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Fix crash due to a missing function
I accidentally wrote can_pickup instead of item_drop.can_pickup in a previous commit.
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2
init.lua
2
init.lua
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@ -170,7 +170,7 @@ minetest.settings:get_bool("enable_item_pickup") ~= false then
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local item = ItemStack(ent.itemstring)
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local item = ItemStack(ent.itemstring)
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if inv
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if inv
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and inv:room_for_item("main", item)
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and inv:room_for_item("main", item)
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and can_pickup(ent, player) then
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and item_drop.can_pickup(ent, player) then
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collect_item(ent, object:get_pos(), player)
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collect_item(ent, object:get_pos(), player)
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else
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else
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-- the acceleration will be reset by the object's on_step
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-- the acceleration will be reset by the object's on_step
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