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irc/src/init.lua

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-- IRC Mod for Minetest
-- (C) 2012 Diego Martínez <kaeza@users.sf.net>
--
-- This mod allows to tie a Minetest server to an IRC channel.
--
-- This program is free software. It comes without any warranty, to
-- the extent permitted by applicable law. You can redistribute it
-- and/or modify it under the terms of the Do What The Fuck You Want
-- To Public License, Version 2, as published by Sam Hocevar. See
-- http://sam.zoy.org/wtfpl/COPYING for more details.
--
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local MODPATH = minetest.get_modpath("irc");
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mt_irc = { };
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dofile(MODPATH.."/config.lua");
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mt_irc.cur_time = 0;
mt_irc.buffered_messages = { };
mt_irc.connected_players = { };
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package.path = MODPATH.."/?.lua;"..package.path;
package.cpath = MODPATH.."/lib?.so;"..MODPATH.."/?.dll;"..package.cpath;
local irc = require 'irc';
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irc.DEBUG = ((mt_irc.debug and true) or false);
-- Set defaults if not specified.
if (not mt_irc.server_nick) then
local pr = PseudoRandom(os.time());
-- Workaround for bad distribution in minetest PRNG implementation.
local fmt = "minetest-%02X%02X%02X%02X";
mt_irc.server_nick = fmt:format(
pr:next(0, 255),
pr:next(0, 255),
pr:next(0, 255),
pr:next(0, 255)
);
end
mt_irc.server = (mt_irc.server or "irc.freenode.net");
mt_irc.port = (mt_irc.port or 6667);
mt_irc.channel = (mt_irc.channel or "#mtgamechatforservers");
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mt_irc.dtime = (mt_irc.dtime or 0.2);
mt_irc.timeout = (mt_irc.timeout or 60.0);
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mt_irc.message_format_out = (mt_irc.message_format_out or "<$(nick)> $(message)");
mt_irc.message_format_in = (mt_irc.message_format_in or "<$(name)@IRC[$(channel)]> $(message)");
if (mt_irc.connect_on_join == nil) then mt_irc.connect_on_join = false; end
if (mt_irc.connect_on_load == nil) then mt_irc.connect_on_load = false; end
minetest.register_privilege("irc_admin", {
description = "Allow IRC administrative tasks to be performed.";
give_to_singleplayer = true;
});
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minetest.register_globalstep(function ( dtime )
if (not mt_irc.connect_ok) then return; end
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mt_irc.cur_time = mt_irc.cur_time + dtime;
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if (mt_irc.cur_time >= mt_irc.dtime) then
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if (mt_irc.buffered_messages) then
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for _, msg in ipairs(mt_irc.buffered_messages) do
local t = {
name=(msg.name or "<BUG:no one is saying this>");
message=(msg.message or "<BUG:there is no message>");
};
local text = mt_irc.message_format_out:gsub("%$%(([^)]+)%)", t)
irc.say(mt_irc.channel, text);
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end
mt_irc.buffered_messages = nil;
end
irc.poll();
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mt_irc.cur_time = mt_irc.cur_time - mt_irc.dtime;
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--local plys = minetest.get_connected_players();
--if ((#plys <= 0) and (minetest.is_singleplayer())) then
-- minetest.after(1.0, function ( )
-- irc.quit("Closing.");
-- end)
--end
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end
end);
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local function do_connect ( )
end
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minetest.register_on_joinplayer(function ( player )
irc.register_callback("connect", function ( )
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irc.join(mt_irc.channel);
irc.say(mt_irc.channel, "*** "..player:get_player_name().." joined the game");
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for _,player in ipairs(minetest.get_connected_players()) do
mt_irc.connected_players[player:get_player_name()] = mt_irc.connect_on_join;
end
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end);
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irc.register_callback("channel_msg", function ( channel, from, message )
if (not mt_irc.connect_ok) then return; end
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local t = {
name=(from or "<BUG:no one is saying this>");
message=(message or "<BUG:there is no message>");
server=mt_irc.server;
port=mt_irc.port;
channel=mt_irc.channel;
};
local text = mt_irc.message_format_in:gsub("%$%(([^)]+)%)", t)
for k, v in pairs(mt_irc.connected_players) do
if (v) then minetest.chat_send_player(k, text); end
end
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end);
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irc.register_callback("private_msg", function ( from, message )
if (not mt_irc.connect_ok) then return; end
