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mirror of https://github.com/minetest-mods/irc.git synced 2025-06-29 14:40:36 +02:00

50 Commits

Author SHA1 Message Date
0f46251d00 Merge remote-tracking branch 'upstream/master' into nalc-1.2-dev 2020-02-19 23:56:48 +01:00
ceb40e2bb3 Add luacheck GitHub integration (#62) 2020-02-19 18:46:29 +01:00
612a94bbf1 Merge branch 'master' of yunohost.local:minetest-mods/irc into nalc-1.2-dev 2019-12-22 13:32:22 +01:00
5e3659761b Add extra library search path (#60) 2019-10-17 21:29:02 +02:00
ac0387786c Fix deprecated functions, update to 5.x (#59) 2019-10-05 09:25:05 +02:00
05ab5e9fbd Fix message when a player on another server times out (#58) 2019-09-21 15:22:41 +02:00
2a88c47de4 Merge branch 'nalc' into nalc-1.2 2019-05-11 22:40:34 +02:00
0f00fa8c7e Mise à jour de l'URL du submodule irc again 2019-05-11 22:37:09 +02:00
351a86cbf2 Mise à jour de l'URL du submodule irc 2019-05-11 19:53:46 +02:00
1b71c304c5 Mise à jour de l'URL du submodule irc 2019-05-11 19:46:31 +02:00
47f889c178 Merge branch 'master' into nalc-1.2 2019-05-09 22:41:39 +02:00
1c23f8987b add another lua search path for JIT 2019-02-15 20:32:28 -03:00
66bb7fc47d Prevent players from joining the channel when logged in from IRC 2019-02-12 19:17:09 -03:00
6a7053582d Ajoute message de chargement du mod dans le journal "action" 2018-12-26 00:00:52 +01:00
5e877956a5 Corrige l'url du submodule irc 2018-12-09 21:36:12 +01:00
60bf32e157 Mise à jour du submodule irc 2018-12-09 21:19:42 +01:00
b4fbccd64a Add support for configurable coloring of IRC messages in-game
IRC channel messages are colored green by default
IRC PMs are colored purple by default
2018-11-02 21:54:36 -07:00
c9c57a6f93 Avoid deprecation warnings.
* This change avoids 21 deprecation warnings in debug.txt on every server start

2018-05-29 23:46:10: WARNING[Main]: WARNING: minetest.setting_* functions are deprecated.  Use methods on the minetest.settings object.

* Provide backward compatibility by testing for existence of new methods before using them
2018-06-18 16:45:44 -03:00
f57bdba5e9 Make username and realname configurable. 2017-06-14 19:55:28 -03:00
070eb51236 Remove minetest colour codes before sending messages to IRC. 2017-05-04 18:59:58 -03:00
e80bbe3a62 Fix warning about deprecated call.
Fixes #39.
2017-05-02 21:52:44 -03:00
1d4fd5a162 Better method to avoid impersonation. 2017-03-24 22:33:43 -03:00
6bf4e111c2 Major cleanup.
- Use `irc.foo` notation instead of `irc:foo`. It still
  supports the `irc:foo` usage, but will helpfully issue
  a warning with the location of the offending code.
- Remove unused arguments from functions.
2017-03-15 21:40:12 -03:00
5f8850bc15 Stop saying "try list" on an invalid command.
As the list command is deprecated, this reference to it should be changed.
2017-03-02 01:11:13 -03:00
2f55e0f9a0 Add option to broadcast kick messages.
Default value is false.
2017-02-21 02:07:36 -03:00
78fbe26a2c Fix error if @ with no name is used. 2017-02-16 02:38:44 -03:00
33542b07fe Add .luacheckrc and fix warnings. 2017-02-16 02:36:04 -03:00
6bbb26f9f9 Add description.txt. 2017-02-12 02:58:40 -03:00
ae0cb08e3e Remove leading whitespace from command before processing.
Fixes bug where `Server:  asdf` (note the double space)
gets taken as an empty command name.
2017-01-29 15:05:42 -03:00
bb5f549193 Don't remove characters above 0x80. 2017-01-11 22:37:54 -03:00
4c334e9967 Update README. 2016-12-09 03:16:10 -03:00
a18820356a Fix error in previous help merge. 2016-12-03 18:41:01 -03:00
0c8538bfb8 Fix issue with previous commit.
Mea culpa. It was possible an error caused `require` to
not be reset, causing possible errors in the future.
2016-12-03 03:15:17 -03:00
9f8b4fd4af Fix SASL auth under secure environment. 2016-12-02 21:47:21 -03:00
73cdb58c99 Queue NickServ message for later.
Fixes #35.
2016-12-02 20:43:08 -03:00
3e2d98f9ef Silence warnings about module in ltn12. 2016-12-01 02:57:56 -03:00
12248cc847 Minor changes to botcmds.lua.
- Merge `list` into `help`.
- Use `table.concat` to remove trailing comma.
2016-11-28 22:17:08 -03:00
160088c232 Use return values whenever possible in chatcmds.lua.
Also minor fixes.
2016-11-28 02:02:40 -03:00
03070e41c4 Check nickname using RFC1459 rules in botcmds.lua. 2016-11-28 01:05:46 -03:00
b5786979ab Use return values in player_part.lua.
Also minor style fixes.
2016-11-20 20:53:01 -03:00
tai
d5ad8ffca4 Add IRC messages to log. 2016-11-20 15:21:37 -03:00
0f6e1dacc4 Create mod.conf 2016-11-17 11:23:53 -05:00
ecc1d450ba Add settingtypes.txt.
This allows configuring the mod from the GUI.
2016-11-13 12:13:17 -03:00
18f286f4b5 Reset require function after loading all sub-modules.
Fixes an issue with `hooks.lua` calling the (old, disabled)
`require` function.
2016-11-09 22:47:12 -03:00
0c47e10a90 Update installation instructions to use new repo URL. 2016-10-06 21:09:59 -03:00
43493eb2ea Report when players time out instead of leaving normally. (#25) 2016-06-19 23:20:20 -03:00
f98282818d Print reconnect interval, clean up reconnect comment.
Follows #23
2016-05-21 22:43:14 -07:00
03edbd29ed Add "reconnect" time variable to config. (#23)
Allow server admin to specify how long until a reconnect occurs after a timeout (default 600 seconds) without having to modify the core code.
2016-05-18 15:03:34 -07:00
464f2febee Switch to luarocks installation method for Debian and derivatives
Debian's LuaSocket packages are broken.  Then seem to
package the 5.1 version of the library as simply a copy
of the 5.2 version; however, the libraries are incompatible.
Additionally, the package seems to take a number of
different names depending on the version of the distro.
However, the LuaRocks package seems to be fine, so install
that first and then install LuaSocket through LuaRocks.
2016-01-09 15:47:08 -05:00
0c900dbac2 Add support for mod security 2015-05-16 19:54:24 -04:00
16 changed files with 567 additions and 343 deletions

