Compare commits

..

24 Commits
1.4 ... 1.5

Author SHA1 Message Date
b5bb00b90c Update Screenshot 2021-11-30 19:27:43 +01:00
ab690398b7 Add script for Luacheck 2021-11-30 19:00:47 +01:00
0b4250b54b Small cleaning 2021-11-30 16:55:32 +01:00
b0ed0f8497 Some cleanup 2021-11-30 05:19:17 +01:00
80b675f817 Last commit's cleanup 2021-11-30 05:05:07 +01:00
95b0434f95 Bags can have custom names 2021-11-30 02:30:49 +01:00
94a86fc0c4 Add comment 2021-11-29 20:41:33 +01:00
d459521b67 Small cleaning 2021-11-29 20:24:26 +01:00
939019f4c6 Don't allow putting a filled bag in another bag 2021-11-29 20:03:30 +01:00
27226a0d1b Reduce code + Remove github workflow 2021-11-29 19:22:42 +01:00
91af3b73d2 More cleaning 2021-11-29 15:51:12 +01:00
b92857b42a Support for plantlike in isometric map preview 2021-11-29 04:36:37 +01:00
eaf7c486b8 Add custom operators (Part 2) 2021-11-29 02:48:25 +01:00
34548d8509 Add custom operators (Part 1) 2021-11-29 00:35:50 +01:00
b3f1cf255d Move stuff to HUD 2021-11-26 05:02:08 +01:00
54ba95ac80 API: Add i3.hud_notif 2021-11-26 03:34:01 +01:00
40a8c548ab Make correct inventory cubes 2021-11-25 19:31:27 +01:00
eb5a0a68de Add an isometric area preview on Waypoints 2021-11-25 05:04:01 +01:00
3d9881fd6c Add HUD_SPEED var 2021-11-24 17:12:20 +01:00
b0326dab43 Progressive Mode: more cleaning 2021-11-24 02:46:36 +01:00
02e66f368a Cleanup Progressive mode 2021-11-24 01:50:43 +01:00
0cedd16efe Clean bag code (warning: break backward compat) 2021-11-24 01:08:47 +01:00
88b1e56c87 Small cleaning 2021-11-23 01:47:59 +01:00
1285a77060 Some cleaning 2021-11-22 22:53:14 +01:00
23 changed files with 898 additions and 473 deletions

View File

@ -1,21 +0,0 @@
name: Luacheck
on: [push, pull_request]
jobs:
luacheck:
runs-on: ubuntu-20.04
steps:
- name: Checkout
uses: actions/checkout@v2
- name: Setup lua
uses: leafo/gh-actions-lua@v8
with:
luaVersion: 5.1
- name: Setup luarocks
uses: leafo/gh-actions-luarocks@v4
- name: Setup luacheck
run: luarocks install luacheck
- name: Run luacheck linter
run: luacheck .

View File

@ -1,6 +1,7 @@
allow_defined_top = true
ignore = {
"631", -- Line is too long.
"get_debug_grid",
}
@ -13,6 +14,8 @@ read_globals = {
"string",
"table",
"ItemStack",
"VoxelArea",
"VoxelManip",
}
globals = {
@ -25,6 +28,7 @@ globals = {
exclude_files = {
"tests/test_compression.lua",
"tests/test_custom_recipes.lua",
"tests/test_operators.lua",
"tests/test_tabs.lua",
".install",

8
API.md
View File

@ -301,6 +301,14 @@ A map of all compressed item groups, indexed by stereotypes.
### Miscellaneous
#### `i3.hud_notif(name, msg[, img])`
Shows a Steam-like HUD notification on the bottom-right corner of the screen (experimental).
- `name` is the player name.
- `msg` is the HUD message to show.
- `img` (optional) is the HUD image to show (preferably 16x16 px).
#### `i3.get_recipes(item)`
Returns a table of recipes and usages of `item`.

View File

@ -1,6 +1,6 @@
# i3
[![MIT License](https://img.shields.io/apm/l/atomic-design-ui.svg?)](https://github.com/tterb/atomic-design-ui/blob/master/LICENSEs) ![workflow](https://github.com/minetest-mods/i3/actions/workflows/luacheck.yml/badge.svg) [![GitHub Release](https://img.shields.io/github/release/minetest-mods/i3.svg?style=flat)]() [![ContentDB](https://content.minetest.net/packages/jp/i3/shields/downloads/)](https://content.minetest.net/packages/jp/i3/) [![PayPal](https://img.shields.io/badge/paypal-donate-yellow.svg)](https://www.paypal.me/jpg84240)
[![MIT License](https://img.shields.io/apm/l/atomic-design-ui.svg?)](https://github.com/tterb/atomic-design-ui/blob/master/LICENSEs) [![GitHub Release](https://img.shields.io/github/release/minetest-mods/i3.svg?style=flat)]() [![ContentDB](https://content.minetest.net/packages/jp/i3/shields/downloads/)](https://content.minetest.net/packages/jp/i3/) [![PayPal](https://img.shields.io/badge/paypal-donate-yellow.svg)](https://www.paypal.me/jpg84240)
#### **`i3`** is a next-generation inventory for Minetest.
@ -14,6 +14,7 @@ This mod requires **Minetest 5.4+**
- Progressive Mode¹
- Quick Crafting
- 3D Player Model Real-Time Preview
- Isometric Map Preview
- Inventory Sorting (+ options: compression, reverse mode, automation, etc.)
- Item List Compression (**`moreblocks`** is supported)
- Item Bookmarks
@ -50,4 +51,6 @@ The `i3` inventory is 9 slots wide by default, such as Minecraft.
Report bugs on the [**Bug Tracker**](https://github.com/minetest-mods/i3/issues).
![Preview](https://user-images.githubusercontent.com/7883281/142780121-564c1969-b95b-4cc9-99df-9f2362c67e07.png)
**Video review on YouTube:** https://www.youtube.com/watch?v=Xd14BCdEZ3o
![Preview](https://user-images.githubusercontent.com/7883281/144105848-535b5e4f-a6fc-44d6-add1-e62a45d36f63.png)

View File

@ -1,7 +1,8 @@
local modpath = core.get_modpath "i3"
local modpath = core.get_modpath"i3"
local _loadfile = dofile(modpath .. "/src/operators.lua")
local function lf(path)
return loadfile(modpath .. path)
return _loadfile(modpath .. path)
end
i3 = {
@ -12,9 +13,13 @@ i3 = {
INV_SIZE = 4*9,
HOTBAR_LEN = 9,
ITEM_BTN_SIZE = 1.1,
DROP_BAG_ON_DIE = true,
MIN_FORMSPEC_VERSION = 4,
SAVE_INTERVAL = 600, -- Player data save interval (in seconds)
HUD_TIMER_MAX = 1.5,
HUD_SPEED = 1,
SUBCAT = {
"bag",
"armor",
@ -24,9 +29,8 @@ i3 = {
},
META_SAVES = {
bag = true,
home = true,
bag_item = true,
bag_size = true,
waypoints = true,
inv_items = true,
drop_items = true,
@ -38,6 +42,8 @@ i3 = {
fuel_cache = {},
usages_cache = {},
recipes_cache = {},
cubes = {},
plants = {},
tabs = {},
craft_types = {},
@ -47,18 +53,26 @@ i3 = {
sorting_methods = {},
files = {
api = lf("/src/api.lua"),
bags = lf("/src/bags.lua"),
callbacks = lf("/src/callbacks.lua"),
common = lf("/src/common.lua"),
compress = lf("/src/compress.lua"),
detached = lf("/src/detached_inv.lua"),
groups = lf("/src/groups.lua"),
gui = lf("/src/gui.lua"),
model_alias = lf("/src/model_aliases.lua"),
progressive = lf("/src/progressive.lua"),
recipes = lf("/src/recipes.lua"),
styles = lf("/src/styles.lua"),
api = lf"/src/api.lua",
bags = lf"/src/bags.lua",
caches = lf"/src/caches.lua",
callbacks = lf"/src/callbacks.lua",
common = lf"/src/common.lua",
compress = lf"/src/compress.lua",
detached = lf"/src/detached_inv.lua",
groups = lf"/src/groups.lua",
gui = lf"/src/gui.lua",
hud = lf"/src/hud.lua",
model_alias = lf"/src/model_aliases.lua",
progressive = lf"/src/progressive.lua",
styles = lf"/src/styles.lua",
tests = {
tabs = lf"/tests/test_tabs.lua",
operators = lf"/tests/test_operators.lua",
compression = lf"/tests/test_compression.lua",
custom_recipes = lf"/tests/test_custom_recipes.lua",
}
},
progressive_mode = core.settings:get_bool"i3_progressive_mode",
@ -73,14 +87,14 @@ i3.files.callbacks()
local storage = core.get_mod_storage()
local slz, dslz, copy = i3.get("slz", "dslz", "copy")
local str_to_pos, add_hud_waypoint = i3.get("str_to_pos", "add_hud_waypoint")
local set_fs = i3.set_fs
i3.data = dslz(storage:get_string "data") or {}
i3.data = dslz(storage:get_string"data") or {}
local init_bags = i3.files.bags()
local init_inventories = i3.files.detached()
local init_recipes = i3.files.recipes()
local init_detached = i3.files.detached()
local fill_caches = i3.files.caches()
local init_hud = i3.files.hud()
local function get_lang_code(info)
return info and info.lang_code
@ -169,26 +183,6 @@ local function init_data(player, info)
core.after(0, set_fs, player)
end
local function init_waypoints(player)
local name = player:get_player_name()
local data = i3.data[name]
data.waypoints = data.waypoints or {}
for _, v in ipairs(data.waypoints) do
if not v.hide then
local id = add_hud_waypoint(player, v.name, str_to_pos(v.pos), v.color)
v.id = id
end
end
end
local function init_hudbar(player)
core.after(0, function()
player:hud_set_hotbar_itemcount(i3.HOTBAR_LEN)
player:hud_set_hotbar_image("i3_hotbar.png")
end)
end
local function save_data(player_name)
local _data = copy(i3.data)
@ -208,7 +202,7 @@ local function save_data(player_name)
end
core.register_on_mods_loaded(function()
init_recipes()
fill_caches()
disable_inventories()
end)
@ -222,9 +216,8 @@ core.register_on_joinplayer(function(player)
init_data(player, info)
init_bags(player)
init_inventories(player)
init_waypoints(player)
init_hudbar(player)
init_detached(player)
init_hud(player)
end)
core.register_on_leaveplayer(function(player)
@ -245,6 +238,7 @@ if i3.progressive_mode then
i3.files.progressive()
end
--dofile(modpath .. "/tests/test_tabs.lua")
--dofile(modpath .. "/tests/test_compression.lua")
--dofile(modpath .. "/tests/test_custom_recipes.lua")
--i3.files.tests.tabs()
--i3.files.tests.operators()
--i3.files.tests.compression()
--i3.files.tests.custom_recipes()

