mirror of
https://github.com/minetest-mods/maptools.git
synced 2025-06-30 14:20:22 +02:00
Version MFF.
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222
default_nodes.lua
Normal file → Executable file
222
default_nodes.lua
Normal file → Executable file
@ -1,7 +1,7 @@
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--[[
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Map Tools: unbreakable default nodes
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Copyright (c) 2012-2017 Hugo Locurcio and contributors.
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Copyright (c) 2012-2015 Calinou and contributors.
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Licensed under the zlib license. See LICENSE.md for more information.
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--]]
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@ -199,6 +199,8 @@ minetest.register_node("maptools:sandstone_brick", {
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groups = {unbreakable = 1, not_in_creative_inventory = maptools.creative},
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sounds = default.node_sound_stone_defaults(),
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})
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-- Compatibility for change made there ^
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minetest.register_alias("maptools:sandstone_brick","maptools:sandstonebrick")
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minetest.register_node("maptools:desert_stone", {
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description = S("Unbreakable Desert Stone"),
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@ -372,7 +374,7 @@ minetest.register_node("maptools:soil_wet", {
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description = "Wet Soil",
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range = 12,
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stack_max = 10000,
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tiles = {"default_dirt.png^farming_soil_wet.png", "default_dirt.png^farming_soil_wet_side.png"},
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tiles = {"farming_soil_wet.png", "farming_soil_wet_side.png"},
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drop = "",
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groups = {unbreakable = 1, not_in_creative_inventory = maptools.creative, soil = 3, wet = 1, grassland = 1},
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sounds = default.node_sound_dirt_defaults(),
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@ -387,3 +389,219 @@ minetest.register_node("maptools:desert_sand_soil_wet", {
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groups = {unbreakable = 1, not_in_creative_inventory = maptools.creative, soil = 3, wet = 1, desert = 1},
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sounds = default.node_sound_sand_defaults(),
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})
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-- Fence:
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local function dockable(nodename)
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if nodename == "default:wood" or nodename == "default:brick" or nodename == "default:cobble" or nodename == "default:dirt" or nodename == "default:sandstone" or nodename == "default:stone" or string.find(nodename, "fences:fence_wood") or string.find(nodename, "fences:fencegate") then
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return true
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end
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end
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local function find_dock(pos, second)
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if pos == nil then
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return false
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end
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local h1 = minetest.get_node({x=pos.x+1, y=pos.y, z=pos.z})
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local v1 = minetest.get_node({x=pos.x-1, y=pos.y, z=pos.z})
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local r1 = minetest.get_node({x=pos.x, y=pos.y, z=pos.z+1})
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local l1 = minetest.get_node({x=pos.x, y=pos.y, z=pos.z-1})
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local code = 0
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if dockable(l1.name) then
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code = code+1
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if second < 2 then
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minetest.punch_node({x=pos.x, y=pos.y, z=pos.z-1})
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end
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end
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if dockable(r1.name) then
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code = code+2
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if second < 2 then
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minetest.punch_node({x=pos.x, y=pos.y, z=pos.z+1})
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end
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end
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if dockable(v1.name) then
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code = code+11
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if second < 2 then
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minetest.punch_node({x=pos.x-1, y=pos.y, z=pos.z})
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end
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end
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if dockable(h1.name) then
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code = code+21
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if second < 2 then
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minetest.punch_node({x=pos.x+1, y=pos.y, z=pos.z})
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end
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end
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local me = minetest.get_node(pos)
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if code > 0 then
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local tmp_name = "fences:fence_wood_"..code
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--minetest.chat_send_all(tmp_name)
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local tmp_node = {name=tmp_name, param1=me.param1, param2=me.param2}
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if second > 0 then
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local tmp_node = {name=tmp_name, param1=me.param1, param2=me.param2}
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minetest.set_node(pos, tmp_node)
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end
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elseif code == 0 then
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if second == 2 then
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local tmp_node = {name="fences:fence_wood", param1=me.param1, param2=me.param2}
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minetest.set_node(pos, tmp_node)
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end
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end
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end
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local p0 = {-2/16, -1/2, -2/16, 2/16, 1/2, 2/16}
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local p1 = {-2/16, 1/2, -2/16, -2/16, 1/2+8/16, -2/16}
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local p2 = {-2/16, 1/2, 2/16, -2/16, 1/2+8/16, 2/16}
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local p3 = {0, 0, 0, 0, 0, 0}
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local p4 = {2/16, 1/2, -2/16, 2/16, 1/2+8/16, -2/16}
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local p5 = {2/16, 1/2, 2/16, 2/16, 1/2+8/16, 2/16}
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minetest.register_node(":fences:fence_wood", {
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description = S("Unbreakable Wooden Fence"),
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range = 12,
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stack_max = 10000,
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tiles = {"default_wood.png"},
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inventory_image = "default_wood.png",
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wield_image = "default_wood.png",
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paramtype = "light",
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groups = {unbreakable = 1, not_in_creative_inventory = maptools.creative},
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sounds = default.node_sound_wood_defaults(),
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drop = "",
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sunlight_propagates = true,
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drawtype = "nodebox",
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node_box = {
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type = "fixed",
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fixed = {p0,p1,p2,p3,p4,p5,}
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},
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selection_box = {