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local player_to;
local msg;
if (message:sub(1, 1) == ">") then
local pos = message:find(" ", 1, true);
if (not pos) then return; end
player_to = message:sub(2, pos - 1);
msg = message:sub(pos + 1);
else
irc.say(from, 'Please use the ">username message" syntax.');
return;
end
if (not mt_irc.connected_players[player_to]) then
irc.say(from, "User `"..player_to.."' is not connected to IRC.");
return;
end
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local t = {
name=(from or "<BUG:no one is saying this>");
message=(msg or "<BUG:there is no message>");
server=mt_irc.server;
port=mt_irc.port;
channel=mt_irc.channel;
};
local text = mt_irc.message_format_in:gsub("%$%(([^)]+)%)", t)
minetest.chat_send_player(player_to, "PRIVATE: "..text);
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end);
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irc.register_callback("nick_change", function ( from, old_nick )
if (not mt_irc.connect_ok) then return; end
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end);
end);
minetest.register_on_leaveplayer(function ( player )
local name = player:get_player_name();
mt_irc.connected_players[name] = false;
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if (not mt_irc.connect_ok) then return; end
irc.say(mt_irc.channel, "*** "..name.." left the game");
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end);
minetest.register_on_chat_message(function ( name, message )
if (not mt_irc.connected_players[name]) then
minetest.chat_send_player(name, "IRC: You are not connected. Please use /join");
return;
end
if (not mt_irc.connect_ok) then return; end
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if (not mt_irc.buffered_messages) then
mt_irc.buffered_messages = { };
end
mt_irc.buffered_messages[#mt_irc.buffered_messages + 1] = {
name = name;
message = message;
};
end);
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minetest.register_chatcommand("msg", {
params = "<name> <message>";
description = "Send a private message to an IRC user";
privs = { shout=true; };
func = function ( name, param )
if (not mt_irc.connect_ok) then
minetest.chat_send_player(name, "IRC: You are not connected use /irc_connect.");
return;
end
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local pos = param:find(" ", 1, true);
if (not pos) then return; end
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local name = param:sub(1, pos - 1);
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local msg = param:sub(pos + 1);
local t = {
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name=name;
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message=msg;
};
local text = mt_irc.message_format_out:gsub("%$%(([^)]+)%)", t)
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irc.send("PRIVMSG", name, text);
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end;
});
minetest.register_chatcommand("irc_connect", {
params = "";
description = "Connect to the IRC server";
privs = { irc_admin=true; };
func = function ( name, param )
if (mt_irc.connect_ok) then
minetest.chat_send_player(name, "IRC: You are already connected.");
return;
end
mt_irc.connect_ok = pcall(irc.connect, {
network = mt_irc.server;
port = mt_irc.port;
nick = mt_irc.server_nick;
pass = mt_irc.password;
timeout = mt_irc.timeout;
channel = mt_irc.channel;
});
minetest.chat_send_player(name, "IRC: You are now connected.");
irc.say(mt_irc.channel, name.." joined the channel.");
end;
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});
minetest.register_chatcommand("join", {
params = "";
description = "Join the IRC channel";
privs = { shout=true; };
func = function ( name, param )
if (mt_irc.connected_players[name]) then
minetest.chat_send_player(name, "IRC: You are already in the channel.");
return;
end
mt_irc.connected_players[name] = true;
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-- Best way I could get bot to autojoin channel was to add the irc.join function here.
-- Bot won't connect until the first user joins. The bot will not disconect if last player leaves.
irc.join(mt_irc.channel);
minetest.chat_send_player(name, "IRC: You are now in the channel.");
end;
});
minetest.register_chatcommand("part", {
params = "";
description = "Part the IRC channel";
privs = { shout=true; };
func = function ( name, param )
if (not mt_irc.connected_players[name]) then
minetest.chat_send_player(name, "IRC: You are not in the channel.");
return;
end
mt_irc.connected_players[name] = false;
minetest.chat_send_player(name, "IRC: You are now out of the channel.");
irc.say(mt_irc.channel, name.." is no longer in the channel.");
end;
});
if (mt_irc.connect_on_load) then
mt_irc.connect_ok = pcall(irc.connect, {
network = mt_irc.server;
port = mt_irc.port;
nick = mt_irc.server_nick;
pass = mt_irc.password;
timeout = mt_irc.timeout;
channel = mt_irc.channel;
});
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if (not mt_irc.connect_ok) then
local s = "DEBUG: irc.connect failed";
minetest.chat_send_all(s);
end
end