i3/init.lua
2021-10-19 05:17:27 +02:00

1665 lines
36 KiB
Lua

i3 = {
modules = {},
MAX_FAVS = 6,
INV_SIZE = 4*9,
HOTBAR_LEN = 9,
ITEM_BTN_SIZE = 1.1,
MIN_FORMSPEC_VERSION = 4,
SAVE_INTERVAL = 600, -- Player data save interval (in seconds)
BAG_SIZES = {
4*9 + 3,
4*9 + 6,
4*9 + 9,
},
SUBCAT = {
"bag",
"armor",
"skins",
"awards",
"waypoints",
},
META_SAVES = {
bag_item = true,
bag_size = true,
waypoints = true,
inv_items = true,
known_recipes = true,
},
-- Caches
init_items = {},
recipes_cache = {},
usages_cache = {},
fuel_cache = {},
recipe_filters = {},
search_filters = {},
craft_types = {},
tabs = {},
}
local modpath = core.get_modpath "i3"
local http = core.request_http_api()
local storage = core.get_mod_storage()
i3.S = core.get_translator "i3"
local S, slz, dslz = i3.S, core.serialize, core.deserialize
i3.data = dslz(storage:get_string "data") or {}
i3.compress_groups, i3.compressed = dofile(modpath .. "/etc/compress.lua")
i3.group_stereotypes, i3.group_names = dofile(modpath .. "/etc/groups.lua")
local is_str, show_item, reset_compression = unpack(dofile(modpath .. "/etc/common.lua").init)
local groups_to_items, _, compressible, true_str, is_fav = unpack(dofile(modpath .. "/etc/common.lua").gui)
local search, table_merge, is_group, extract_groups, item_has_groups, apply_recipe_filters =
unpack(dofile(modpath .. "/etc/common.lua").progressive)
local make_fs, get_inventory_fs = dofile(modpath .. "/etc/gui.lua")
local progressive_mode = core.settings:get_bool "i3_progressive_mode"
local reg_items = core.registered_items
local reg_nodes = core.registered_nodes
local reg_craftitems = core.registered_craftitems
local reg_tools = core.registered_tools
local reg_aliases = core.registered_aliases
local replacements = {fuel = {}}
local check_privs = core.check_player_privs
local after, clr = core.after, core.colorize
local create_inventory = core.create_detached_inventory
local maxn, sort, concat, copy, insert, remove, indexof =
table.maxn, table.sort, table.concat, table.copy,
table.insert, table.remove, table.indexof
local fmt, find, gmatch, match, sub, split, upper, lower =
string.format, string.find, string.gmatch, string.match,
string.sub, string.split, string.upper, string.lower
local min, ceil, random = math.min, math.ceil, math.random
local pairs, ipairs, next, type, tonum =
pairs, ipairs, next, type, tonumber
local vec_new, vec_add, vec_mul, vec_eq, vec_round =
vector.new, vector.add, vector.multiply, vector.equals, vector.round
local function err(str)
return core.log("error", str)
end
local function msg(name, str)
return core.chat_send_player(name, fmt("[i3] %s", str))
end
local function is_table(x)
return type(x) == "table"
end
local function is_func(x)
return type(x) == "function"
end
local function clean_name(item)
if sub(item, 1, 1) == ":" or sub(item, 1, 1) == " " or sub(item, 1, 1) == "_" then
item = sub(item, 2)
end
return item
end
local function table_replace(t, val, new)
for k, v in pairs(t) do
if v == val then
t[k] = new
end
end
end
local function table_eq(T1, T2)
local avoid_loops = {}
local function recurse(t1, t2)
if type(t1) ~= type(t2) then return end
if not is_table(t1) then
return t1 == t2
end
if avoid_loops[t1] then
return avoid_loops[t1] == t2
end
avoid_loops[t1] = t2
local t2k, t2kv = {}, {}
for k in pairs(t2) do
if is_table(k) then
insert(t2kv, k)
end
t2k[k] = true
end
for k1, v1 in pairs(t1) do
local v2 = t2[k1]
if type(k1) == "table" then
local ok
for i = 1, #t2kv do
local tk = t2kv[i]
if table_eq(k1, tk) and recurse(v1, t2[tk]) then
remove(t2kv, i)
t2k[tk] = nil
ok = true
break
end
end
if not ok then return end
else
if v2 == nil then return end
t2k[k1] = nil
if not recurse(v1, v2) then return end
end
end
if next(t2k) then return end
return true
end
return recurse(T1, T2)
end
local function get_lang_code(info)
return info and info.lang_code
end
local function get_formspec_version(info)
return info and info.formspec_version or 1
end
local function outdated(name)
local fs = fmt("size[6.3,1.3]image[0,0;1,1;i3_book.png]label[1,0;%s]button_exit[2.6,0.8;1,1;;OK]",
"Your Minetest client is outdated.\nGet the latest version on minetest.net to play the game.")
