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Improvements
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parent
269dc54c47
commit
24fe985b00
29
init.lua
29
init.lua
@ -1733,8 +1733,8 @@ local function get_item_list(fs, data, full_height)
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end
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end
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local function add_subtitle(fs, title, y)
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fs("style_type[label;font=bold;font_size=+2]", fmt("label", 0, y, title),
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local function add_subtitle(fs, title, y, font_size)
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fs(sprintf("style_type[label;font=bold;font_size=%s]", font_size), fmt("label", 0, y, title),
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"style_type[label;font=normal;font_size=+0]", fmt("box", 0, y + 0.3, 5.5, 0.05, "#666"))
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end
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@ -1768,7 +1768,9 @@ local function get_inventory_mode(player, fs, data, full_height)
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local extras = __3darmor or __skinsdb or __awards
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local xoffset = extras and 0 or 4.5
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local yoffset = extras and 0 or 0.2
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local award_list
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local award_list, award_list_nb
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local awards_unlocked = 0
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if extras then
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local max_val = 15
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@ -1783,7 +1785,15 @@ local function get_inventory_mode(player, fs, data, full_height)
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if __awards then
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award_list = awards.get_award_states(name)
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max_val = max_val + (#award_list * 13.2)
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award_list_nb = #award_list
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for _, award in ipairs(award_list) do
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if award.unlocked then
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awards_unlocked = awards_unlocked + 1
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end
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end
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max_val = max_val + (award_list_nb * 13.2)
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end
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fs(sprintf([[
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@ -1796,8 +1806,7 @@ local function get_inventory_mode(player, fs, data, full_height)
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fs("scroll_container[3.9,0.2;5.5,5.5;scrbar_inv;vertical]")
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end
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fs("style_type[label;font=bold;font_size=+6]", fmt("label", xoffset, yoffset + 0.2, ESC(name)),
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"style_type[label;font=normal;font_size=+0]", fmt("box", xoffset, yoffset + 0.5, 5.5, 0.05, "#666"))
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add_subtitle(fs, ESC(name), yoffset + 0.2, "+6")
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local hp = data.hp or player:get_hp()
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local half = ceil((hp / 2) % 1)
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@ -1818,7 +1827,7 @@ local function get_inventory_mode(player, fs, data, full_height)
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local yextra = 5.6
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if __3darmor then
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add_subtitle(fs, ES"Armor", yextra)
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add_subtitle(fs, ES"Armor", yextra, "+2")
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fs(sprintf("list[detached:%s_armor;armor;0,%f;3,2;]", name, yextra + 0.6))
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@ -1836,7 +1845,7 @@ local function get_inventory_mode(player, fs, data, full_height)
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yextra = __3darmor and (yextra + 3.5) or yextra
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add_subtitle(fs, ES"Skins", yextra)
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add_subtitle(fs, ES"Skins", yextra, "+2")
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fs(sprintf("dropdown[0,%f;3.55,0.6;skins;%s;%u;true]",
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yextra + 0.6, concat(t, ","), data.skin_id or 1))
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@ -1849,7 +1858,9 @@ local function get_inventory_mode(player, fs, data, full_height)
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yextra = yextra + 3.5
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end
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add_subtitle(fs, ES"Awards", yextra)
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add_subtitle(fs, sprintf("%s: %u of %u (%.1f%%)", ES"Achievements",
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awards_unlocked, award_list_nb, (awards_unlocked * 100) / award_list_nb),
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yextra, "+2")
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for i, award in ipairs(award_list) do
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local y = yextra - 0.7 + i + (i * 0.3)
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