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https://github.com/minetest-mods/i3.git
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Some polish to previous commit
This commit is contained in:
parent
2e7dcd714d
commit
849fadb674
5
init.lua
5
init.lua
@ -72,8 +72,7 @@ i3.files.groups()
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i3.files.callbacks()
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local storage = core.get_mod_storage()
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local slz, dslz, ESC, str_to_pos, add_hud_waypoint =
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i3.get("slz", "dslz", "ESC", "str_to_pos", "add_hud_waypoint")
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local slz, dslz, str_to_pos, add_hud_waypoint = i3.get("slz", "dslz", "str_to_pos", "add_hud_waypoint")
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i3.data = dslz(storage:get_string "data") or {}
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@ -142,7 +141,7 @@ local function init_data(player, info)
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i3.data[name] = i3.data[name] or {}
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local data = i3.data[name]
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data.player_name = ESC(name)
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data.player_name = name
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data.filter = ""
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data.pagenum = 1
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data.items = i3.init_items
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13
src/bags.lua
13
src/bags.lua
@ -1,5 +1,5 @@
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local S, ES, fmt, clr, msg, slz, dslz, play_sound, create_inventory =
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i3.get("S", "ES", "fmt", "clr", "msg", "slz", "dslz", "play_sound", "create_inventory")
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local S, ES, fmt, clr, msg, slz, dslz = i3.get("S", "ES", "fmt", "clr", "msg", "slz", "dslz")
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local play_sound, create_inventory = i3.get("play_sound", "create_inventory")
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local function get_content_inv(name)
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return core.get_inventory {
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@ -13,15 +13,14 @@ local function get_content(content)
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for i, v in pairs(content) do
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local stack = ItemStack(v.name)
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local meta, wear = v.meta, v.wear
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if meta then
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if v.meta then
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local m = stack:get_meta()
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m:from_table(meta)
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m:from_table(v.meta)
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end
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if wear then
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stack:set_wear(wear)
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if v.wear then
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stack:set_wear(v.wear)
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end
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t[i] = stack
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39
src/gui.lua
39
src/gui.lua
@ -288,7 +288,9 @@ end
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local function get_container(fs, data, player, yoffset, ctn_len, award_list, awards_unlocked, award_list_nb)
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local name = data.player_name
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add_subtitle(fs, "player_name", 0, ctn_len, 22, true, name)
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local esc_name = ESC(name)
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add_subtitle(fs, "player_name", 0, ctn_len, 22, true, esc_name)
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if damage_enabled then
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local hp = data.hp or player:get_hp() or 20
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@ -340,17 +342,25 @@ local function get_container(fs, data, player, yoffset, ctn_len, award_list, awa
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end
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if data.subcat == 1 then
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fs(fmt("list[detached:i3_bag_%s;main;0,%f;1,1;]", name, yextra + 0.7))
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fs(fmt("list[detached:i3_bag_%s;main;0,%f;1,1;]", esc_name, yextra + 0.7))
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local inv = core.get_inventory {
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type = "detached",
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name = fmt("i3_bag_%s", data.player_name)
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}
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local inv = core.get_inventory{type = "detached", name = fmt("i3_bag_%s", name)}
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if not inv:is_empty"main" then
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local h, m, yy = 4.75, 10, 0
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if data.bag_size == 1 then
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h, m, yy = 1.9, 2, 0.12
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elseif data.bag_size == 2 then
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h, m, yy = 3.05, 5, 0.06
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elseif data.bag_size == 3 then
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h, m = 4.2, 10
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end
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fs("image", 0.5, yextra + 1.85, 0.6, 0.6, PNG.arrow_content)
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fs(fmt("style[content;bgimg=%s;fgimg=i3_blank.png;bgimg_middle=10,10;sound=]", PNG.bg_content))
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fs("image_button", 1.1, yextra + 0.5, 4.75, 4.75, "", "content", "")
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fs(fmt("style[content;bgimg=%s;fgimg=i3_blank.png;bgimg_middle=10,%u;sound=]",
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PNG.bg_content, m))
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fs("image_button", 1.1, yextra + 0.5 + yy, 4.75, h, "", "content", "")
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fs("hypertext", 1.3, yextra + 0.8, 4.3, 0.6, "content",
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fmt("<global size=16><center><b>%s</b></center>", ES"Content"))
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@ -361,13 +371,14 @@ local function get_container(fs, data, player, yoffset, ctn_len, award_list, awa
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end
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fs(fmt("style_type[list;size=%f;spacing=%f]", size, spacing))
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fs(fmt("list[detached:i3_bag_content_%s;main;%f,%f;4,%u;]", name, x, yextra + 1.3, data.bag_size))
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fs(fmt("list[detached:i3_bag_content_%s;main;%f,%f;4,%u;]",
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esc_name, x, yextra + 1.3, data.bag_size))
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fs("style_type[list;size=1;spacing=0.15]")
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end
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elseif data.subcat == 2 then
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if i3.modules.armor then
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fs(fmt("list[detached:%s_armor;armor;0,%f;3,2;]", name, yextra + 0.7))
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fs(fmt("list[detached:%s_armor;armor;0,%f;3,2;]", esc_name, yextra + 0.7))
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local armor_def = armor.def[name]
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@ -538,7 +549,15 @@ local function get_inventory_fs(player, data, fs)
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local max_val = damage_enabled and 12 or 7
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if data.subcat == 1 and data.bag_size then
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if data.bag_size == 1 then
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max_val = max_val + 6
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elseif data.bag_size == 2 then
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max_val = max_val + 16
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elseif data.bag_size == 3 then
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max_val = max_val + 26
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else
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max_val = max_val + 32
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end
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elseif i3.modules.armor and data.subcat == 2 then
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if data.scrbar_inv >= max_val then
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