item_drop/init.lua

299 lines
8.3 KiB
Lua

local load_time_start = minetest.get_us_time()
pickup_radius = tonumber(minetest.settings:get("item_pickup_radius"))
if minetest.settings:get_bool("item_drop.enable_item_pickup") ~= false or
minetest.settings:get_bool("enable_item_pickup") ~= false then
local pickup_gain = tonumber(
minetest.settings:get("item_drop.pickup_sound_gain")) or
tonumber(minetest.settings:get("item_pickup_gain")) or 0.2
local pickup_particle =
minetest.settings:get_bool("item_drop.pickup_particle") ~= false
local pickup_radius = tonumber(
minetest.settings:get("item_drop.pickup_radius")) or 0.75
local magnet_radius = tonumber(
minetest.settings:get("item_drop.magnet_radius")) or -1
local magnet_time = tonumber(
minetest.settings:get("item_drop.magnet_time")) or 5.0
local pickup_age = tonumber(
minetest.settings:get("item_drop.pickup_age")) or 0.5
local key_triggered = minetest.settings:get_bool(
"item_drop.enable_pickup_key") or
minetest.settings:get_bool("enable_item_pickup_key") ~= false
local key_invert = minetest.settings:get_bool(
"item_drop.pickup_keyinvert") or false
local keytype
if key_triggered then
keytype = minetest.settings:get("item_drop.pickup_keytype") or
minetest.settings:get("item_pickup_keytype") or "Use"
-- disable pickup age if picking is explicitly enabled by the player
if not key_invert then
pickup_age = math.min(pickup_age, 0)
end
end
local magnet_mode = magnet_radius > pickup_radius
local zero_velocity_mode = pickup_age == -1
if magnet_mode
and zero_velocity_mode then
error"zero velocity mode can't be used together with magnet mode"
end
-- adds the item to the inventory and removes the object
local function collect_item(ent, pos, player)
minetest.sound_play("item_drop_pickup", {
pos = pos,
gain = pickup_gain,
})
if pickup_particle then
local item = minetest.registered_nodes[ent.itemstring:gsub("(.*)%s.*$","%1")]
local image = ""
if item and minetest.registered_items[item.name] and minetest.registered_items[item.name].tiles then
if minetest.registered_items[item.name].tiles[1] then
local dt = minetest.registered_items[item.name].drawtype
if dt == "normal" or dt == "allfaces" or dt == "allfaces_optional"
or dt == "glasslike" or dt =="glasslike_framed" or dt == "glasslike_framed_optional"
or dt == "liquid" or dt == "flowingliquid" then
local tiles = minetest.registered_items[item.name].tiles
local top = tiles[1]
if (type(top) == "table") then top = top.item end
local left = tiles[3]
if not left then left = top end
if (type(left) == "table") then left = left.item end
local right = tiles[5]
if not right then right = left end
if (type(right) == "table") then right = right.item end
image = "[inventorycube{"..top.."{"..left.."{"..right
else
image = minetest.registered_items[item.name].inventory_image
if not image then image = minetest.registered_items[item.name].tiles[1] end
end
end
minetest.add_particle({
pos = {x = pos.x, y = pos.y + 1.5, z = pos.z},
velocity = {x = 0, y = 1, z = 0},
acceleration = {x = 0, y = -4, z = 0},
expirationtime = 0.2,
size = 3,--math.random() + 0.5,
vertical = false,
texture = image,
})
end
end
ent:on_punch(player)
end
-- opt_get_ent gets the object's luaentity if it can be collected
local opt_get_ent
if zero_velocity_mode then
function opt_get_ent(object)
if object:is_player()
or not vector.equals(object:getvelocity(), {x=0, y=0, z=0}) then
return
end
local ent = object:get_luaentity()
if not ent
or ent.name ~= "__builtin:item"
or ent.itemstring == "" then
return
end
return ent
end
else
function opt_get_ent(object)
if object:is_player() then
return
end
local ent = object:get_luaentity()
if not ent
or ent.name ~= "__builtin:item"
or (ent.dropped_by and ent.age < pickup_age)
or ent.itemstring == "" then
return
end
return ent
end
end
local afterflight
if magnet_mode then
-- take item or reset velocity after flying a second
