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Minor tweak
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@ -34,7 +34,7 @@ local function cache_groups(group, groups)
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local items = i3.groups[group].items
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if #items <= 1 then return end
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local c, px, lim = 0, 256, 10
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local px, c, lim = i3.settings.sprite_resolution, 0, 10
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local sprite = "[combine:WxH"
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for _, item in ipairs(items) do
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@ -45,7 +45,7 @@ local function cache_groups(group, groups)
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if def.drawtype and is_cube(def.drawtype) then
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texture = get_cube(tiles)
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elseif texture then
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texture = texture:gsub("%^", "\\^"):gsub(":", "\\:") .. "\\^[resize\\:150x150"
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texture = texture:gsub("%^", "\\^"):gsub(":", "\\:") .. "\\^[resize\\:146x146"
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end
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if texture then
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