129
luacheck.lua Executable file
View File

@ -0,0 +1,129 @@
local exec = os.execute
local fmt, find, sub = string.format, string.find, string.sub
local var = "[%w%.%[%]\"\'_]"
exec("reset")
local function split(str, delim, include_empty, max_splits, sep_is_pattern)
delim = delim or ","
max_splits = max_splits or -2
local items = {}
local pos, len = 1, #str
local plain = not sep_is_pattern
max_splits = max_splits + 1
repeat
local np, npe = find(str, delim, pos, plain)
np, npe = (np or (len+1)), (npe or (len+1))
if (not np) or (max_splits == 1) then
np = len + 1
npe = np
end
local s = sub(str, pos, np - 1)
if include_empty or (s ~= "") then
max_splits = max_splits - 1
items[#items + 1] = s
end
pos = npe + 1
until (max_splits == 0) or (pos > (len + 1))
return items
end
local files = {
"api",
"bags",
"caches",
"callbacks",
"common",
"compress",
"detached_inv",
"groups",
"gui",
"hud",
"model_aliases",
"progressive",
"styles",
}
local operators = {
["([%+%-%*%^/&|])="] = function(a, b, c)
return fmt("%s = %s %s %s", a, a, b, c)
end,
["+%+"] = function(a, b)
return fmt("%s = %s + 1\n%s", a, a, b)
end,
["&"] = function(a, b)
return fmt("bit.band(%s, %s)", a, b)
end,
["|"] = function(a, b)
return fmt("bit.bor(%s, %s)", a, b)
end,
["<<"] = function(a, b)
return fmt("bit.lshift(%s, %s)", a, b)
end,
[">>"] = function(a, b)
return fmt("bit.rshift(%s, %s)", a, b)
end,
["<<="] = function(a, b)
return fmt("%s = bit.lshift(%s, %s)", a, a, b)
end,
[">>="] = function(a, b)
return fmt("%s = bit.rshift(%s, %s)", a, a, b)
end,
}
local function compile(data)
data = data:gsub("IMPORT%((.-)%)", function(a)
return "local " .. a:gsub("\"", "") .. " = i3.get(" .. a .. ")"
end)
for op, func in pairs(operators) do
data = data:gsub("(" .. var .. "+)%s?" .. op .. "%s?(" .. var .. "*)", func)
end
return data
end
for _, p in ipairs(files) do
local function _load(path, line, data, t)
if line then
if not t then
t = split(data, "\n")
end
t[line] = t[line]:gsub("(" .. var .. "+)%s?=%s?(" .. var .. "*)", "%2")
data = table.concat(t, "\n")
else
local file = assert(io.open(path, "r"))
data = file:read"*a"
file:close()
data = compile(data)
end
local l, err = loadstring(data)
if not l then
local err_line = tonumber(err:match(":(%d+):"))
if line ~= err_line then
return _load(path, err_line, data, t)
end
end
local _file = io.open(path:match("(.*)%.") .. ".l", "w")
_file:write(data)
_file:close()
end
_load("./src/" .. p .. ".lua")
end
exec("luacheck init.lua")
exec("luacheck ./src/operators.lua")
exec("luacheck ./src/*.l")
exec("rm ./src/*.l")

View File

@ -1,11 +1,10 @@
local make_fs = i3.files.gui()
local gmatch, split = i3.get("gmatch", "split")
local S, err, fmt, reg_items = i3.get("S", "err", "fmt", "reg_items")
local sorter, sort_inventory = i3.get("sorter", "sort_inventory")
local sort, concat, copy, insert, remove = i3.get("sort", "concat", "copy", "insert", "remove")
local true_str, true_table, is_str, is_func, is_table, clean_name =
i3.get("true_str", "true_table", "is_str", "is_func", "is_table", "clean_name")
IMPORT("gmatch", "split")
IMPORT("S", "err", "fmt", "reg_items")
IMPORT("sorter", "sort_inventory")
IMPORT("sort", "concat", "copy", "insert", "remove")
IMPORT("true_str", "true_table", "is_str", "is_func", "is_table", "clean_name")
function i3.register_craft_type(name, def)
if not true_str(name) then
@ -88,7 +87,7 @@ function i3.register_craft(def)
end
for symbol in gmatch(concat(def.grid), ".") do
c = c + 1
c++
def.items[c] = def.key[symbol]
end
else
@ -110,7 +109,7 @@ function i3.register_craft(def)
end
for name in gmatch(concat(items, ","), "[%s%w_:]+") do
c = c + 1
c++
def.items[c] = clean_name(name)
end
end
@ -298,6 +297,27 @@ function i3.compress(item, def)
end
end
function i3.hud_notif(name, msg, img)
if not true_str(name) then
return err "i3.hud_notif: player name missing"
elseif not true_str(msg) then
return err "i3.hud_notif: message missing"
end
local data = i3.data[name]
if not data then
return err "i3.hud_notif: no player data initialized"
end
data.show_hud = true
data.hud_msg = msg
if img then
data.hud_img = fmt("%s^[resize:16x16", img)
end
end
function i3.add_sorting_method(name, def)
if not true_str(name) then
return err "i3.add_sorting_method: name missing"

View File

@ -1,14 +1,8 @@
local set_fs = i3.set_fs
local ItemStack = ItemStack
local S, ES, fmt, msg, slz, dslz = i3.get("S", "ES", "fmt", "msg", "slz", "dslz")
local play_sound, create_inventory = i3.get("play_sound", "create_inventory")
local function get_content_inv(name)
return core.get_inventory {
type = "detached",
name = fmt("i3_bag_content_%s", name)
}
end
IMPORT("get_bag_description", "ItemStack")
IMPORT("S", "ES", "fmt", "msg", "slz", "dslz")
IMPORT("get_group", "play_sound", "get_detached_inv", "create_inventory")
local function get_content(content)
local t = {}
@ -27,7 +21,7 @@ local function init_bags(player)
local bag = create_inventory(fmt("i3_bag_%s", name), {
allow_put = function(inv, _, _, stack)
local empty = inv:is_empty"main"
local item_group = core.get_item_group(stack:get_name(), "bag")
local item_group = get_group(stack:get_name(), "bag")
if empty and item_group > 0 and item_group <= 4 then
return 1
@ -43,14 +37,13 @@ local function init_bags(player)
end,
on_put = function(_, _, _, stack)
data.bag_item = stack:to_string()
data.bag_size = core.get_item_group(stack:get_name(), "bag")
data.bag = stack:to_string()
local meta = stack:get_meta()
local content = dslz(meta:get_string"content")
if content then
local inv = get_content_inv(name)
local inv = get_detached_inv("bag_content", name)
inv:set_list("main", get_content(content))
end
@ -58,10 +51,10 @@ local function init_bags(player)
end,
on_take = function()
data.bag_item = nil
data.bag_size = nil
data.bag = nil
data.bag_rename = nil
local content = get_content_inv(name)
local content = get_detached_inv("bag_content", name)
content:set_list("main", {})
set_fs(player)
@ -70,48 +63,40 @@ local function init_bags(player)
bag:set_size("main", 1)
if data.bag_item then
bag:set_list("main", get_content{data.bag_item})
if data.bag then
bag:set_list("main", get_content{data.bag})
end
local function save_content(inv)
local bagstack = bag:get_stack("main", 1)
local meta = bagstack:get_meta()
local desc = get_bag_description(data, bagstack)
if inv:is_empty("main") then
meta:set_string("description", "")
if inv:is_empty"main" then
meta:set_string("description", desc)
meta:set_string("content", "")
else
local list = inv:get_list"main"
local t = {}
local t, c = {}, 0
for i = 1, #list do
local stack = list[i]
if not stack:is_empty() then
c++
t[i] = stack:to_string()
end
end
local function count_items()
local c = 0
local bag_size = get_group(bagstack:get_name(), "bag")
local percent = fmt("%d", (c * 100) / (bag_size * 4))
for _ in pairs(t) do
c = c + 1
end
return c
end
local percent = fmt("%.1f", (count_items() * 100) / (data.bag_size * 4))
meta:set_string("description", "")
meta:set_string("description", ES("@1 (@2% full)", bagstack:get_description(), percent))
meta:set_string("description", ES("@1 (@2% full)", desc, percent))
meta:set_string("content", slz(t))
end
bag:set_stack("main", 1, bagstack)
data.bag_item = bagstack:to_string()
data.bag = bagstack:to_string()
set_fs(player)
end
@ -120,11 +105,23 @@ local function init_bags(player)
on_move = save_content,
on_put = save_content,
on_take = save_content,
allow_put = function(_, _, _, stack)
local meta = stack:get_meta()
local content = dslz(meta:get_string"content")
if content then
msg(name, "You cannot put a bag in another bag")
return 0, play_sound(name, "i3_cannot", 0.8)
end
return stack:get_count()
end,
}, name)
bag_content:set_size("main", 4*4)
if data.bag_item then
if data.bag then
local meta = bag:get_stack("main", 1):get_meta()
local content = dslz(meta:get_string"content")