11
.github/workflows/check-release.yml vendored Normal file
View File

@ -0,0 +1,11 @@
on: [push, pull_request]
name: Check & Release
jobs:
lint:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@master
- name: lint
uses: Roang-zero1/factorio-mod-luacheck@master
with:
luacheckrc_url: https://raw.githubusercontent.com/minetest-mods/irc/master/.luacheckrc

4
.gitmodules vendored
View File

@ -1,3 +1,3 @@
[submodule "src/LuaIRC"]
[submodule "irc"]
path = irc
url = https://github.com/ShadowNinja/LuaIRC.git
url = https://sys4.fr/gitea/mtcontrib/LuaIRC.git

14
.luacheckrc Normal file
View File

@ -0,0 +1,14 @@
allow_defined_top = true
read_globals = {
"minetest"
}
exclude_files = {
"irc/*",
}
globals = {
"irc",
}

16
API.md
View File

@ -13,14 +13,14 @@ to your mod's `depends.txt` file.
Reference
---------
irc:say([name,] message)
irc.say([name,] message)
Sends <message> to either the channel (if <name> is nil or not specified),
or to the given user (if <name> is specified).
Example:
irc:say("Hello, Channel!")
irc:say("john1234", "How are you?")
irc.say("Hello, Channel!")
irc.say("john1234", "How are you?")
irc:register_bot_command(name, cmdDef)
irc.register_bot_command(name, cmdDef)
Registers a new bot command named <name>.
When an user sends a private message to the bot with the command name, the
command's function is called.
@ -38,7 +38,7 @@ irc:register_bot_command(name, cmdDef)
end,
};
Example:
irc:register_bot_command("hello", {
irc.register_bot_command("hello", {
params = "",
description = "Greet user",
func = function(user, param)
@ -55,12 +55,12 @@ irc.joined_players[name]
-- Joe is talking on IRC
end
irc:register_hook(name, func)
irc.register_hook(name, func)
Registers a function to be called when an event happens. <name> is the name
of the event, and <func> is the function to be called. See HOOKS below
for more information
Example:
irc:register_hook("OnSend", function(line)
irc.register_hook("OnSend", function(line)
print("SEND: "..line)
end)
@ -83,7 +83,7 @@ not modify these settings at runtime or you might crash the server!
Hooks
-----
The `irc:register_hook` function can register functions to be called
The `irc.register_hook` function can register functions to be called
when some events happen. The events supported are the same as the LuaIRC
ones with a few added (mostly for internal use).
See src/LuaIRC/doc/irc.luadoc for more information.

166
README.md
View File

@ -1,12 +1,17 @@
[![](https://github.com/minetest-mods/irc/workflows/Check%20&%20Release/badge.svg)](https://github.com/minetest-mods/irc/actions)
IRC Mod for Minetest
====================
Introduction
------------
This mod is just a glue between IRC and Minetest. It provides two-way
communication between the in-game chat, and an arbitrary IRC channel.
The forum topic is at https://forum.minetest.net/viewtopic.php?f=11&t=3905
The forum topic is [here][forum].
[forum]: https://forum.minetest.net/viewtopic.php?f=11&t=3905
Installing
@ -14,109 +19,121 @@ Installing
Quick one line install for Linux:
cd <Mods directory> && git clone --recursive https://github.com/kaeza/minetest-irc.git irc
cd <Mods directory> && git clone --recursive https://github.com/minetest-mods/irc.git
Please change `<Mods directory>` to fit your installation of Minetest.
For more information, see [the wiki](http://wiki.minetest.net/Installing_mods).
For more information, see [the wiki][wiki].
The IRC mod's git repository uses submodules, therefore you will have to run
`git submodule init` when first installing the mod (unless you used
`--recursive` as above), and `git submodule update` every time that a submodule
is updated. These steps can be combined into `git submodule update --init`.
is updated. These steps can be combined into `git submodule update --init`.
You'll need to install LuaSocket. You can do so with your package manager on
You'll need to install LuaSocket. You can do so with your package manager on
many distributions, for example:
# # On Arch Linux:
# pacman -S lua51-socket
# # On Debian/Ubuntu:
# apt-get install lua-socket
# # Debian/Ubuntu's LuaSocket packages are broken, so use LuaRocks.
# apt-get install luarocks
# luarocks install luasocket
You will also need to add IRC to your trusted mods if you haven't disabled mod
security. Here's an example configuration line:
secure.trusted_mods = irc
[wiki]: https://wiki.minetest.net/Installing_mods
Settings
--------
All settings are changed in `minetest.conf`. If any of these settings
are not set, the default value is used.
* `irc.server` (string)
The address of the IRC server to connect to.
* `irc.server` (string):
The address of the IRC server to connect to.
* `irc.channel` (string)
The IRC channel to join.
* `irc.channel` (string):
The IRC channel to join.
* `irc.interval` (number, default 2.0)
This prevents the server from flooding. It should be at
least 2.0 but can be higher. After four messages this much
time must pass between folowing messages.
* `irc.interval` (number, default 2.0):
This prevents the server from flooding. It should be at
least 2.0 but can be higher. After four messages this much
time must pass between folowing messages.
* `irc.nick` (string)
Nickname the server uses when it connects to IRC.
* `irc.nick` (string):
Nickname the server uses when it connects to IRC.
* `irc.password` (string, default nil)
Password to use when connecting to the server.
* `irc.password` (string, default nil):
Password to use when connecting to the server.
* `irc.NSPass` (string, default nil)
NickServ password. Don't set this if you use SASL authentication.
* `irc.NSPass` (string, default nil):
NickServ password. Don't set this if you use SASL authentication.
* `irc.sasl.pass` (string, default nil)
SASL password, same as nickserv password.
You should use this instead of NickServ authentication
if the server supports it.
* `irc.sasl.pass` (string, default nil):
SASL password, same as nickserv password.
You should use this instead of NickServ authentication
if the server supports it.
* `irc.sasl.user` (string, default `irc.nick`)
The SASL username. This should normaly be set to your NickServ account name.
* `irc.sasl.user` (string, default `irc.nick`):
The SASL username. This should normaly be set to your
NickServ account name.
* `irc.debug` (boolean, default false)
Whether to output debug information.
* `irc.debug` (boolean, default false):
Whether to output debug information.
* `irc.disable_auto_connect` (boolean, default false)
If false, the bot is connected by default. If true, a player with
the 'irc_admin' privilege has to use the /irc_connect command to
connect to the server.
* `irc.disable_auto_connect` (boolean, default false):
If false, the bot is connected by default. If true, a player with
the 'irc_admin' privilege has to use the `/irc_connect` command to
connect to the server.
* `irc.disable_auto_join` (boolean, default false)
If false, players join the channel automatically upon entering the
game. If true, each user must manually use the /join command to
join the channel. In any case, the players may use the /part
command to opt-out of being in the channel.
* `irc.disable_auto_join` (boolean, default false):
If false, players join the channel automatically upon entering the
game. If true, each user must manually use the `/join` command to
join the channel. In any case, the players may use the `/part`
command to opt-out of being in the channel.
* `irc.send_join_part` (boolean, default true):
Determines whether to send player join and part messages to the channel.
* `irc.send_join_part` (boolean, default true)
Determines whether to send player join and part messages to the channel.
Usage
-----
Once the game is connected to the IRC channel, chatting in-game will send
messages to the channel, and will be visible by anyone. Also, messages sent
messages to the channel, and will be visible by anyone. Also, messages sent
to the channel will be visible in-game.
Messages that begin with `[off]` from in-game or IRC are not sent to the other side.
Messages that begin with `[off]` from in-game or IRC are not sent to the
other side.
This mod also adds a few chat commands:
* `/irc_msg <nick> <message>`
Sends a private message to a IRC user.
* `/irc_msg <nick> <message>`:
Send a private message to a IRC user.
* `/join`
Join the IRC chat.
* `/join`:
Join the IRC chat.
* `/part`
Part the IRC chat.
* `/part`:
Part the IRC chat.
* `/irc_connect`
Connect the bot manually to the IRC network.
* `/irc_connect`:
Connect the bot manually to the IRC network.
* `/irc_disconnect`
Disconnect the bot manually from the IRC network (this does not
shutdown the game).
* `/irc_disconnect`:
Disconnect the bot manually from the IRC network (this does not
shutdown the game).
* `/irc_reconnect`
Equivilant to `/irc_disconnect` followed by `/irc_connect`.
* `/irc_reconnect`:
Equivalent to `/irc_disconnect` followed by `/irc_connect`.
You can also send private messages from IRC to in-game players.
To do so, you must send a private message to the bot (set with
the `irc.nick` option above), in the following format:
You can also send private messages from IRC to in-game players
by sending a private message to the bot (set with the `irc.nick`
option above), in the following format:
@playername message
@ -125,21 +142,29 @@ a private message from IRC with:
/msg server_nick @mtuser Hello!
To avoid possible misunderstandings (since all in-game players use the
same IRC user to converse with you), the "proxy" user will reject any
private messages that are not in that format, and will send back a
nice reminder as a private message.
The bot also supports some basic commands, which are invoked by saying
the bot name followed by either a colon or a comma and the command, or
sending a private message to it. For example: `ServerBot: help whereis`.
The bot also supports some basic commands, which are invoked by sending
a private message to it. Use `!list` to get a list of commands, and
`!help <command>` to get help about a specific command.
* `help [<command>]`:
Prints help about a command, or a list of supported commands if no
command is given.
* `uptime`:
Prints the server's running time.
* `whereis <player>`:
Prints the coordinates of the given player.
* `players`:
Lists players currently in the server.
Thanks
------
I'd like to thank the users who supported this mod both on the Minetest
Forums and on the #minetest channel. In no particular order:
Forums and on the `#minetest` channel. In no particular order:
0gb.us, ShadowNinja, Shaun/kizeren, RAPHAEL, DARGON, Calinou, Exio,
vortexlabs/mrtux, marveidemanis, marktraceur, jmf/john\_minetest,
@ -151,10 +176,7 @@ forum topic. Thanks to you all!
License
-------
Copyright © 2012-2013 Diego Martínez <kaeza@users.sf.net>
See LICENSE.txt for licensing information.
The files in the irc directory are part of the LuaIRC project.
See irc/LICENSE.txt for licensing information.
See `LICENSE.txt` for details.
The files in the `irc` directory are part of the LuaIRC project.
See `irc/LICENSE.txt` for details.

