i3/API.md

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## API
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### Custom tabs
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#### `i3.new_tab(def)`
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Custom tabs can be added to the `i3` inventory as follow (example):
```Lua
i3.new_tab {
name = "stuff",
description = "Stuff",
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image = "image.png", -- Optional, adds an image next to the tab description
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-- Determine if the tab is visible by a player, `false` or `nil` hide the tab
access = function(player, data)
local name = player:get_player_name()
if name == "singleplayer" then
return false
end
end,
formspec = function(player, data, fs)
fs("label[3,1;This is just a test]")
end,
fields = function(player, data, fields)
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end,
-- Determine if the recipe panels must be hidden or not (must return a boolean)
hide_panels = function(player, data)
local name = player:get_player_name()
return core.is_creative_enabled(name)
end,
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}
```
- `player` is an `ObjectRef` to the user.
- `data` are the user data.
- `fs` is the formspec table which is callable with a metamethod. Each call adds a new entry.
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#### `i3.set_fs(player[, extra_formspec])`
Updates the current formspec. `extra_formspec` adds an additional formspec string.
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#### `i3.delete_tab(tabname)`
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Deletes a tab by name.
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#### `i3.set_tab(player[, tabname])`
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Sets the current tab by name. `player` is an `ObjectRef` to the user.
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`tabname` can be omitted to get an empty tab.
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#### `i3.override_tab(tabname, def)`
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Overrides a tab by name. `def` is the tab definition like seen in `i3.set_tab`.
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#### `i3.get_tabs()`
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Returns the list of registered tabs.
---
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### Custom recipes
Custom recipes are nonconventional crafts outside the main crafting grid.
They can be registered in-game dynamically and have a size beyond 3x3 items.
**Note:** the registration format differs from the default registration format in everything.
The width is automatically calculated depending where you place the commas. Look at the examples attentively.
#### Registering a custom crafting type (example)
```Lua
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i3.register_craft_type("digging", {
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description = "Digging",
icon = "default_tool_steelpick.png",
})
```
#### Registering a custom crafting recipe (examples)
```Lua
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i3.register_craft({
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type = "digging",
result = "default:cobble 2",
items = {"default:stone"},
})
```
```Lua
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i3.register_craft({
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result = "default:cobble 16",
items = {
"default:stone, default:stone, default:stone",
"default:stone, , default:stone",
"default:stone, default:stone, default:stone",
}
})
```
Recipes can be registered in a Minecraft-like way:
```Lua
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i3.register_craft({
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grid = {
"X #",
" ## ",
"X#X#",
"X X",
},
key = {
['#'] = "default:wood",
['X'] = "default:glass",
},
result = "default:mese 3",
})
```
Multiples recipes can also be registered:
```Lua
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i3.register_craft({
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{
result = "default:mese",
items = {
"default:mese_crystal, default:mese_crystal",
"default:mese_crystal, default:mese_crystal",
}
},
big = {
result = "default:mese 4",
items = {
"default:mese_crystal, default:mese_crystal",
"default:mese_crystal, default:mese_crystal",
"default:mese_crystal, default:mese_crystal",
"default:mese_crystal, default:mese_crystal",
}
},
})
```
Recipes can be registered from a given URL containing a JSON file (HTTP support is required¹):
```Lua
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i3.register_craft({
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url = "https://raw.githubusercontent.com/minetest-mods/i3/main/test_online_recipe.json"
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})
```
---
### Recipe filters
Recipe filters can be used to filter the recipes shown to players. Progressive
mode is implemented as a recipe filter.
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#### `i3.add_recipe_filter(name, function(recipes, player))`
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Adds a recipe filter with the given `name`. The filter function returns the
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recipes to be displayed, given the available recipes and an `ObjectRef` to the
user. Each recipe is a table of the form returned by
`minetest.get_craft_recipe`.
Example function to hide recipes for items from a mod called "secretstuff":
```lua
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i3.add_recipe_filter("Hide secretstuff", function(recipes)
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local filtered = {}
for _, recipe in ipairs(recipes) do
if recipe.output:sub(1,12) ~= "secretstuff:" then
filtered[#filtered + 1] = recipe
end
end
return filtered
end)
```
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#### `i3.set_recipe_filter(name, function(recipe, player))`
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Removes all recipe filters and adds a new one.
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#### `i3.delete_recipe_filter(name)`
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Removes the recipe filter with the given `name`.
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#### `i3.get_recipe_filters()`
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Returns a map of recipe filters, indexed by name.
---
### Search filters
Search filters are used to perform specific searches inside the search field.
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These filters are cumulative to perform a specific search.
They can be used like so: `<optional_name> +<filter name>=<value1>,<value2>,<...>`
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Example usages:
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- `+groups=cracky,crumbly`: search for groups `cracky` and `crumbly` in all items.
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- `wood +groups=flammable +types=node`: search for group `flammable` amongst items which contain
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`wood` in their names AND have a `node` drawtype.
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Notes:
- If `optional_name` is omitted, the search filter will apply to all items, without pre-filtering.
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- The `+groups` and `+types` filters are currently implemented by default.
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#### `i3.add_search_filter(name, function(item, values))`
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Adds a search filter with the given `name`. `values` is a table of all possible values.
The search function must return a boolean value (whether the given item should be listed or not).
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Example function sorting items by drawtype:
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```lua
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i3.add_search_filter("types", function(item, drawtypes)
local t = {}
for i, dt in ipairs(drawtypes) do
t[i] = (dt == "node" and reg_nodes[item] and 1) or
(dt == "item" and reg_craftitems[item] and 1) or
(dt == "tool" and reg_tools[item] and 1) or nil
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end
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return #t > 0
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end)
```
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#### `i3.remove_search_filter(name)`
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Removes the search filter with the given `name`.
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#### `i3.get_search_filters()`
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Returns a map of search filters, indexed by name.
---
### Miscellaneous
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#### `i3.group_stereotypes`
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This is the table indexing the item groups by stereotypes.
You can add a stereotype like so:
```Lua
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i3.group_stereotypes.radioactive = "mod:item"
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```
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#### `i3.export_url`
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If set, the mod will export all the cached recipes and usages in a JSON format
to the given URL (HTTP support is required¹).
---
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**¹** Add `i3` to the `secure.http_mods` or `secure.trusted_mods` setting in `minetest.conf`.