View File

@ -1,13 +1,9 @@
local replacements = {fuel = {}}
local ItemStack = ItemStack
local fmt, reg_items, reg_aliases = i3.get("fmt", "reg_items", "reg_aliases")
local maxn, copy, insert, sort, match = i3.get("maxn", "copy", "insert", "sort", "match")
local is_group, extract_groups, item_has_groups, groups_to_items =
i3.get("is_group", "extract_groups", "item_has_groups", "groups_to_items")
local true_str, is_table, show_item, table_merge, table_replace, rcp_eq =
i3.get("true_str", "is_table", "show_item", "table_merge", "table_replace", "rcp_eq")
IMPORT("maxn", "copy", "insert", "sort", "match", "sub")
IMPORT("is_group", "extract_groups", "item_has_groups", "groups_to_items")
IMPORT("fmt", "reg_items", "reg_aliases", "reg_nodes", "draw_cube", "ItemStack")
IMPORT("true_str", "true_table", "is_table", "valid_item", "table_merge", "table_replace", "rcp_eq")
local function get_burntime(item)
return core.get_craft_result{method = "fuel", items = {item}}.time
@ -30,7 +26,7 @@ local function get_item_usages(item, recipe, added)
if groups then
for name, def in pairs(reg_items) do
if not added[name] and show_item(def) and item_has_groups(def.groups, groups) then
if not added[name] and valid_item(def) and item_has_groups(def.groups, groups) then
local usage = copy(recipe)
table_replace(usage.items, item, name)
@ -40,7 +36,7 @@ local function get_item_usages(item, recipe, added)
added[name] = true
end
end
elseif show_item(reg_items[item]) then
elseif valid_item(reg_items[item]) then
i3.usages_cache[item] = i3.usages_cache[item] or {}
insert(i3.usages_cache[item], 1, recipe)
end
@ -103,7 +99,7 @@ local function drop_table(name, drop)
end
if not di.rarity then
count_sure = count_sure + 1
count_sure++
end
end
end
@ -145,7 +141,7 @@ local function cache_recipes(item)
end
for k, v in pairs(replacements[item]) do
k = k + shift
k += shift
if _recipes[k] then
_recipes[k].replacements = v
@ -254,7 +250,7 @@ local function init_recipes()
local _select, _preselect = {}, {}
for name, def in pairs(reg_items) do
if name ~= "" and show_item(def) then
if name ~= "" and valid_item(def) then
cache_drops(name, def.drop)
cache_fuel(name)
cache_recipes(name)
@ -286,4 +282,50 @@ local function init_recipes()
end
end
return init_recipes
local function get_cube(tiles)
if not true_table(tiles) then
return "i3_blank.png"
end
local t = copy(tiles)
local texture
for k, v in pairs(t) do
if type(v) == "table" then
t[k] = v.name
end
end
-- Tiles: up, down, right, left, back, front
-- Inventory cube: up, front, right
if #t <= 2 then
texture = draw_cube(t[1], t[1], t[1])
elseif #t <= 5 then
texture = draw_cube(t[1], t[3], t[3])
else -- Full tileset
texture = draw_cube(t[1], t[6], t[3])
end
return texture
end
local function init_cubes()
for name, def in pairs(reg_nodes) do
if def then
local id = core.get_content_id(name)
if def.drawtype == "normal" or def.drawtype == "liquid" or
sub(def.drawtype, 1, 9) == "glasslike" or
sub(def.drawtype, 1, 8) == "allfaces" then
i3.cubes[id] = get_cube(def.tiles)
elseif sub(def.drawtype, 1, 9) == "plantlike" or sub(def.drawtype, 1, 8) == "firelike" then
i3.plants[id] = def.inventory_image .. "^\\[resize:16x16"
end
end
end
end
return function()
init_recipes()
init_cubes()
end

View File

@ -1,20 +1,14 @@
local _, get_inventory_fs = i3.files.gui()
local set_fs = i3.set_fs
local ItemStack = ItemStack
local S, clr = i3.get("S", "clr")
local min, random = i3.get("min", "random")
local reg_items, reg_aliases = i3.get("reg_items", "reg_aliases")
local fmt, find, match, sub, lower, split = i3.get("fmt", "find", "match", "sub", "lower", "split")
local vec_new, vec_eq, vec_round = i3.get("vec_new", "vec_eq", "vec_round")
local sort, copy, insert, remove, indexof = i3.get("sort", "copy", "insert", "remove", "indexof")
local msg, is_fav, pos_to_str, str_to_pos, add_hud_waypoint, play_sound =
i3.get("msg", "is_fav", "pos_to_str", "str_to_pos", "add_hud_waypoint", "play_sound")
local search, get_sorting_idx, sort_inventory, sort_by_category, get_recipes =
i3.get("search", "get_sorting_idx", "sort_inventory", "sort_by_category", "get_recipes")
local show_item, get_stack, craft_stack, clean_name, compressible, check_privs, safe_teleport =
i3.get("show_item", "get_stack", "craft_stack", "clean_name", "compressible", "check_privs", "safe_teleport")
IMPORT("vec_eq", "vec_round")
IMPORT("reg_items", "reg_aliases")
IMPORT("sort", "copy", "insert", "remove", "indexof")
IMPORT("S", "min", "random", "translate", "ItemStack")
IMPORT("fmt", "find", "match", "sub", "lower", "split", "toupper")
IMPORT("msg", "is_fav", "pos_to_str", "str_to_pos", "add_hud_waypoint", "play_sound", "spawn_item")
IMPORT("search", "get_sorting_idx", "sort_inventory", "sort_by_category", "get_recipes", "get_detached_inv")
IMPORT("valid_item", "get_stack", "craft_stack", "clean_name", "compressible", "check_privs", "safe_teleport")
local function reset_data(data)
data.filter = ""
@ -82,14 +76,21 @@ i3.new_tab("inventory", {
local waypoint = data.waypoints[id]
if not waypoint then return end
if action == "delete" then
if action == "see" then
if data.waypoint_see and data.waypoint_see == id then
data.waypoint_see = nil
else
data.waypoint_see = id
end
elseif action == "delete" then
player:hud_remove(waypoint.id)
remove(data.waypoints, id)
elseif action == "teleport" then
local pos = vec_new(str_to_pos(waypoint.pos))
local pos = str_to_pos(waypoint.pos)
safe_teleport(player, pos)
msg(name, fmt("Teleported to %s", clr("#ff0", waypoint.name)))
msg(name, S("Teleported to: @1", waypoint.name))
elseif action == "refresh" then
local color = random(0xffffff)
@ -116,6 +117,8 @@ i3.new_tab("inventory", {
if fields.quit then
data.confirm_trash = nil
data.show_settings = nil
data.waypoint_see = nil
data.bag_rename = nil
elseif fields.trash then
data.show_settings = nil
@ -140,6 +143,9 @@ i3.new_tab("inventory", {
elseif fields.close_settings then
data.show_settings = nil
elseif fields.close_preview then
data.waypoint_see = nil
elseif fields.sort then
sort_inventory(player, data)
@ -147,7 +153,7 @@ i3.new_tab("inventory", {
local idx = get_sorting_idx(data.sort)
local tot = #i3.sorting_methods
idx = idx - (fields.prev_sort and 1 or -1)
idx -= (fields.prev_sort and 1 or -1)
if idx > tot then
idx = 1
@ -170,6 +176,28 @@ i3.new_tab("inventory", {
elseif fields.set_home then
data.home = pos_to_str(player:get_pos(), 1)
elseif fields.bag_rename then
data.bag_rename = true
elseif fields.confirm_rename then
local bag = get_detached_inv("bag", name)
local bagstack = bag:get_stack("main", 1)
local meta = bagstack:get_meta()
local desc = translate(data.lang_code, bagstack:get_description())
local fill = split(desc, "(")[2]
local newname = fields.bag_newname:gsub("([%(%)])", "")
newname = toupper(newname:trim())
if fill then
newname = fmt("%s (%s", newname, fill)
end
meta:set_string("description", newname)
bag:set_stack("main", 1, bagstack)
data.bag = bagstack:to_string()
data.bag_rename = nil
elseif sb_inv and sub(sb_inv, 1, 3) == "CHG" then
data.scrbar_inv = tonumber(match(sb_inv, "%d+"))
return
@ -200,7 +228,7 @@ i3.new_tab("inventory", {
id = id,
})
data.scrbar_inv = data.scrbar_inv + 1000
data.scrbar_inv += 1000
end
return set_fs(player)
@ -258,9 +286,9 @@ local function select_item(player, data, _f)
local i = 1
for _, v in ipairs(items) do
if show_item(reg_items[clean_name(v)]) then
if valid_item(reg_items[clean_name(v)]) then
insert(data.alt_items, idx + i, v)
i = i + 1
i++
end
end
end
@ -268,7 +296,7 @@ local function select_item(player, data, _f)
else
if sub(item, 1, 1) == "_" then
item = sub(item, 2)
elseif sub(item, 1, 6) == "group|" then
elseif sub(item, 1, 6) == "group!" then
item = match(item, "([%w:_]+)$")
end
@ -327,7 +355,7 @@ local function rcp_fields(player, data, fields)
elseif fields.prev_page or fields.next_page then
if data.pagemax == 1 then return end
data.pagenum = data.pagenum - (fields.prev_page and 1 or -1)
data.pagenum -= (fields.prev_page and 1 or -1)
if data.pagenum > data.pagemax then
data.pagenum = 1
@ -451,6 +479,18 @@ core.register_on_dieplayer(function(player)
local data = i3.data[name]
if not data then return end
if i3.DROP_BAG_ON_DIE then
local bagstack = ItemStack(data.bag)
spawn_item(player, bagstack)
end
data.bag = nil
local bag = get_detached_inv("bag", name)
local content = get_detached_inv("bag_content", name)
bag:set_list("main", {})
content:set_list("main", {})
set_fs(player)
end)