core.show_formspec(name, "i3_outdated", fs)
end
local old_is_creative_enabled = core.is_creative_enabled
function core.is_creative_enabled(name)
if name == "" then
return old_is_creative_enabled(name)
end
return check_privs(name, {creative = true}) or old_is_creative_enabled(name)
end
function i3.register_craft_type(name, def)
if not true_str(name) then
return err "i3.register_craft_type: name missing"
end
if not is_str(def.description) then
def.description = ""
end
i3.craft_types[name] = def
end
function i3.register_craft(def)
local width, c = 0, 0
if true_str(def.url) then
if not http then
return err(fmt([[i3.register_craft(): Unable to reach %s.
No HTTP support for this mod: add it to the `secure.http_mods` or
`secure.trusted_mods` setting.]], def.url))
end
http.fetch({url = def.url}, function(result)
if result.succeeded then
local t = core.parse_json(result.data)
if is_table(t) then
return i3.register_craft(t)
end
end
end)
return
end
if not is_table(def) or not next(def) then
return err "i3.register_craft: craft definition missing"
end
if #def > 1 then
for _, v in pairs(def) do
i3.register_craft(v)
end
return
end
if def.result then
def.output = def.result -- Backward compatibility
def.result = nil
end
if not true_str(def.output) then
return err "i3.register_craft: output missing"
end
if not is_table(def.items) then
def.items = {}
end
if def.grid then
if not is_table(def.grid) then
def.grid = {}
end
if not is_table(def.key) then
def.key = {}
end
local cp = copy(def.grid)
sort(cp, function(a, b)
return #a > #b
end)
width = #cp[1]
for i = 1, #def.grid do
while #def.grid[i] < width do
def.grid[i] = def.grid[i] .. " "
end
end
for symbol in gmatch(concat(def.grid), ".") do
c = c + 1
def.items[c] = def.key[symbol]
end
else
local items, len = def.items, #def.items
def.items = {}
for i = 1, len do
local rlen = #split(items[i], ",")
if rlen > width then
width = rlen
end
end
for i = 1, len do
while #split(items[i], ",") < width do
items[i] = fmt("%s,", items[i])
end
end
for name in gmatch(concat(items, ","), "[%s%w_:]+") do
c = c + 1
def.items[c] = clean_name(name)
end
end
local item = match(def.output, "%S+")
i3.recipes_cache[item] = i3.recipes_cache[item] or {}
def.custom = true
def.width = width
insert(i3.recipes_cache[item], def)
end
function i3.add_recipe_filter(name, f)
if not true_str(name) then
return err "i3.add_recipe_filter: name missing"
elseif not is_func(f) then
return err "i3.add_recipe_filter: function missing"
end
i3.recipe_filters[name] = f
end
function i3.set_recipe_filter(name, f)
if not is_str(name) then
return err "i3.set_recipe_filter: name missing"
elseif not is_func(f) then
return err "i3.set_recipe_filter: function missing"
end
i3.recipe_filters = {[name] = f}
end
function i3.add_search_filter(name, f)
if not true_str(name) then
return err "i3.add_search_filter: name missing"
elseif not is_func(f) then
return err "i3.add_search_filter: function missing"
end
i3.search_filters[name] = f
end
function i3.remove_search_filter(name)
i3.search_filters[name] = nil
end
local function get_burntime(item)
return core.get_craft_result{method = "fuel", items = {item}}.time
end
local function cache_fuel(item)
local burntime = get_burntime(item)
if burntime > 0 then
i3.fuel_cache[item] = {
type = "fuel",
items = {item},
burntime = burntime,
replacements = replacements.fuel[item],
}
end
end
local function sort_by_category(data)
reset_compression(data)
local items = data.items_raw
if data.filter ~= "" then
search(data)
items = data.items
end
local new = {}
for i = 1, #items do
local item = items[i]
local to_add = true
if data.current_itab == 2 then
to_add = reg_nodes[item]
elseif data.current_itab == 3 then
to_add = reg_craftitems[item] or reg_tools[item]
end
if to_add then
new[#new + 1] = item
end
end
data.items = new
end
local function get_item_usages(item, recipe, added)
local groups = extract_groups(item)
if groups then
for name, def in pairs(reg_items) do
if not added[name] and show_item(def) and item_has_groups(def.groups, groups) then
local usage = copy(recipe)
table_replace(usage.items, item, name)
i3.usages_cache[name] = i3.usages_cache[name] or {}
insert(i3.usages_cache[name], 1, usage)
added[name] = true
end
end
elseif show_item(reg_items[item]) then
i3.usages_cache[item] = i3.usages_cache[item] or {}
insert(i3.usages_cache[item], 1, recipe)
end
end
local function get_usages(recipe)
local added = {}
for _, item in pairs(recipe.items) do
