Mod rewrite and new models (#21)

* Aliases moved to utils folder

* Method to generate two different formspec layouts, big and small

* Log Actions moved to separate module

* Added method to generate a chest definition

* Rewritten models

* Add Fridge model

* Add Toolbox models

* "Mod loaded" message; Updated localization template

* Add Italian localization

* Fridge now has both normal and big (2 blocks) models

* Fixed mixed indentation

* Rewritten README; improved IT and FR (thanks to @louisroyer) localizations.
This commit is contained in:
nxet
2020-10-08 11:17:51 +02:00
committed by Louis
parent cac8cddc66
commit 886108a1af
36 changed files with 655 additions and 542 deletions

26
models/cobble.lua Normal file
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local gen_def = dofile(minetest.get_modpath("more_chests") .. "/utils/base.lua")
local S = minetest.get_translator("more_chests")
local cobble = gen_def({
description = S("Cobble Chest"),
type = "chest",
size = "small",
tiles = {
top = "default_cobble.png",
side = "default_cobble.png",
front = "cobblechest_front.png"
},
pipeworks_enabled = true,
recipe = {
{"group:wood", "default:cobble", "group:wood"},
{"default:cobble", "default:steel_ingot", "default:cobble"},
{"group:wood", "default:cobble", "group:wood"}
},
})
minetest.register_node("more_chests:cobble", cobble)
minetest.register_craft({
output = "more_chests:cobble",
recipe = cobble.recipe,
})

45
models/dropbox.lua Normal file
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local gen_def = dofile(minetest.get_modpath("more_chests") .. "/utils/base.lua")
local actions = dofile(minetest.get_modpath("more_chests") .. "/utils/actions.lua")
local S = minetest.get_translator("more_chests")
local dropbox = gen_def({
description = S("Dropbox"),
type = "dropbox",
size = "small",
tiles = {
top = "dropbox_top.png",
side = "dropbox_side.png",
front = "dropbox_front.png"
},
pipeworks_enabled = true,
recipe = {
{"group:wood", "", "group:wood"},
{"group:wood", "default:steel_ingot", "group:wood"},
{"group:wood", "group:wood", "group:wood"}
},
allow_metadata_inventory_move = false,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
local meta = minetest.get_meta(pos)
if actions.has_locked_chest_privilege(meta, player) then
return stack:get_count()
end
local target = meta:get_inventory():get_list(listname)[index]
local target_name = target:get_name()
local stack_count = stack:get_count()
if target_name == stack:get_name()
and target:get_count() < stack_count then
return stack_count
end
if target_name ~= "" then
return 0
end
return stack_count
end
})
minetest.register_node("more_chests:dropbox", dropbox)
minetest.register_craft({
output = "more_chests:dropbox",
recipe = dropbox.recipe,
})

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models/fridge.lua Normal file
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local gen_def = dofile(minetest.get_modpath("more_chests") .. "/utils/base.lua")
local S = minetest.get_translator("more_chests")
-- TODO model open
local fridge = gen_def({
description = S("Fridge"),
type = "fridge",
size = "small",
tiles = {
side = "fridge_side.png",
front = "fridge_front.png",
},
recipe = {
{"", "default:steel_ingot", ""},
{"default:steel_ingot", "default:ice", "default:steel_ingot"},
{"", "default:steel_ingot", ""}
},
})
minetest.register_node("more_chests:fridge", fridge)
minetest.register_craft({
output = "more_chests:fridge",
recipe = fridge.recipe,
})
local big_fridge = gen_def({
description = S("Big Fridge"),
type = "fridge",
size = "big",
node_box = {
{-0.5, -0.5, -0.5, 0.5, 1.5, 0.5},
},
tiles = {
side = "fridge_side.png",
front = "fridge_front.png",
},
recipe = {
{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
{"default:steel_ingot", "default:ice", "default:steel_ingot"},
{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"}
},
})
minetest.register_node("more_chests:big_fridge", big_fridge)
minetest.register_craft({
output = "more_chests:big_fridge",
recipe = big_fridge.recipe,
})

54
models/secret.lua Normal file
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local gen_def = dofile(minetest.get_modpath("more_chests") .. "/utils/base.lua")
local actions = dofile(minetest.get_modpath("more_chests") .. "/utils/actions.lua")
local S = minetest.get_translator("more_chests")
local open = "size[8,10]"..
default.gui_bg ..
default.gui_bg_img ..
default.gui_slots ..
"list[current_name;main;0,0.3;8,4;]" ..
"list[current_player;main;0,4.85;8,1;]" ..
"list[current_player;main;0,6.08;8,3;8]" ..
"listring[current_name;main]" ..
"listring[current_player;main]" ..
"button[3,9;2,1;open;close]" ..
default.get_hotbar_bg(0,4.85)
local closed = "size[2,1]" ..
"button[0,0;2,1;open;open]"
local secret = gen_def({
description = S("Secret Chest"),
type = "secret chest",
size = "small",
tiles = {
top = "secret_top.png",
side = "secret_side.png",
front = "secret_front.png"
},
formspec = open,
pipeworks_enabled = true,
recipe = {
{"group:wood", "default:cobble", "group:wood"},
{"group:wood", "default:steel_ingot", "group:wood"},
{"group:wood", "group:wood", "group:wood"}
},
})
secret.on_receive_fields = function(pos, formname, fields, sender)
local meta = minetest.get_meta(pos)
if actions.has_locked_chest_privilege(meta, sender) then
if fields.open == "open" then
meta:set_string("formspec", open)
else
meta:set_string("formspec", closed)
end
end
end
minetest.register_node("more_chests:secret", secret)
minetest.register_craft({
output = "more_chests:secret",
recipe = secret.recipe,
})

