Commit Graph

  • edb0fa7415 replace deprecated {s,g}et_sky #20 ademant 2023-05-19 07:00:31 +0000
  • 1059546344
    Add a setting to disable the random fire chance. (#18) master orbea 2020-06-04 18:46:16 +0000
  • 49af3d557a
    Update settingtypes.txt #18 SmallJoker 2020-04-26 14:40:31 +0200
  • bb3774e922 Add a setting to disable the random fire chance. orbea 2020-04-08 08:30:46 -0700
  • 01f2b9c89d Use mod.conf for dependencies and description Panquesito7 2019-10-15 19:59:50 -0500
  • 2183978c6f add .travis.yml Thomas Rudin 2019-10-12 11:01:32 +0200
  • 134f1e6371 add lightning.effect_range setting for audio and visuals range limiting Thomas Rudin 2019-10-12 10:53:46 +0200
  • c921592542 Use mod.conf for dependencies and description #17 Panquesito7 2019-10-15 19:59:50 -0500
  • b91e48e858 add .travis.yml #16 Thomas Rudin 2019-10-12 11:01:32 +0200
  • beee471092 add lightning.effect_range setting for audio and visuals range limiting #13 Thomas Rudin 2019-10-12 10:53:46 +0200
  • 883a8484b5 fix stored player object, use name instead BuckarooBanzay 2019-10-11 08:32:03 +0200
  • 3136adbe00 add .luacheckrc and fix common errors BuckarooBanzay 2019-10-11 08:12:18 +0200
  • 92592c22e3 fix stored player object, use name instead #14 BuckarooBanzay 2019-10-11 08:32:03 +0200
  • 45d013341d add .luacheckrc and fix common errors #12 BuckarooBanzay 2019-10-11 08:12:18 +0200
  • 39bd36cc17 Use particle glow to brighten up the lightning. v1 Auke Kok 2017-02-20 10:49:08 -0800
  • d426c601b4 This should make default optional as well Auke Kok 2017-02-20 10:37:13 -0800
  • 0f157571a5 This should make fire optional Auke Kok 2017-02-20 10:34:22 -0800
  • 4c27fe79b7 Remove flame from creative inventory. Auke Kok 2017-02-20 10:30:08 -0800
  • e5b5ae4ae4 Update init.lua #5 brittm3 2016-11-23 22:35:06 -0600
  • 7c90ac9ab5 Update init.lua brittm3 2016-11-23 22:31:00 -0600
  • 1d9dfaa785 Fix player sky race. brittm3 2016-11-21 13:18:21 -0600
  • 8300ee1b97 Merge 2f97e91326 into 846079370f #4 brittm3 2016-11-23 16:26:23 +0000
  • 2f97e91326 Update init.lua #4 brittm3 2016-11-23 10:26:22 -0600
  • 2e52762f23 Update init.lua brittm3 2016-11-23 10:25:17 -0600
  • be804055cc Update init.lua brittm3 2016-11-23 10:23:46 -0600
  • c5793d9dda Update init.lua brittm3 2016-11-21 13:18:21 -0600
  • 846079370f Fire: omit sounds if sound API not supported by lame fire mods :) Auke Kok 2016-03-14 23:16:58 -0700
  • 2743d4a1d6 Technically, fire is a required mod at this point. Auke Kok 2016-03-14 07:39:04 -0700
  • 065598e92d Damage nearby players. Auke Kok 2016-03-10 17:25:09 -0800
  • 7ba1adae2b Don't trigger lightning if mods disable auto at init. Auke Kok 2016-03-10 16:08:42 -0800
  • 0cdcb34d6b Fix calculation of pos2. Auke Kok 2016-03-10 15:27:22 -0800
  • e79965e3e8 Export our API handle "lightning" Auke Kok 2016-03-10 15:02:07 -0800
  • b8724822b6 Make the flame with a nodetimer instead. Auke Kok 2016-03-10 13:00:03 -0800
  • 9bdcdafae2 Allow mods to strike with our code, optionally at a certain pos. Auke Kok 2016-03-10 12:56:10 -0800
  • 3c4c9d0e75 Allow random striking to be disabled run-time Auke Kok 2016-03-10 12:02:11 -0800
  • 75ad945534 Change flame effect to a temporary flame. Auke Kok 2016-02-21 15:13:42 -0800
  • fa362ba6bc Adding a screenshot for the in-game mod manager. Auke Kok 2016-01-30 15:55:08 -0800
  • a18847751a Light up the sky when lightning strikes. Auke Kok 2016-01-16 11:55:51 -0800
  • 6eb4914dd1 Tweak some stuff, now it's somewhat behaving. Auke Kok 2016-01-13 20:43:28 -0800
  • 0ea81f5b0a List all textures. Auke Kok 2016-01-13 09:47:56 -0800
  • 0c3ebb99bd Initial checkin. Auke Kok 2016-01-13 09:47:32 -0800