item = reg_aliases[item] or item
if not added[item] then
get_item_usages(item, recipe, added)
added[item] = true
end
end
end
local function cache_usages(item)
local recipes = i3.recipes_cache[item] or {}
for i = 1, #recipes do
get_usages(recipes[i])
end
if i3.fuel_cache[item] then
i3.usages_cache[item] = table_merge(i3.usages_cache[item] or {}, {i3.fuel_cache[item]})
end
end
local function drop_table(name, drop)
local count_sure = 0
local drop_items = drop.items or {}
local max_items = drop.max_items
for i = 1, #drop_items do
local di = drop_items[i]
local valid_rarity = di.rarity and di.rarity > 1
if di.rarity or not max_items or
(max_items and not di.rarity and count_sure < max_items) then
for j = 1, #di.items do
local dstack = ItemStack(di.items[j])
local dname = dstack:get_name()
local dcount = dstack:get_count()
local empty = dstack:is_empty()
if not empty and (dname ~= name or (dname == name and dcount > 1)) then
local rarity = valid_rarity and di.rarity
i3.register_craft {
type = rarity and "digging_chance" or "digging",
items = {name},
output = fmt("%s %u", dname, dcount),
rarity = rarity,
tools = di.tools,
}
end
end
end
if not di.rarity then
count_sure = count_sure + 1
end
end
end
local function cache_drops(name, drop)
if true_str(drop) then
local dstack = ItemStack(drop)
local dname = dstack:get_name()
local empty = dstack:is_empty()
if not empty and dname ~= name then
i3.register_craft {
type = "digging",
items = {name},
output = drop,
}
end
elseif is_table(drop) then
drop_table(name, drop)
end
end
local function cache_recipes(item)
local recipes = core.get_all_craft_recipes(item)
if replacements[item] then
local _recipes = {}
for k, v in ipairs(recipes or {}) do
_recipes[#recipes + 1 - k] = v
end
local shift = 0
local size_rpl = maxn(replacements[item])
local size_rcp = #_recipes
if size_rpl > size_rcp then
shift = size_rcp - size_rpl
end
for k, v in pairs(replacements[item]) do
k = k + shift
if _recipes[k] then
_recipes[k].replacements = v
end
end
recipes = _recipes
end
if recipes then
i3.recipes_cache[item] = table_merge(recipes, i3.recipes_cache[item] or {})
end
end
function i3.get_recipes(item)
return {
recipes = i3.recipes_cache[item],
usages = i3.usages_cache[item]
}
end
local function get_recipes(player, item)
local clean_item = reg_aliases[item] or item
local recipes = i3.recipes_cache[clean_item]
local usages = i3.usages_cache[clean_item]
if recipes then
recipes = apply_recipe_filters(recipes, player)
end
local no_recipes = not recipes or #recipes == 0
if no_recipes and not usages then return end
usages = apply_recipe_filters(usages, player)
local no_usages = not usages or #usages == 0
return not no_recipes and recipes or nil,
not no_usages and usages or nil
end
local function __sort(inv, reverse)
sort(inv, function(a, b)
if not is_str(a) then
a = a:get_name()
end
if not is_str(b) then
b = b:get_name()
end
if reverse then
return a > b
end
return a < b
end)
end
local function sort_itemlist(player, az)
local inv = player:get_inventory()
local list = inv:get_list("main")
local size = inv:get_size("main")
local new_inv, stack_meta = {}, {}
for i = 1, size do
local stack = list[i]
local name = stack:get_name()
local count = stack:get_count()
local empty = stack:is_empty()
local meta = stack:get_meta():to_table()
local wear = stack:get_wear() > 0
if not empty then
if next(meta.fields) or wear then
stack_meta[#stack_meta + 1] = stack
else
new_inv[#new_inv + 1] = fmt("%s %u", name, count)
end
end
end
for i = 1, #stack_meta do
new_inv[#new_inv + 1] = stack_meta[i]
end
if az then
__sort(new_inv)
else
__sort(new_inv, true)
end
inv:set_list("main", new_inv)
end
local function compress_items(player)
local inv = player:get_inventory()
local list = inv:get_list("main")
local size = inv:get_size("main")
local new_inv, _new_inv, special = {}, {}, {}
for i = 1, size do
local stack = list[i]
local name = stack:get_name()
local count = stack:get_count()
local stackmax = stack:get_stack_max()
local empty = stack:is_empty()
local meta = stack:get_meta():to_table()
local wear = stack:get_wear() > 0
if not empty then
if next(meta.fields) or wear or count >= stackmax then
special[#special + 1] = stack
else
new_inv[name] = new_inv[name] or 0
new_inv[name] = new_inv[name] + count
end
end
end
for name, count in pairs(new_inv) do
local stackmax = ItemStack(name):get_stack_max()
local iter = ceil(count / stackmax)
local leftover = count
for _ = 1, iter do
