i3/etc/common.lua
2021-10-24 23:31:01 +02:00

334 lines
6.5 KiB
Lua

local translate = core.get_translated_string
local fmt, find, gmatch, match, sub, split, lower =
string.format, string.find, string.gmatch, string.match, string.sub, string.split, string.lower
local reg_items, reg_nodes, reg_craftitems, reg_tools =
core.registered_items, core.registered_nodes, core.registered_craftitems, core.registered_tools
local function reset_compression(data)
data.alt_items = nil
data.expand = ""
end
local function search(data)
reset_compression(data)
local filter = data.filter
local opt = "^(.-)%+([%w_]+)=([%w_,]+)"
local search_filter = next(i3.search_filters) and match(filter, opt)
local filters = {}
if search_filter then
search_filter = search_filter:trim()
for filter_name, values in gmatch(filter, sub(opt, 6)) do
if i3.search_filters[filter_name] then
values = split(values, ",")
filters[filter_name] = values
end
end
end
local filtered_list, c = {}, 0
for i = 1, #data.items_raw do
local item = data.items_raw[i]
local def = core.registered_items[item]
local desc = lower(translate(data.lang_code, def and def.description)) or ""
local search_in = fmt("%s %s", item, desc)
local temp, j, to_add = {}, 1
if search_filter then
for filter_name, values in pairs(filters) do
if values then
local func = i3.search_filters[filter_name]
to_add = (j > 1 and temp[item] or j == 1) and
func(item, values) and (search_filter == "" or
find(search_in, search_filter, 1, true))
if to_add then
temp[item] = true
end
j = j + 1
end
end
else
local ok = true
for keyword in gmatch(filter, "%S+") do
if not find(search_in, keyword, 1, true) then
ok = nil
break
end
end
if ok then
to_add = true
end
end
if to_add then
c = c + 1
filtered_list[c] = item
end
end
data.items = filtered_list
end
local function table_merge(t1, t2, hash)
t1 = t1 or {}
t2 = t2 or {}
if hash then
for k, v in pairs(t2) do
t1[k] = v
end
else
local c = #t1
for i = 1, #t2 do
c = c + 1
t1[c] = t2[i]
end
end
return t1
end
local function is_group(item)
return sub(item, 1, 6) == "group:"
end
local function extract_groups(str)
if sub(str, 1, 6) == "group:" then
return split(sub(str, 7), ",")
end
end
local function item_has_groups(item_groups, groups)
for i = 1, #groups do
local group = groups[i]
if (item_groups[group] or 0) == 0 then return end
end
return true
end
local function show_item(def)
return def and def.groups.not_in_creative_inventory ~= 1 and
def.description and def.description ~= ""
end
local function groups_to_items(groups, get_all)
if not get_all and #groups == 1 then
local group = groups[1]
local stereotype = i3.group_stereotypes[group]
local def = reg_items[stereotype]
if show_item(def) then
return stereotype
end
end
local names = {}
for name, def in pairs(reg_items) do
if show_item(def) and item_has_groups(def.groups, groups) then
if get_all then
names[#names + 1] = name
else
return name
end
end
end
return get_all and names or ""
end
local function apply_recipe_filters(recipes, player)
for _, filter in pairs(i3.recipe_filters) do
recipes = filter(recipes, player)
end
return recipes
end
local function compression_active(data)
return i3.item_compression and not next(i3.recipe_filters) and data.filter == ""
end
local function compressible(item, data)
return compression_active(data) and i3.compress_groups[item]
end
local function is_str(x)
return type(x) == "string"
end
local function is_table(x)
return type(x) == "table"
end
local function true_str(str)
return is_str(str) and str ~= ""
end
local function is_fav(favs, query_item)
local fav, i
for j = 1, #favs do
if favs[j] == query_item then
fav = true
i = j
break
end
end
return fav, i
end
local function sort_by_category(data)
reset_compression(data)
local items = data.items_raw
if data.filter ~= "" then
search(data)
items = data.items
end
local new = {}
for i = 1, #items do
local item = items[i]
local to_add = true
if data.current_itab == 2 then
to_add = reg_nodes[item]
elseif data.current_itab == 3 then
to_add = reg_craftitems[item] or reg_tools[item]
end
if to_add then
new[#new + 1] = item
end
end
data.items = new
end
local function clean_name(item)
if sub(item, 1, 1) == ":" or sub(item, 1, 1) == " " or sub(item, 1, 1) == "_" then
item = sub(item, 2)
end
return item
end
local function msg(name, str)
return core.chat_send_player(name, fmt("[i3] %s", str))
end
local function spawn_item(player, stack)
local dir = player:get_look_dir()
local ppos = player:get_pos()
ppos.y = ppos.y + 1.625
local look_at = vector.add(ppos, vector.multiply(dir, 1))
core.add_item(look_at, stack)
end
local S = core.get_translator "i3"
local ES = function(...) return core.formspec_escape(S(...)) end
return {
groups = {
is_group = is_group,
extract_groups = extract_groups,
item_has_groups = item_has_groups,
groups_to_items = groups_to_items,
},
compression = {
compressible = compressible,
compression_active = compression_active,
},
sorting = {
search = search,
sort_by_category = sort_by_category,
apply_recipe_filters = apply_recipe_filters,
},
misc = {
msg = msg,
is_fav = is_fav,
show_item = show_item,
spawn_item = spawn_item,
table_merge = table_merge,
},
core = {
clr = core.colorize,
ESC = core.formspec_escape,
check_privs = core.check_player_privs,
},
reg = {
reg_items = core.registered_items,
reg_nodes = core.registered_nodes,
reg_craftitems = core.registered_craftitems,
reg_tools = core.registered_tools,
reg_entities = core.registered_entities,
reg_aliases = core.registered_aliases,
},
i18n = {
S = S,
ES = ES,
translate = core.get_translated_string,
},
string = {
fmt = string.format,
find = string.find,
gmatch = string.gmatch,
match = string.match,
sub = string.sub,
split = string.split,
upper = string.upper,
lower = string.lower,
is_str = is_str,
true_str = true_str,
clean_name = clean_name,
},
table = {
maxn = table.maxn,
sort = table.sort,
concat = table.concat,
copy = table.copy,
insert = table.insert,
remove = table.remove,
indexof = table.indexof,
is_table = is_table,
},
math = {
min = math.min,
max = math.max,
floor = math.floor,
ceil = math.ceil,
random = math.random,
},
vec = {
vec_new = vector.new,
vec_add = vector.add,
vec_mul = vector.multiply,
vec_eq = vector.equals,
vec_round = vector.round,
},
}