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Update the README, CHANGELOG, NODES and CONTRIBUTING documents
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CHANGELOG.md
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CHANGELOG.md
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# Change Log
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# Changelog
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All notable changes to this project will be documented in this file.
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All notable changes to this project will be documented in this file.
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The format is based on [Keep a Changelog](http://keepachangelog.com/)
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The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
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and this project adheres to [Semantic Versioning](http://semver.org/).
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and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html).
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## [Unreleased]
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## [1.0.0] - 2017-02-19
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## [1.0.0] - 2017-02-19
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- Initial versioned release.
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- Initial versioned release.
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[Unreleased]: https://github.com/minetest-mods/moreblocks/compare/v1.0.0...HEAD
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# Contribution Guide
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# Contributing to Map Tools
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Thank you for your interest in this mod! Before contributing, be sure to know
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Thank you for your interest in Map Tools! Before contributing,
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about these few guidelines:
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be sure to know about these few guidelines:
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- Contributions have to be under the zlib license (or compatible) for code,
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- Contributions have to be licensed under the zlib license (or compatible)
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and CC BY-SA 3.0 license (or compatible) for assets.
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for code, and CC BY-SA 3.0 (or compatible) for assets.
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- Make sure to update the change log, keeping the
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- Make sure to update the changelog, keeping the
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[change log format](http://keepachangelog.com/) we use.
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[changelog format](http://keepachangelog.com/en/1.0.0/) we use.
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- Don't bump the version yourself. Maintainers will do this when necessary.
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- Don't bump the version yourself. Maintainers will do this when necessary.
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NODES.md
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NODES.md
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Item names for spawning the items using /give or /giveme
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# Item names for spawning the items using /give or /giveme
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========================================================
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Items
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## Items
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-----
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* `admin_pick:` magenta pickaxe, infinite durability, mines everything including unbreakable blocks instantly. No drops. Don't put this pickaxe in the hands of a griefer, of course.
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- `admin_pick`: magenta pickaxe, infinite durability, mines everything including unbreakable blocks instantly. No drops. Don't put this pickaxe in the hands of a griefer, of course.
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- `admin_pick_with_drops`: same as admin pickaxe, but drops stuff.
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- `infinite_fuel`: fuel lasting for a (near)-infinite time. Don't worry about the "near" * it lasts for about 50 in-real-life years.
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- `super_apple`: a yellow apple which heals 20 HP.
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- `copper_coin`,
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- `silver_coin`,
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- `gold_coin`: these have nothing to do with the More Ores mod; they can be used as a currency for trading, or as an universal currency for mods that add shops.
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* `admin_pick_with_drops:` same as admin pickaxe, but drops stuff.
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## Blocks
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* `infinite_fuel:` fuel lasting for a (near)-infinite time. Don't worry about the "near" * it lasts for about 50 in-real-life years.
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* `super_apple:` a yellow apple which heals 20 HP.
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* `copper_coin,`
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* `silver_coin,`
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* `gold_coin:` these have nothing to do with the More Ores mod; they can be used as a currency for trading, or as an universal currency for mods that add shops.
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Blocks
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------
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**[!]** denotes an unpointable, unbreakable block; be very careful with them, they cannot be removed by hand (they can only be removed with WorldEdit or similar).
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**[!]** denotes an unpointable, unbreakable block; be very careful with them, they cannot be removed by hand (they can only be removed with WorldEdit or similar).
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- `(block)_u` : unbreakable, non-flammable, non-falling, non-decaying blocks, most common blocks have their unbreakable form (examples: maptools:stone or maptools:wood for unbreakable stone/wood). Examples: `stone_u`, `wood_u`, `glass_u`, …
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- `full_grass`: unbreakable block with the grass texture on all sides.
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* `(block)_u` : unbreakable, non-flammable, non-falling, non-decaying blocks, most common blocks have their unbreakable form (examples: maptools:stone or maptools:wood for unbreakable stone/wood). Examples: `stone_u`, `wood_u`, `glass_u`, …
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- `player_clip`: **[!]** invisible block, not pointable.
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- `full_clip`: invisible block, pointable. Also available as a thin face: full_clip_face.
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* `full_grass:` unbreakable block with the grass texture on all sides.