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type = "fixed",
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fixed = {-2/16, -1/2, -2/16, 2/16, 1/2, 2/16},
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},
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on_construct = function(pos)
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find_dock(pos, 1)
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end,
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after_dig_node = function(pos, oldnode, oldmetadata, digger)
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find_dock(pos, -1)
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end
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})
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-- carts:
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minetest.register_node(":maptools:unbreakable_rail", {
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description = "Unbreakable Rail",
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drawtype = "raillike",
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tiles = {"default_rail.png", "default_rail_curved.png", "default_rail_t_junction.png", "default_rail_crossing.png"},
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inventory_image = "default_rail.png",
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wield_image = "default_rail.png",
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paramtype = "light",
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stack_max = 10000,
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sunlight_propagates = true,
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is_ground_content = true,
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walkable = false,
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selection_box = {
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type = "fixed",
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fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
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},
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groups = {snappy = 1, rail = 1, connect_to_raillike = 1, unbreakable = 1, not_in_creative_inventory = maptools.creative},
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mesecons = {
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effector = {
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action_off = function(pos, node)
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minetest.get_meta(pos):set_string("cart_acceleration", "0.5")
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end,
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action_on = function(pos, node)
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minetest.get_meta(pos):set_string("cart_acceleration", "0")
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end,
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},
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},
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})
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minetest.register_node(":maptools:unbreakable_rail_copper", {
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description = "Unbreakable Copper Rail",
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drawtype = "raillike",
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tiles = {"carts_rail_cp.png", "carts_rail_curved_cp.png", "carts_rail_t_junction_cp.png", "carts_rail_crossing_cp.png"},
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inventory_image = "carts_rail_cp.png",
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wield_image = "carts_rail_cp.png",
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paramtype = "light",
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stack_max = 10000,
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sunlight_propagates = true,
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is_ground_content = true,
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walkable = false,
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selection_box = {
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type = "fixed",
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fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
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},
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groups = {rail = 1, connect_to_raillike = 1, unbreakable = 1, not_in_creative_inventory = maptools.creative},
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after_place_node = function(pos, placer, itemstack)
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if not mesecon then
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minetest.get_meta(pos):set_string("cart_acceleration", "0.5")
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end
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end,
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mesecons = {
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effector = {
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action_off = function(pos, node)
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minetest.get_meta(pos):set_string("cart_acceleration", "0.5")
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end,
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action_on = function(pos, node)
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minetest.get_meta(pos):set_string("cart_acceleration", "0")
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end,
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},
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},
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})
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minetest.register_node("maptools:unbreakable_rail_power", {
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description = "Unbreakable Powered Rail",
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drawtype = "raillike",
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tiles = {"carts_rail_pwr.png", "carts_rail_curved_pwr.png", "carts_rail_t_junction_pwr.png", "carts_rail_crossing_pwr.png"},
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inventory_image = "carts_rail_pwr.png",
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wield_image = "carts_rail_pwr.png",
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paramtype = "light",
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stack_max = 10000,
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sunlight_propagates = true,
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is_ground_content = true,
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walkable = false,
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selection_box = {
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type = "fixed",
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fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
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},
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groups = {rail = 1, connect_to_raillike = 1, unbreakable = 1, not_in_creative_inventory = maptools.creative},
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after_place_node = function(pos, placer, itemstack)
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if not mesecon then
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minetest.get_meta(pos):set_string("cart_acceleration", "0.5")
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end
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end,
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mesecons = {
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effector = {
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action_off = function(pos, node)
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minetest.get_meta(pos):set_string("cart_acceleration", "0.5")
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end,
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action_on = function(pos, node)
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minetest.get_meta(pos):set_string("cart_acceleration", "0")
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end,
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},
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},
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})
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local chestdef = minetest.registered_nodes["default:chest"]
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minetest.register_node("maptools:chest",{
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description = "Chest",
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tiles = chestdef.tiles,
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stack_max = 1000,
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paramtype2 = "facedir",
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on_construct = chestdef.on_construct,
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on_metadata_inventory_move = chestdef.on_metadata_inventory_move,
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on_metadata_inventory_put = chestdef.on_metadata_inventory_put,
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on_metadata_inventory_take = chestdef.on_metadata_inventory_take,
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groups = {unbreakable = 1, not_in_creative_inventory = 1},
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})
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