View File

@ -1,39 +1,59 @@
irc.bot_commands = {}
function irc:check_botcmd(msg)
-- From RFC1459:
-- "Because of IRCs scandanavian origin, the characters {}| are
-- considered to be the lower case equivalents of the characters
-- []\, respectively."
local irctolower = { ["["]="{", ["\\"]="|", ["]"]="}" }
local function irclower(s)
return (s:lower():gsub("[%[%]\\]", irctolower))
end
local function nickequals(nick1, nick2)
return irclower(nick1) == irclower(nick2)
end
function irc.check_botcmd(msg)
local prefix = irc.config.command_prefix
local nick = irc.conn.nick:lower()
local nick = irc.conn.nick
local text = msg.args[2]
local nickpart = text:sub(1, #nick + 2):lower()
local nickpart = text:sub(1, #nick)
local suffix = text:sub(#nick+1, #nick+2)
-- First check for a nick prefix
if nickpart == nick..": " or
nickpart == nick..", " then
self:bot_command(msg, text:sub(#nick + 3))
if nickequals(nickpart, nick)
and (suffix == ": " or suffix == ", ") then
irc.bot_command(msg, text:sub(#nick + 3))
return true
-- Then check for the configured prefix
elseif prefix and text:sub(1, #prefix):lower() == prefix:lower() then
self:bot_command(msg, text:sub(#prefix + 1))
irc.bot_command(msg, text:sub(#prefix + 1))
return true
end
return false
end
function irc:bot_command(msg, text)
function irc.bot_command(msg, text)
-- Remove leading whitespace
text = text:match("^%s*(.*)")
if text:sub(1, 1) == "@" then
local found, _, player_to, message = text:find("^.([^%s]+)%s(.+)$")
if not minetest.get_player_by_name(player_to) then
irc:reply("User '"..player_to.."' is not in the game.")
local _, _, player_to, message = text:find("^.([^%s]+)%s(.+)$")
if not player_to then
return
elseif not minetest.get_player_by_name(player_to) then
irc.reply("User '"..player_to.."' is not in the game.")
return
elseif not irc.joined_players[player_to] then
irc:reply("User '"..player_to.."' is not using IRC.")
irc.reply("User '"..player_to.."' is not using IRC.")
return
end
minetest.chat_send_player(player_to,
"PM from "..msg.user.nick.."@IRC: "..message, false)
irc:reply("Message sent!")
minetest.colorize(irc.config.pm_color,
"PM from "..msg.user.nick.."@IRC: "..message, false))
irc.reply("Message sent!")
return
end
local pos = text:find(" ", 1, true)
@ -45,45 +65,51 @@ function irc:bot_command(msg, text)
cmd = text
args = ""
end
if not self.bot_commands[cmd] then
self:reply("Unknown command '"..cmd.."'. Try 'list'."
if not irc.bot_commands[cmd] then
irc.reply("Unknown command '"..cmd.."'. Try 'help'."
.." Or use @playername <message> to send a private message")
return
end
local success, message = self.bot_commands[cmd].func(msg.user, args)
local _, message = irc.bot_commands[cmd].func(msg.user, args)
if message then
self:reply(message)
irc.reply(message)
end
end
function irc:register_bot_command(name, def)
function irc.register_bot_command(name, def)
if (not def.func) or (type(def.func) ~= "function") then
error("Erroneous bot command definition. def.func missing.", 2)
elseif name:sub(1, 1) == "@" then
error("Erroneous bot command name. Command name begins with '@'.", 2)
end
self.bot_commands[name] = def
irc.bot_commands[name] = def
end
irc:register_bot_command("help", {
irc.register_bot_command("help", {
params = "<command>",
description = "Get help about a command",
func = function(user, args)
func = function(_, args)
if args == "" then
return false, "No command name specified. Use 'list' for a list of commands."
local cmdlist = { }
for name in pairs(irc.bot_commands) do
cmdlist[#cmdlist+1] = name
end
return true, "Available commands: "..table.concat(cmdlist, ", ")
.." -- Use 'help <command name>' to get"
.." help about a specific command."
end
local cmd = irc.bot_commands[args]
if not cmd then
return false, "Unknown command '"..cmdname.."'."
return false, "Unknown command '"..args.."'."
end
return true, ("Usage: %c%s %s -- %s"):format(
irc.config.command_prefix,
return true, ("Usage: %s%s %s -- %s"):format(
irc.config.command_prefix or "",
args,
cmd.params or "<no parameters>",
cmd.description or "<no description>")
@ -91,24 +117,20 @@ irc:register_bot_command("help", {
})
irc:register_bot_command("list", {
irc.register_bot_command("list", {
params = "",
description = "List available commands.",
func = function(user, args)
local cmdlist = "Available commands: "
for name, cmd in pairs(irc.bot_commands) do
cmdlist = cmdlist..name..", "
end
return true, cmdlist.." -- Use 'help <command name>' to get"
.." help about a specific command."
func = function()
return false, "The `list` command has been merged into `help`."
.." Use `help` with no arguments to get a list."
end
})
irc:register_bot_command("whereis", {
irc.register_bot_command("whereis", {
params = "<player>",
description = "Tell the location of <player>",
func = function(user, args)
func = function(_, args)
if args == "" then
return false, "Player name required."
end
@ -117,16 +139,16 @@ irc:register_bot_command("whereis", {
return false, "There is no player named '"..args.."'"
end
local fmt = "Player %s is at (%.2f,%.2f,%.2f)"
local pos = player:getpos()
local pos = player:get_pos()
return true, fmt:format(args, pos.x, pos.y, pos.z)
end
})
local starttime = os.time()
irc:register_bot_command("uptime", {
irc.register_bot_command("uptime", {
description = "Tell how much time the server has been up",
func = function(user, args)
func = function()
local cur_time = os.time()
local diff = os.difftime(cur_time, starttime)
local fmt = "Server has been running for %d:%02d:%02d"
@ -139,9 +161,9 @@ irc:register_bot_command("uptime", {
})
irc:register_bot_command("players", {
irc.register_bot_command("players", {
description = "List the players on the server",
func = function(user, args)
func = function()
