i3/src/detached_inv.lua

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local set_fs = i3.set_fs
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IMPORT("play_sound", "create_inventory")
local trash = create_inventory("i3_trash", {
allow_put = function(_, _, _, stack)
return stack:get_count()
end,
on_put = function(inv, listname, _, _, player)
inv:set_list(listname, {})
local name = player:get_player_name()
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local data = i3.data[name]
data.armor_allow = nil
play_sound(name, "i3_trash", 1.0)
if not core.is_creative_enabled(name) then
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set_fs(player)
end
end,
})
trash:set_size("main", 1)