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Fix bug in progressive mode + don't show recipes in creative mode
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parent
b52adb811c
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23
init.lua
23
init.lua
@ -1132,17 +1132,15 @@ local function select_item(player, name, data, _f)
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item = reg_aliases[item] or item
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if not reg_items[item] then return end
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if item == data.query_item then
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if creative_enabled(name) then
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local stack = ItemStack(item)
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local stackmax = stack:get_stack_max()
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stack = fmt("%s %s", item, stackmax)
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get_stack(player, name, stack, clr("#ff0", fmt("%u x %s", stackmax, item)))
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end
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if creative_enabled(name) then
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local stack = ItemStack(item)
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local stackmax = stack:get_stack_max()
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stack = fmt("%s %s", item, stackmax)
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get_stack(player, name, stack, clr("#ff0", fmt("%u x %s", stackmax, item)))
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return
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end
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if item == data.query_item then return end
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local recipes, usages = get_recipes(item, data, player)
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data.query_item = item
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@ -1966,13 +1964,17 @@ local function make_fs(player, data)
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data.xoffset = ROWS + 1.2
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local full_height = LINES + 1.73
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local name = player:get_player_name()
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local is_creative = creative_enabled(name)
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fs(fmt("formspec_version[%u]size[%f,%f]no_prepend[]bgcolor[#0000]",
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MIN_FORMSPEC_VERSION, data.xoffset + (data.query_item and 8 or 0), full_height), styles)
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fs(fmt("style[guide_mode;fgimg=%s]", data.inv_mode and PNG.tab or PNG.tab_hover))
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fs(fmt("style[inv_mode;fgimg=%s]", data.inv_mode and PNG.tab_hover or PNG.tab))
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fs(fmt("image_button", 2.05, full_height, 3, 0.5, "", "guide_mode", ES"Crafting Guide"))
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fs(fmt("image_button", 2.05, full_height, 3, 0.5, "", "guide_mode",
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is_creative and ES"Items" or ES"Crafting Guide"))
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fs(fmt("image_button", 5.15, full_height, 3, 0.5, "", "inv_mode", ES"Inventory"))
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if data.inv_mode then
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@ -1981,7 +1983,7 @@ local function make_fs(player, data)
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get_item_list(fs, data, full_height)
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end
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if data.query_item then
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if not is_creative and data.query_item then
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get_panels(player, fs, data)
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end
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@ -2293,6 +2295,7 @@ local function init_data(player, name)
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if data.fs_version < MIN_FORMSPEC_VERSION then return end
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if progressive_mode then
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data.inv_items = {}
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local items = get_filtered_items(player, data)
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data.items_raw = items
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search(data)
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