View File

@ -1,9 +1,12 @@
local ItemStack = ItemStack
local loadstring = loadstring
local translate = core.get_translated_string
local vec_new, vec_add, vec_mul = vector.new, vector.add, vector.multiply
local sort, concat, insert = table.sort, table.concat, table.insert
local min, floor, ceil = math.min, math.floor, math.ceil
local fmt, find, match, gmatch, sub, split, lower =
string.format, string.find, string.match, string.gmatch, string.sub, string.split, string.lower
local fmt, find, match, gmatch, sub, split, lower, upper =
string.format, string.find, string.match, string.gmatch,
string.sub, string.split, string.lower, string.upper
local old_is_creative_enabled = core.is_creative_enabled
@ -15,7 +18,7 @@ function core.is_creative_enabled(name)
return core.check_player_privs(name, {creative = true}) or old_is_creative_enabled(name)
end
local S = core.get_translator "i3"
local S = core.get_translator"i3"
local ES = function(...) return core.formspec_escape(S(...)) end
local function is_num(x)
@ -61,6 +64,18 @@ local function round(num, decimal)
return floor(num * mul + 0.5) / mul
end
local function toupper(str)
return str:gsub("%f[%w]%l", upper):gsub("_", " ")
end
local function get_bag_description(data, stack)
local desc = translate(data.lang_code, stack:get_description())
desc = split(desc, "(")[1] or desc
desc = toupper(desc:trim())
return desc
end
local function search(data)
reset_compression(data)
@ -85,7 +100,7 @@ local function search(data)
for i = 1, #data.items_raw do
local item = data.items_raw[i]
local def = core.registered_items[item]
local desc = lower(core.get_translated_string(data.lang_code, def and def.description)) or ""
local desc = lower(translate(data.lang_code, def and def.description)) or ""
local search_in = fmt("%s %s", item, desc)
local temp, j, to_add = {}, 1
@ -101,7 +116,7 @@ local function search(data)
temp[item] = true
end
j = j + 1
j++
end
end
else
@ -120,7 +135,7 @@ local function search(data)
end
if to_add then
c = c + 1
c++
filtered_list[c] = item
end
end
@ -148,7 +163,7 @@ local function table_merge(t1, t2, hash)
local c = #t1
for i = 1, #t2 do
c = c + 1
c++
t1[c] = t2[i]
end
end
@ -174,7 +189,7 @@ local function array_diff(t1, t2)
for i = 1, #t1 do
local v = t1[i]
if hash[v] then
c = c + 1
c++
diff[c] = v
end
end
@ -226,7 +241,7 @@ local function item_has_groups(item_groups, groups)
return true
end
local function show_item(def)
local function valid_item(def)
return def and def.groups.not_in_creative_inventory ~= 1 and
def.description and def.description ~= ""
end
@ -237,7 +252,7 @@ local function groups_to_items(groups, get_all)
local stereotype = i3.group_stereotypes[group]
local def = core.registered_items[stereotype]
if show_item(def) then
if valid_item(def) then
return stereotype
end
end
@ -245,7 +260,7 @@ local function groups_to_items(groups, get_all)
local names = {}
for name, def in pairs(core.registered_items) do
if show_item(def) and item_has_groups(def.groups, groups) then
if valid_item(def) and item_has_groups(def.groups, groups) then
if get_all then
insert(names, name)
else
@ -319,7 +334,7 @@ local function spawn_item(player, stack)
local dir = player:get_look_dir()
local ppos = player:get_pos()
ppos.y = ppos.y + player:get_properties().eye_height
local look_at = vector.add(ppos, vector.multiply(dir, 1))
local look_at = vec_add(ppos, vec_mul(dir, 1))
core.add_item(look_at, stack)
end
@ -375,7 +390,7 @@ local function craft_stack(player, data, craft_rcp)
if item == _name and remaining > 0 then
local c = min(remaining, _count)
items[item] = c
remaining = remaining - c
remaining -= c
end
if remaining == 0 then break end
@ -396,7 +411,7 @@ local function craft_stack(player, data, craft_rcp)
local c = min(stackmax, leftover)
local stack = ItemStack(fmt("%s %s", stackname, c))
get_stack(player, stack)
leftover = leftover - stackmax
leftover -= stackmax
end
end
@ -408,10 +423,13 @@ local function safe_teleport(player, pos)
local name = player:get_player_name()
play_sound(name, "i3_teleport", 0.8)
pos.y = pos.y + 0.5
local vel = player:get_velocity()
player:add_velocity(vector.multiply(vel, -1))
player:set_pos(pos)
player:add_velocity(vec_mul(vel, -1))
local p = vec_new(pos)
p.y += 0.25
player:set_pos(p)
end
local function get_sorting_idx(name)
@ -481,7 +499,7 @@ local function compress_items(list, start_i)
insert(special, stack)
else
hash[name] = hash[name] or 0
hash[name] = hash[name] + count
hash[name] += count
end
end
end
@ -493,7 +511,7 @@ local function compress_items(list, start_i)
for _ = 1, iter do
insert(new_inv, ItemStack(fmt("%s %u", name, min(stackmax, leftover))))
leftover = leftover - stackmax
leftover -= stackmax
end
end
@ -559,6 +577,13 @@ local function add_hud_waypoint(player, name, pos, color)
}
end
local function get_detached_inv(name, player_name)
return core.get_inventory {
type = "detached",
name = fmt("i3_%s_%s", name, player_name)
}
end
local function createunpack(n)
local ret = {"local t = ... return "}
@ -612,9 +637,8 @@ local _ = {
msg = msg,
-- Misc. functions
get_stack = get_stack,
craft_stack = craft_stack,
show_item = show_item,
ItemStack = ItemStack,
valid_item = valid_item,
spawn_item = spawn_item,
clean_name = clean_name,
play_sound = play_sound,
@ -626,9 +650,18 @@ local _ = {
slz = core.serialize,
dslz = core.deserialize,
ESC = core.formspec_escape,
draw_cube = core.inventorycube,
get_group = core.get_item_group,
pos_to_str = core.pos_to_string,
str_to_pos = core.string_to_pos,
check_privs = core.check_player_privs,
get_player_by_name = core.get_player_by_name,
-- Inventory
get_stack = get_stack,
craft_stack = craft_stack,
get_detached_inv = get_detached_inv,
get_bag_description = get_bag_description,
create_inventory = core.create_detached_inventory,
-- Registered items
@ -653,6 +686,7 @@ local _ = {
split = string.split,
match = string.match,
gmatch = string.gmatch,
toupper = toupper,
-- Table
maxn = table.maxn,
@ -680,6 +714,8 @@ local _ = {
-- Vectors
vec_new = vector.new,
vec_add = vector.add,
vec_sub = vector.subtract,
vec_mul = vector.multiply,
vec_round = vector.round,
vec_eq = vector.equals,
}

View File

@ -1,4 +1,4 @@
local fmt, copy, insert = i3.get("fmt", "copy", "insert")
IMPORT("fmt", "copy", "insert")
local wood_types = {
"acacia_wood", "aspen_wood", "junglewood", "pine_wood",

View File

@ -1,5 +1,5 @@
local set_fs = i3.set_fs
local fmt, play_sound, create_inventory = i3.get("fmt", "play_sound", "create_inventory")
IMPORT("fmt", "play_sound", "create_inventory")
local trash = create_inventory("i3_trash", {
allow_put = function(_, _, _, stack)
@ -20,7 +20,7 @@ local trash = create_inventory("i3_trash", {
trash:set_size("main", 1)
local function init_inventories(player)
local function init_detached(player)
local name = player:get_player_name()
local output_rcp = create_inventory(fmt("i3_output_rcp_%s", name), {}, name)
@ -30,4 +30,4 @@ local function init_inventories(player)
output_usg:set_size("main", 1)
end
return init_inventories
return init_detached

View File

@ -1,4 +1,4 @@
local S = i3.get("S")
IMPORT("S")
i3.group_stereotypes = {
dye = "dye:white",

