mirror of
https://github.com/minetest-mods/i3.git
synced 2025-07-04 17:40:23 +02:00
Totally rework how bags work + other cool stuff
This commit is contained in:
469
src/callbacks.lua
Normal file
469
src/callbacks.lua
Normal file
@ -0,0 +1,469 @@
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local _, get_inventory_fs = i3.files.gui()
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local S, clr = i3.get("S", "clr")
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local min, random = i3.get("min", "random")
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local reg_items, reg_aliases = i3.get("reg_items", "reg_aliases")
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local fmt, find, match, sub, lower, split = i3.get("fmt", "find", "match", "sub", "lower", "split")
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local vec_new, vec_eq, vec_round = i3.get("vec_new", "vec_eq", "vec_round")
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local sort, copy, insert, remove, indexof = i3.get("sort", "copy", "insert", "remove", "indexof")
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local msg, is_fav, pos_to_str, str_to_pos, add_hud_waypoint, play_sound =
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i3.get("msg", "is_fav", "pos_to_str", "str_to_pos", "add_hud_waypoint", "play_sound")
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local search, get_sorting_idx, sort_inventory, sort_by_category, get_recipes =
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i3.get("search", "get_sorting_idx", "sort_inventory", "sort_by_category", "get_recipes")
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local show_item, get_stack, craft_stack, clean_name, compressible, check_privs, safe_teleport =
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i3.get("show_item", "get_stack", "craft_stack", "clean_name", "compressible", "check_privs", "safe_teleport")
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local function reset_data(data)
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data.filter = ""
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data.expand = ""
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data.pagenum = 1
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data.rnum = 1
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data.unum = 1
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data.scrbar_rcp = 1
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data.scrbar_usg = 1
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data.query_item = nil
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data.recipes = nil
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data.usages = nil
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data.export_rcp = nil
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data.export_usg = nil
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data.alt_items = nil
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data.confirm_trash = nil
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data.show_settings = nil
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data.show_setting = "home"
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data.items = data.items_raw
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if data.itab > 1 then
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sort_by_category(data)
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end
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end
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i3.new_tab("inventory", {
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description = S"Inventory",
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formspec = get_inventory_fs,
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fields = function(player, data, fields)
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local name = data.player_name
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local inv = player:get_inventory()
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local sb_inv = fields.scrbar_inv
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if fields.skins then
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local id = tonumber(fields.skins)
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local _skins = skins.get_skinlist_for_player(name)
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skins.set_player_skin(player, _skins[id])
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end
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if fields.drop_items then
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local items = split(fields.drop_items, ",")
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data.drop_items = items
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end
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for field in pairs(fields) do
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if sub(field, 1, 4) == "btn_" then
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data.subcat = indexof(i3.SUBCAT, sub(field, 5))
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break
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elseif sub(field, 1, 3) == "cb_" then
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local str = sub(field, 4)
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data[str] = false
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if fields[field] == "true" then
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data[str] = true
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end
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elseif sub(field, 1, 8) == "setting_" then
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data.show_setting = match(field, "_(%w+)$")
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elseif find(field, "waypoint_%d+") then
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local id, action = match(field, "_(%d+)_(%w+)$")
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id = tonumber(id)
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local waypoint = data.waypoints[id]
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if not waypoint then return end
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if action == "delete" then
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player:hud_remove(waypoint.id)
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remove(data.waypoints, id)
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elseif action == "teleport" then
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local pos = vec_new(str_to_pos(waypoint.pos))
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safe_teleport(player, pos)
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msg(name, fmt("Teleported to %s", clr("#ff0", waypoint.name)))
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elseif action == "refresh" then
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local color = random(0xffffff)
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waypoint.color = color
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player:hud_change(waypoint.id, "number", color)
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elseif action == "hide" then
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if waypoint.hide then
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local new_id = add_hud_waypoint(
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player, waypoint.name, str_to_pos(waypoint.pos), waypoint.color)
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waypoint.id = new_id
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waypoint.hide = nil
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else
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player:hud_remove(waypoint.id)
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waypoint.hide = true
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end
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end
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break
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end
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end
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if fields.quit then
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data.confirm_trash = nil
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data.show_settings = nil
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elseif fields.trash then
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data.show_settings = nil
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data.confirm_trash = true
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elseif fields.settings then
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data.confirm_trash = nil
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data.show_settings = true
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elseif fields.confirm_trash_yes or fields.confirm_trash_no then
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if fields.confirm_trash_yes then
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inv:set_list("main", {})
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inv:set_list("craft", {})
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end
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data.confirm_trash = nil
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elseif fields.close_settings then
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data.show_settings = nil
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elseif fields.sort then
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sort_inventory(player, data)
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elseif fields.prev_sort or fields.next_sort then
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local idx = get_sorting_idx(data.sort)
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local tot = #i3.sorting_methods
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idx = idx - (fields.prev_sort and 1 or -1)
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if idx > tot then
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idx = 1
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elseif idx == 0 then
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idx = tot
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end
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data.sort = i3.sorting_methods[idx].name
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elseif fields.home then
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if not data.home then
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return msg(name, "No home set")
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elseif not check_privs(name, {home = true}) then
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return msg(name, "'home' privilege missing")
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end
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safe_teleport(player, str_to_pos(data.home))
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msg(name, S"Welcome back home!")
