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Small cleanup
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@ -546,8 +546,7 @@ local function get_inventory_fs(player, data, fs)
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local max_val = damage_enabled and 12 or 7
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local max_val = damage_enabled and 12 or 7
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if data.subcat == 1 and data.bag_size then
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if data.subcat == 1 and data.bag_size then
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local v = {6, 16, 26, 32}
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max_val = max_val + min(32, 6 + ((data.bag_size - 1) * 10))
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max_val = max_val + v[data.bag_size]
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elseif i3.modules.armor and data.subcat == 2 then
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elseif i3.modules.armor and data.subcat == 2 then
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if data.scrbar_inv >= max_val then
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if data.scrbar_inv >= max_val then
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