local players = minetest.get_connected_players()
local names = {}
for _, player in pairs(players) do

View File

@ -5,15 +5,16 @@
minetest.register_on_joinplayer(function(player)
local name = player:get_player_name()
if irc.connected and irc.config.send_join_part then
irc:say("*** "..name.." joined the game")
irc.say("*** "..name.." joined the game")
end
end)
minetest.register_on_leaveplayer(function(player)
minetest.register_on_leaveplayer(function(player, timed_out)
local name = player:get_player_name()
if irc.connected and irc.config.send_join_part then
irc:say("*** "..name.." left the game")
irc.say("*** "..name.." left the game"..
(timed_out and " (Timed out)" or ""))
end
end)
@ -30,11 +31,11 @@ minetest.register_on_chat_message(function(name, message)
if nl then
message = message:sub(1, nl - 1)
end
irc:say(irc:playerMessage(name, message))
irc.say(irc.playerMessage(name, core.strip_colors(message)))
end)
minetest.register_on_shutdown(function()
irc:disconnect("Game shutting down.")
irc.disconnect("Game shutting down.")
end)

View File

@ -11,32 +11,30 @@ minetest.register_chatcommand("irc_msg", {
privs = {shout=true},
func = function(name, param)
if not irc.connected then
minetest.chat_send_player(name, "Not connected to IRC. Use /irc_connect to connect.")
return
return false, "Not connected to IRC. Use /irc_connect to connect."
end
local found, _, toname, message = param:find("^([^%s]+)%s(.+)")
if not found then
minetest.chat_send_player(name, "Invalid usage, see /help irc_msg.")
return
return false, "Invalid usage, see /help irc_msg."
end
local toname_l = toname:lower()
local validNick = false
for nick, user in pairs(irc.conn.channels[irc.config.channel].users) do
local hint = "They have to be in the channel"
for nick in pairs(irc.conn.channels[irc.config.channel].users) do
if nick:lower() == toname_l then
validNick = true
break
end
end
if toname_l:find("serv$") or toname_l:find("bot$") then
hint = "it looks like a bot or service"
validNick = false
end
if not validNick then
minetest.chat_send_player(name,
"You can not message that user. (Hint: They have to be in the channel)")
return
return false, "You can not message that user. ("..hint..")"
end
irc:say(toname, irc:playerMessage(name, message))
minetest.chat_send_player(name, "Message sent!")
irc.say(toname, irc.playerMessage(name, message))
return true, "Message sent!"
end
})
@ -44,16 +42,15 @@ minetest.register_chatcommand("irc_msg", {
minetest.register_chatcommand("irc_names", {
params = "",
description = "List the users in IRC.",
func = function(name, params)
func = function()
if not irc.connected then
minetest.chat_send_player(name, "Not connected to IRC. Use /irc_connect to connect.")
return
return false, "Not connected to IRC. Use /irc_connect to connect."
end
local users = { }
for k, v in pairs(irc.conn.channels[irc.config.channel].users) do
table.insert(users, k)
for nick in pairs(irc.conn.channels[irc.config.channel].users) do
table.insert(users, nick)
end
minetest.chat_send_player(name, "Users in IRC: "..table.concat(users, ", "))
return true, "Users in IRC: "..table.concat(users, ", ")
end
})
@ -61,13 +58,12 @@ minetest.register_chatcommand("irc_names", {
minetest.register_chatcommand("irc_connect", {
description = "Connect to the IRC server.",
privs = {irc_admin=true},
func = function(name, param)
func = function(name)
if irc.connected then
minetest.chat_send_player(name, "You are already connected to IRC.")
return
return false, "You are already connected to IRC."
end
minetest.chat_send_player(name, "IRC: Connecting...")
irc:connect()
irc.connect()
end
})
@ -78,13 +74,12 @@ minetest.register_chatcommand("irc_disconnect", {
privs = {irc_admin=true},
func = function(name, param)
if not irc.connected then
minetest.chat_send_player(name, "You are not connected to IRC.")
return
return false, "Not connected to IRC. Use /irc_connect to connect."
end
if params == "" then
params = "Manual disconnect by "..name
if param == "" then
param = "Manual disconnect by "..name
end
irc:disconnect(param)
irc.disconnect(param)
end
})
@ -92,13 +87,13 @@ minetest.register_chatcommand("irc_disconnect", {
minetest.register_chatcommand("irc_reconnect", {
description = "Reconnect to the IRC server.",
privs = {irc_admin=true},
func = function(name, param)
func = function(name)
if not irc.connected then
minetest.chat_send_player(name, "You are not connected to IRC.")
return
return false, "Not connected to IRC. Use /irc_connect to connect."
end
irc:disconnect("Reconnecting...")
irc:connect()
minetest.chat_send_player(name, "IRC: Reconnecting...")
irc.disconnect("Reconnecting...")
irc.connect()
end
})
@ -109,18 +104,31 @@ minetest.register_chatcommand("irc_quote", {
privs = {irc_admin=true},
func = function(name, param)
if not irc.connected then
minetest.chat_send_player(name, "You are not connected to IRC.")
return
return false, "Not connected to IRC. Use /irc_connect to connect."
end
irc:queue(param)
irc.queue(param)
minetest.chat_send_player(name, "Command sent!")
end
})
local oldme = minetest.chatcommands["me"].func
-- luacheck: ignore
minetest.chatcommands["me"].func = function(name, param, ...)
oldme(name, param, ...)
irc:say(("* %s %s"):format(name, param))
irc.say(("* %s %s"):format(name, param))
return oldme(name, param, ...)
end
if irc.config.send_kicks and minetest.chatcommands["kick"] then
local oldkick = minetest.chatcommands["kick"].func
-- luacheck: ignore
minetest.chatcommands["kick"].func = function(name, param, ...)
local plname, reason = param:match("^(%S+)%s*(.*)$")
if not plname then
return false, "Usage: /kick player [reason]"
end
irc.say(("*** Kicked %s.%s"):format(name,
reason~="" and " Reason: "..reason or ""))
return oldkick(name, param, ...)
end
end