View File

@ -1,22 +1,22 @@
local damage_enabled = core.settings:get_bool "enable_damage"
local damage_enabled = core.settings:get_bool"enable_damage"
local model_aliases = i3.files.model_alias()
local PNG, styles, fs_elements, colors = i3.files.styles()
local ItemStack = ItemStack
local S, ES, translate = i3.get("S", "ES", "translate")
local clr, ESC, check_privs = i3.get("clr", "ESC", "check_privs")
local min, max, floor, ceil, round = i3.get("min", "max", "floor", "ceil", "round")
local sprintf, find, match, sub, upper = i3.get("fmt", "find", "match", "sub", "upper")
local reg_items, reg_tools, reg_entities = i3.get("reg_items", "reg_tools", "reg_entities")
local maxn, sort, concat, copy, insert, remove, unpack =
i3.get("maxn", "sort", "concat", "copy", "insert", "remove", "unpack")
local sprintf = string.format
local VoxelArea, VoxelManip = VoxelArea, VoxelManip
local true_str, is_fav, is_num = i3.get("true_str", "is_fav", "is_num")
local groups_to_items, compression_active, compressible =
i3.get("groups_to_items", "compression_active", "compressible")
local get_sorting_idx, is_group, extract_groups, item_has_groups =
i3.get("get_sorting_idx", "is_group", "extract_groups", "item_has_groups")
IMPORT("clr", "ESC", "check_privs")
IMPORT("find", "match", "sub", "upper")
IMPORT("vec_new", "vec_sub", "vec_round")
IMPORT("min", "max", "floor", "ceil", "round")
IMPORT("reg_items", "reg_tools", "reg_entities")
IMPORT("get_bag_description", "get_detached_inv")
IMPORT("S", "ES", "translate", "ItemStack", "toupper")
IMPORT("groups_to_items", "compression_active", "compressible")
IMPORT("true_str", "is_fav", "is_num", "get_group", "str_to_pos")
IMPORT("maxn", "sort", "concat", "copy", "insert", "remove", "unpack")
IMPORT("get_sorting_idx", "is_group", "extract_groups", "item_has_groups")
local function fmt(elem, ...)
if not fs_elements[elem] then
@ -35,10 +35,6 @@ local function weird_desc(str)
return not true_str(str) or find(str, "\n") or not find(str, "%u")
end
local function toupper(str)
return str:gsub("%f[%w]%l", upper):gsub("_", " ")
end
local function snip(str, limit)
return #str > limit and fmt("%s...", sub(str, 1, limit - 3)) or str
end
@ -128,7 +124,7 @@ end
local function get_inv_slots(fs)
local inv_x, inv_y, size, spacing = 0.22, 6.9, 1, 0.1
fs("style_type[box;colors=#77777710,#77777710,#777,#777]")
fs"style_type[box;colors=#77777710,#77777710,#777,#777]"
for i = 0, i3.HOTBAR_LEN - 1 do
fs("box", i * size + inv_x + (i * spacing), inv_y, size, size, "")
@ -142,7 +138,7 @@ local function get_inv_slots(fs)
i3.HOTBAR_LEN, i3.INV_SIZE / i3.HOTBAR_LEN, i3.HOTBAR_LEN),
"style_type[list;size=1;spacing=0.15]")
fs("listring[current_player;craft]listring[current_player;main]")
fs"listring[current_player;craft]listring[current_player;main]"
end
local function add_subtitle(fs, name, y, ctn_len, font_size, sep, label)
@ -155,7 +151,7 @@ local function add_subtitle(fs, name, y, ctn_len, font_size, sep, label)
end
local function get_award_list(data, fs, ctn_len, yextra, award_list, awards_unlocked, award_list_nb)
local percent = fmt("%.1f%%", (awards_unlocked * 100) / award_list_nb):gsub(".0", "")
local percent = fmt("%.1f%%", (awards_unlocked * 100) / award_list_nb):gsub("%.0", "")
add_subtitle(fs, "awards", yextra, ctn_len, 18, false,
ES("Achievements: @1 of @2 (@3)", awards_unlocked, award_list_nb, percent))
@ -208,7 +204,7 @@ local function get_award_list(data, fs, ctn_len, yextra, award_list, awards_unlo
insert(fs, "style_type[label;font_size=14]")
insert(fs, fmt("label", icon_size + 0.55, y + 0.97, fmt("%u / %u", current, target)))
y = y - 0.14
y -= 0.14
end
local end_title = ESC(_title or title)
@ -223,6 +219,41 @@ local function get_award_list(data, fs, ctn_len, yextra, award_list, awards_unlo
end
end
local function get_isometric_view(fs, pos, X, Y)
pos = vec_round(pos)
local width = 8
local pos1 = vec_new(pos.x - width, pos.y - 1, pos.z - width)
local pos2 = vec_new(pos.x + width, pos.y + 3, pos.z + width)
core.emerge_area(pos1, pos2)
local vm = VoxelManip(pos1, pos2)
local emin, emax = vm:read_from_map(pos1, pos2)
local area = VoxelArea:new{MinEdge = emin, MaxEdge = emax}
local data = vm:get_data()
for idx in area:iterp(pos1, pos2) do
local cube = i3.cubes[data[idx]]
local plant = i3.plants[data[idx]]
local img = cube or plant
if img then
local p = area:position(idx)
p = vec_sub(p, pos)
local size = 0.25
local x = 2 + (size / 2 * (p.z - p.x))
local y = 1.15 + (size / 4 * (p.x + p.z - 2 * p.y))
if plant then
size -= 0.05
end
insert(fs, fmt("image[%f,%f;%.1f,%.1f;%s]", x + X, y + Y, size, size, img))
end
end
end
local function get_waypoint_fs(fs, data, player, yextra, ctn_len)
fs(fmt("box[0,%f;4.9,0.6;#bababa25]", yextra + 1.1))
fs("label", 0, yextra + 0.85, ES"Waypoint name:")
@ -236,7 +267,7 @@ local function get_waypoint_fs(fs, data, player, yextra, ctn_len)
local y = yextra + 1.35 + (i - (i * 0.3))
local icon_size, yi = 0.35, y + 0.12
fs("style_type[box;colors=#bababa30,#bababa30,#bababa05,#bababa05]")
fs"style_type[box;colors=#bababa30,#bababa30,#bababa05,#bababa05]"
fs("box", 0, y, ctn_len, 0.6, "")
local waypoint_name, lim = v.name, 18
@ -245,7 +276,7 @@ local function get_waypoint_fs(fs, data, player, yextra, ctn_len)
waypoint_name = snip(waypoint_name, lim)
end
fs("style_type[label;font_size=17]")
fs"style_type[label;font_size=17]"
local hex = fmt("%02x", v.color)
@ -253,10 +284,19 @@ local function get_waypoint_fs(fs, data, player, yextra, ctn_len)
hex = "0" .. hex
end
local teleport_priv = check_privs(player, {teleport = true})
local waypoint_preview = data.waypoint_see and data.waypoint_see == i
fs("label", 0.15, y + 0.33, clr(fmt("#%s", hex), waypoint_name))
fs("tooltip", 0, y, ctn_len - 2.5, 0.65,
fmt("Name: %s\nPosition:%s", clr("#dbeeff", v.name),
v.pos:sub(2,-2):gsub("(%-*%d*%.?%d+)", clr("#dbeeff", " %1"))))
local tooltip = fmt("Name: %s\nPosition:%s", clr("#dbeeff", v.name),
v.pos:sub(2,-2):gsub("(%-*%d*%.?%d+)", clr("#dbeeff", " %1")))
if teleport_priv then
tooltip = fmt("%s\n%s", tooltip, clr("#ff0", ES"[Click to teleport]"))
end
fs("tooltip", 0, y, ctn_len - 2.1, 0.65, tooltip)
local del = fmt("waypoint_%u_delete", i)
fs(fmt("style[%s;fgimg=%s;fgimg_hovered=%s;content_offset=0]", del, PNG.trash, PNG.trash_hover))
@ -268,24 +308,78 @@ local function get_waypoint_fs(fs, data, player, yextra, ctn_len)
fs("image_button", ctn_len - 1, yi, icon_size, icon_size, "", rfs, "")
fs(fmt("tooltip[%s;%s]", rfs, ES"Change color"))
local see = fmt("waypoint_%u_see", i)
fs(fmt("style[%s;fgimg=%s;fgimg_hovered=%s;content_offset=0]",
see, waypoint_preview and PNG.search_hover or PNG.search, PNG.search, PNG.search_hover))
fs("image_button", ctn_len - 1.5, yi, icon_size, icon_size, "", see, "")
fs(fmt("tooltip[%s;%s]", see, ES"Preview the waypoint area"))
local vsb = fmt("waypoint_%u_hide", i)
fs(fmt("style[%s;fgimg=%s;content_offset=0]", vsb, v.hide and PNG.nonvisible or PNG.visible))
fs("image_button", ctn_len - 1.5, yi, icon_size, icon_size, "", vsb, "")
fs("image_button", ctn_len - 2, yi, icon_size, icon_size, "", vsb, "")
fs(fmt("tooltip[%s;%s]", vsb, v.hide and ES"Show waypoint" or ES"Hide waypoint"))
if check_privs(player, {teleport = true}) then
if teleport_priv then
local tp = fmt("waypoint_%u_teleport", i)
fs(fmt("style[%s;fgimg=%s;fgimg_hovered=%s;content_offset=0]",
tp, PNG.teleport, PNG.teleport_hover))
fs("image_button", ctn_len - 2, yi, icon_size, icon_size, "", tp, "")
fs(fmt("tooltip[%s;%s]", tp, ES"Teleport to waypoint"))
fs("button", 0, y, ctn_len - 2.1, 0.6, tp, "")
end
if waypoint_preview then
fs("image", 0.25, y - 3.5, 5, 4, PNG.bg_content)
fs("button", 0.25, y - 3.35, 5, 0.55, "area_preview", v.name)
fs("image_button", 4.65, y - 3.25, 0.25, 0.25,
PNG.cancel_hover .. "^\\[brighten", "close_preview", "")
local pos = str_to_pos(data.waypoints[i].pos)
get_isometric_view(fs, pos, 0.6, y - 2.5)
fs("image", 2.7, y - 1.5, 0.3, 0.3, PNG.flag)
end
end
fs("style_type[label;font_size=16]")
fs"style_type[label;font_size=16]"
end
local function get_container(fs, data, player, yoffset, ctn_len, award_list, awards_unlocked, award_list_nb)
local function get_bag_fs(fs, data, name, esc_name, bag_size, yextra)
fs(fmt("list[detached:i3_bag_%s;main;0,%f;1,1;]", esc_name, yextra + 0.7))
local bag = get_detached_inv("bag", name)
if bag:is_empty"main" then return end
local v = {{1.9, 2, 0.12}, {3.05, 5, 0.06}, {4.2, 10}, {4.75, 10}}
local h, m, yy = unpack(v[bag_size])
local bagstack = bag:get_stack("main", 1)
local desc = ESC(get_bag_description(data, bagstack))
fs("image", 0.5, yextra + 1.85, 0.6, 0.6, PNG.arrow_content)
fs(fmt("style[bg_content;bgimg=%s;fgimg=i3_blank.png;bgimg_middle=10,%u;sound=]", PNG.bg_content, m))
fs("image_button", 1.1, yextra + 0.5 + (yy or 0), 4.75, h, "", "bg_content", "")
if not data.bag_rename then
fs("hypertext", 1.3, yextra + 0.8, 4.3, 0.6, "content",
fmt("<global size=16><center><b>%s</b></center>", desc))
fs("image_button", 5.22, yextra + 0.835, 0.25, 0.25, "", "bag_rename", "")
fs(fmt("tooltip[%s;%s]", "bag_rename", ES"Rename the bag"))
else
fs("box", 1.7, yextra + 0.82, 2.6, 0.4, "#707070")
fs(fmt("field[1.8,%f;2.5,0.4;bag_newname;;%s]", yextra + 0.82, desc),
"field_close_on_enter[bag_newname;false]")
fs("hypertext", 4.4, yextra + 0.88, 0.8, 0.6, "confirm_rename",
fmt("<global size=16><tag name=action color=#fff hovercolor=%s>" ..
"<center><b><action name=ok>OK</action></b></center>", colors.yellow))
end
local x, size, spacing = 1.45, 0.9, 0.12
if bag_size == 4 then
x, size, spacing = 1.7, 0.8, 0.1
end
fs(fmt("style_type[list;size=%f;spacing=%f]", size, spacing))
fs(fmt("list[detached:i3_bag_content_%s;main;%f,%f;4,%u;]", esc_name, x, yextra + 1.3, bag_size))
fs"style_type[list;size=1;spacing=0.15]"
end
local function get_container(fs, data, player, yoffset, ctn_len, award_list, awards_unlocked, award_list_nb, bag_size)
local name = data.player_name
local esc_name = ESC(name)
@ -309,7 +403,7 @@ local function get_container(fs, data, player, yoffset, ctn_len, award_list, awa
(half == 1 and i == floor(hearts)) and PNG.heart_half or PNG.heart)
end
else
yoffset = yoffset - 0.5
yoffset -= 0.5
end
fs(fmt("list[current_player;craft;%f,%f;3,3;]", 0, yoffset + 1.45))
@ -339,45 +433,23 @@ local function get_container(fs, data, player, yoffset, ctn_len, award_list, awa
end
if data.subcat == 1 then
fs(fmt("list[detached:i3_bag_%s;main;0,%f;1,1;]", esc_name, yextra + 0.7))
local inv = core.get_inventory{type = "detached", name = fmt("i3_bag_%s", name)}
if not inv:is_empty"main" then
local v = {{1.9, 2, 0.12}, {3.05, 5, 0.06}, {4.2, 10}, {4.75, 10}}
local h, m, yy = unpack(v[data.bag_size])
fs("image", 0.5, yextra + 1.85, 0.6, 0.6, PNG.arrow_content)
fs(fmt("style[bg_content;bgimg=%s;fgimg=i3_blank.png;bgimg_middle=10,%u;sound=]",
PNG.bg_content, m))
fs("image_button", 1.1, yextra + 0.5 + (yy or 0), 4.75, h, "", "bg_content", "")
fs("hypertext", 1.3, yextra + 0.8, 4.3, 0.6, "content",
fmt("<global size=16><center><b>%s</b></center>", ES"Content"))
local x, size, spacing = 1.45, 0.9, 0.12
if data.bag_size == 4 then
x, size, spacing = 1.7, 0.8, 0.1
end
fs(fmt("style_type[list;size=%f;spacing=%f]", size, spacing))
fs(fmt("list[detached:i3_bag_content_%s;main;%f,%f;4,%u;]",
esc_name, x, yextra + 1.3, data.bag_size))
fs("style_type[list;size=1;spacing=0.15]")
end
get_bag_fs(fs, data, name, esc_name, bag_size, yextra)
elseif data.subcat == 2 then
if i3.modules.armor then
if not i3.modules.armor then
return not_installed "3d_armor"
end
local armor_def = armor.def[name]
fs(fmt("list[detached:%s_armor;armor;0,%f;3,2;]", esc_name, yextra + 0.7))
fs("label", 3.65, yextra + 1.55, fmt("%s: %s", ES"Level", armor_def.level))
fs("label", 3.65, yextra + 2.05, fmt("%s: %s", ES"Heal", armor_def.heal))
else
not_installed("3d_armor")
end
elseif data.subcat == 3 then
if i3.modules.skins then
if not i3.modules.skins then
return not_installed "skinsdb"
end
local _skins = skins.get_skinlist_for_player(name)
