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1.5b ... 1.5.1

9 changed files with 158 additions and 70 deletions

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@ -1,4 +1,4 @@
# i3 ![logo](https://user-images.githubusercontent.com/7883281/145490041-d91d6bd6-a654-438d-b208-4d5736845ab7.png)
[![MIT License](https://img.shields.io/apm/l/atomic-design-ui.svg?)](https://github.com/tterb/atomic-design-ui/blob/master/LICENSEs) [![GitHub Release](https://img.shields.io/github/release/minetest-mods/i3.svg?style=flat)]() [![ContentDB](https://content.minetest.net/packages/jp/i3/shields/downloads/)](https://content.minetest.net/packages/jp/i3/) [![PayPal](https://img.shields.io/badge/paypal-donate-yellow.svg)](https://www.paypal.me/jpg84240) [![MIT License](https://img.shields.io/apm/l/atomic-design-ui.svg?)](https://github.com/tterb/atomic-design-ui/blob/master/LICENSEs) [![GitHub Release](https://img.shields.io/github/release/minetest-mods/i3.svg?style=flat)]() [![ContentDB](https://content.minetest.net/packages/jp/i3/shields/downloads/)](https://content.minetest.net/packages/jp/i3/) [![PayPal](https://img.shields.io/badge/paypal-donate-yellow.svg)](https://www.paypal.me/jpg84240)

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@ -1,17 +1,26 @@
print[[
Powered by
██╗██████╗
██║╚════██╗
██║ █████╔╝
██║ ╚═══██╗
██║██████╔╝
╚═╝╚═════╝
]]
local modpath = core.get_modpath"i3" local modpath = core.get_modpath"i3"
local http = core.request_http_api()
local _loadfile = dofile(modpath .. "/src/operators.lua") local _loadfile = dofile(modpath .. "/src/operators.lua")
local function lf(path) local function lf(path)
return _loadfile(modpath .. path) return assert(_loadfile(modpath .. path))
end end
i3 = { i3 = {
modules = {}, modules = {},
http = core.request_http_api(),
MAX_FAVS = 6, MAX_FAVS = 6,
INV_SIZE = 4*9,
HOTBAR_LEN = 9,
ITEM_BTN_SIZE = 1.1, ITEM_BTN_SIZE = 1.1,
DROP_BAG_ON_DIE = true, DROP_BAG_ON_DIE = true,
MIN_FORMSPEC_VERSION = 4, MIN_FORMSPEC_VERSION = 4,
@ -76,11 +85,15 @@ i3 = {
}, },
progressive_mode = core.settings:get_bool"i3_progressive_mode", progressive_mode = core.settings:get_bool"i3_progressive_mode",
legacy_inventory = core.settings:get_bool"i3_legacy_inventory",
item_compression = core.settings:get_bool("i3_item_compression", true), item_compression = core.settings:get_bool("i3_item_compression", true),
} }
i3.HOTBAR_LEN = i3.legacy_inventory and 8 or 9
i3.INV_SIZE = 4 * i3.HOTBAR_LEN
i3.files.common() i3.files.common()
i3.files.api() i3.files.api(http)
i3.files.compress() i3.files.compress()
i3.files.groups() i3.files.groups()
i3.files.callbacks() i3.files.callbacks()
@ -93,7 +106,7 @@ i3.data = dslz(storage:get_string"data") or {}
local init_bags = i3.files.bags() local init_bags = i3.files.bags()
local init_detached = i3.files.detached() local init_detached = i3.files.detached()
local fill_caches = i3.files.caches() local fill_caches = i3.files.caches(http)
local init_hud = i3.files.hud() local init_hud = i3.files.hud()
local function get_lang_code(info) local function get_lang_code(info)
@ -241,4 +254,4 @@ end
--i3.files.tests.tabs() --i3.files.tests.tabs()
--i3.files.tests.operators() --i3.files.tests.operators()
--i3.files.tests.compression() --i3.files.tests.compression()
--i3.files.tests.custom_recipes() --i3.files.tests.custom_recipes(http)

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@ -2,4 +2,7 @@
i3_progressive_mode (Learn crafting recipes progressively) bool false i3_progressive_mode (Learn crafting recipes progressively) bool false
# Regroup the items of the same type in the item list. # Regroup the items of the same type in the item list.
i3_item_compression (Regroup items of the same type) bool true i3_item_compression (Regroup items of the same type) bool true
# Set the inventory size to common chests size (8*4).
i3_legacy_inventory (Legacy inventory size) bool false