View File

@ -6,12 +6,14 @@ irc.config = {}
local function setting(stype, name, default, required)
local value
if stype == "bool" then
value = minetest.setting_getbool("irc."..name)
elseif stype == "string" then
value = minetest.setting_get("irc."..name)
elseif stype == "number" then
value = tonumber(minetest.setting_get("irc."..name))
if minetest.settings and minetest.settings.get and minetest.settings.get_bool then
if stype == "bool" then
value = minetest.settings:get_bool("irc."..name)
elseif stype == "string" then
value = minetest.settings:get("irc."..name)
elseif stype == "number" then
value = tonumber(minetest.settings:get("irc."..name))
end
end
if value == nil then
if required then
@ -32,10 +34,13 @@ setting("string", "server", nil, true) -- Server address to connect to
setting("number", "port", 6667) -- Server port to connect to
setting("string", "NSPass") -- NickServ password
setting("string", "sasl.user", irc.config.nick) -- SASL username
setting("string", "username", "Minetest") -- Username/ident
setting("string", "realname", "Minetest") -- Real name/GECOS
setting("string", "sasl.pass") -- SASL password
setting("string", "channel", nil, true) -- Channel to join
setting("string", "key") -- Key for the channel
setting("bool", "send_join_part", true) -- Whether to send player join and part messages to the channel
setting("bool", "send_kicks", false) -- Whether to send player kicked messages to the channel
-----------------------
-- ADVANCED SETTINGS --
@ -44,9 +49,11 @@ setting("bool", "send_join_part", true) -- Whether to send player join and par
setting("string", "password") -- Server password
setting("bool", "secure", false) -- Enable a TLS connection, requires LuaSEC
setting("number", "timeout", 60) -- Underlying socket timeout in seconds.
setting("number", "reconnect", 600) -- Time between reconnection attempts, in seconds.
setting("string", "command_prefix") -- Prefix to use for bot commands
setting("bool", "debug", false) -- Enable debug output
setting("bool", "enable_player_part", true) -- Whether to enable players joining and parting the channel
setting("bool", "auto_join", true) -- Whether to automatically show players in the channel when they join
setting("bool", "auto_connect", true) -- Whether to automatically connect to the server on mod load
setting("string", "chat_color", "#339933") -- Color of IRC chat in-game, green by default
setting("string", "pm_color", "#8800AA") -- Color of IRC PMs in-game, purple by default