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elseif fields.set_home then
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data.home = pos_to_str(player:get_pos(), 1)
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elseif sb_inv and sub(sb_inv, 1, 3) == "CHG" then
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data.scrbar_inv = tonumber(match(sb_inv, "%d+"))
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return
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elseif fields.waypoint_add then
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local pos = player:get_pos()
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for _, v in ipairs(data.waypoints) do
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if vec_eq(vec_round(pos), vec_round(str_to_pos(v.pos))) then
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play_sound(name, "i3_cannot", 0.8)
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return msg(name, "You already set a waypoint at this position")
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end
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end
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local waypoint = fields.waypoint_name
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if fields.waypoint_name == "" then
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waypoint = "Waypoint"
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end
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local color = random(0xffffff)
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local id = add_hud_waypoint(player, waypoint, pos, color)
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insert(data.waypoints, {
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name = waypoint,
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pos = pos_to_str(pos, 1),
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color = color,
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id = id,
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})
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data.scrbar_inv = data.scrbar_inv + 1000
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end
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return i3.set_fs(player)
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end,
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})
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local function select_item(player, data, _f)
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local item
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for field in pairs(_f) do
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if find(field, ":") then
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item = field
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break
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end
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end
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if not item then return end
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if compressible(item, data) then
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local idx
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for i = 1, #data.items do
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local it = data.items[i]
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if it == item then
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idx = i
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break
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end
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end
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if data.expand ~= "" then
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data.alt_items = nil
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if item == data.expand then
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data.expand = nil
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return
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end
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end
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if idx and item ~= data.expand then
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data.alt_items = copy(data.items)
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data.expand = item
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if i3.compress_groups[item] then
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local items = copy(i3.compress_groups[item])
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insert(items, fmt("_%s", item))
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sort(items, function(a, b)
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if a:sub(1, 1) == "_" then
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a = a:sub(2)
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end
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return a < b
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end)
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local i = 1
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for _, v in ipairs(items) do
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if show_item(reg_items[clean_name(v)]) then
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insert(data.alt_items, idx + i, v)
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i = i + 1
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end
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end
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end
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end
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else
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if sub(item, 1, 1) == "_" then
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item = sub(item, 2)
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elseif sub(item, 1, 6) == "group|" then
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item = match(item, "([%w:_]+)$")
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end
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item = reg_aliases[item] or item
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if not reg_items[item] then return end
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if core.is_creative_enabled(data.player_name) then
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local stack = ItemStack(item)
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local stackmax = stack:get_stack_max()
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stack = fmt("%s %s", item, stackmax)
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return get_stack(player, stack)
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end
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if item == data.query_item then return end
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local recipes, usages = get_recipes(player, item)
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data.query_item = item
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data.recipes = recipes
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data.usages = usages
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data.rnum = 1
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data.unum = 1
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data.scrbar_rcp = 1
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data.scrbar_usg = 1
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data.export_rcp = nil
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data.export_usg = nil
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end
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end
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local function rcp_fields(player, data, fields)
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local sb_rcp, sb_usg = fields.scrbar_rcp, fields.scrbar_usg
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if fields.cancel then
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reset_data(data)
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elseif fields.exit then
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data.query_item = nil
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elseif fields.key_enter_field == "filter" or fields.search then
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if fields.filter == "" then
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reset_data(data)
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return i3.set_fs(player)
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end
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local str = lower(fields.filter)
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if data.filter == str then return end
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data.filter = str
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data.pagenum = 1
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search(data)
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if data.itab > 1 then
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sort_by_category(data)
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end
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elseif fields.prev_page or fields.next_page then
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if data.pagemax == 1 then return end
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data.pagenum = data.pagenum - (fields.prev_page and 1 or -1)
