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NODES.md
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NODES.md
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Item names for spawning the items using /give or /giveme
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========================================================
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# Item names for spawning the items using /give or /giveme
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Items
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-----
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## Items
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* `admin_pick:` magenta pickaxe, infinite durability, mines everything including unbreakable blocks instantly. No drops. Don't put this pickaxe in the hands of a griefer, of course.
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- `admin_pick`: magenta pickaxe, infinite durability, mines everything including unbreakable blocks instantly. No drops. Don't put this pickaxe in the hands of a griefer, of course.
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- `admin_pick_with_drops`: same as admin pickaxe, but drops stuff.
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- `infinite_fuel`: fuel lasting for a (near)-infinite time. Don't worry about the "near" * it lasts for about 50 in-real-life years.
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- `super_apple`: a yellow apple which heals 20 HP.
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- `copper_coin`,
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- `silver_coin`,
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- `gold_coin`: these have nothing to do with the More Ores mod; they can be used as a currency for trading, or as an universal currency for mods that add shops.
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* `admin_pick_with_drops:` same as admin pickaxe, but drops stuff.
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* `infinite_fuel:` fuel lasting for a (near)-infinite time. Don't worry about the "near" * it lasts for about 50 in-real-life years.
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* `super_apple:` a yellow apple which heals 20 HP.
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* `copper_coin,`
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* `silver_coin,`
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* `gold_coin:` these have nothing to do with the More Ores mod; they can be used as a currency for trading, or as an universal currency for mods that add shops.
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Blocks
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------
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## Blocks
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**[!]** denotes an unpointable, unbreakable block; be very careful with them, they cannot be removed by hand (they can only be removed with WorldEdit or similar).
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* `(block)_u` : unbreakable, non-flammable, non-falling, non-decaying blocks, most common blocks have their unbreakable form (examples: maptools:stone or maptools:wood for unbreakable stone/wood). Examples: `stone_u`, `wood_u`, `glass_u`, …
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* `full_grass:` unbreakable block with the grass texture on all sides.
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* `player_clip:` **[!]** invisible block, not pointable.
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* `full_clip:` invisible block, pointable. Also available as a thin face: full_clip_face.
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* `smoke_block:` some smoke (does not harm players or entities).
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* `no_build:` **[!]** very basic building prevention.
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* `no_interact:` prevents interacting through the block (opening chests, furnaces, attacking entities, …).
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* `damage_(1…5):` **[!]** damaging blocks. The damage is in half hearts and ranges from 1 to 5 (0.5 to 2.5 hearts damage every second).
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* `kill:` **[!]** instant kill (deals 10 heart damage) blocks.
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* `light_block:` **[!]** invisible non-solid block, prevents light from passing through.
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* `light_bulb:` **[!]** invisible non-solid block, emitting a good amount of light.
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- `(block)_u` : unbreakable, non-flammable, non-falling, non-decaying blocks, most common blocks have their unbreakable form (examples: maptools:stone or maptools:wood for unbreakable stone/wood). Examples: `stone_u`, `wood_u`, `glass_u`, …
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- `full_grass`: unbreakable block with the grass texture on all sides.
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- `player_clip`: **[!]** invisible block, not pointable.
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- `full_clip`: invisible block, pointable. Also available as a thin face: full_clip_face.
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- `smoke_block`: some smoke (does not harm players or entities).
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- `no_build`: **[!]** very basic building prevention.
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- `no_interact`: prevents interacting through the block (opening chests, furnaces, attacking entities, …).
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- `damage_(1…5)`: **[!]** damaging blocks. The damage is in half hearts and ranges from 1 to 5 (0.5 to 2.5 hearts damage every second).
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- `kill`: **[!]** instant kill (deals 10 heart damage) blocks.
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- `light_block`: **[!]** invisible non-solid block, prevents light from passing through.
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- `light_bulb`: **[!]** invisible non-solid block, emitting a good amount of light.
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