mirror of
https://github.com/minetest-mods/i3.git
synced 2024-11-14 06:40:22 +01:00
249 lines
5.5 KiB
Lua
249 lines
5.5 KiB
Lua
local modpath = core.get_modpath "i3"
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local function lf(path)
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return loadfile(modpath .. path)
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end
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i3 = {
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modules = {},
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http = core.request_http_api(),
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MAX_FAVS = 6,
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INV_SIZE = 4*9,
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HOTBAR_LEN = 9,
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ITEM_BTN_SIZE = 1.1,
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MIN_FORMSPEC_VERSION = 4,
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SAVE_INTERVAL = 600, -- Player data save interval (in seconds)
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SUBCAT = {
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"bag",
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"armor",
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"skins",
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"awards",
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"waypoints",
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},
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META_SAVES = {
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home = true,
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bag_item = true,
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bag_size = true,
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waypoints = true,
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inv_items = true,
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drop_items = true,
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known_recipes = true,
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},
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-- Caches
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init_items = {},
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fuel_cache = {},
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usages_cache = {},
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recipes_cache = {},
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tabs = {},
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craft_types = {},
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recipe_filters = {},
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search_filters = {},
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sorting_methods = {},
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files = {
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api = lf("/src/api.lua"),
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bags = lf("/src/bags.lua"),
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callbacks = lf("/src/callbacks.lua"),
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common = lf("/src/common.lua"),
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compress = lf("/src/compress.lua"),
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detached = lf("/src/detached_inv.lua"),
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groups = lf("/src/groups.lua"),
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gui = lf("/src/gui.lua"),
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model_alias = lf("/src/model_aliases.lua"),
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progressive = lf("/src/progressive.lua"),
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recipes = lf("/src/recipes.lua"),
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styles = lf("/src/styles.lua"),
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},
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progressive_mode = core.settings:get_bool"i3_progressive_mode",
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item_compression = core.settings:get_bool("i3_item_compression", true),
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}
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i3.files.common()
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i3.files.api()
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i3.files.compress()
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i3.files.groups()
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i3.files.callbacks()
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local storage = core.get_mod_storage()
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local slz, dslz, str_to_pos, add_hud_waypoint = i3.get("slz", "dslz", "str_to_pos", "add_hud_waypoint")
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i3.data = dslz(storage:get_string "data") or {}
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local init_bags = i3.files.bags()
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local init_inventories = i3.files.detached()
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local init_recipes = i3.files.recipes()
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local function get_lang_code(info)
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return info and info.lang_code
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end
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local function get_formspec_version(info)
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return info and info.formspec_version or 1
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end
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local function outdated(name)
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local fs = ("size[6.3,1.3]image[0,0;1,1;i3_book.png]label[1,0;%s]button_exit[2.6,0.8;1,1;;OK]"):format(
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"Your Minetest client is outdated.\nGet the latest version on minetest.net to play the game.")
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core.show_formspec(name, "i3_outdated", fs)
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end
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if rawget(_G, "armor") then
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i3.modules.armor = true
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armor:register_on_update(i3.set_fs)
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end
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if rawget(_G, "skins") then
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i3.modules.skins = true
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end
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if rawget(_G, "awards") then
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i3.modules.awards = true
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core.register_on_craft(function(_, player)
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i3.set_fs(player)
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end)
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core.register_on_dignode(function(_, _, player)
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i3.set_fs(player)
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end)
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core.register_on_placenode(function(_, _, player)
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i3.set_fs(player)
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end)
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core.register_on_chat_message(function(name)
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local player = core.get_player_by_name(name)
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i3.set_fs(player)
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end)
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end
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local function disable_inventories()
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if rawget(_G, "sfinv") then
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function sfinv.set_player_inventory_formspec() return end
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sfinv.enabled = false
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end
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if rawget(_G, "unified_inventory") then
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function unified_inventory.set_inventory_formspec() return end
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end
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end
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local function init_data(player, info)
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local name = player:get_player_name()
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i3.data[name] = i3.data[name] or {}
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local data = i3.data[name]
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data.player_name = name
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data.filter = ""
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data.pagenum = 1
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data.items = i3.init_items
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data.items_raw = i3.init_items
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data.favs = {}
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data.sort = "alphabetical"
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data.show_setting = "home"
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data.ignore_hotbar = false
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data.auto_sorting = false
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data.reverse_sorting = false
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data.inv_compress = true
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data.export_counts = {}
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data.tab = 1
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data.itab = 1
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data.subcat = 1
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data.scrbar_inv = 0
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data.lang_code = get_lang_code(info)
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data.fs_version = info.formspec_version
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local inv = player:get_inventory()
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inv:set_size("main", i3.INV_SIZE)
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core.after(0, i3.set_fs, player)
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end
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local function init_waypoints(player)
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local name = player:get_player_name()
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local data = i3.data[name]
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data.waypoints = data.waypoints or {}
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for _, v in ipairs(data.waypoints) do
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if not v.hide then
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local id = add_hud_waypoint(player, v.name, str_to_pos(v.pos), v.color)
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v.id = id
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end
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end
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end
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local function init_hudbar(player)
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core.after(0, function()
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player:hud_set_hotbar_itemcount(i3.HOTBAR_LEN)
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player:hud_set_hotbar_image("i3_hotbar.png")
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end)
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end
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local function save_data(player_name)
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local _data = table.copy(i3.data)
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for name, v in pairs(_data) do
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for dat in pairs(v) do
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if not i3.META_SAVES[dat] then
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_data[name][dat] = nil
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if player_name and i3.data[player_name] then
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i3.data[player_name][dat] = nil -- To free up some memory
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end
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end
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end
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end
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storage:set_string("data", slz(_data))
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end
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core.register_on_mods_loaded(function()
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init_recipes()
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disable_inventories()
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end)
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core.register_on_joinplayer(function(player)
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local name = player:get_player_name()
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local info = core.get_player_information and core.get_player_information(name)
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if not info or get_formspec_version(info) < i3.MIN_FORMSPEC_VERSION then
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return outdated(name)
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end
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init_data(player, info)
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init_bags(player)
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init_inventories(player)
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init_waypoints(player)
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init_hudbar(player)
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end)
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core.register_on_leaveplayer(function(player)
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local name = player:get_player_name()
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save_data(name)
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end)
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core.register_on_shutdown(save_data)
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local function routine()
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save_data()
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core.after(i3.SAVE_INTERVAL, routine)
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end
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core.after(i3.SAVE_INTERVAL, routine)
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if i3.progressive_mode then
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i3.files.progressive()
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end
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--dofile(modpath .. "/tests/test_tabs.lua")
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--dofile(modpath .. "/tests/test_compression.lua")
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--dofile(modpath .. "/tests/test_custom_recipes.lua")
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