mirror of
https://github.com/minetest-mods/i3.git
synced 2024-12-25 02:10:39 +01:00
Integrate Legacy Inventory option per-player in Settings popup
This commit is contained in:
parent
c8d6312772
commit
75fdd57f2a
5
init.lua
5
init.lua
@ -37,7 +37,6 @@ i3 = {
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damage_enabled = core.settings:get_bool"enable_damage",
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damage_enabled = core.settings:get_bool"enable_damage",
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progressive_mode = core.settings:get_bool"i3_progressive_mode",
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progressive_mode = core.settings:get_bool"i3_progressive_mode",
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legacy_inventory = core.settings:get_bool"i3_legacy_inventory",
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item_compression = core.settings:get_bool("i3_item_compression", true),
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item_compression = core.settings:get_bool("i3_item_compression", true),
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},
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},
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@ -57,6 +56,7 @@ i3 = {
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waypoints = true,
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waypoints = true,
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inv_items = true,
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inv_items = true,
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known_recipes = true,
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known_recipes = true,
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legacy_inventory = true,
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},
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},
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files = {
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files = {
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@ -94,9 +94,6 @@ i3 = {
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sorting_methods = {},
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sorting_methods = {},
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}
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}
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i3.settings.hotbar_len = i3.settings.legacy_inventory and 8 or 9
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i3.settings.inv_size = 4 * i3.settings.hotbar_len
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i3.files.common()
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i3.files.common()
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i3.files.api(http)
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i3.files.api(http)
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i3.files.compress()
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i3.files.compress()
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2
mod.conf
2
mod.conf
@ -1,4 +1,4 @@
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name = i3
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name = i3
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description = Next-generation inventory
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description = Next-generation inventory
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optional_depends = 3d_armor, skinsdb, awards
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optional_depends = 3d_armor, skinsdb, awards
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min_minetest_version = 5.4
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min_minetest_version = 5.6
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@ -3,6 +3,3 @@ i3_progressive_mode (Learn crafting recipes progressively) bool false
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# Regroup the items of the same type in the item list.
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# Regroup the items of the same type in the item list.
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i3_item_compression (Regroup items of the same type) bool true
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i3_item_compression (Regroup items of the same type) bool true
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# Set the inventory size to common chests size (8*4).
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i3_legacy_inventory (Legacy inventory size) bool false
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@ -6,7 +6,7 @@ local init_hud = i3.files.hud()
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local set_fs = i3.set_fs
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local set_fs = i3.set_fs
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IMPORT("slz", "min", "insert", "copy", "ItemStack")
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IMPORT("slz", "min", "insert", "copy", "ItemStack")
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IMPORT("spawn_item", "reset_data", "get_detached_inv", "play_sound")
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IMPORT("spawn_item", "reset_data", "get_detached_inv", "play_sound", "update_inv_size")
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core.register_on_player_hpchange(function(player, hpchange)
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core.register_on_player_hpchange(function(player, hpchange)
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local name = player:get_player_name()
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local name = player:get_player_name()
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@ -226,8 +226,7 @@ local function init_data(player, info)
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data.lang_code = get_lang_code(info)
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data.lang_code = get_lang_code(info)
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data.fs_version = info.formspec_version
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data.fs_version = info.formspec_version
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local inv = player:get_inventory()
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update_inv_size(player, data)
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inv:set_size("main", i3.settings.inv_size)
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core.after(0, set_fs, player)
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core.after(0, set_fs, player)
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end
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end
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@ -557,7 +557,7 @@ local function sort_inventory(player, data)
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local inv = player:get_inventory()
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local inv = player:get_inventory()
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local list = inv:get_list"main"
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local list = inv:get_list"main"
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local size = inv:get_size"main"
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local size = inv:get_size"main"
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local start_i = data.ignore_hotbar and (i3.settings.hotbar_len + 1) or 1
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local start_i = data.ignore_hotbar and (data.hotbar_len + 1) or 1
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if data.inv_compress then
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if data.inv_compress then
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list = compress_items(list, start_i)
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list = compress_items(list, start_i)
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@ -623,6 +623,24 @@ local function get_detached_inv(name, player_name)
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}
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}
