mirror of
https://github.com/minetest-mods/i3.git
synced 2024-11-10 20:50:22 +01:00
299 lines
6.2 KiB
Lua
299 lines
6.2 KiB
Lua
local set_fs = i3.files.api()
|
|
local singleplayer = core.is_singleplayer()
|
|
|
|
local fmt, search, table_merge, is_group, extract_groups, item_has_groups, apply_recipe_filters =
|
|
i3.need("fmt", "search", "table_merge", "is_group", "extract_groups", "item_has_groups", "apply_recipe_filters")
|
|
|
|
local POLL_FREQ = 0.25
|
|
local HUD_TIMER_MAX = 1.5
|
|
|
|
local function array_diff(t1, t2)
|
|
local hash = {}
|
|
|
|
for i = 1, #t1 do
|
|
local v = t1[i]
|
|
hash[v] = true
|
|
end
|
|
|
|
for i = 1, #t2 do
|
|
local v = t2[i]
|
|
hash[v] = nil
|
|
end
|
|
|
|
local diff, c = {}, 0
|
|
|
|
for i = 1, #t1 do
|
|
local v = t1[i]
|
|
if hash[v] then
|
|
c = c + 1
|
|
diff[c] = v
|
|
end
|
|
end
|
|
|
|
return diff
|
|
end
|
|
|
|
local function get_filtered_items(player, data)
|
|
local items, known, c = {}, 0, 0
|
|
|
|
for i = 1, #i3.init_items do
|
|
local item = i3.init_items[i]
|
|
local recipes = i3.recipes_cache[item]
|
|
local usages = i3.usages_cache[item]
|
|
|
|
recipes = #apply_recipe_filters(recipes or {}, player)
|
|
usages = #apply_recipe_filters(usages or {}, player)
|
|
|
|
if recipes > 0 or usages > 0 then
|
|
c = c + 1
|
|
items[c] = item
|
|
|
|
if data then
|
|
known = known + recipes + usages
|
|
end
|
|
end
|
|
end
|
|
|
|
if data then
|
|
data.known_recipes = known
|
|
end
|
|
|
|
return items
|
|
end
|
|
|
|
local function item_in_inv(item, inv_items)
|
|
local inv_items_size = #inv_items
|
|
|
|
if is_group(item) then
|
|
local groups = extract_groups(item)
|
|
|
|
for i = 1, inv_items_size do
|
|
local def = core.registered_items[inv_items[i]]
|
|
|
|
if def then
|
|
if item_has_groups(def.groups, groups) then
|
|
return true
|
|
end
|
|
end
|
|
end
|
|
else
|
|
for i = 1, inv_items_size do
|
|
if inv_items[i] == item then
|
|
return true
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
local function recipe_in_inv(rcp, inv_items)
|
|
for _, item in pairs(rcp.items) do
|
|
if not item_in_inv(item, inv_items) then return end
|
|
end
|
|
|
|
return true
|
|
end
|
|
|
|
local function progressive_filter(recipes, player)
|
|
if not recipes then
|
|
return {}
|
|
end
|
|
|
|
local name = player:get_player_name()
|
|
local data = i3.data[name]
|
|
|
|
if #data.inv_items == 0 then
|
|
return {}
|
|
end
|
|
|
|
local filtered, c = {}, 0
|
|
|
|
for i = 1, #recipes do
|
|
local recipe = recipes[i]
|
|
if recipe_in_inv(recipe, data.inv_items) then
|
|
c = c + 1
|
|
filtered[c] = recipe
|
|
end
|
|
end
|
|
|
|
return filtered
|
|
end
|
|
|
|
local item_lists = {"main", "craft", "craftpreview"}
|
|
|
|
local function get_inv_items(player)
|
|
local inv = player:get_inventory()
|
|
local stacks = {}
|
|
|
|
for i = 1, #item_lists do
|
|
local list = inv:get_list(item_lists[i])
|
|
table_merge(stacks, list)
|
|
end
|
|
|
|
local inv_items, c = {}, 0
|
|
|
|
for i = 1, #stacks do
|
|
local stack = stacks[i]
|
|
|
|
if not stack:is_empty() then
|
|
local name = stack:get_name()
|
|
if core.registered_items[name] then
|
|
c = c + 1
|
|
inv_items[c] = name
|
|
end
|
|
end
|
|
end
|
|
|
|
return inv_items
|
|
end
|
|
|
|
local function init_hud(player, data)
|
|
data.hud = {
|
|
bg = player:hud_add {
|
|
hud_elem_type = "image",
|
|
position = {x = 0.78, y = 1},
|
|
alignment = {x = 1, y = 1},
|
|
scale = {x = 370, y = 112},
|
|
text = "i3_bg.png",
|
|
z_index = 0xDEAD,
|
|
},
|
|
|
|
book = player:hud_add {
|
|
hud_elem_type = "image",
|
|
position = {x = 0.79, y = 1.02},
|
|
alignment = {x = 1, y = 1},
|
|
scale = {x = 4, y = 4},
|
|
text = "i3_book.png",
|
|
z_index = 0xDEAD,
|
|
},
|
|
|
|
text = player:hud_add {
|
|
hud_elem_type = "text",
|
|
position = {x = 0.84, y = 1.04},
|
|
alignment = {x = 1, y = 1},
|
|
number = 0xffffff,
|
|
text = "",
|
|
z_index = 0xDEAD,
|
|
style = 1,
|
|
},
|
|
}
|
|
end
|
|
|
|
local function show_hud_success(player, data)
|
|
-- It'd better to have an engine function `hud_move` to only need
|
|
-- 2 calls for the notification's back and forth.