View File

@ -1,19 +1,16 @@
-- This file is licensed under the terms of the BSD 2-clause license.
-- See LICENSE.txt for details.
local ie = ...
-- MIME is part of LuaSocket
local b64e = require("mime").b64
local b64e = ie.require("mime").b64
irc.hooks = {}
irc.registered_hooks = {}
-- TODO: Add proper conversion from CP1252 to UTF-8.
local stripped_chars = {"\2", "\31"}
for c = 127, 255 do
table.insert(stripped_chars, string.char(c))
end
stripped_chars = "["..table.concat(stripped_chars, "").."]"
local stripped_chars = "[\2\31]"
local function normalize(text)
-- Strip colors
@ -23,8 +20,8 @@ local function normalize(text)
end
function irc:doHook(conn)
for name, hook in pairs(self.registered_hooks) do
function irc.doHook(conn)
for name, hook in pairs(irc.registered_hooks) do
for _, func in pairs(hook) do
conn:hook(name, func)
end
@ -32,9 +29,9 @@ function irc:doHook(conn)
end
function irc:register_hook(name, func)
self.registered_hooks[name] = self.registered_hooks[name] or {}
table.insert(self.registered_hooks[name], func)
function irc.register_hook(name, func)
irc.registered_hooks[name] = irc.registered_hooks[name] or {}
table.insert(irc.registered_hooks[name], func)
end
@ -83,13 +80,13 @@ function irc.hooks.ctcp(msg)
local command = args[1]:upper()
local function reply(s)
irc:queue(irc.msgs.notice(msg.user.nick,
irc.queue(irc.msgs.notice(msg.user.nick,
("\1%s %s\1"):format(command, s)))
end
if command == "ACTION" and msg.args[1] == irc.config.channel then
local action = text:sub(8, -1)
irc:sendLocal(("* %s@IRC %s"):format(msg.user.nick, action))
irc.sendLocal(("* %s@IRC %s"):format(msg.user.nick, action))
elseif command == "VERSION" then
reply(("Minetest version %s, IRC mod version %s.")
:format(get_core_version(), irc.version))
@ -104,11 +101,12 @@ end
function irc.hooks.channelChat(msg)
local text = normalize(msg.args[2])
irc:check_botcmd(msg)
irc.check_botcmd(msg)
-- Don't let a user impersonate someone else by using the nick "IRC"
if msg.user.nick == "IRC" then
irc:sendLocal("<IRC@IRC> "..text)
local fake = msg.user.nick:lower():match("^[il|]rc$")
if fake then
irc.sendLocal("<"..msg.user.nick.."@IRC> "..text)
return
end
@ -122,25 +120,30 @@ function irc.hooks.channelChat(msg)
text:find("^%*%*%* ([^%s]+) joined the game$")
local foundleave, _, leavenick =
text:find("^%*%*%* ([^%s]+) left the game$")
local foundtimedout, _, timedoutnick =
text:find("^%*%*%* ([^%s]+) left the game %(Timed out%)$")
local foundaction, _, actionnick, actionmessage =
text:find("^%* ([^%s]+) (.*)$")
if text:sub(1, 5) == "[off]" then
return
elseif foundchat then
irc:sendLocal(("<%s@%s> %s")
irc.sendLocal(("<%s@%s> %s")
:format(chatnick, msg.user.nick, chatmessage))
elseif foundjoin then
irc:sendLocal(("*** %s joined %s")
irc.sendLocal(("*** %s joined %s")
:format(joinnick, msg.user.nick))
elseif foundleave then
irc:sendLocal(("*** %s left %s")
irc.sendLocal(("*** %s left %s")
:format(leavenick, msg.user.nick))
elseif foundtimedout then
irc.sendLocal(("*** %s left %s (Timed out)")
:format(timedoutnick, msg.user.nick))
elseif foundaction then
irc:sendLocal(("* %s@%s %s")
irc.sendLocal(("* %s@%s %s")
:format(actionnick, msg.user.nick, actionmessage))
else
irc:sendLocal(("<%s@IRC> %s"):format(msg.user.nick, text))
irc.sendLocal(("<%s@IRC> %s"):format(msg.user.nick, text))
end
end
@ -152,16 +155,16 @@ function irc.hooks.pm(msg)
if prefix and text:sub(1, #prefix) == prefix then
text = text:sub(#prefix + 1)
end
irc:bot_command(msg, text)
irc.bot_command(msg, text)
end
function irc.hooks.kick(channel, target, prefix, reason)
if target == irc.conn.nick then
minetest.chat_send_all("IRC: kicked from "..channel.." by "..prefix.nick..".")
irc:disconnect("Kicked")
irc.disconnect("Kicked")
else
irc:sendLocal(("-!- %s was kicked from %s by %s [%s]")
irc.sendLocal(("-!- %s was kicked from %s by %s [%s]")
:format(target, channel, prefix.nick, reason))
end
end
@ -169,7 +172,7 @@ end
function irc.hooks.notice(user, target, message)
if user.nick and target == irc.config.channel then
irc:sendLocal("-"..user.nick.."@IRC- "..message)
irc.sendLocal("-"..user.nick.."@IRC- "..message)
end
end
@ -190,31 +193,31 @@ end
function irc.hooks.nick(user, newNick)
irc:sendLocal(("-!- %s is now known as %s")
irc.sendLocal(("-!- %s is now known as %s")
:format(user.nick, newNick))
end
function irc.hooks.join(user, channel)
irc:sendLocal(("-!- %s joined %s")
irc.sendLocal(("-!- %s joined %s")
:format(user.nick, channel))
end
function irc.hooks.part(user, channel, reason)
reason = reason or ""
irc:sendLocal(("-!- %s has left %s [%s]")
irc.sendLocal(("-!- %s has left %s [%s]")
:format(user.nick, channel, reason))
end
function irc.hooks.quit(user, reason)
irc:sendLocal(("-!- %s has quit [%s]")
irc.sendLocal(("-!- %s has quit [%s]")
:format(user.nick, reason))
end
function irc.hooks.disconnect(message, isError)
function irc.hooks.disconnect(_, isError)
irc.connected = false
if isError then
minetest.log("error", "IRC: Error: Disconnected, reconnecting in one minute.")
@ -242,19 +245,19 @@ function irc.hooks.preregister(conn)
end
irc:register_hook("PreRegister", irc.hooks.preregister)
irc:register_hook("OnRaw", irc.hooks.raw)
irc:register_hook("OnSend", irc.hooks.send)
irc:register_hook("DoPrivmsg", irc.hooks.chat)
irc:register_hook("OnPart", irc.hooks.part)
irc:register_hook("OnKick", irc.hooks.kick)
irc:register_hook("OnJoin", irc.hooks.join)
irc:register_hook("OnQuit", irc.hooks.quit)
irc:register_hook("NickChange", irc.hooks.nick)
irc:register_hook("OnCTCP", irc.hooks.ctcp)
irc:register_hook("PrivateMessage", irc.hooks.pm)
irc:register_hook("OnNotice", irc.hooks.notice)
irc:register_hook("OnChannelChat", irc.hooks.channelChat)
irc:register_hook("OnModeChange", irc.hooks.mode)
irc:register_hook("OnDisconnect", irc.hooks.disconnect)
irc.register_hook("PreRegister", irc.hooks.preregister)
irc.register_hook("OnRaw", irc.hooks.raw)
irc.register_hook("OnSend", irc.hooks.send)
irc.register_hook("DoPrivmsg", irc.hooks.chat)
irc.register_hook("OnPart", irc.hooks.part)
irc.register_hook("OnKick", irc.hooks.kick)
irc.register_hook("OnJoin", irc.hooks.join)
irc.register_hook("OnQuit", irc.hooks.quit)
irc.register_hook("NickChange", irc.hooks.nick)
irc.register_hook("OnCTCP", irc.hooks.ctcp)
irc.register_hook("PrivateMessage", irc.hooks.pm)
irc.register_hook("OnNotice", irc.hooks.notice)
irc.register_hook("OnChannelChat", irc.hooks.channelChat)
irc.register_hook("OnModeChange", irc.hooks.mode)
irc.register_hook("OnDisconnect", irc.hooks.disconnect)