function afterflight(object, inv, player)
-- TODO: test what happens if player left the game
local ent = opt_get_ent(object)
if not ent then
return
end
local item = ItemStack(ent.itemstring)
if inv
and inv:room_for_item("main", item) then
collect_item(ent, object:get_pos(), player)
else
object:setvelocity({x=0,y=0,z=0})
ent.physical_state = true
ent.object:set_properties({
physical = true
})
end
end
end
-- set keytype to the key name if possible
if keytype == "Use" then
keytype = "aux1"
elseif keytype == "Sneak" then
keytype = "sneak"
elseif keytype == "LeftAndRight" then -- LeftAndRight combination
keytype = 0
elseif keytype == "SneakAndRMB" then -- SneakAndRMB combination
keytype = 1
end
-- tests if the player has the keys pressed to enable item picking
local function has_keys_pressed(player)
if not key_triggered then
return true
end
local control = player:get_player_control()
local keys_pressed
if keytype == 0 then -- LeftAndRight combination
keys_pressed = control.left and control.right
elseif keytype == 1 then -- SneakAndRMB combination
keys_pressed = control.sneak and control.RMB
else
keys_pressed = control[keytype]
end
return keys_pressed ~= key_invert
end
-- called for each player to possibly collect an item, returns true if so
local function pickupfunc(player)
if not has_keys_pressed(player)
or not minetest.get_player_privs(player:get_player_name()).interact
or player:get_hp() <= 0 then
return
end
local pos = player:getpos()
pos.y = pos.y+0.5
local inv
local objectlist = minetest.get_objects_inside_radius(pos,
magnet_mode and magnet_radius or pickup_radius)
for i = 1,#objectlist do
local object = objectlist[i]
local ent = opt_get_ent(object)
if ent then
if not inv then
inv = player:get_inventory()
if not inv then
minetest.log("error", "[item_drop] Couldn't " ..
"get inventory")
return
end
end
local item = ItemStack(ent.itemstring)
if inv:room_for_item("main", item) then
local flying_item
local pos2
if magnet_mode then
pos2 = object:getpos()
flying_item = vector.distance(pos, pos2) > pickup_radius
end
if not flying_item then
-- collect one item at a time to avoid the loud pop
collect_item(ent, pos, player)
return true
end
local vel = vector.multiply(
vector.subtract(pos, pos2), 3)
vel.y = vel.y + 0.6
object:setvelocity(vel)
if ent.physical_state then
ent.physical_state = false
ent.object:set_properties({
physical = false
})
minetest.after(magnet_time, afterflight,
object, inv, player)
end
end
end
end
end
local function pickup_step()
local got_item
local players = minetest.get_connected_players()
for i = 1,#players do
got_item = got_item or pickupfunc(players[i])
end
-- lower step if takeable item(s) were found
local time
if got_item then
time = 0.02
else
time = 0.2
end
minetest.after(time, pickup_step)
end
minetest.after(3.0, pickup_step)
end
if minetest.settings:get_bool("item_drop.enable_item_drop") ~= false or
minetest.settings:get_bool("enable_item_drop") ~= false
and not minetest.settings:get_bool("creative_mode") then
function minetest.handle_node_drops(pos, drops)
for i = 1,#drops do
local item = drops[i]
local count, name
if type(item) == "string" then
count = 1
name = item
else
count = item:get_count()
name = item:get_name()
end
if name == "" then
-- Sometimes nothing should be dropped
count = 0
end
for _ = 1,count do
local obj = minetest.add_item(pos, name)
if not obj then
error("Couldn't spawn item " .. name .. ", drops: " .. dump(drops))
end
local vel = obj:getvelocity()
local x = math.random(-5, 4)
if x >= 0 then
x = x+1
end
vel.x = 1 / x
local z = math.random(-5, 4)
if z >= 0 then
z = z+1
end
vel.z = 1 / z
obj:setvelocity(vel)
end
end
end
end
local time = (minetest.get_us_time() - load_time_start) / 1000000
local msg = "[item_drop] loaded after ca. " .. time .. " seconds."
if time > 0.01 then
print(msg)
else
minetest.log("info", msg)
end