|
|
|
|
local hud_info_bg = player:hud_get(data.hud.bg)
|
|
local dt = 0.016
|
|
|
|
if hud_info_bg.position.y <= 0.9 then
|
|
data.show_hud = false
|
|
data.hud_timer = (data.hud_timer or 0) + dt
|
|
end
|
|
|
|
if data.show_hud then
|
|
for _, def in pairs(data.hud) do
|
|
local hud_info = player:hud_get(def)
|
|
|
|
player:hud_change(def, "position", {
|
|
x = hud_info.position.x,
|
|
y = hud_info.position.y - (dt / 5)
|
|
})
|
|
end
|
|
|
|
player:hud_change(data.hud.text, "text",
|
|
fmt("%u new recipe%s unlocked!", data.discovered, data.discovered > 1 and "s" or ""))
|
|
|
|
elseif data.show_hud == false then
|
|
if data.hud_timer >= HUD_TIMER_MAX then
|
|
for _, def in pairs(data.hud) do
|
|
local hud_info = player:hud_get(def)
|
|
|
|
player:hud_change(def, "position", {
|
|
x = hud_info.position.x,
|
|
y = hud_info.position.y + (dt / 5)
|
|
})
|
|
end
|
|
|
|
if hud_info_bg.position.y >= 1 then
|
|
data.show_hud = nil
|
|
data.hud_timer = nil
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Workaround. Need an engine call to detect when the contents of
|
|
-- the player inventory changed, instead.
|
|
local function poll_new_items()
|
|
local players = core.get_connected_players()
|
|
|
|
for i = 1, #players do
|
|
local player = players[i]
|
|
local name = player:get_player_name()
|
|
local data = i3.data[name]
|
|
if not data then return end
|
|
|
|
local inv_items = get_inv_items(player)
|
|
local diff = array_diff(inv_items, data.inv_items)
|
|
|
|
if #diff > 0 then
|
|
data.inv_items = table_merge(diff, data.inv_items)
|
|
local oldknown = data.known_recipes or 0
|
|
local items = get_filtered_items(player, data)
|
|
data.discovered = data.known_recipes - oldknown
|
|
|
|
if data.show_hud == nil and data.discovered > 0 then
|
|
data.show_hud = true
|
|
end
|
|
|
|
data.items_raw = items
|
|
data.current_itab = 1
|
|
|
|
search(data)
|
|
set_fs(player)
|
|
end
|
|
end
|
|
|
|
core.after(POLL_FREQ, poll_new_items)
|
|
end
|
|
|
|
poll_new_items()
|
|
|
|
if singleplayer then
|
|
core.register_globalstep(function()
|
|
local name = "singleplayer"
|
|
local player = core.get_player_by_name(name)
|
|
local data = i3.data[name]
|
|
|
|
if data and data.show_hud ~= nil then
|
|
show_hud_success(player, data)
|
|
end
|
|
end)
|
|
end
|
|
|
|
i3.add_recipe_filter("Default progressive filter", progressive_filter)
|
|
|
|
core.register_on_joinplayer(function(player)
|
|
local name = player:get_player_name()
|
|
local data = i3.data[name]
|
|
if not data then return end
|
|
|
|
data.inv_items = data.inv_items or {}
|
|
data.known_recipes = data.known_recipes or 0
|
|
|
|
local oldknown = data.known_recipes
|
|
local items = get_filtered_items(player, data)
|
|
data.discovered = data.known_recipes - oldknown
|
|
|
|
data.items_raw = items
|
|
search(data)
|
|
|
|
if singleplayer then
|
|
init_hud(player, data)
|
|
|
|
if data.show_hud == nil and data.discovered > 0 then
|
|
data.show_hud = true
|
|
end
|
|
end
|
|
end)
|