205
init.lua
View File

@ -3,24 +3,50 @@
local modpath = minetest.get_modpath(minetest.get_current_modname())
package.path =
-- Handle mod security if needed
local ie, req_ie = _G, minetest.request_insecure_environment
if req_ie then ie = req_ie() end
if not ie then
error("The IRC mod requires access to insecure functions in order "..
"to work. Please add the irc mod to your secure.trusted_mods "..
"setting or disable the irc mod.")
end
ie.package.path =
-- To find LuaIRC's init.lua
modpath.."/?/init.lua;"
-- For LuaIRC to find its files
..modpath.."/?.lua;"
..package.path
..ie.package.path
-- The build of Lua that Minetest comes with only looks for libraries under
-- /usr/local/share and /usr/local/lib but LuaSocket is often installed under
-- /usr/share and /usr/lib.
if not rawget(_G, "jit") and package.config:sub(1, 1) == "/" then
package.path = package.path..
ie.package.path = ie.package.path..
";/usr/share/lua/5.1/?.lua"..
";/usr/share/lua/5.1/?/init.lua"
package.cpath = package.cpath..
";/usr/lib/lua/5.1/?.so"
ie.package.cpath = ie.package.cpath..
";/usr/lib/lua/5.1/?.so"..
";/usr/lib64/lua/5.1/?.so"
ie.package.cpath = "/usr/lib/x86_64-linux-gnu/lua/5.1/?.so;"..ie.package.cpath
end
-- Temporarily set require so that LuaIRC can access it
local old_require = require
require = ie.require
-- Silence warnings about `module` in `ltn12`.
local old_module = rawget(_G, "module")
rawset(_G, "module", ie.module)
local lib = ie.require("irc")
irc = {
version = "0.2.0",
connected = false,
@ -29,45 +55,82 @@ irc = {
recent_message_count = 0,
joined_players = {},
modpath = modpath,
lib = require("irc"),
lib = lib,
}
-- Compatibility
mt_irc = irc
rawset(_G, "mt_irc", irc)
local getinfo = debug.getinfo
local warned = { }
local function warn_deprecated(k)
local info = getinfo(3)
local loc = info.source..":"..info.currentline
if warned[loc] then return end
warned[loc] = true
print("COLON: "..tostring(k))
minetest.log("warning", "Deprecated use of colon notation when calling"
.." method `"..tostring(k).."` at "..loc)
end
-- This is a hack.
setmetatable(irc, {
__newindex = function(t, k, v)
if type(v) == "function" then
local f = v
v = function(me, ...)
if rawequal(me, t) then
warn_deprecated(k)
return f(...)
else
return f(me, ...)
end
end
end
rawset(t, k, v)
end,
})
dofile(modpath.."/config.lua")
dofile(modpath.."/messages.lua")
dofile(modpath.."/hooks.lua")
loadfile(modpath.."/hooks.lua")(ie)
dofile(modpath.."/callback.lua")
dofile(modpath.."/chatcmds.lua")
dofile(modpath.."/botcmds.lua")
-- Restore old (safe) functions
require = old_require
rawset(_G, "module", old_module)
if irc.config.enable_player_part then
dofile(modpath.."/player_part.lua")
else
setmetatable(irc.joined_players, {__index = function(index) return true end})
setmetatable(irc.joined_players, {__index = function() return true end})
end
minetest.register_privilege("irc_admin", {
description = "Allow IRC administrative tasks to be performed.",
give_to_singleplayer = true
give_to_singleplayer = true,
give_to_admin = true,
})
local stepnum = 0
minetest.register_globalstep(function(dtime) return irc:step(dtime) end)
minetest.register_globalstep(function(dtime) return irc.step(dtime) end)
function irc:step(dtime)
function irc.step()
if stepnum == 3 then
if self.config.auto_connect then
self:connect()
if irc.config.auto_connect then
irc.connect()
end
end
stepnum = stepnum + 1
if not self.connected then return end
if not irc.connected then return end
-- Hooks will manage incoming messages and errors
local good, err = xpcall(function() self.conn:think() end, debug.traceback)
local good, err = xpcall(function() irc.conn:think() end, debug.traceback)
if not good then
print(err)
return
@ -75,104 +138,90 @@ function irc:step(dtime)
end
function irc:connect()
if self.connected then
function irc.connect()
if irc.connected then
minetest.log("error", "IRC: Ignoring attempt to connect when already connected.")
return
end
self.conn = irc.lib.new({
nick = self.config.nick,
username = "Minetest",
realname = "Minetest",
irc.conn = irc.lib.new({
nick = irc.config.nick,
username = irc.config.username,
realname = irc.config.realname,
})
self:doHook(self.conn)
irc.doHook(irc.conn)
-- We need to swap the `require` function again since
-- LuaIRC `require`s `ssl` if `irc.secure` is true.
old_require = require
require = ie.require
local good, message = pcall(function()
self.conn:connect({
host = self.config.server,
port = self.config.port,
password = self.config.password,
timeout = self.config.timeout,
secure = self.config.secure
irc.conn:connect({
host = irc.config.server,
port = irc.config.port,
password = irc.config.password,
timeout = irc.config.timeout,
reconnect = irc.config.reconnect,
secure = irc.config.secure
})
end)
require = old_require
if not good then
minetest.log("error", ("IRC: Connection error: %s: %s -- Reconnecting in ten minutes...")
:format(self.config.server, message))
minetest.after(600, function() self:connect() end)
minetest.log("error", ("IRC: Connection error: %s: %s -- Reconnecting in %d seconds...")
:format(irc.config.server, message, irc.config.reconnect))
minetest.after(irc.config.reconnect, function() irc.connect() end)
return
end
if self.config.NSPass then
self:say("NickServ", "IDENTIFY "..self.config.NSPass)
if irc.config.NSPass then
irc.conn:queue(irc.msgs.privmsg(
"NickServ", "IDENTIFY "..irc.config.NSPass))
end
self.conn:join(self.config.channel, self.config.key)
self.connected = true
irc.conn:join(irc.config.channel, irc.config.key)
irc.connected = true
minetest.log("action", "IRC: Connected!")
minetest.chat_send_all("IRC: Connected!")
end
function irc:disconnect(message)
if self.connected then
--The OnDisconnect hook will clear self.connected and print a disconnect message
self.conn:disconnect(message)
function irc.disconnect(message)
if irc.connected then
--The OnDisconnect hook will clear irc.connected and print a disconnect message
irc.conn:disconnect(message)
end
end
-- Split messages into smaller messages of this size to avoid cutting
-- off large messages at the end.
-- Note: RFC 2812 specifies a maximum of 512 characters per "line"
-- (that includes the command, parameter(s), and the "\r\n" at the
-- end). We just use a smaller number to avoid having to compute the
-- actual max length ourselves, and because it makes it a nice round
-- number :)
local MESSAGE_CHUNK_SIZE = 400
-- Maximum message size processed.
local MESSAGE_MAX_SIZE = MESSAGE_CHUNK_SIZE * 4
function irc:say(to, message)
function irc.say(to, message)
if not message then
message = to
to = self.config.channel
to = irc.config.channel
end
to = to or self.config.channel
to = to or irc.config.channel
message = message:sub(1, MESSAGE_MAX_SIZE)
-- Split the message into MESSAGE_CHUNK_SIZE chunks and queue each
-- chunk as a separate message. The message is split into at most
-- MAX_CHUNKS chunks. The rest of the message is dropped to prevent
-- flooding and/or locking up the server.
local msglen = #message
for pos = 1, msglen, MESSAGE_CHUNK_SIZE do
-- If we have more text to show, indicate so by appending an
-- ellipsis to this line.
local endl = (pos <= (msglen - MESSAGE_CHUNK_SIZE)) and "\2[…more…]\2" or ""
self:queue(irc.msgs.privmsg(to,
message:sub(pos, pos + MESSAGE_CHUNK_SIZE - 1)..endl))
end
irc.queue(irc.msgs.privmsg(to, message))
end
function irc:reply(message)
if not self.last_from then
function irc.reply(message)
if not irc.last_from then
return
end
message = message:gsub("[\r\n%z]", " \\n ")
self:say(self.last_from, message)
irc.say(irc.last_from, message)
end
function irc:send(msg)
if not self.connected then return end
self.conn:send(msg)
function irc.send(msg)
if not irc.connected then return end
irc.conn:send(msg)
end
function irc:queue(msg)
if not self.connected then return end
self.conn:queue(msg)
function irc.queue(msg)
if not irc.connected then return end
irc.conn:queue(msg)
end
minetest.log("action", "[irc] loaded.")