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end
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end
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local function update_inv_size(player, data)
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data.hotbar_len = data.legacy_inventory and 8 or 9
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data.inv_size = 4 * data.hotbar_len
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local inv = player:get_inventory()
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inv:set_size("main", data.inv_size)
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player:hud_set_hotbar_itemcount(data.hotbar_len)
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core.after(0, function()
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if data.legacy_inventory then
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player:hud_set_hotbar_image"gui_hotbar.png"
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else
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player:hud_set_hotbar_image"i3_hotbar.png"
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end
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end)
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end
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-- Much faster implementation of `unpack`
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-- Much faster implementation of `unpack`
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local function createunpack(n)
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local function createunpack(n)
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local ret = {"local t = ... return "}
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local ret = {"local t = ... return "}
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@ -704,6 +722,7 @@ local _ = {
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-- Inventory
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-- Inventory
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get_stack = get_stack,
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get_stack = get_stack,
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craft_stack = craft_stack,
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craft_stack = craft_stack,
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update_inv_size = update_inv_size,
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get_detached_inv = get_detached_inv,
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get_detached_inv = get_detached_inv,
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get_bag_description = get_bag_description,
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get_bag_description = get_bag_description,
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create_inventory = core.create_detached_inventory,
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create_inventory = core.create_detached_inventory,
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@ -5,8 +5,8 @@ IMPORT("min", "max", "vec_eq", "vec_round")
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IMPORT("S", "random", "translate", "ItemStack")
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IMPORT("S", "random", "translate", "ItemStack")
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IMPORT("sort", "copy", "insert", "remove", "indexof")
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IMPORT("sort", "copy", "insert", "remove", "indexof")
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IMPORT("fmt", "find", "match", "sub", "lower", "split", "toupper")
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IMPORT("fmt", "find", "match", "sub", "lower", "split", "toupper")
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IMPORT("search", "sort_inventory", "sort_by_category", "get_recipes", "get_detached_inv")
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IMPORT("msg", "is_fav", "pos_to_str", "str_to_pos", "add_hud_waypoint", "play_sound", "reset_data")
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IMPORT("msg", "is_fav", "pos_to_str", "str_to_pos", "add_hud_waypoint", "play_sound", "reset_data")
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IMPORT("search", "sort_inventory", "sort_by_category", "get_recipes", "get_detached_inv", "update_inv_size")
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IMPORT("valid_item", "get_stack", "craft_stack", "clean_name", "compressible", "check_privs", "safe_teleport")
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IMPORT("valid_item", "get_stack", "craft_stack", "clean_name", "compressible", "check_privs", "safe_teleport")
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local function inv_fields(player, data, fields)
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local function inv_fields(player, data, fields)
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@ -32,6 +32,10 @@ local function inv_fields(player, data, fields)
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data[str] = true
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data[str] = true
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end
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end
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if str == "legacy_inventory" then
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update_inv_size(player, data)
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end
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elseif sub(field, 1, 8) == "setting_" then
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elseif sub(field, 1, 8) == "setting_" then
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data.show_setting = match(field, "_(%w+)$")
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data.show_setting = match(field, "_(%w+)$")
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33
src/gui.lua
33
src/gui.lua
@ -1,5 +1,4 @@
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local damage_enabled = i3.settings.damage_enabled
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local damage_enabled = i3.settings.damage_enabled
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local hotbar_len = i3.settings.hotbar_len
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local debug_mode = i3.settings.debug_mode
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local debug_mode = i3.settings.debug_mode
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local model_aliases = i3.files.model_alias()
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local model_aliases = i3.files.model_alias()
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@ -128,10 +127,13 @@ local function get_stack_max(inv, data, is_recipe, rcp)
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return max_stacks
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return max_stacks
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end
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end
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local function get_inv_slots(fs)
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local function get_inv_slots(data, fs)
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local inv_x = i3.settings.legacy_inventory and 0.75 or 0.22
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local legacy_inventory = data.legacy_inventory
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local inv_y = 6.9
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local hotbar_len = data.hotbar_len
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local size, spacing = 1, 0.1
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local inv_x = legacy_inventory and 0.23 or 0.22
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local inv_y = legacy_inventory and 6.5 or 6.9
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local spacing = legacy_inventory and 0.25 or 0.1
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local size = 1
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fs"style_type[box;colors=#77777710,#77777710,#777,#777]"