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@ -1,4 +1,5 @@
local make_fs = i3.files.gui() local make_fs = i3.files.gui()
local http = ...
IMPORT("gmatch", "split") IMPORT("gmatch", "split")
IMPORT("S", "err", "fmt", "reg_items") IMPORT("S", "err", "fmt", "reg_items")
@ -22,13 +23,7 @@ function i3.register_craft(def)
local width, c = 0, 0 local width, c = 0, 0
if true_str(def.url) then if true_str(def.url) then
if not i3.http then http.fetch({url = def.url}, function(result)
return err(fmt([[i3.register_craft(): Unable to reach %s.
No HTTP support for this mod: add it to the `secure.http_mods` or
`secure.trusted_mods` setting.]], def.url))
end
i3.http.fetch({url = def.url}, function(result)
if result.succeeded then if result.succeeded then
local t = core.parse_json(result.data) local t = core.parse_json(result.data)
if is_table(t) then if is_table(t) then
@ -154,10 +149,11 @@ function i3.add_search_filter(name, f)
end end
function i3.get_recipes(item) function i3.get_recipes(item)
return { item = core.registered_aliases[item] or item
recipes = i3.recipes_cache[item], local recipes = i3.recipes_cache[item]
usages = i3.usages_cache[item] local usages = i3.usages_cache[item]
}
return {recipes = recipes, usages = usages}
end end
function i3.set_fs(player) function i3.set_fs(player)

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@ -1,4 +1,5 @@
local replacements = {fuel = {}} local replacements = {fuel = {}}
local http = ...
IMPORT("maxn", "copy", "insert", "sort", "match", "sub") IMPORT("maxn", "copy", "insert", "sort", "match", "sub")
IMPORT("is_group", "extract_groups", "item_has_groups", "groups_to_items") IMPORT("is_group", "extract_groups", "item_has_groups", "groups_to_items")
@ -269,13 +270,13 @@ local function init_recipes()
resolve_aliases(_select) resolve_aliases(_select)
sort(i3.init_items) sort(i3.init_items)
if i3.http and true_str(i3.export_url) then if http and true_str(i3.export_url) then
local post_data = { local post_data = {
recipes = i3.recipes_cache, recipes = i3.recipes_cache,
usages = i3.usages_cache, usages = i3.usages_cache,
} }
i3.http.fetch_async { http.fetch_async {
url = i3.export_url, url = i3.export_url,
post_data = core.write_json(post_data), post_data = core.write_json(post_data),
} }

