maptools/unbreakable_nodes.lua

113 lines
3.8 KiB
Lua

--[[
Map Tools: unbreakable default nodes
Copyright © 2012-2020 Hugo Locurcio and contributors.
Licensed under the zlib license. See LICENSE.md for more information.
--]]
local S = maptools.S
local function shallowCopy(original)
local copy = {}
for key, value in pairs(original) do
copy[key] = value
end
return copy
end
maptools.creative = maptools.config["hide_from_creative_inventory"]
function maptools.register_unbreakable_node(name)
local src_def = minetest.registered_nodes[name]
if not(src_def) then
minetest.log("[maptools] Can't register unbreakable node "..name.."_u : source not is nil!")
return false
end
local dst_def = shallowCopy(src_def)
dst_def.description = "Unbreakable "..src_def.description
dst_def.range = 12
dst_def.stack_max = 10000
dst_def.drop = ""
dst_def.groups = {unbreakable = 1, not_in_creative_inventory = maptools.creative}
dst_def.on_drop = maptools.drop_msg
minetest.register_node(":"..name.."_u", dst_def)
end
maptools.register_unbreakable_node("default:stone")
maptools.register_unbreakable_node("default:stonebrick")
maptools.register_unbreakable_node("default:tree")
maptools.register_unbreakable_node("default:jungletree")
maptools.register_unbreakable_node("default:cactus")
maptools.register_unbreakable_node("default:papyrus")
maptools.register_unbreakable_node("default:dirt")
maptools.register_unbreakable_node("default:wood")
maptools.register_unbreakable_node("default:junglewood")
maptools.register_unbreakable_node("default:glass")
maptools.register_unbreakable_node("default:leaves")
maptools.register_unbreakable_node("default:sand")
maptools.register_unbreakable_node("default:clay")
maptools.register_unbreakable_node("default:desert_sand")
maptools.register_unbreakable_node("default:sandstone")
maptools.register_unbreakable_node("default:sandstone_brick")
maptools.register_unbreakable_node("default:desert_stone")
maptools.register_unbreakable_node("default:desert_cobble")
maptools.register_unbreakable_node("default:desert_stonebrick")
maptools.register_unbreakable_node("default:grass")
maptools.register_unbreakable_node("default:cobble")
maptools.register_unbreakable_node("default:mossycobble")
maptools.register_unbreakable_node("default:brick")
maptools.register_unbreakable_node("default:coalblock")
maptools.register_unbreakable_node("default:steelblock")
maptools.register_unbreakable_node("default:goldblock")
maptools.register_unbreakable_node("default:copperblock")
maptools.register_unbreakable_node("default:bronzeblock")
maptools.register_unbreakable_node("default:diamondblock")
-- Farming:
maptools.register_unbreakable_node("farming:soil_wet")
maptools.register_unbreakable_node("farming:desert_sand_soil_wet")
minetest.register_node("maptools:fullgrass", {
description = S("Unbreakable Full Grass"),
range = 12,
stack_max = 10000,
tiles = {"default_grass.png"},
drop = "",
groups = {unbreakable = 1, not_in_creative_inventory = maptools.creative},
sounds = default.node_sound_dirt_defaults({
footstep = {name="default_grass_footstep", gain=0.4},
}),
on_drop = maptools.drop_msg
})
for slab_num = 1,3,1 do
minetest.register_node("maptools:slab_grass_" .. slab_num * 4, {
description = S("Grass Slab"),
range = 12,
stack_max = 10000,
tiles = {
"default_grass.png",
"default_dirt.png",
"default_dirt.png^maptools_grass_side_" .. slab_num * 4 .. ".png",
},
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -0.5 + slab_num * 0.25, 0.5},
},
sunlight_propagates = true,
paramtype = "light",
paramtype2 = "facedir",
drop = "",
groups = {unbreakable = 1, not_in_creative_inventory = maptools.creative},
sounds = default.node_sound_dirt_defaults(
{footstep = {name="default_grass_footstep", gain = 0.4}}
),
on_drop = maptools.drop_msg
})
end