Hide items without recipes/usages in survival mode

This commit is contained in:
Jean-Patrick Guerrero
2021-12-06 23:42:27 +01:00
parent cacb9a29fd
commit cffdf77e6a
3 changed files with 44 additions and 23 deletions

View File

@ -1,5 +1,6 @@
local ItemStack = ItemStack
local loadstring = loadstring
local reg_items = core.registered_items
local translate = core.get_translated_string
local vec_new, vec_add, vec_mul = vector.new, vector.add, vector.multiply
local sort, concat, insert = table.sort, table.concat, table.insert
@ -99,7 +100,7 @@ local function search(data)
for i = 1, #data.items_raw do
local item = data.items_raw[i]
local def = core.registered_items[item]
local def = reg_items[item]
local desc = lower(translate(data.lang_code, def and def.description)) or ""
local search_in = fmt("%s %s", item, desc)
local temp, j, to_add = {}, 1
@ -250,7 +251,7 @@ local function groups_to_items(groups, get_all)
if not get_all and #groups == 1 then
local group = groups[1]
local stereotype = i3.group_stereotypes[group]
local def = core.registered_items[stereotype]
local def = reg_items[stereotype]
if valid_item(def) then
return stereotype
@ -259,7 +260,7 @@ local function groups_to_items(groups, get_all)
local names = {}
for name, def in pairs(core.registered_items) do
for name, def in pairs(reg_items) do
if valid_item(def) and item_has_groups(def.groups, groups) then
if get_all then
insert(names, name)
@ -340,9 +341,9 @@ local function spawn_item(player, stack)
end
local function get_recipes(player, item)
local clean_item = core.registered_aliases[item] or item
local recipes = i3.recipes_cache[clean_item]
local usages = i3.usages_cache[clean_item]
item = core.registered_aliases[item] or item
local recipes = i3.recipes_cache[item]
local usages = i3.usages_cache[item]
if recipes then
recipes = apply_recipe_filters(recipes, player)