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@ -1,5 +1,6 @@
local ItemStack = ItemStack local ItemStack = ItemStack
local loadstring = loadstring local loadstring = loadstring
local reg_items = core.registered_items
local translate = core.get_translated_string local translate = core.get_translated_string
local vec_new, vec_add, vec_mul = vector.new, vector.add, vector.multiply local vec_new, vec_add, vec_mul = vector.new, vector.add, vector.multiply
local sort, concat, insert = table.sort, table.concat, table.insert local sort, concat, insert = table.sort, table.concat, table.insert
@ -99,7 +100,7 @@ local function search(data)
for i = 1, #data.items_raw do for i = 1, #data.items_raw do
local item = data.items_raw[i] local item = data.items_raw[i]
local def = core.registered_items[item] local def = reg_items[item]
local desc = lower(translate(data.lang_code, def and def.description)) or "" local desc = lower(translate(data.lang_code, def and def.description)) or ""
local search_in = fmt("%s %s", item, desc) local search_in = fmt("%s %s", item, desc)
local temp, j, to_add = {}, 1 local temp, j, to_add = {}, 1
@ -250,7 +251,7 @@ local function groups_to_items(groups, get_all)
if not get_all and #groups == 1 then if not get_all and #groups == 1 then
local group = groups[1] local group = groups[1]
local stereotype = i3.group_stereotypes[group] local stereotype = i3.group_stereotypes[group]
local def = core.registered_items[stereotype] local def = reg_items[stereotype]
if valid_item(def) then if valid_item(def) then
return stereotype return stereotype
@ -259,7 +260,7 @@ local function groups_to_items(groups, get_all)
local names = {} local names = {}
for name, def in pairs(core.registered_items) do for name, def in pairs(reg_items) do
if valid_item(def) and item_has_groups(def.groups, groups) then if valid_item(def) and item_has_groups(def.groups, groups) then
if get_all then if get_all then
insert(names, name) insert(names, name)
@ -340,9 +341,9 @@ local function spawn_item(player, stack)
end end
local function get_recipes(player, item) local function get_recipes(player, item)
local clean_item = core.registered_aliases[item] or item item = core.registered_aliases[item] or item
local recipes = i3.recipes_cache[clean_item] local recipes = i3.recipes_cache[item]
local usages = i3.usages_cache[clean_item] local usages = i3.usages_cache[item]
if recipes then if recipes then
recipes = apply_recipe_filters(recipes, player) recipes = apply_recipe_filters(recipes, player)
@ -351,7 +352,6 @@ local function get_recipes(player, item)
local no_recipes = not recipes or #recipes == 0 local no_recipes = not recipes or #recipes == 0
if no_recipes and not usages then return end if no_recipes and not usages then return end
usages = apply_recipe_filters(usages, player) usages = apply_recipe_filters(usages, player)
local no_usages = not usages or #usages == 0 local no_usages = not usages or #usages == 0
return not no_recipes and recipes or nil, return not no_recipes and recipes or nil,
@ -539,7 +539,7 @@ local function sort_inventory(player, data)
local inv = player:get_inventory() local inv = player:get_inventory()
local list = inv:get_list"main" local list = inv:get_list"main"
local size = inv:get_size"main" local size = inv:get_size"main"
local start_i = data.ignore_hotbar and 10 or 1 local start_i = data.ignore_hotbar and (i3.HOTBAR_LEN + 1) or 1
if true_table(data.drop_items) then if true_table(data.drop_items) then
list = drop_items(player, inv, list, start_i, data.drop_items) list = drop_items(player, inv, list, start_i, data.drop_items)
@ -584,6 +584,7 @@ local function get_detached_inv(name, player_name)
} }
end end
-- Much faster implementation of `unpack`
local function createunpack(n) local function createunpack(n)
local ret = {"local t = ... return "} local ret = {"local t = ... return "}