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models/shared.lua Normal file
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local gen_def = dofile(minetest.get_modpath("more_chests") .. "/utils/base.lua")
local actions = dofile(minetest.get_modpath("more_chests") .. "/utils/actions.lua")
local S = minetest.get_translator("more_chests")
local function get_formspec(string)
return "size[8,10]" ..
default.gui_bg ..
default.gui_bg_img ..
default.gui_slots ..
"list[current_name;main;0,0.3;8,4;]" ..
"list[current_player;main;0,4.85;8,1;]" ..
"list[current_player;main;0,6;8,3;8]" ..
"field[.25,9.5;8,1;shared;" ..
S("Shared with (separate names with spaces)") ..
":;" .. string .. "]" ..
"button[6,9.2;2,1;submit;" ..
S("submit") .. "]" ..
"listring[current_name;main]" ..
"listring[current_player;main]" ..
default.get_hotbar_bg(0,4.85)
end
local function check_privs(meta, player)
local name = player:get_player_name()
local shared = " " .. meta:get_string("shared") .. " "
if name == meta:get_string("owner") then
return true
elseif shared:find(" " .. name .. " ") then
return true
else
return false
end
end
local shared = gen_def({
description = S("Shared Chest"),
type = "shared chest",
size = "small",
tiles = {
top = "shared_top.png",
side = "shared_side.png",
front = "shared_front.png"
},
formspec = get_formspec(""),
pipeworks_enabled = true,
sounds = default.node_sound_wood_defaults(),
recipe = {
{"group:wood", "default:leaves", "group:wood"},
{"group:wood", "default:steel_ingot", "group:wood"},
{"group:wood", "group:wood", "group:wood"}
},
allow_metadata_inventory_move = actions.get_allow_metadata_inventory_move{"shared chest", check_privs=check_privs},
allow_metadata_inventory_put = actions.get_allow_metadata_inventory_put{"shared chest", check_privs=check_privs},
allow_metadata_inventory_take = actions.get_allow_metadata_inventory_take{"shared chest", check_privs=check_privs},
})
shared.on_receive_fields = function(pos, formspec, fields, sender)
local meta = minetest.get_meta(pos);
if fields.shared then
if meta:get_string("owner") == sender:get_player_name() then
meta:set_string("shared", fields.shared)
meta:set_string("formspec", get_formspec(fields.shared))
end
end
end
minetest.register_node("more_chests:shared", shared)
minetest.register_craft({
output = "more_chests:shared",
recipe = shared.recipe,
})

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models/toolbox.lua Normal file
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local gen_def = dofile(minetest.get_modpath("more_chests") .. "/utils/base.lua")
local S = minetest.get_translator("more_chests")
local function register_toolbox(description, type, side_tile, recipe)
local def = gen_def({
description = description,
type = "toolbox",
size = "big",
-- node_box = {-0.5, -0.5, -0.5, 1.5, 0.5, 0.5}, -- makes it two blocks wide
tiles = {
side = side_tile,
front = "toolbox_" .. type .. "_front.png",
top = "toolbox_" .. type .. "_top.png",
},
recipe = recipe,
})
minetest.register_node("more_chests:toolbox_" .. type, def)
end
local function gen_recipe(craft_item)
return {
{craft_item, craft_item, craft_item},
{craft_item, "group:pickaxe", craft_item},
{craft_item, craft_item, craft_item}
}
end
register_toolbox(S("Wooden Toolbox"), "wood", "default_wood.png", gen_recipe("default:wood"))
register_toolbox(S("Aspen Wood Toolbox"), "aspen", "default_aspen_wood.png", gen_recipe("default:aspen_wood"))
register_toolbox(S("Acacia Wood Toolbox"), "acacia", "default_acacia_wood.png", gen_recipe("default:acacia_wood"))
register_toolbox(S("Junglewood Toolbox"), "jungle", "default_junglewood.png", gen_recipe("default:junglewood"))
register_toolbox(S("Pine Wood Toolbox"), "pine", "default_pine_wood.png", gen_recipe("default:pine_wood"))
register_toolbox(S("Steel Toolbox"), "steel", "default_steel_block.png", gen_recipe("default:steel_ingot"))

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models/wifi.lua Normal file
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local gen_def = dofile(minetest.get_modpath("more_chests") .. "/utils/base.lua")
local S = minetest.get_translator("more_chests")
local wifi = gen_def({
description = S("Wifi Chest"),
type = "wifi chest",
size = "small",
tiles = {
top = "wifi_top.png",
side = "wifi_side.png",
front = "wifi_front.png"
},
recipe = {
{"group:wood", "default:mese", "group:wood"},
{"group:wood", "default:steel_ingot", "group:wood"},
{"group:wood", "group:wood", "group:wood"}
},
allow_metadata_inventory_move = false,
allow_metadata_inventory_put = false,
allow_metadata_inventory_take = false,
})
wifi.can_dig = function(pos, player) return true end
minetest.register_node("more_chests:wifi", wifi)
minetest.register_craft({
output = "more_chests:wifi",
recipe = wifi.recipe,
})
minetest.register_on_joinplayer(function(player)
local inv = player:get_inventory()
inv:set_size("more_chests:wifi", 8*4)
end)