_new_inv[#_new_inv + 1] = fmt("%s %u", name, min(stackmax, leftover))
leftover = leftover - stackmax
end
end
for i = 1, #special do
_new_inv[#_new_inv + 1] = special[i]
end
__sort(_new_inv)
inv:set_list("main", _new_inv)
end
local function spawn_item(player, stack)
local dir = player:get_look_dir()
local ppos = player:get_pos()
ppos.y = ppos.y + 1.625
local look_at = vec_add(ppos, vec_mul(dir, 1))
core.add_item(look_at, stack)
end
local function get_stack(player, stack)
local inv = player:get_inventory()
if inv:room_for_item("main", stack) then
inv:add_item("main", stack)
else
spawn_item(player, stack)
end
end
local function craft_stack(player, data, craft_rcp)
local inv = player:get_inventory()
local rcp_usg = craft_rcp and "recipe" or "usage"
local output = craft_rcp and data.recipes[data.rnum].output or data.usages[data.unum].output
output = ItemStack(output)
local stackname, stackcount, stackmax = output:get_name(), output:get_count(), output:get_stack_max()
local scrbar_val = data[fmt("scrbar_%s", craft_rcp and "rcp" or "usg")] or 1
for name, count in pairs(data.export_counts[rcp_usg].rcp) do
local items = {[name] = count}
if is_group(name) then
items = {}
local groups = extract_groups(name)
local item_groups = groups_to_items(groups, true)
local remaining = count
for _, item in ipairs(item_groups) do
for _name, _count in pairs(data.export_counts[rcp_usg].inv) do
if item == _name and remaining > 0 then
local c = min(remaining, _count)
items[item] = c
remaining = remaining - c
end
if remaining == 0 then break end
end
end
end
for k, v in pairs(items) do
inv:remove_item("main", fmt("%s %s", k, v * scrbar_val))
end
end
local count = stackcount * scrbar_val
local iter = ceil(count / stackmax)
local leftover = count
for _ = 1, iter do
local c = min(stackmax, leftover)
local stack = ItemStack(fmt("%s %s", stackname, c))
get_stack(player, stack)
leftover = leftover - stackmax
end
end
local function select_item(player, name, data, _f)
local item
for field in pairs(_f) do
if find(field, ":") then
item = field
break
end
end
if not item then return end
if compressible(item, data) then
local idx
for i = 1, #data.items do
local it = data.items[i]
if it == item then
idx = i
break
end
end
if data.expand ~= "" then
data.alt_items = nil
if item == data.expand then
data.expand = nil
return
end
end
if idx and item ~= data.expand then
data.alt_items = copy(data.items)
data.expand = item
if i3.compress_groups[item] then
local items = copy(i3.compress_groups[item])
insert(items, fmt("_%s", item))
sort(items, function(a, b)
if a:sub(1, 1) == "_" then
a = a:sub(2)
end
return a < b
end)
local i = 1
for _, v in ipairs(items) do
if show_item(reg_items[clean_name(v)]) then
insert(data.alt_items, idx + i, v)
i = i + 1
end
end
end
end
else
if sub(item, 1, 1) == "_" then
item = sub(item, 2)
elseif sub(item, 1, 6) == "group|" then
item = match(item, "([%w:_]+)$")
end
item = reg_aliases[item] or item
if not reg_items[item] then return end
if core.is_creative_enabled(name) then
local stack = ItemStack(item)
local stackmax = stack:get_stack_max()
stack = fmt("%s %s", item, stackmax)
return get_stack(player, stack)
end
if item == data.query_item then return end
local recipes, usages = get_recipes(player, item)
data.query_item = item
data.recipes = recipes
data.usages = usages
data.rnum = 1
data.unum = 1
data.scrbar_rcp = 1
data.scrbar_usg = 1
data.export_rcp = nil
data.export_usg = nil
end
end
function i3.set_fs(player, _fs)
if not player or player.is_fake_player then return end
local name = player:get_player_name()
local data = i3.data[name]
if not data then return end
local fs = fmt("%s%s", make_fs(player, data), _fs or "")
player:set_inventory_formspec(fs)
end
local set_fs = i3.set_fs
function i3.new_tab(def)
if not is_table(def) or not next(def) then
return err "i3.new_tab: tab definition missing"
end
if not true_str(def.name) then
return err "i3.new_tab: tab name missing"
end
if not true_str(def.description) then
return err "i3.new_tab: description missing"
end
if #i3.tabs == 6 then
return err(fmt("i3.new_tab: cannot add '%s' tab. Limit reached (6).", def.name))
end
i3.tabs[#i3.tabs + 1] = def
end
function i3.get_tabs()
return i3.tabs
end
function i3.remove_tab(tabname)
if not true_str(tabname) then
return err "i3.remove_tab: tab name missing"
end
for i, def in ipairs(i3.tabs) do
if tabname == def.name then
remove(i3.tabs, i)
end
end
end
function i3.get_current_tab(player)
local name = player:get_player_name()