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if data.pagenum > data.pagemax then
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data.pagenum = 1
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elseif data.pagenum == 0 then
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data.pagenum = data.pagemax
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end
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elseif fields.prev_recipe or fields.next_recipe then
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local num = data.rnum + (fields.prev_recipe and -1 or 1)
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data.rnum = data.recipes[num] and num or (fields.prev_recipe and #data.recipes or 1)
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data.export_rcp = nil
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data.scrbar_rcp = 1
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elseif fields.prev_usage or fields.next_usage then
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local num = data.unum + (fields.prev_usage and -1 or 1)
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data.unum = data.usages[num] and num or (fields.prev_usage and #data.usages or 1)
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data.export_usg = nil
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data.scrbar_usg = 1
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elseif fields.fav then
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local fav, i = is_fav(data.favs, data.query_item)
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local total = #data.favs
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if total < i3.MAX_FAVS and not fav then
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data.favs[total + 1] = data.query_item
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elseif fav then
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remove(data.favs, i)
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end
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elseif fields.export_rcp or fields.export_usg then
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if fields.export_rcp then
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data.export_rcp = not data.export_rcp
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if not data.export_rcp then
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data.scrbar_rcp = 1
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end
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else
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data.export_usg = not data.export_usg
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if not data.export_usg then
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data.scrbar_usg = 1
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end
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end
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elseif (sb_rcp and sub(sb_rcp, 1, 3) == "CHG") or (sb_usg and sub(sb_usg, 1, 3) == "CHG") then
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data.scrbar_rcp = sb_rcp and tonumber(match(sb_rcp, "%d+"))
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data.scrbar_usg = sb_usg and tonumber(match(sb_usg, "%d+"))
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elseif fields.craft_rcp or fields.craft_usg then
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craft_stack(player, data, fields.craft_rcp)
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if fields.craft_rcp then
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data.export_rcp = nil
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data.scrbar_rcp = 1
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else
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data.export_usg = nil
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data.scrbar_usg = 1
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end
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else
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select_item(player, data, fields)
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end
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end
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core.register_on_player_receive_fields(function(player, formname, fields)
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local name = player:get_player_name()
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if formname == "i3_outdated" then
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return false, core.kick_player(name, S"Come back when your client is up-to-date.")
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elseif formname ~= "" then
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return false
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end
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--print(dump(fields))
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local data = i3.data[name]
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if not data then return end
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for f in pairs(fields) do
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if sub(f, 1, 4) == "tab_" then
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local tabname = sub(f, 5)
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i3.set_tab(player, tabname)
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break
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elseif sub(f, 1, 5) == "itab_" then
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data.pagenum = 1
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data.itab = tonumber(f:sub(-1))
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sort_by_category(data)
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break
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end
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end
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rcp_fields(player, data, fields)
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local tab = i3.tabs[data.tab]
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if tab and tab.fields then
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return true, tab.fields(player, data, fields)
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end
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return true, i3.set_fs(player)
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end)
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core.register_on_player_hpchange(function(player, hpchange)
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local name = player:get_player_name()
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local data = i3.data[name]
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if not data then return end
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local hp_max = player:get_properties().hp_max
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data.hp = min(hp_max, player:get_hp() + hpchange)
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i3.set_fs(player)
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end)
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core.register_on_dieplayer(function(player)
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local name = player:get_player_name()
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local data = i3.data[name]
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if not data then return end
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i3.set_fs(player)
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end)
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core.register_on_chatcommand(function(name)
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local player = core.get_player_by_name(name)
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core.after(0, i3.set_fs, player)
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end)
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core.register_on_priv_grant(function(name, _, priv)
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if priv == "creative" or priv == "all" then
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local data = i3.data[name]
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reset_data(data)
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data.favs = {}
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local player = core.get_player_by_name(name)
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core.after(0, i3.set_fs, player)
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end
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end)
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core.register_on_player_inventory_action(function(player, _, _, info)
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local name = player:get_player_name()
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if not core.is_creative_enabled(name) and
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((info.from_list == "main" and info.to_list == "craft") or
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(info.from_list == "craft" and info.to_list == "main") or
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(info.from_list == "craftresult" and info.to_list == "main")) then
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i3.set_fs(player)
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end
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end)
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