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fs"style_type[box;colors=#77777710,#77777710,#777,#777]"
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@ -142,11 +144,12 @@ local function get_inv_slots(fs)
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fs(fmt("style_type[list;size=%f;spacing=%f]", size, spacing),
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fs(fmt("style_type[list;size=%f;spacing=%f]", size, spacing),
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fmt("list[current_player;main;%f,%f;%u,1;]", inv_x, inv_y, hotbar_len))
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fmt("list[current_player;main;%f,%f;%u,1;]", inv_x, inv_y, hotbar_len))
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fs(fmt("style_type[list;size=%f;spacing=%f]", size, spacing),
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fs(fmt("style_type[list;size=%f;spacing=%f]", size, spacing))
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fmt("list[current_player;main;%f,%f;%u,%u;%u]", inv_x, inv_y + 1.15,
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hotbar_len, i3.settings.inv_size / hotbar_len, hotbar_len),
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"style_type[list;size=1;spacing=0.15]")
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fs(fmt("list[current_player;main;%f,%f;%u,%u;%u]", inv_x, inv_y + (legacy_inventory and 1.25 or 1.15),
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hotbar_len, data.inv_size / hotbar_len, hotbar_len))
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fs"style_type[list;size=1;spacing=0.15]"
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fs"listring[current_player;craft]listring[current_player;main]"
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fs"listring[current_player;craft]listring[current_player;main]"
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end
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end
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@ -625,13 +628,14 @@ local function show_settings(fs, data)
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elseif show_style then
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elseif show_style then
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checkbox(2.6, 9.95, "cb_hide_tabs", "Hide tabs", tostring(data.hide_tabs))
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checkbox(2.6, 9.95, "cb_hide_tabs", "Hide tabs", tostring(data.hide_tabs))
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checkbox(2.6, 10.4, "cb_legacy_inventory", "Legacy inventory", tostring(data.legacy_inventory))
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local sign = (data.font_size > 0 and "+") or (data.font_size > 0 and "-") or ""
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local sign = (data.font_size > 0 and "+") or (data.font_size > 0 and "-") or ""
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label(2.6, 10.45, ES"Font size" .. fmt(": %s", sign .. data.font_size))
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label(5.3, 9.95, ES"Font size" .. fmt(": %s", sign .. data.font_size))
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local range = 5
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local range = 5
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fs(fmt("scrollbaroptions[min=-%u;max=%u;smallstep=1;largestep=1;thumbsize=2]", range, range))
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fs(fmt("scrollbaroptions[min=-%u;max=%u;smallstep=1;largestep=1;thumbsize=2]", range, range))
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fs(fmt("scrollbar[2.6,10.65;2.5,0.3;horizontal;sb_font_size;%d]", data.font_size))
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fs(fmt("scrollbar[5.3,10.25;2.45,0.3;horizontal;sb_font_size;%d]", data.font_size))
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elseif show_sorting then
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elseif show_sorting then
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checkbox(2.6, 9.95, "cb_inv_compress", "Compression", tostring(data.inv_compress))
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checkbox(2.6, 9.95, "cb_inv_compress", "Compression", tostring(data.inv_compress))
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@ -670,10 +674,12 @@ end
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local function get_inventory_fs(player, data, fs)
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local function get_inventory_fs(player, data, fs)
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fs"listcolors[#bababa50;#bababa99]"
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fs"listcolors[#bababa50;#bababa99]"
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get_inv_slots(fs)
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get_inv_slots(data, fs)
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local props = player:get_properties()
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local props = player:get_properties()
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local ctn_len, ctn_hgt, yoffset = 5.7, 6.3, 0
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local ctn_len = 5.7
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local ctn_hgt = data.legacy_inventory and 6.1 or 6.3
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local yoffset = 0
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if props.mesh ~= "" then
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if props.mesh ~= "" then
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local anim = player:get_local_animation()
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local anim = player:get_local_animation()
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@ -697,6 +703,7 @@ local function get_inventory_fs(player, data, fs)
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local awards_unlocked, award_list, award_list_nb = 0
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local awards_unlocked, award_list, award_list_nb = 0
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local max_val = damage_enabled and 12 or 7
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local max_val = damage_enabled and 12 or 7
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max_val += (data.legacy_inventory and 2 or 0)
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local bag_size = get_group(ItemStack(data.bag):get_name(), "bag")
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local bag_size = get_group(ItemStack(data.bag):get_name(), "bag")
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if data.subcat == 1 and bag_size > 0 then
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if data.subcat == 1 and bag_size > 0 then
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@ -33,13 +33,6 @@ local function init_hud(player)
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style = 1,
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style = 1,
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},
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},
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}
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}
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if not i3.settings.legacy_inventory then
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core.after(0, function()
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player:hud_set_hotbar_itemcount(i3.settings.hotbar_len)
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player:hud_set_hotbar_image"i3_hotbar.png"
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end)
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end
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end
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end
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local function show_hud(player, data)
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local function show_hud(player, data)
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