local skin_name = skins.get_player_skin(player).name
local sks, id = {}, 1
@ -391,20 +463,16 @@ local function get_container(fs, data, player, yoffset, ctn_len, award_list, awa
end
sks = concat(sks, ","):gsub(";", "")
fs("label", 0, yextra + 0.85, fmt("%s:", ES"Select a skin"))
fs(fmt("dropdown[0,%f;4,0.6;skins;%s;%u;true]", yextra + 1.1, sks, id))
else
not_installed("skinsdb")
end
elseif data.subcat == 4 then
if i3.modules.awards then
if not i3.modules.awards then
return not_installed "awards"
end
yextra = yextra + 0.7
get_award_list(data, fs, ctn_len, yextra, award_list, awards_unlocked, award_list_nb)
else
not_installed("awards")
end
elseif data.subcat == 5 then
get_waypoint_fs(fs, data, player, yextra, ctn_len)
@ -413,7 +481,7 @@ end
local function show_popup(fs, data)
if data.confirm_trash then
fs("style_type[box;colors=#999,#999,#808080,#808080]")
fs"style_type[box;colors=#999,#999,#808080,#808080]"
for _ = 1, 3 do
fs("box", 2.97, 10.75, 4.3, 0.5, "")
@ -424,7 +492,7 @@ local function show_popup(fs, data)
fs("image_button", 6.27, 10.75, 1, 0.5, "", "confirm_trash_no", "No")
elseif data.show_settings then
fs("style_type[box;colors=#999,#999,#808080,#808080]")
fs"style_type[box;colors=#999,#999,#808080,#808080]"
for _ = 1, 3 do
fs("box", 2.1, 9.25, 6, 2, "")
@ -441,10 +509,10 @@ local function show_popup(fs, data)
local show_misc = data.show_setting == "misc"
fs(fmt("style[setting_home;textcolor=%s;font=bold;sound=i3_click]",
show_home and colors.yellow or "#fff"))
fs(fmt("style[setting_sorting;textcolor=%s;font=bold;sound=i3_click]",
show_sorting and colors.yellow or "#fff"))
fs(fmt("style[setting_misc;textcolor=%s;font=bold;sound=i3_click]",
show_home and colors.yellow or "#fff"),
fmt("style[setting_sorting;textcolor=%s;font=bold;sound=i3_click]",
show_sorting and colors.yellow or "#fff"),
fmt("style[setting_misc;textcolor=%s;font=bold;sound=i3_click]",
show_misc and colors.yellow or "#fff"))
fs("button", 2.2, 9.25, 1.8, 0.55, "setting_home", "Home")
@ -457,7 +525,7 @@ local function show_popup(fs, data)
if data.home then
str = data.home:gsub(",", " "):sub(2,-2):gsub("%.%d", ""):gsub(
"(%-?%d+)", function(a)
c = c + 1
c++
return fmt("<b>%s: <style color=%s font=mono>%s</style></b>",
coords[c], colors.black, a)
end)
@ -469,13 +537,13 @@ local function show_popup(fs, data)
elseif show_sorting then
fs("button", 2.1, 9.7, 6, 0.8, "select_sorting", ES"Select the inventory sorting method:")
fs(fmt("style[prev_sort;fgimg=%s;fgimg_hovered=%s]", PNG.prev, PNG.prev_hover))
fs(fmt("style[next_sort;fgimg=%s;fgimg_hovered=%s]", PNG.next, PNG.next_hover))
fs(fmt("style[prev_sort;fgimg=%s;fgimg_hovered=%s]", PNG.prev, PNG.prev_hover),
fmt("style[next_sort;fgimg=%s;fgimg_hovered=%s]", PNG.next, PNG.next_hover))
fs("image_button", 2.2, 10.6, 0.35, 0.35, "", "prev_sort", "")
fs("image_button", 7.65, 10.6, 0.35, 0.35, "", "next_sort", "")
fs("style[sort_method;font=bold;font_size=20]")
fs"style[sort_method;font=bold;font_size=20]"
fs("button", 2.55, 10.36, 5.1, 0.8, "sort_method", toupper(data.sort))
local idx = get_sorting_idx(data.sort)
@ -495,10 +563,10 @@ local function show_popup(fs, data)
fs("box", 5.4, 10.68, 2.4, 0.45, "#707070")
end
fs("style[drop_items;font_size=15;font=mono;textcolor=#dbeeff]")
fs(fmt("field[5.4,10.68;2.4,0.45;drop_items;Drop items:;%s]",
ESC(concat(data.drop_items or {}, ","))))
fs("field_close_on_enter[drop_items;false]")
fs("style[drop_items;font_size=15;font=mono;textcolor=#dbeeff]",
fmt("field[5.4,10.68;2.4,0.45;drop_items;Drop items:;%s]",
ESC(concat(data.drop_items or {}, ","))),
"field_close_on_enter[drop_items;false]")
fs(fmt("tooltip[cb_inv_compress;%s;#707070;#fff]",
ES"Enable this option to compress your inventory"),
@ -516,7 +584,7 @@ local function show_popup(fs, data)
end
local function get_inventory_fs(player, data, fs)
fs("listcolors[#bababa50;#bababa99]")
fs"listcolors[#bababa50;#bababa99]"
get_inv_slots(fs)
@ -545,16 +613,17 @@ local function get_inventory_fs(player, data, fs)
local awards_unlocked, award_list, award_list_nb = 0
local max_val = damage_enabled and 12 or 7
local bag_size = get_group(ItemStack(data.bag):get_name(), "bag")
if data.subcat == 1 and data.bag_size then
max_val = max_val + min(32, 6 + ((data.bag_size - 1) * 10))
if data.subcat == 1 and bag_size > 0 then
max_val += min(32, 6 + ((bag_size - 1) * 10))
elseif i3.modules.armor and data.subcat == 2 then
if data.scrbar_inv >= max_val then
data.scrbar_inv = data.scrbar_inv + 10
data.scrbar_inv += 10
end
max_val = max_val + 10
max_val += 10
elseif i3.modules.awards and data.subcat == 4 then
award_list = awards.get_award_states(data.player_name)
@ -564,31 +633,31 @@ local function get_inventory_fs(player, data, fs)
local award = award_list[i]
if award.unlocked then
awards_unlocked = awards_unlocked + 1
awards_unlocked++
end
end
max_val = max_val + (award_list_nb * 13)
max_val += (award_list_nb * 13)
elseif data.subcat == 5 then
local wp_nb = #data.waypoints
if wp_nb > 0 then
local mul = (wp_nb > 8 and 7) or (wp_nb > 4 and 6) or 5
max_val = max_val + 11 + (wp_nb * mul)
max_val += 11 + (wp_nb * mul)
end
end
fs(fmt([[
scrollbaroptions[arrows=hide;thumbsize=%u;max=%u]
scrollbaroptions[arrows=hide;thumbsize=%d;max=%d]
scrollbar[%f,0.2;0.2,%f;vertical;scrbar_inv;%u]
scrollbaroptions[arrows=default;thumbsize=0;max=1000]
]],
(max_val * 4) / 12, max_val, 9.8, ctn_hgt, data.scrbar_inv))
fs(fmt("scroll_container[3.9,0.2;%f,%f;scrbar_inv;vertical]", ctn_len, ctn_hgt))
get_container(fs, data, player, yoffset, ctn_len, award_list, awards_unlocked, award_list_nb)
fs("scroll_container_end[]")
get_container(fs, data, player, yoffset, ctn_len, award_list, awards_unlocked, award_list_nb, bag_size)
fs"scroll_container_end[]"
local btn = {
{"trash", ES"Clear inventory"},
@ -676,8 +745,7 @@ local function get_tooltip(item, info, pos)
tooltip = add(S("Only drop if using one of these tools: @1", sub(names, 1, -2)))
else
tooltip = add(S("Only drop if using this tool: @1",
clr("#ff0", get_desc(info.tools[1]))))
tooltip = add(S("Only drop if using this tool: @1", clr("#ff0", get_desc(info.tools[1]))))
end
end
@ -737,15 +805,11 @@ local function get_output_fs(fs, data, rcp, is_recipe, shapeless, right, btn_siz
local rcp_usg = is_recipe and "rcp" or "usg"
fs(fmt("style_type[list;size=%f]", i3.ITEM_BTN_SIZE))
fs("listcolors[#bababa50;#bababa99]")
fs"listcolors[#bababa50;#bababa99]"
fs(fmt("list[detached:i3_output_%s_%s;main;%f,%f;1,1;]", rcp_usg, data.player_name, X + 0.11, Y))
fs("button", X + 0.11, Y, i3.ITEM_BTN_SIZE, i3.ITEM_BTN_SIZE, _name, "")
local inv = core.get_inventory {
type = "detached",
name = fmt("i3_output_%s_%s", rcp_usg, data.player_name)
}
local inv = get_detached_inv(fmt("output_%s", rcp_usg), data.player_name)
inv:set_stack("main", 1, item)
pos = {x = X + 0.11, y = Y}
else
@ -798,7 +862,7 @@ local function get_grid_fs(fs, data, rcp, is_recipe)
local large_recipe = width > 3 or rows > 3
if large_recipe then
fs("style_type[item_image_button;border=true]")
fs"style_type[item_image_button;border=true]"
end
for i = 1, width * rows do
@ -831,10 +895,10 @@ local function get_grid_fs(fs, data, rcp, is_recipe)
Y = btn_size * yi + data.yoffset + 0.2 + (yi * 0.05) + add_y
else
X = ceil((i - 1) % width - width)
X = X + (X * 0.2) + data.inv_width + 3.9
X += (X * 0.2) + data.inv_width + 3.9
Y = ceil(i / width) - min(2, rows)
Y = Y + (Y * 0.15) + data.yoffset + 1.4
Y += (Y * 0.15) + data.yoffset + 1.4
end
if X > right then
@ -876,7 +940,7 @@ local function get_grid_fs(fs, data, rcp, is_recipe)
fs("image", X, Y, btn_size, btn_size, PNG.slot)
end
local btn_name = groups and fmt("group|%s|%s", groups[1], name) or name
local btn_name = groups and fmt("group!%s!%s", groups[1], name) or name
fs("item_image_button", X, Y, btn_size, btn_size,
fmt("%s %u", name, count * (is_recipe and data.scrbar_rcp or data.scrbar_usg or 1)),
@ -1034,11 +1098,11 @@ local function get_header(fs, data)
tech_name = snip(tech_name, name_lim)
end
fs("style_type[label;font=bold;font_size=20]")
fs"style_type[label;font=bold;font_size=20]"
fs("label", X, Y1, desc)
fs("style_type[label;font=mono;font_size=16]")
fs"style_type[label;font=mono;font_size=16]"
fs("label", X, Y2, clr(colors.blue, tech_name))
fs("style_type[label;font=normal;font_size=16]")
fs"style_type[label;font=normal;font_size=16]"
local def = reg_items[data.query_item]
local model_alias = model_aliases[data.query_item]
@ -1077,12 +1141,12 @@ local function get_export_fs(fs, data, is_recipe, is_usage, max_stacks_rcp, max_
fs(fmt("style[scrbar_%s;noclip=true]", name),
fmt("scrollbaroptions[min=1;max=%u;smallstep=1]", craft_max))
fs("scrollbar", data.inv_width + 8.1, data.yoffset, 3, 0.35, "horizontal", fmt("scrbar_%s", name), stack_fs)
fs("button", data.inv_width + 8.1, data.yoffset + 0.4, 3, 0.7, fmt("craft_%s", name),
ES("Craft (×@1)", stack_fs))
fs("button", data.inv_width + 8.1, data.yoffset + 0.4, 3, 0.7,
fmt("craft_%s", name), ES("Craft (×@1)", stack_fs))
end
local function get_rcp_extra(player, fs, data, panel, is_recipe, is_usage)
fs("container[0,0.075]")
fs"container[0,0.075]"
local rn = panel.rcp and #panel.rcp
if rn then
@ -1117,7 +1181,7 @@ local function get_rcp_extra(player, fs, data, panel, is_recipe, is_usage)
fs("button", data.inv_width + 0.1, data.yoffset + (panel.height / 2) - 0.5, 7.8, 1, "no_rcp", lbl)
end
fs("container_end[]")
fs"container_end[]"
end
local function get_items_fs(fs, data, full_height)
@ -1173,10 +1237,10 @@ local function get_items_fs(fs, data, full_height)
local name = _compressed and item:sub(2) or item
local X = i % rows
X = X - (X * 0.045) + data.inv_width + 0.28
X -= (X * 0.045) + data.inv_width + 0.28
local Y = round((i % ipp - X) / rows + 1, 0)
Y = Y - (Y * 0.085) + 0.95
Y -= (Y * 0.085) + 0.95
insert(fs, fmt("item_image_button", X, Y, size, size, name, item, ""))
@ -1184,9 +1248,9 @@ local function get_items_fs(fs, data, full_height)
local expand = data.expand == name
fs(fmt("tooltip[%s;%s]", item, expand and ES"Click to hide" or ES"Click to expand"))
fs("style_type[label;font=bold;font_size=20]")
fs"style_type[label;font=bold;font_size=20]"
fs("label", X + 0.65, Y + 0.7, expand and "-" or "+")
fs("style_type[label;font=normal;font_size=16]")
fs"style_type[label;font=normal;font_size=16]"
end
end
end
@ -1201,7 +1265,7 @@ local function get_items_fs(fs, data, full_height)
selected and PNG.tab_small_hover or PNG.tab_small,
PNG.tab_small_hover, selected and "#fff" or "#ddd"))
fs("style_type[image_button:hovered;textcolor=#fff]")
fs"style_type[image_button:hovered;textcolor=#fff]"
fs("image_button", (data.inv_width - 0.65) + (i * (tab_len + 0.1)),
full_height, tab_len, tab_hgh, "", fmt("itab_%u", i), title)
end
@ -1297,7 +1361,7 @@ local function get_tabs_fs(player, data, fs, full_height)
local X = (data.inv_width / 2) + (c * (tab_len + 0.1)) - ((tab_len + 0.05) * (shift / 2))
local Y = btm and full_height or -tab_hgh
fs("style_type[image_button:hovered;textcolor=#fff]")
fs"style_type[image_button:hovered;textcolor=#fff]"
fs("image_button", X, Y, tab_len, tab_hgh, "", fmt("tab_%s", def.name), ESC(def.description))
if true_str(def.image) then
@ -1307,7 +1371,7 @@ local function get_tabs_fs(player, data, fs, full_height)
Y + 0.05, 0.35, 0.35, fmt("%s^\\[resize:16x16", def.image))
end
c = c + 1
c++
end
end
@ -1318,7 +1382,7 @@ local function get_debug_grid(data, fs, full_height)
for x = 0, data.inv_width + 8, spacing do
fs("box", x, 0, 0.01, full_height, "#ff0")
fs("label", x, full_height + 0.1, tostring(i))
i = i + 1
i++
end
i = 61
@ -1326,12 +1390,12 @@ local function get_debug_grid(data, fs, full_height)
for y = 0, full_height, spacing do
fs("box", 0, y, data.inv_width + 8, 0.01, "#ff0")
fs("label", -0.15, y, tostring(i))
i = i - 1
i -= 1
end
fs("box", data.inv_width / 2, 0, 0.01, full_height, "#f00")
fs("box", 0, full_height / 2, data.inv_width, 0.01, "#f00")
fs("style_type[label;font_size=16]")
fs"style_type[label;font_size=16]"
end
local function make_fs(player, data)

