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Created Settings (markdown)
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Settings.md
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Settings.md
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All settings are changed in `minetest.conf`. If any of these settings
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is not set, the default value is used.
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* `irc.server` (string, default `irc.freenode.net`) -- This is the IRC
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server the mod connects to.
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* `irc.channel` (string, default `##mt-irc-mod`) -- The IRC channel to join.
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* `irc.interval` (number, default `2.0`) -- This prevents the server from
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flooding. It should be at least `2.0` but can be higher. After four
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messages this much time must pass between folowing messages.
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* `irc.timeout` (number, default `60.0`) -- Underlying socket timeout in
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seconds. This is the time before the system drops an idle connection.
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* `irc.nick` (string, default `MT-<server-id>`) -- Nickname used by the "bot"
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for the in-game chat. "<server-id>" is a random 32 bit number.
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* `irc.password` (string, default empty) -- Password to use when connecting
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to the server.
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* `irc.NSPass` (string, default empty) -- NickServ password. Don't use this
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if you use SASL authentication.
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* `irc.SASLPass` (string, default empty) -- SASL password, same as nickserv
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password. You should use this instead of NickServ authentication if the
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server supports it.
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* `irc.SASLUser` (string, default `irc.nick`) -- The SASL username. This
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should normaly be set to your main NickServ account name.
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* `irc.debug` (boolean, default false) -- Whether to output debug information.
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* `irc.disable_auto_connect` (boolean, default false) -- If false, the bot is
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connected by default. If true, a player with the `irc_admin` privilege has
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to use the `/irc_connect` command to connect to the server.
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* `irc.disable_auto_join` (boolean, default false) -- If false, players join
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the channel automatically upon entering the game. If true, each user must
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manually use the `/join` command to join the channel. In any case, the
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players may use the `/part` command to opt-out of being in the channel.
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