local data = i3.data[name]
return data.current_tab
end
function i3.set_tab(player, tabname)
local name = player:get_player_name()
local data = i3.data[name]
if not tabname or tabname == "" then
data.current_tab = 0
return
end
local found
for i, def in ipairs(i3.tabs) do
if not found and def.name == tabname then
data.current_tab = i
found = true
end
end
if not found then
return err(fmt("i3.set_tab: tab name '%s' does not exist", tabname))
end
end
local set_tab = i3.set_tab
function i3.override_tab(tabname, newdef)
if not is_table(newdef) or not next(newdef) then
return err "i3.override_tab: tab definition missing"
end
if not true_str(newdef.name) then
return err "i3.override_tab: tab name missing"
end
if not true_str(newdef.description) then
return err "i3.override_tab: description missing"
end
for i, def in ipairs(i3.tabs) do
if def.name == tabname then
i3.tabs[i] = newdef
end
end
end
local function init_data(player, info)
local name = player:get_player_name()
i3.data[name] = i3.data[name] or {}
local data = i3.data[name]
data.filter = ""
data.pagenum = 1
data.items = i3.init_items
data.items_raw = i3.init_items
data.favs = {}
data.export_counts = {}
data.current_tab = 1
data.current_itab = 1
data.subcat = 1
data.scrbar_inv = 0
data.lang_code = get_lang_code(info)
data.fs_version = info.formspec_version
after(0, set_fs, player)
end
local function reset_data(data)
data.filter = ""
data.expand = ""
data.pagenum = 1
data.rnum = 1
data.unum = 1
data.scrbar_rcp = 1
data.scrbar_usg = 1
data.query_item = nil
data.recipes = nil
data.usages = nil
data.export_rcp = nil
data.export_usg = nil
data.alt_items = nil
data.confirm_trash = nil
data.items = data.items_raw
if data.current_itab > 1 then
sort_by_category(data)
end
end
local function rcp_fields(player, data, fields)
local name = player:get_player_name()
local sb_rcp, sb_usg = fields.scrbar_rcp, fields.scrbar_usg
if fields.cancel then
reset_data(data)
elseif fields.exit then
data.query_item = nil
elseif fields.key_enter_field == "filter" or fields.search then
if fields.filter == "" then
reset_data(data)
return set_fs(player)
end
local str = lower(fields.filter)
if data.filter == str then return end
data.filter = str
data.pagenum = 1
search(data)
if data.current_itab > 1 then
sort_by_category(data)
end
elseif fields.prev_page or fields.next_page then
if data.pagemax == 1 then return end
data.pagenum = data.pagenum - (fields.prev_page and 1 or -1)
if data.pagenum > data.pagemax then
data.pagenum = 1
elseif data.pagenum == 0 then
data.pagenum = data.pagemax
end
elseif fields.prev_recipe or fields.next_recipe then
local num = data.rnum + (fields.prev_recipe and -1 or 1)
data.rnum = data.recipes[num] and num or (fields.prev_recipe and #data.recipes or 1)
data.export_rcp = nil
data.scrbar_rcp = 1
elseif fields.prev_usage or fields.next_usage then
local num = data.unum + (fields.prev_usage and -1 or 1)
data.unum = data.usages[num] and num or (fields.prev_usage and #data.usages or 1)
data.export_usg = nil
data.scrbar_usg = 1
elseif fields.fav then
local fav, i = is_fav(data.favs, data.query_item)
local total = #data.favs
if total < i3.MAX_FAVS and not fav then
data.favs[total + 1] = data.query_item
elseif fav then
remove(data.favs, i)
end
elseif fields.export_rcp or fields.export_usg then
if fields.export_rcp then
data.export_rcp = not data.export_rcp
if not data.export_rcp then
data.scrbar_rcp = 1
end
else
data.export_usg = not data.export_usg
if not data.export_usg then
data.scrbar_usg = 1
end
end
elseif (sb_rcp and sub(sb_rcp, 1, 3) == "CHG") or (sb_usg and sub(sb_usg, 1, 3) == "CHG") then
data.scrbar_rcp = sb_rcp and tonum(match(sb_rcp, "%d+"))
data.scrbar_usg = sb_usg and tonum(match(sb_usg, "%d+"))
elseif fields.craft_rcp or fields.craft_usg then
craft_stack(player, data, fields.craft_rcp)
if fields.craft_rcp then
data.export_rcp = nil
data.scrbar_rcp = 1
else
data.export_usg = nil
data.scrbar_usg = 1
end
else
select_item(player, name, data, fields)
end
end
i3.new_tab {
name = "inventory",
description = S"Inventory",
formspec = get_inventory_fs,
fields = function(player, data, fields)
local name = player:get_player_name()
local sb_inv = fields.scrbar_inv
if fields.skins then
local id = tonum(fields.skins)
local _skins = skins.get_skinlist_for_player(name)
skins.set_player_skin(player, _skins[id])
end
for field in pairs(fields) do
if sub(field, 1, 4) == "btn_" then
data.subcat = indexof(i3.SUBCAT, sub(field, 5))
break
