mirror of https://github.com/minetest-mods/i3.git
148 lines
3.6 KiB
Lua
148 lines
3.6 KiB
Lua
IMPORT("max", "ceil", "remove", "str_to_pos")
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IMPORT("get_connected_players", "add_hud_waypoint")
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local function init_hud(player)
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local name = player:get_player_name()
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local data = i3.data[name]
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local wdesc_y = -90
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if core.global_exists"hb" then
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wdesc_y -= ceil(hb.hudbars_count / 2) * 5
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elseif not i3.settings.damage_enabled then
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wdesc_y += 15
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end
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data.hud = {
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notifs = {},
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wielditem = player:hud_add {
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hud_elem_type = "text",
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position = {x = 0.5, y = 1},
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offset = {x = 0, y = wdesc_y},
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alignment = {x = 0, y = -1},
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number = 0xffffff,
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text = "",
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z_index = 0xDEAD,
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style = 1,
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}
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}
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end
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local function get_progress(offset, max_val)
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local progress = offset * (1 / (max_val - 5))
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return 1 - (progress ^ 4)
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end
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local function show_hud(player, data, notif, idx, dt)
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local hud_info_bg = player:hud_get(notif.elems.bg)
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local offset = hud_info_bg.offset
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if offset.y < notif.max.y then
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notif.show = false
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notif.hud_timer += dt
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end
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player:hud_change(notif.elems.text, "text", notif.hud_msg)
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if notif.hud_img then
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player:hud_change(notif.elems.img, "text", notif.hud_img)
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end
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if notif.show then
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local speed = i3.settings.hud_speed * (100 * get_progress(offset.y, notif.max.y)) * dt
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for _, def in pairs(notif.elems) do
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local hud_info = player:hud_get(def)
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player:hud_change(def, "offset", {
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x = hud_info.offset.x,
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y = hud_info.offset.y - (speed * max(1, (#data.hud.notifs - idx + 1) / 1.45))
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})
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end
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elseif notif.show == false and notif.hud_timer >= i3.settings.hud_timer_max then
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local speed = (i3.settings.hud_speed * 2.6) * (100 * get_progress(offset.x, notif.max.x)) * dt
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for _, def in pairs(notif.elems) do
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local hud_info = player:hud_get(def)
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player:hud_change(def, "offset", {
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x = hud_info.offset.x - speed,
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y = hud_info.offset.y
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})
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if hud_info.offset.x < notif.max.x then
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player:hud_remove(def)
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remove(data.hud.notifs, idx)
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end
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end
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end
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end
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core.register_globalstep(function(dt)
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local players = get_connected_players()
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players[0] = #players
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for i = 1, players[0] do
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local player = players[i]
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local name = player:get_player_name()
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local data = i3.data[name]
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if not data then return end
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for idx, notif in ipairs(data.hud.notifs) do
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if notif.show ~= nil then
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show_hud(player, data, notif, idx, dt)
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end
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end
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local has_text = player:hud_get(data.hud.wielditem).text ~= ""
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if not data.wielditem_hud then
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if has_text then
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player:hud_change(data.hud.wielditem, "text", "")
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end
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return
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end
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data.timer = (data.timer or 0) + dt
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local wieldidx = player:get_wield_index()
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if wieldidx == data.old_wieldidx then
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if data.timer >= i3.settings.wielditem_fade_after and has_text then
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player:hud_change(data.hud.wielditem, "text", "")
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end
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return
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end
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data.timer = 0
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data.old_wieldidx = wieldidx
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local wielditem = player:get_wielded_item()
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local meta = wielditem:get_meta()
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local meta_desc = meta:get_string"short_description"
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meta_desc = meta_desc:gsub("\27", "")
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meta_desc = core.strip_colors(meta_desc)
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local desc = meta_desc ~= "" and meta_desc or wielditem:get_short_description()
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player:hud_change(data.hud.wielditem, "text", desc:trim())
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end
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end)
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local function init_waypoints(player)
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local name = player:get_player_name()
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local data = i3.data[name]
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data.waypoints = data.waypoints or {}
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for _, v in ipairs(data.waypoints) do
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if not v.hide then
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local id = add_hud_waypoint(player, v.name, str_to_pos(v.pos), v.color, v.image)
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v.id = id
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end
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end
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end
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return function(player)
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init_hud(player)
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init_waypoints(player)
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end
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