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Testing
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parent
e1c46c52b0
commit
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17
src/init.lua
17
src/init.lua
@ -72,11 +72,9 @@ minetest.register_globalstep(function ( dtime )
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irc.poll();
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irc.poll();
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mt_irc.cur_time = mt_irc.cur_time - mt_irc.dtime;
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mt_irc.cur_time = mt_irc.cur_time - mt_irc.dtime;
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local plys = minetest.get_connected_players();
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local plys = minetest.get_connected_players();
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--Source of flooding in these lines
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if (#plys <= 0) then -- Just in case :)
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--However, bot will not connect to a channel but can PM across minetest and IRC to users ust fine.
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irc.quit("Closing.");
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-- if (#plys <= 0) then -- Just in case :)
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end
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-- irc.quit("Closing.");
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-- end
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end
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end
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end);
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end);
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@ -85,6 +83,9 @@ minetest.register_on_joinplayer(function ( player )
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irc.register_callback("connect", function ( )
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irc.register_callback("connect", function ( )
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irc.join(mt_irc.channel);
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irc.join(mt_irc.channel);
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irc.say(mt_irc.channel, "*** "..player:get_player_name().." joined the game");
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irc.say(mt_irc.channel, "*** "..player:get_player_name().." joined the game");
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for _,player in ipairs(minetest.get_connected_players()) do
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mt_irc.connected_players[player:get_player_name()] = mt_irc.connect_on_join;
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end
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end);
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end);
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irc.register_callback("channel_msg", function ( channel, from, message )
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irc.register_callback("channel_msg", function ( channel, from, message )
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@ -134,14 +135,12 @@ minetest.register_on_joinplayer(function ( player )
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if (not mt_irc.connect_ok) then return; end
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if (not mt_irc.connect_ok) then return; end
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end);
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end);
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mt_irc.connected_players[player:get_player_name()] = mt_irc.connect_on_join;
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end);
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end);
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minetest.register_on_leaveplayer(function ( player )
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minetest.register_on_leaveplayer(function ( player )
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if (not mt_irc.connect_ok) then return; end
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local name = player:get_player_name();
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local name = player:get_player_name();
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mt_irc.connected_players[name] = false;
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mt_irc.connected_players[name] = false;
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if (not mt_irc.connect_ok) then return; end
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irc.say(mt_irc.channel, "*** "..name.." left the game");
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irc.say(mt_irc.channel, "*** "..name.." left the game");
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end);
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end);
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@ -216,7 +215,7 @@ minetest.register_chatcommand("join", {
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mt_irc.connected_players[name] = true;
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mt_irc.connected_players[name] = true;
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-- Best way I could get bot to autojoin channel was to add the irc.join function here.
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-- Best way I could get bot to autojoin channel was to add the irc.join function here.
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-- Bot won't connect until the first user joins. The bot will not disconect if last player leaves.
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-- Bot won't connect until the first user joins. The bot will not disconect if last player leaves.
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irc.join(mt_irc.channel);
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--irc.join(mt_irc.channel);
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minetest.chat_send_player(name, "IRC: You are now in the channel.");
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minetest.chat_send_player(name, "IRC: You are now in the channel.");
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end;
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end;
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});
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});
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