elseif find(field, "waypoint_%d+") then
local id, action = match(field, "_(%d+)_(%w+)$")
id = tonum(id)
local waypoint = data.waypoints[id]
if not waypoint then return end
if action == "delete" then
player:hud_remove(waypoint.id)
remove(data.waypoints, id)
elseif action == "teleport" then
local pos = vec_new(waypoint.pos)
pos.y = pos.y + 0.5
local vel = player:get_velocity()
player:add_velocity(vec_mul(vel, -1))
player:set_pos(pos)
msg(name, fmt("Teleported to %s", clr("#ff0", waypoint.name)))
elseif action == "refresh" then
local color = random(0xffffff)
waypoint.color = color
player:hud_change(waypoint.id, "number", color)
elseif action == "hide" then
if waypoint.hide then
local new_id = player:hud_add {
hud_elem_type = "waypoint",
name = waypoint.name,
text = " m",
world_pos = waypoint.pos,
number = waypoint.color,
z_index = -300,
}
waypoint.id = new_id
waypoint.hide = nil
else
player:hud_remove(waypoint.id)
waypoint.hide = true
end
end
break
end
end
if fields.trash then
data.confirm_trash = true
elseif fields.confirm_trash_yes or fields.confirm_trash_no then
if fields.confirm_trash_yes then
local inv = player:get_inventory()
inv:set_list("main", {})
inv:set_list("craft", {})
end
data.confirm_trash = nil
elseif fields.compress then
compress_items(player)
elseif fields.sort_az or fields.sort_za then
sort_itemlist(player, fields.sort_az)
elseif sb_inv and sub(sb_inv, 1, 3) == "CHG" then
data.scrbar_inv = tonum(match(sb_inv, "%d+"))
return
elseif fields.waypoint_add then
local pos = player:get_pos()
for _, v in ipairs(data.waypoints) do
if vec_eq(vec_round(pos), vec_round(v.pos)) then
return msg(name, "You already set a waypoint at this position")
end
end
local waypoint = fields.waypoint_name
if fields.waypoint_name == "" then
waypoint = "Waypoint"
end
local color = random(0xffffff)
local id = player:hud_add {
hud_elem_type = "waypoint",
name = waypoint,
text = " m",
world_pos = pos,
number = color,
z_index = -300,
}
insert(data.waypoints, {name = waypoint, pos = pos, color = color, id = id})
data.scrbar_inv = data.scrbar_inv + 1000
end
return set_fs(player)
end,
}
local trash = create_inventory("i3_trash", {
allow_put = function(_, _, _, stack)
return stack:get_count()
end,
on_put = function(inv, listname, _, _, player)
inv:set_list(listname, {})
local name = player:get_player_name()
if not core.is_creative_enabled(name) then
set_fs(player)
end
end,
})
trash:set_size("main", 1)
local output_rcp = create_inventory("i3_output_rcp", {})
output_rcp:set_size("main", 1)
local output_usg = create_inventory("i3_output_usg", {})
output_usg:set_size("main", 1)
core.register_on_player_inventory_action(function(player, _, _, info)
local name = player:get_player_name()
if not core.is_creative_enabled(name) and
((info.from_list == "main" and info.to_list == "craft") or
(info.from_list == "craft" and info.to_list == "main") or
(info.from_list == "craftresult" and info.to_list == "main")) then
set_fs(player)
end
end)
if rawget(_G, "armor") then
i3.modules.armor = true
armor:register_on_update(set_fs)
end
if rawget(_G, "skins") then
i3.modules.skins = true
end
if rawget(_G, "awards") then
i3.modules.awards = true
core.register_on_craft(function(_, player)
set_fs(player)
end)
core.register_on_dignode(function(_, _, player)
set_fs(player)
end)
core.register_on_placenode(function(_, _, player)
set_fs(player)
end)
core.register_on_chat_message(function(name)
local player = core.get_player_by_name(name)
set_fs(player)
end)
end
core.register_on_chatcommand(function(name)
local player = core.get_player_by_name(name)
after(0, set_fs, player)
end)
core.register_on_priv_grant(function(name, _, priv)
if priv == "creative" or priv == "all" then
local data = i3.data[name]
reset_data(data)
data.favs = {}
local player = core.get_player_by_name(name)
after(0, set_fs, player)
end
end)
i3.register_craft_type("digging", {
description = S"Digging",
icon = "i3_steelpick.png",
})
i3.register_craft_type("digging_chance", {
description = S"Digging (by chance)",
icon = "i3_mesepick.png",
})
i3.add_search_filter("groups", function(item, groups)
local def = reg_items[item]
local has_groups = true
for _, group in ipairs(groups) do
if not def.groups[group] then
has_groups = nil
break
end
end
return has_groups
end)
--[[ As `core.get_craft_recipe` and `core.get_all_craft_recipes` do not
return the fuel, replacements and toolrepair recipes, we have to
override `core.register_craft` and do some reverse engineering.