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@ -16,7 +16,7 @@ IMPORT("S", "ES", "translate", "ItemStack", "toupper")
IMPORT("groups_to_items", "compression_active", "compressible") IMPORT("groups_to_items", "compression_active", "compressible")
IMPORT("true_str", "is_fav", "is_num", "get_group", "str_to_pos") IMPORT("true_str", "is_fav", "is_num", "get_group", "str_to_pos")
IMPORT("maxn", "sort", "concat", "copy", "insert", "remove", "unpack") IMPORT("maxn", "sort", "concat", "copy", "insert", "remove", "unpack")
IMPORT("get_sorting_idx", "is_group", "extract_groups", "item_has_groups") IMPORT("get_sorting_idx", "is_group", "extract_groups", "item_has_groups", "get_recipes")
local function fmt(elem, ...) local function fmt(elem, ...)
if not fs_elements[elem] then if not fs_elements[elem] then
@ -122,7 +122,9 @@ local function get_stack_max(inv, data, is_recipe, rcp)
end end
local function get_inv_slots(fs) local function get_inv_slots(fs)
local inv_x, inv_y, size, spacing = 0.22, 6.9, 1, 0.1 local inv_x = i3.legacy_inventory and 0.75 or 0.22
local inv_y = 6.9
local size, spacing = 1, 0.1
fs"style_type[box;colors=#77777710,#77777710,#777,#777]" fs"style_type[box;colors=#77777710,#77777710,#777,#777]"
@ -219,13 +221,23 @@ local function get_award_list(data, fs, ctn_len, yextra, award_list, awards_unlo
end end
end end
local function get_isometric_view(fs, pos, X, Y) local function get_isometric_view(fs, pos, X, Y, t, cubes, depth, high)
pos = vec_round(pos) pos = vec_round(pos)
local width = 8 cubes = cubes or 0
depth = depth or -1
high = high or math.huge
local pos1 = vec_new(pos.x - width, pos.y - 1, pos.z - width) t = t or {}
local pos2 = vec_new(pos.x + width, pos.y + 3, pos.z + width) t[depth] = {}
core.emerge_area(pos1, pos2)
local width = 8
local base_height = 4
local base_depth = depth == -1
local max_depth = -5
local height = base_depth and (base_height - 1) or depth
local pos1 = vec_new(pos.x - width, pos.y + depth, pos.z - width)
local pos2 = vec_new(pos.x + width, pos.y + height, pos.z + width)
local vm = VoxelManip(pos1, pos2) local vm = VoxelManip(pos1, pos2)
local emin, emax = vm:read_from_map(pos1, pos2) local emin, emax = vm:read_from_map(pos1, pos2)
@ -243,15 +255,45 @@ local function get_isometric_view(fs, pos, X, Y)
local size = 0.25 local size = 0.25
local x = 2 + (size / 2 * (p.z - p.x)) local x = 2 + (size / 2 * (p.z - p.x))
local y = 1.15 + (size / 4 * (p.x + p.z - 2 * p.y)) local y = 1 + (size / 4 * (p.x + p.z - 2 * p.y))
if y < high then
high = y
end
if plant then if plant then
size -= 0.05 size -= 0.05
end end
insert(fs, fmt("image[%f,%f;%.1f,%.1f;%s]", x + X, y + Y, size, size, img)) cubes++
insert(t[depth], {x + X, y + Y, size, size, img})
end end
end end
local maxc = ((width << 1) ^ 2) * base_height
if cubes < maxc and depth > max_depth then
-- if there's not enough map to preview, go deeper
depth -= 1
get_isometric_view(fs, pos, X, Y, t, cubes, depth, high)
else
local shift = -0.3 - high
for i = max_depth, 0 do
local dth = t[i]
if dth then
dth[0] = #dth
for j = 1, dth[0] do
local params = dth[j]
params[2] += shift
insert(fs, fmt("image[%f,%f;%.1f,%.1f;%s]", unpack(params)))
end
end
end
shift += (base_depth and 0.45 or 0.95)
fs("image", 2.7, Y + shift, 0.3, 0.3, PNG.flag)
end
end end
local function get_waypoint_fs(fs, data, player, yextra, ctn_len) local function get_waypoint_fs(fs, data, player, yextra, ctn_len)
@ -262,6 +304,7 @@ local function get_waypoint_fs(fs, data, player, yextra, ctn_len)
fs(fmt("tooltip[waypoint_add;%s]", ES"Add waypoint")) fs(fmt("tooltip[waypoint_add;%s]", ES"Add waypoint"))
if #data.waypoints == 0 then return end if #data.waypoints == 0 then return end
fs("style_type[label;font=bold;font_size=17]")
for i, v in ipairs(data.waypoints) do for i, v in ipairs(data.waypoints) do
local y = yextra + 1.35 + (i - (i * 0.3)) local y = yextra + 1.35 + (i - (i * 0.3))
@ -276,8 +319,6 @@ local function get_waypoint_fs(fs, data, player, yextra, ctn_len)
waypoint_name = snip(waypoint_name, lim) waypoint_name = snip(waypoint_name, lim)
end end
fs"style_type[label;font_size=17]"
local hex = fmt("%02x", v.color) local hex = fmt("%02x", v.color)
while #hex < 6 do while #hex < 6 do
@ -332,11 +373,10 @@ local function get_waypoint_fs(fs, data, player, yextra, ctn_len)
local pos = str_to_pos(data.waypoints[i].pos) local pos = str_to_pos(data.waypoints[i].pos)
get_isometric_view(fs, pos, 0.6, y - 2.5) get_isometric_view(fs, pos, 0.6, y - 2.5)
fs("image", 2.7, y - 1.5, 0.3, 0.3, PNG.flag)
end end
end end
fs"style_type[label;font_size=16]" fs"style_type[label;font=normal;font_size=16]"
end end
local function get_bag_fs(fs, data, name, esc_name, bag_size, yextra) local function get_bag_fs(fs, data, name, esc_name, bag_size, yextra)
@ -640,11 +680,11 @@ local function get_inventory_fs(player, data, fs)
max_val += (award_list_nb * 13) max_val += (award_list_nb * 13)
elseif data.subcat == 5 then elseif data.subcat == 5 then
local wp_nb = #data.waypoints local wp = #data.waypoints
if wp_nb > 0 then if wp > 0 then
local mul = (wp_nb > 8 and 7) or (wp_nb > 4 and 6) or 5 local mul = (wp > 8 and 7) or (wp > 4 and 6) or 5
max_val += 11 + (wp_nb * mul) max_val += 11 + (wp * mul)
end end
end end
@ -758,27 +798,38 @@ end
local function get_output_fs(fs, data, rcp, is_recipe, shapeless, right, btn_size, _btn_size) local function get_output_fs(fs, data, rcp, is_recipe, shapeless, right, btn_size, _btn_size)