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- `smoke_block`: some smoke (does not harm players or entities).
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- `no_build`: **[!]** very basic building prevention.
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* `player_clip:` **[!]** invisible block, not pointable.
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- `no_interact`: prevents interacting through the block (opening chests, furnaces, attacking entities, …).
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- `damage_(1…5)`: **[!]** damaging blocks. The damage is in half hearts and ranges from 1 to 5 (0.5 to 2.5 hearts damage every second).
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* `full_clip:` invisible block, pointable. Also available as a thin face: full_clip_face.
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- `kill`: **[!]** instant kill (deals 10 heart damage) blocks.
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- `light_block`: **[!]** invisible non-solid block, prevents light from passing through.
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* `smoke_block:` some smoke (does not harm players or entities).
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- `light_bulb`: **[!]** invisible non-solid block, emitting a good amount of light.
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* `no_build:` **[!]** very basic building prevention.
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* `no_interact:` prevents interacting through the block (opening chests, furnaces, attacking entities, …).
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* `damage_(1…5):` **[!]** damaging blocks. The damage is in half hearts and ranges from 1 to 5 (0.5 to 2.5 hearts damage every second).
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* `kill:` **[!]** instant kill (deals 10 heart damage) blocks.
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* `light_block:` **[!]** invisible non-solid block, prevents light from passing through.
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* `light_bulb:` **[!]** invisible non-solid block, emitting a good amount of light.
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README.md
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README.md
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Map Tools
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# Map Tools
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=========
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Map Tools for [Minetest](http://minetest.net), a free and open source infinite
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Map Tools for [Minetest](https://www.minetest.net/), a free and open source infinite
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world block sandbox game.
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world block sandbox game.
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To install, just clone this repository into your "mods" directory.
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[**Forum topic**](https://forum.minetest.net/viewtopic.php?f=11&t=1882)
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Map Tools code is licensed under the zlib license, textures are by Calinou and are licensed under CC BY-SA 3.0 Unported.
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## Installation
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**Forum topic:** <https://forum.minetest.net/viewtopic.php?f=11&t=1882>
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### Download the mod
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To install Map Tools, clone this Git repository into your Minetest's `mods/`
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directory:
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```
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git clone https://github.com/minetest-mods/maptools.git
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```
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You can also
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[download a ZIP archive](https://github.com/minetest-mods/maptools/archive/master.zip)
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of Map Tools. If you do so, you will need to extract the archive, then rename
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the resulting folder from `maptools-master` to `maptools` – this is
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**absolutely** necessary to do, else, it won't work!
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### Enable the mod
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Once you have installed Map Tools, you need to enable it in Minetest.
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The procedure is as follows:
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#### Using the client's main menu
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This is the easiest way to enable Map Tools when playing in singleplayer
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(or on a server hosted from a client).
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1. Start Minetest and switch to the **Local Game** tab.
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2. Select the world you want to enable Map Tools in.
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3. Click **Configure**, then enable `maptools` by double-clicking it
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(or ticking the **Enabled** checkbox).
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4. Save the changes, then start a game on the world you enabled Map Tools on.
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5. Map Tools should now be running on your world.
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#### Using a text editor
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This is the recommended way to enable the mod on a server without using a GUI.
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1. Make sure Minetest is not currently running (else, it will overwrite
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the changes when exiting).
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2. Open the world's `world.mt` file using a text editor.
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3. Add the following line at the end of the file:
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```
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load_mod_maptools = true
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```
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If the line is already present in the file, then replace `false` with `true` on that line.
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4. Save the file, then start a game on the world you enabled Map Tools on.
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5. Map Tools should now be running on your world.
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## Version compatibility
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Map Tools is currently primarily tested with Minetest 0.4.16.
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It may or may not work with newer or older versions. Issues arising in older
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versions than 0.4.16 will generally not be fixed.
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## License
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Copyright © 2012-2017 Hugo Locurcio and contributors
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- Map Tools code is licensed under the zlib license, see
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[`LICENSE.md`](LICENSE.md) for details.
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- Unless otherwise specified, Map Tools textures are licensed under
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[CC BY-SA 3.0 Unported](https://creativecommons.org/licenses/by-sa/3.0/).
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