See engine's issues #4901, #5745 and #8920. ]]
local old_register_craft = core.register_craft
local rcp_num = {}
core.register_craft = function(def)
old_register_craft(def)
if def.type == "toolrepair" then
i3.toolrepair = def.additional_wear * -100
end
local output = def.output or (true_str(def.recipe) and def.recipe) or nil
if not output then return end
output = {match(output, "%S+")}
local groups
if is_group(output[1]) then
groups = extract_groups(output[1])
output = groups_to_items(groups, true)
end
for i = 1, #output do
local item = output[i]
rcp_num[item] = (rcp_num[item] or 0) + 1
if def.replacements then
if def.type == "fuel" then
replacements.fuel[item] = def.replacements
else
replacements[item] = replacements[item] or {}
replacements[item][rcp_num[item]] = def.replacements
end
end
end
end
local old_clear_craft = core.clear_craft
core.clear_craft = function(def)
old_clear_craft(def)
if true_str(def) then
return -- TODO
elseif is_table(def) then
return -- TODO
end
end
local function resolve_aliases(hash)
for oldname, newname in pairs(reg_aliases) do
cache_recipes(oldname)
local recipes = i3.recipes_cache[oldname]
if recipes then
if not i3.recipes_cache[newname] then
i3.recipes_cache[newname] = {}
end
local similar
for i = 1, #i3.recipes_cache[oldname] do
local rcp_old = i3.recipes_cache[oldname][i]
for j = 1, #i3.recipes_cache[newname] do
local rcp_new = copy(i3.recipes_cache[newname][j])
rcp_new.output = oldname
if table_eq(rcp_old, rcp_new) then
similar = true
break
end
end
if not similar then
insert(i3.recipes_cache[newname], rcp_old)
end
end
end
if newname ~= "" and i3.recipes_cache[oldname] and not hash[newname] then
i3.init_items[#i3.init_items + 1] = newname
end
end
end
local function get_init_items()
local _select, _preselect = {}, {}
for name, def in pairs(reg_items) do
if name ~= "" and show_item(def) then
cache_drops(name, def.drop)
cache_fuel(name)
cache_recipes(name)
_preselect[name] = true
end
end
for name in pairs(_preselect) do
cache_usages(name)
i3.init_items[#i3.init_items + 1] = name
_select[name] = true
end
resolve_aliases(_select)
sort(i3.init_items)
if http and true_str(i3.export_url) then
local post_data = {
recipes = i3.recipes_cache,
usages = i3.usages_cache,
}
http.fetch_async {
url = i3.export_url,
post_data = core.write_json(post_data),
}
end
end
core.register_on_mods_loaded(function()
get_init_items()
if rawget(_G, "sfinv") then
function sfinv.set_player_inventory_formspec() return end
sfinv.enabled = false
end
if rawget(_G, "unified_inventory") then
function unified_inventory.set_inventory_formspec() return end
end
end)
local function init_backpack(player)
local name = player:get_player_name()
local data = i3.data[name]
local inv = player:get_inventory()
-- Legacy compat
if data.bag_size and type(data.bag_size) == "string" then
local convert = {
small = 1,
medium = 2,
large = 3,
}
data.bag_item = fmt("i3:bag_%s", data.bag_size)
data.bag_size = convert[data.bag_size]
end
inv:set_size("main", data.bag_size and i3.BAG_SIZES[data.bag_size] or i3.INV_SIZE)
data.bag = create_inventory(fmt("%s_backpack", name), {
allow_put = function(_inv, listname, _, stack)
local empty = _inv:get_stack(listname, 1):is_empty()
local item_group = minetest.get_item_group(stack:get_name(), "bag")
if empty and item_group > 0 and item_group <= #i3.BAG_SIZES then
return 1
end
msg(name, S"This is not a backpack")
return 0
end,
on_put = function(_, _, _, stack)
local stackname = stack:get_name()
data.bag_item = stackname
data.bag_size = minetest.get_item_group(stackname, "bag")
inv:set_size("main", i3.BAG_SIZES[data.bag_size])
set_fs(player)
end,
on_take = function()
for i = i3.INV_SIZE + 1, i3.BAG_SIZES[data.bag_size] do
local stack = inv:get_stack("main", i)
if not stack:is_empty() then
spawn_item(player, stack)
end
end
data.bag_item = nil
data.bag_size = nil
inv:set_size("main", i3.INV_SIZE)
set_fs(player)