local custom_recipe = i3.craft_types[rcp.type] local custom_recipe = i3.craft_types[rcp.type]
local cooking = rcp.type == "cooking"
local fuel = rcp.type == "fuel"
if custom_recipe or shapeless or rcp.type == "cooking" then if custom_recipe or shapeless or cooking then
local icon = custom_recipe and custom_recipe.icon or shapeless and "shapeless" or "furnace" local icon, tooltip = PNG.blank
if not custom_recipe then if custom_recipe and true_str(custom_recipe.icon) then
icon = fmt("i3_%s.png^\\[resize:16x16", icon) icon = fmt("%s^\\[resize:16x16", custom_recipe.icon)
elseif shapeless then
icon = PNG.shapeless
end end
local pos_x = right + btn_size + 0.42 local pos_x = right + btn_size + 0.42
local pos_y = data.yoffset + 0.9 local pos_y = data.yoffset + 0.9
if sub(icon, 1, 10) == "i3_furnace" then if cooking then
fs("animated_image", pos_x, pos_y, 0.5, 0.5, PNG.furnace_anim, 8, 180) fs("animated_image", pos_x, pos_y, 0.5, 0.5, PNG.furnace_anim, 8, 180)
else else
fs("image", pos_x, pos_y, 0.5, 0.5, icon) fs("image", pos_x, pos_y, 0.5, 0.5, icon)
end end
local tooltip = custom_recipe and custom_recipe.description or if custom_recipe and true_str(custom_recipe.description) then
shapeless and S"Shapeless" or S"Cooking" tooltip = custom_recipe.description
elseif shapeless then
tooltip = S"Shapeless"
elseif cooking then
tooltip = S"Cooking"
end
fs("tooltip", pos_x, pos_y, 0.5, 0.5, ESC(tooltip)) if tooltip then
fs("tooltip", pos_x, pos_y, 0.5, 0.5, ESC(tooltip))
end
end end
local arrow_X = right + 0.2 + (_btn_size or i3.ITEM_BTN_SIZE) local arrow_X = right + 0.2 + (_btn_size or i3.ITEM_BTN_SIZE)
@ -787,7 +838,7 @@ local function get_output_fs(fs, data, rcp, is_recipe, shapeless, right, btn_siz
fs("image", arrow_X, Y + 0.06, 1, 1, PNG.arrow) fs("image", arrow_X, Y + 0.06, 1, 1, PNG.arrow)
if rcp.type == "fuel" then if fuel then
fs("animated_image", X + 0.05, Y, i3.ITEM_BTN_SIZE, i3.ITEM_BTN_SIZE, PNG.fire_anim, 8, 180) fs("animated_image", X + 0.05, Y, i3.ITEM_BTN_SIZE, i3.ITEM_BTN_SIZE, PNG.fire_anim, 8, 180)
return return
end end
@ -1145,7 +1196,7 @@ local function get_export_fs(fs, data, is_recipe, is_usage, max_stacks_rcp, max_
fmt("craft_%s", name), ES("Craft (×@1)", stack_fs)) fmt("craft_%s", name), ES("Craft (×@1)", stack_fs))
end end
local function get_rcp_extra(player, fs, data, panel, is_recipe, is_usage) local function get_rcp_extra(fs, player, data, panel, is_recipe, is_usage)
fs"container[0,0.075]" fs"container[0,0.075]"
local rn = panel.rcp and #panel.rcp local rn = panel.rcp and #panel.rcp
@ -1184,7 +1235,7 @@ local function get_rcp_extra(player, fs, data, panel, is_recipe, is_usage)
fs"container_end[]" fs"container_end[]"
end end
local function get_items_fs(fs, data, full_height) local function hide_items(player, data)
if compression_active(data) then if compression_active(data) then
local new = {} local new = {}
@ -1198,6 +1249,25 @@ local function get_items_fs(fs, data, full_height)
data.items = new data.items = new
end end
if not core.is_creative_enabled(data.player_name) then
local new = {}
for i = 1, #data.items do
local item = data.items[i]
local recipes, usages = get_recipes(player, item)
if recipes or usages then
insert(new, item)
end
end
data.items = new
end
end
local function get_items_fs(fs, player, data, full_height)
hide_items(player, data)
local items = data.alt_items or data.items or {} local items = data.alt_items or data.items or {}
local rows, lines = 8, 12 local rows, lines = 8, 12
local ipp = rows * lines local ipp = rows * lines
@ -1287,7 +1357,7 @@ local function get_favs(fs, data)
end end
end end
local function get_panels(player, data, fs, full_height) local function get_panels(fs, player, data, full_height)
local _title = {name = "title", height = 1.4} local _title = {name = "title", height = 1.4}
local _favs = {name = "favs", height = 2.23} local _favs = {name = "favs", height = 2.23}
local _items = {name = "items", height = full_height} local _items = {name = "items", height = full_height}
@ -1316,9 +1386,9 @@ local function get_panels(player, data, fs, full_height)
local is_recipe, is_usage = panel.name == "recipes", panel.name == "usages" local is_recipe, is_usage = panel.name == "recipes", panel.name == "usages"
if is_recipe or is_usage then if is_recipe or is_usage then
get_rcp_extra(player, fs, data, panel, is_recipe, is_usage) get_rcp_extra(fs, player, data, panel, is_recipe, is_usage)
elseif panel.name == "items" then elseif panel.name == "items" then
get_items_fs(fs, data, full_height) get_items_fs(fs, player, data, full_height)
elseif panel.name == "title" then elseif panel.name == "title" then
get_header(fs, data) get_header(fs, data)
elseif panel.name == "favs" then elseif panel.name == "favs" then
@ -1327,7 +1397,7 @@ local function get_panels(player, data, fs, full_height)
end end
end end
local function get_tabs_fs(player, data, fs, full_height) local function get_tabs_fs(fs, player, data, full_height)
local tab_len, tab_hgh, c, over = 3, 0.5, 0 local tab_len, tab_hgh, c, over = 3, 0.5, 0
local _tabs = copy(i3.tabs) local _tabs = copy(i3.tabs)
@ -1428,10 +1498,10 @@ local function make_fs(player, data)
tab.formspec(player, data, fs) tab.formspec(player, data, fs)
end end
get_panels(player, data, fs, full_height) get_panels(fs, player, data, full_height)
if #i3.tabs > 1 then if #i3.tabs > 1 then
get_tabs_fs(player, data, fs, full_height) get_tabs_fs(fs, player, data, full_height)
end end
--get_debug_grid(data, fs, full_height) --get_debug_grid(data, fs, full_height)