2
irc

Submodule irc updated: e49a52ede1...b8d594e651

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@ -3,11 +3,15 @@
irc.msgs = irc.lib.msgs
function irc:sendLocal(message)
minetest.chat_send_all(message)
function irc.logChat(message)
minetest.log("action", "IRC CHAT: "..message)
end
function irc:playerMessage(name, message)
function irc.sendLocal(message)
minetest.chat_send_all(minetest.colorize(irc.config.chat_color, message))
irc.logChat(message)
end
function irc.playerMessage(name, message)
return ("<%s> %s"):format(name, message)
end

5
mod.conf Normal file
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@ -0,0 +1,5 @@
name = irc
description = """
This mod is just a glue between IRC and Minetest.
It provides two-way communication between the in-game chat, and an arbitrary IRC channel.
"""

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@ -2,68 +2,71 @@
-- See LICENSE.txt for details.
function irc:player_part(name)
if not self.joined_players[name] then
minetest.chat_send_player(name, "IRC: You are not in the channel.")
return
function irc.player_part(name)
if not irc.joined_players[name] then
return false, "You are not in the channel"
end
self.joined_players[name] = nil
minetest.chat_send_player(name, "IRC: You are now out of the channel.")
irc.joined_players[name] = nil
return true, "You left the channel"
end
function irc:player_join(name)
if self.joined_players[name] then
minetest.chat_send_player(name, "IRC: You are already in the channel.")
return
function irc.player_join(name)
if irc.joined_players[name] then
return false, "You are already in the channel"
elseif not minetest.get_player_by_name(name) then
return false, "You need to be in-game to join the channel"
end
self.joined_players[name] = true
minetest.chat_send_player(name, "IRC: You are now in the channel.")
irc.joined_players[name] = true
return true, "You joined the channel"
end
minetest.register_chatcommand("join", {
description = "Join the IRC channel",
privs = {shout=true},
func = function(name, param)
irc:player_join(name)
end
})
minetest.register_chatcommand("part", {
description = "Part the IRC channel",
privs = {shout=true},
func = function(name, param)
irc:player_part(name)
end
})
minetest.register_chatcommand("who", {
description = "Tell who is currently on the channel",
privs = {},
func = function(name, param)
local s = ""
for name, _ in pairs(irc.joined_players) do
s = s..", "..name
end
minetest.chat_send_player(name, "Players On Channel:"..s)
func = function(name)
return irc.player_join(name)
end
})
minetest.register_chatcommand("part", {
description = "Part the IRC channel",
privs = {shout=true},
func = function(name)
return irc.player_part(name)
end
})
minetest.register_chatcommand("who", {
description = "Tell who is currently on the channel",
privs = {},
func = function()
local out, n = { }, 0
for plname in pairs(irc.joined_players) do
n = n + 1
out[n] = plname
end
table.sort(out)
return true, "Players in channel: "..table.concat(out, ", ")
end
})
minetest.register_on_joinplayer(function(player)
local name = player:get_player_name()
irc.joined_players[name] = irc.config.auto_join
end)
minetest.register_on_leaveplayer(function(player)
local name = player:get_player_name()
irc.joined_players[name] = nil
end)
function irc:sendLocal(message)
for name, _ in pairs(self.joined_players) do
minetest.chat_send_player(name, message)
function irc.sendLocal(message)
for name, _ in pairs(irc.joined_players) do
minetest.chat_send_player(name,
minetest.colorize(irc.config.chat_color, message))
end
irc.logChat(message)
end

75
settingtypes.txt Normal file
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@ -0,0 +1,75 @@
[Basic]
# Whether to automatically connect to the server on mod load.
# If false, you must use /irc_connect to connect.
irc.auto_connect (Auto-connect on load) bool true
# Nickname for the bot. May only contain characters A-Z, 0-9
# '{', '}', '[', ']', '|', '^', '-', or '_'.
irc.nick (Bot nickname) string Minetest
# Server to connect to.
irc.server (IRC server) string irc.freenode.net
# Server port.
# The standard IRC protocol port is 6667 for regular servers,
# or 6697 for SSL-enabled servers.
# If unsure, leave at 6667.
irc.port (IRC server port) int 6667 1 65535
# Channel the bot joins after connecting.
irc.channel (Channel to join) string ##mt-irc-mod
[Authentication]
# Password for authenticating to NickServ.
# Leave empty to not authenticate with NickServ.
irc.NSPass (NickServ password) string
# IRC server password.
# Leave empty for no password.
irc.password (Server password) string
# Password for joining the channel.
# Leave empty if your channel is not protected.
irc.key (Channel key) string
# Enable TLS connection.
# Requires LuaSEC <https://github.com/brunoos/luasec>.
irc.secure (Use TLS) bool false
# Username for SASL authentication.
# Leave empty to use the nickname.
irc.sasl.user (SASL username) string
# Password for SASL authentication.
# Leave empty to not authenticate via SASL.
irc.sasl.pass (SASL password) string
[Advanced]
# Enable this to make the bot send messages when players join
# or leave the game server.
irc.send_join_part (Send join and part messages) bool true
# Enable this to make the bot send messages when players are kicked.
irc.send_kicks (Send kick messages) bool false
# Underlying socket timeout in seconds.
irc.timeout (Timeout) int 60 1
# Time between reconnection attempts, in seconds.
irc.reconnect (Reconnect delay) int 600 1
# Prefix to use for bot commands.
irc.command_prefix (Command prefix) string
# Enable debug output.
irc.debug (Debug mode) bool false
# Whether to enable players joining and parting the channel.
irc.enable_player_part (Allow player join/part) bool true
# Whether to automatically show players in the channel when they join.
irc.auto_join (Auto join players) bool true