end,
})
data.bag:set_size("main", 1)
if data.bag_item then
data.bag:set_stack("main", 1, data.bag_item)
end
end
local function init_waypoints(player)
local name = player:get_player_name()
local data = i3.data[name]
data.waypoints = data.waypoints or {}
for _, v in ipairs(data.waypoints) do
if not v.hide then
local id = player:hud_add {
hud_elem_type = "waypoint",
name = v.name,
text = " m",
world_pos = v.pos,
number = v.color,
z_index = -300,
}
v.id = id
end
end
end
core.register_on_joinplayer(function(player)
local name = player:get_player_name()
local info = core.get_player_information and core.get_player_information(name)
if not info or get_formspec_version(info) < i3.MIN_FORMSPEC_VERSION then
i3.data[name] = nil
return outdated(name)
end
init_data(player, info)
init_backpack(player)
init_waypoints(player)
after(0, function()
player:hud_set_hotbar_itemcount(i3.HOTBAR_LEN)
player:hud_set_hotbar_image("i3_hotbar.png")
end)
end)
core.register_on_dieplayer(function(player)
local name = player:get_player_name()
local data = i3.data[name]
if not data then return end
if data.bag_size then
data.bag_item = nil
data.bag_size = nil
data.bag:set_list("main", {})
local inv = player:get_inventory()
inv:set_size("main", i3.INV_SIZE)
end
set_fs(player)
end)
local function save_data(player_name)
local _data = copy(i3.data)
for name, v in pairs(_data) do
for dat in pairs(v) do
if not i3.META_SAVES[dat] then
_data[name][dat] = nil
if player_name and i3.data[player_name] then
i3.data[player_name][dat] = nil -- To free up some memory
end
end
end
end
storage:set_string("data", slz(_data))
end
core.register_on_leaveplayer(function(player)
local name = player:get_player_name()
save_data(name)
end)
core.register_on_shutdown(save_data)
local function routine()
save_data()
after(i3.SAVE_INTERVAL, routine)
end
after(i3.SAVE_INTERVAL, routine)
core.register_on_player_receive_fields(function(player, formname, fields)
local name = player:get_player_name()
if formname == "i3_outdated" then
return false, core.kick_player(name, "Come back when your client is up-to-date.")
elseif formname ~= "" then
return false
end
local data = i3.data[name]
if not data then return end
for f in pairs(fields) do
if sub(f, 1, 4) == "tab_" then
local tabname = sub(f, 5)
set_tab(player, tabname)
break
elseif sub(f, 1, 5) == "itab_" then
data.pagenum = 1
data.current_itab = tonum(f:sub(-1))
sort_by_category(data)
end
end
rcp_fields(player, data, fields)
local tab = i3.tabs[data.current_tab]
if tab and tab.fields then
return true, tab.fields(player, data, fields)
end
return true, set_fs(player)
end)
core.register_on_player_hpchange(function(player, hpchange)
local name = player:get_player_name()
local data = i3.data[name]
if not data then return end
local hp_max = player:get_properties().hp_max
data.hp = min(hp_max, player:get_hp() + hpchange)
set_fs(player)
end)
if progressive_mode then
dofile(modpath .. "/etc/progressive.lua")
end
local bag_recipes = {
small = {
rcp = {
{"", "farming:string", ""},
{"group:wool", "group:wool", "group:wool"},
{"group:wool", "group:wool", "group:wool"},
},
size = 1,
},
medium = {
rcp = {
{"farming:string", "i3:bag_small", "farming:string"},
{"farming:string", "i3:bag_small", "farming:string"},
},
size = 2,
},
large = {
rcp = {
{"farming:string", "i3:bag_medium", "farming:string"},
{"farming:string", "i3:bag_medium", "farming:string"},
},
size = 3,
},
}
for size, item in pairs(bag_recipes) do
local bagname = fmt("i3:bag_%s", size)
core.register_craftitem(bagname, {
description = fmt("%s Backpack", size:gsub("^%l", upper)),
inventory_image = fmt("i3_bag_%s.png", size),
stack_max = 1,
groups = {bag = item.size}
})
core.register_craft {output = bagname, recipe = item.rcp}
core.register_craft {type = "fuel", recipe = bagname, burntime = 3}
end
--dofile(modpath .. "/tests/test_tabs.lua")
--dofile(modpath .. "/tests/test_custom_recipes.lua")