117
src/hud.lua Normal file
View File

@ -0,0 +1,117 @@
IMPORT("get_player_by_name", "str_to_pos", "add_hud_waypoint")
local function init_hud(player)
local name = player:get_player_name()
local data = i3.data[name]
data.hud = {
bg = player:hud_add {
hud_elem_type = "image",
position = {x = 0.78, y = 1},
alignment = {x = 1, y = 1},
scale = {x = 370, y = 112},
text = "i3_bg.png",
z_index = 0xDEAD,
},
img = player:hud_add {
hud_elem_type = "image",
position = {x = 0.79, y = 1.02},
alignment = {x = 1, y = 1},
scale = {x = 4, y = 4},
text = "",
z_index = 0xDEAD,
},
text = player:hud_add {
hud_elem_type = "text",
position = {x = 0.84, y = 1.04},
alignment = {x = 1, y = 1},
number = 0xffffff,
text = "",
z_index = 0xDEAD,
style = 1,
},
}
core.after(0, function()
player:hud_set_hotbar_itemcount(i3.HOTBAR_LEN)
player:hud_set_hotbar_image"i3_hotbar.png"
end)
end
local function show_hud(player, data)
-- It would better to have an engine function `hud_move` to only need
-- 2 calls for the notification's back and forth.
local hud_info_bg = player:hud_get(data.hud.bg)
local dt = 0.016
if hud_info_bg.position.y <= 0.9 then
data.show_hud = false
data.hud_timer = (data.hud_timer or 0) + dt
end
player:hud_change(data.hud.text, "text", data.hud_msg)
if data.hud_img then
player:hud_change(data.hud.img, "text", data.hud_img)
end
if data.show_hud then
for _, def in pairs(data.hud) do
local hud_info = player:hud_get(def)
player:hud_change(def, "position", {
x = hud_info.position.x,
y = hud_info.position.y - ((dt / 5) * i3.HUD_SPEED)
})
end
elseif data.show_hud == false then
if data.hud_timer >= i3.HUD_TIMER_MAX then
for _, def in pairs(data.hud) do
local hud_info = player:hud_get(def)
player:hud_change(def, "position", {
x = hud_info.position.x,
y = hud_info.position.y + ((dt / 5) * i3.HUD_SPEED)
})
end
if hud_info_bg.position.y >= 1 then
data.show_hud = nil
data.hud_timer = nil
data.hud_msg = nil
data.hud_img = nil
end
end
end
end
core.register_globalstep(function()
for name, data in pairs(i3.data) do
if data.show_hud ~= nil then
local player = get_player_by_name(name)
show_hud(player, data)
end
end
end)
local function init_waypoints(player)
local name = player:get_player_name()
local data = i3.data[name]
data.waypoints = data.waypoints or {}
for _, v in ipairs(data.waypoints) do
if not v.hide then
local id = add_hud_waypoint(player, v.name, str_to_pos(v.pos), v.color)
v.id = id
end
end
end
return function(player)
init_hud(player)
init_waypoints(player)
end

