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API: Add i3.hud_notif
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@ -1,14 +1,12 @@
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local singleplayer = core.is_singleplayer()
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local set_fs = i3.set_fs
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local hud_notif = i3.hud_notif
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local fmt, search, table_merge, array_diff =
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i3.get("fmt", "search", "table_merge", "array_diff")
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local is_group, extract_groups, item_has_groups, apply_recipe_filters =
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i3.get("is_group", "extract_groups", "item_has_groups", "apply_recipe_filters")
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local POLL_FREQ = 0.25
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local HUD_TIMER_MAX = 1.5
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local HUD_SPEED = 1
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local function get_filtered_items(player, data)
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local items, known, c = {}, 0, 0
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@ -118,85 +116,6 @@ local function get_inv_items(player)
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return inv_items
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end
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local function init_hud(player, data)
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data.hud = {
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bg = player:hud_add {
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hud_elem_type = "image",
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position = {x = 0.78, y = 1},
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alignment = {x = 1, y = 1},
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scale = {x = 370, y = 112},
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text = "i3_bg.png",
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z_index = 0xDEAD,
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},
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book = player:hud_add {
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hud_elem_type = "image",
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position = {x = 0.79, y = 1.02},
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alignment = {x = 1, y = 1},
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scale = {x = 4, y = 4},
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text = "i3_book.png",
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z_index = 0xDEAD,
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},
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text = player:hud_add {
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hud_elem_type = "text",
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position = {x = 0.84, y = 1.04},
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alignment = {x = 1, y = 1},
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number = 0xffffff,
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text = "",
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z_index = 0xDEAD,
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style = 1,
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},
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}
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end
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local function show_hud_success(player, data)
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-- It'd better to have an engine function `hud_move` to only need
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-- 2 calls for the notification's back and forth.
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local hud_info_bg = player:hud_get(data.hud.bg)
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local dt = 0.016
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if hud_info_bg.position.y <= 0.9 then
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data.show_hud = false
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data.hud_timer = (data.hud_timer or 0) + dt
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end
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local discovered = data.tot_discovered or data.discovered
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player:hud_change(data.hud.text, "text",
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fmt("%u new recipe%s unlocked!", discovered, discovered > 1 and "s" or ""))
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if data.show_hud then
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for _, def in pairs(data.hud) do
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local hud_info = player:hud_get(def)
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player:hud_change(def, "position", {
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x = hud_info.position.x,
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y = hud_info.position.y - ((dt / 5) * HUD_SPEED)
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})
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end
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elseif data.show_hud == false then
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if data.hud_timer >= HUD_TIMER_MAX then
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for _, def in pairs(data.hud) do
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local hud_info = player:hud_get(def)
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player:hud_change(def, "position", {
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x = hud_info.position.x,
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y = hud_info.position.y + ((dt / 5) * HUD_SPEED)
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})
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end
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if hud_info_bg.position.y >= 1 then
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data.show_hud = nil
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data.hud_timer = nil
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data.tot_discovered = nil
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end
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end
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end
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end
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-- Workaround. Need an engine call to detect when the contents of
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-- the player inventory changed, instead.
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local function poll_new_items(player, data, join)
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@ -210,11 +129,8 @@ local function poll_new_items(player, data, join)
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data.discovered = data.known_recipes - oldknown
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if data.discovered > 0 then
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data.tot_discovered = (data.tot_discovered or 0) + data.discovered
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if data.show_hud == nil then
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data.show_hud = true
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end
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local msg = fmt("%u new recipe%s unlocked!", data.discovered, data.discovered > 1 and "s" or "")
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hud_notif(data.player_name, msg, "i3_book.png")
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end
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data.items_raw = items
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@ -227,18 +143,6 @@ local function poll_new_items(player, data, join)
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core.after(POLL_FREQ, poll_new_items, player, data)
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end
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if singleplayer then
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core.register_globalstep(function()
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local name = "singleplayer"
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local player = core.get_player_by_name(name)
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local data = i3.data[name]
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if data and data.show_hud ~= nil then
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show_hud_success(player, data)
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end
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end)
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end
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i3.add_recipe_filter("Default progressive filter", progressive_filter)
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core.register_on_joinplayer(function(player)
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@ -251,8 +155,4 @@ core.register_on_joinplayer(function(player)
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data.discovered = data.discovered or 0
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poll_new_items(player, data, true)
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if singleplayer then
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init_hud(player, data)
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end
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end)
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