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@ -34,10 +34,12 @@ local function init_hud(player)
}, },
} }
core.after(0, function() if not i3.legacy_inventory then
player:hud_set_hotbar_itemcount(i3.HOTBAR_LEN) core.after(0, function()
player:hud_set_hotbar_image"i3_hotbar.png" player:hud_set_hotbar_itemcount(i3.HOTBAR_LEN)
end) player:hud_set_hotbar_image"i3_hotbar.png"
end)
end
end end
local function show_hud(player, data) local function show_hud(player, data)

View File

@ -1,4 +1,5 @@
local PNG = { local PNG = {
blank = "i3_blank.png",
bg = "i3_bg.png", bg = "i3_bg.png",
bg_full = "i3_bg_full.png", bg_full = "i3_bg_full.png",
bg_content = "i3_bg_content.png", bg_content = "i3_bg_content.png",
@ -27,6 +28,7 @@ local PNG = {
tab_small = "i3_tab_small.png", tab_small = "i3_tab_small.png",
tab_top = "i3_tab.png^\\[transformFY", tab_top = "i3_tab.png^\\[transformFY",
furnace_anim = "i3_furnace_anim.png", furnace_anim = "i3_furnace_anim.png",
shapeless = "i3_shapeless.png",
bag = "i3_bag.png", bag = "i3_bag.png",
armor = "i3_armor.png", armor = "i3_armor.png",
awards = "i3_award.png", awards = "i3_award.png",