82
src/operators.lua Normal file
View File

@ -0,0 +1,82 @@
--[[ All source files have to be preprocessed before loading.
This allows implementing custom operators like bitwise ones. ]]
local fmt, split = string.format, string.split
local var = "[%w%.%[%]\"\'_]"
local operators = {
["([%+%-%*%^/&|])="] = function(a, b, c)
return fmt("%s = %s %s %s", a, a, b, c)
end,
["+%+"] = function(a, b)
return fmt("%s = %s + 1\n%s", a, a, b)
end,
["&"] = function(a, b)
return fmt("bit.band(%s, %s)", a, b)
end,
["|"] = function(a, b)
return fmt("bit.bor(%s, %s)", a, b)
end,
["<<"] = function(a, b)
return fmt("bit.lshift(%s, %s)", a, b)
end,
[">>"] = function(a, b)
return fmt("bit.rshift(%s, %s)", a, b)
end,
["<<="] = function(a, b)
return fmt("%s = bit.lshift(%s, %s)", a, a, b)
end,
[">>="] = function(a, b)
return fmt("%s = bit.rshift(%s, %s)", a, a, b)
end,
}
local function compile(data)
data = data:gsub("IMPORT%((.-)%)", function(a)
return "local " .. a:gsub("\"", "") .. " = i3.get(" .. a .. ")"
end)
for op, func in pairs(operators) do
data = data:gsub("(" .. var .. "+)%s?" .. op .. "%s?(" .. var .. "*)", func)
end
return data
end
local function _load(path, line, data, t)
if line then
if not t then
t = split(data, "\n")
end
t[line] = t[line]:gsub("(" .. var .. "+)%s?=%s?(" .. var .. "*)", "%2")
data = table.concat(t, "\n")
else
local file = assert(io.open(path, "r"))
data = file:read"*a"
file:close()
data = compile(data)
end
local l, err = loadstring(data)
if not l then
local err_line = tonumber(err:match(":(%d+):"))
if line ~= err_line then
return _load(path, err_line, data, t)
end
end
return l, err
end
return function(path)
return _load(path) or loadfile(path)
end

View File

@ -1,13 +1,9 @@
local singleplayer = core.is_singleplayer()
local set_fs = i3.set_fs
local fmt, search, table_merge, array_diff =
i3.get("fmt", "search", "table_merge", "array_diff")
local is_group, extract_groups, item_has_groups, apply_recipe_filters =
i3.get("is_group", "extract_groups", "item_has_groups", "apply_recipe_filters")
local hud_notif = i3.hud_notif
local POLL_FREQ = 0.25
local HUD_TIMER_MAX = 1.5
IMPORT("fmt", "search", "table_merge", "array_diff")
IMPORT("is_group", "extract_groups", "item_has_groups", "apply_recipe_filters")
local function get_filtered_items(player, data)
local items, known, c = {}, 0, 0
@ -21,18 +17,13 @@ local function get_filtered_items(player, data)
usages = #apply_recipe_filters(usages or {}, player)
if recipes > 0 or usages > 0 then
c = c + 1
c++
items[c] = item
if data then
known = known + recipes + usages
end
known += recipes + usages
end
end
if data then
data.known_recipes = known
end
return items
end
@ -86,7 +77,7 @@ local function progressive_filter(recipes, player)
for i = 1, #recipes do
local recipe = recipes[i]
if recipe_in_inv(recipe, data.inv_items) then
c = c + 1
c++
filtered[c] = recipe
end
end
@ -113,7 +104,7 @@ local function get_inv_items(player)
if not stack:is_empty() then
local name = stack:get_name()
if core.registered_items[name] then
c = c + 1
c++
inv_items[c] = name
end
end
@ -122,104 +113,21 @@ local function get_inv_items(player)
return inv_items
end
local function init_hud(player, data)
data.hud = {
bg = player:hud_add {
hud_elem_type = "image",
position = {x = 0.78, y = 1},
alignment = {x = 1, y = 1},
scale = {x = 370, y = 112},
text = "i3_bg.png",
z_index = 0xDEAD,
},
book = player:hud_add {
hud_elem_type = "image",
position = {x = 0.79, y = 1.02},
alignment = {x = 1, y = 1},
scale = {x = 4, y = 4},
text = "i3_book.png",
z_index = 0xDEAD,
},
text = player:hud_add {
hud_elem_type = "text",
position = {x = 0.84, y = 1.04},
alignment = {x = 1, y = 1},
number = 0xffffff,
text = "",
z_index = 0xDEAD,
style = 1,
},
}
end
local function show_hud_success(player, data)
-- It'd better to have an engine function `hud_move` to only need
-- 2 calls for the notification's back and forth.
local hud_info_bg = player:hud_get(data.hud.bg)
local dt = 0.016
if hud_info_bg.position.y <= 0.9 then
data.show_hud = false
data.hud_timer = (data.hud_timer or 0) + dt
end
if data.show_hud then
for _, def in pairs(data.hud) do
local hud_info = player:hud_get(def)
player:hud_change(def, "position", {
x = hud_info.position.x,
y = hud_info.position.y - (dt / 5)
})
end
player:hud_change(data.hud.text, "text",
fmt("%u new recipe%s unlocked!", data.discovered, data.discovered > 1 and "s" or ""))
elseif data.show_hud == false then
if data.hud_timer >= HUD_TIMER_MAX then
for _, def in pairs(data.hud) do
local hud_info = player:hud_get(def)
player:hud_change(def, "position", {
x = hud_info.position.x,
y = hud_info.position.y + (dt / 5)
})
end
if hud_info_bg.position.y >= 1 then
data.show_hud = nil
data.hud_timer = nil
end
end
end
end
-- Workaround. Need an engine call to detect when the contents of
-- the player inventory changed, instead.
local function poll_new_items()
local players = core.get_connected_players()
for i = 1, #players do
local player = players[i]
local name = player:get_player_name()
local data = i3.data[name]
if not data then return end
local function poll_new_items(player, data, join)
local inv_items = get_inv_items(player)
local diff = array_diff(inv_items, data.inv_items)
if #diff > 0 then
if join or #diff > 0 then
data.inv_items = table_merge(diff, data.inv_items)
local oldknown = data.known_recipes or 0
local items = get_filtered_items(player, data)
data.discovered = data.known_recipes - oldknown
if data.show_hud == nil and data.discovered > 0 then
data.show_hud = true
if data.discovered > 0 then
local msg = fmt("%u new recipe%s unlocked!", data.discovered, data.discovered > 1 and "s" or "")
hud_notif(data.player_name, msg, "i3_book.png")
end
data.items_raw = items
@ -228,23 +136,8 @@ local function poll_new_items()
search(data)
set_fs(player)
end
end
core.after(POLL_FREQ, poll_new_items)
end
poll_new_items()
if singleplayer then
core.register_globalstep(function()
local name = "singleplayer"
local player = core.get_player_by_name(name)
local data = i3.data[name]
if data and data.show_hud ~= nil then
show_hud_success(player, data)
end
end)
core.after(POLL_FREQ, poll_new_items, player, data)
end
i3.add_recipe_filter("Default progressive filter", progressive_filter)
@ -256,19 +149,7 @@ core.register_on_joinplayer(function(player)
data.inv_items = data.inv_items or {}
data.known_recipes = data.known_recipes or 0
data.discovered = data.discovered or 0
local oldknown = data.known_recipes
local items = get_filtered_items(player, data)
data.discovered = data.known_recipes - oldknown
data.items_raw = items
search(data)
if singleplayer then
init_hud(player, data)
if data.show_hud == nil and data.discovered > 0 then
data.show_hud = true
end
end
poll_new_items(player, data, true)
end)

View File

@ -32,13 +32,14 @@ local PNG = {
awards = "i3_award.png",
skins = "i3_skin.png",
waypoints = "i3_waypoint.png",
teleport = "i3_teleport.png",
add = "i3_add.png",
refresh = "i3_refresh.png",
visible = "i3_visible.png^\\[brighten",
nonvisible = "i3_non_visible.png",
exit = "i3_exit.png",
home = "i3_home.png",
flag = "i3_flag.png",
edit = "i3_edit.png",
cancel_hover = "i3_cancel.png^\\[brighten",
search_hover = "i3_search.png^\\[brighten",
@ -57,11 +58,11 @@ local PNG = {
awards_hover = "i3_award_hover.png",
skins_hover = "i3_skin_hover.png",
waypoints_hover = "i3_waypoint_hover.png",
teleport_hover = "i3_teleport.png^\\[brighten",
add_hover = "i3_add.png^\\[brighten",
refresh_hover = "i3_refresh.png^\\[brighten",
exit_hover = "i3_exit.png^\\[brighten",
home_hover = "i3_home.png^\\[brighten",
edit_hover = "i3_edit.png^\\[brighten",
}
local styles = string.format([[
@ -83,6 +84,7 @@ local styles = string.format([[
style[prev_usage;fgimg=%s;fgimg_hovered=%s]
style[next_usage;fgimg=%s;fgimg_hovered=%s]
style[waypoint_add;fgimg=%s;fgimg_hovered=%s;content_offset=0]
style[bag_rename;fgimg=%s;fgimg_hovered=%s;content_offset=0]
style[btn_bag,btn_armor,btn_skins;font=bold;font_size=18;content_offset=0;sound=i3_click]
style[craft_rcp,craft_usg;noclip=true;font_size=16;sound=i3_craft;
bgimg=i3_btn9.png;bgimg_hovered=i3_btn9_hovered.png;
@ -102,7 +104,8 @@ PNG.prev, PNG.prev_hover,
PNG.next, PNG.next_hover,
PNG.prev, PNG.prev_hover,
PNG.next, PNG.next_hover,
PNG.add, PNG.add_hover)
PNG.add, PNG.add_hover,
PNG.edit, PNG.edit_hover)
local fs_elements = {
label = "label[%f,%f;%s]",

26
tests/test_operators.lua Normal file
View File

@ -0,0 +1,26 @@
local a, b, c = 0, 0, 0
b+=1
c++; local foo = "bar";
local t = {
a = a++,
b = 2,
c = c+=2,
d = a&3,
e = 1,
}
t["b"] <<= 4
t.b >>= 2
assert(t.b == 8)
--print(dump(t))
--c += 1
c*=2
local i = 16
i += i<<4
assert(i == 272)
assert((a+=2) == 2)
assert(c++ == 3)
assert((a-=1) == -1)
assert((c^=4) == 16)
assert((a&b) == 0)
assert((c|=a) == 2)
assert((1<<8) == 256)

BIN
textures/i3_edit.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 749 B

BIN
textures/i3_flag.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 745 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 864 B