mirror of
https://github.com/minetest-mods/mapfix.git
synced 2024-11-15 06:40:22 +01:00
4d8c2610bc
And round to the nearest chunk instead of rounding up: the radius you put has never been the exact radius taken, it was rounded to a chunk border up to 15 nodes farther. Now it's rounded to a chunk border from 8 nodes closer to 7 nodes farther.
42 lines
1.5 KiB
Lua
42 lines
1.5 KiB
Lua
local function mapfix(minp, maxp)
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local vm = minetest.get_voxel_manip(minp, maxp)
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vm:update_liquids()
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vm:write_to_map()
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vm:update_map()
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end
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local previous = os.time()
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local default_size = tonumber(minetest.setting_get("mapfix_default_size")) or 24
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local max_size = tonumber(minetest.setting_get("mapfix_max_size")) or 32
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local delay = tonumber(minetest.setting_get("mapfix_delay")) or 15
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minetest.register_chatcommand("mapfix", {
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params = "<size>",
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description = "Recalculate the flowing liquids and the light of a chunk",
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func = function(name, param)
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local pos = vector.round(minetest.get_player_by_name(name):getpos())
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local size = tonumber(param) or default_size
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local privs = minetest.check_player_privs(name, {server=true})
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local time = os.time()
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if not privs then
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if size > max_size then
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return false, "You need the server privilege to exceed the radius of " .. max_size .. " blocks"
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elseif time - previous < delay then
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return false, "Wait at least " .. delay .. " seconds from the previous \"/mapfix\"."
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end
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previous = time
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end
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size = math.max(math.floor(size - 8), 0) -- When passed to get_voxel_manip, positions are rounded up, to a multiple of 16 nodes in each direction. By subtracting 8 it's rounded to the nearest chunk border. max is used to avoid negative radius.
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local minp = vector.subtract(pos, size)
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local maxp = vector.add(pos, size)
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minetest.log("action", name .. " uses mapfix at " .. minetest.pos_to_string(vector.round(pos)) .. " with radius " .. size)
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mapfix(minp, maxp)
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return true, "Done."
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end,
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})
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