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Some tweaks
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@ -119,7 +119,8 @@ if core.global_exists"armor" then
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if check_group(def, group) and i ~= j then
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armor_inv:set_stack("armor", i, armor_inv:get_stack("armor", j))
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armor_inv:set_stack("armor", j, stack)
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return play_sound(name, "i3_cannot", 0.8)
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return play_sound(player:get_player_name(), "i3_cannot", 0.8)
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end
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end
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end
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