Rewritten models

This commit is contained in:
k 2020-05-03 16:06:22 +02:00
parent 91b4a654c9
commit e3bec6564d
11 changed files with 236 additions and 557 deletions

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@ -1,115 +0,0 @@
-- Load support for translation.
local S = minetest.get_translator("more_chests")
local function has_locked_chest_privilege(meta, player)
if player:get_player_name() ~= meta:get_string("owner") then
return false
end
return true
end
minetest.register_node("more_chests:cobble", {
description = S("Cobble Chest"),
tiles = {"default_cobble.png", "default_cobble.png", "default_cobble.png",
"default_cobble.png", "default_cobble.png", "cobblechest_front.png"},
paramtype2 = "facedir",
groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2, tubedevice = 1, tubedevice_receiver = 1},
-- First attempt to add a way to connect to pipeworks.
tube = {
insert_object = function(pos, node, stack, direction)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
return inv:add_item("main", stack)
end,
can_insert = function(pos, node, stack, direction)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
return inv:room_for_item("main", stack)
end,
input_inventory = "main",
connect_sides = {left = 1, right = 1, back = 1, front = 1, bottom = 1, top = 1}
},
legacy_facedir_simple = true,
sounds = default.node_sound_wood_defaults(),
after_place_node = function(pos, placer)
local meta = minetest.get_meta(pos)
meta:set_string("owner", placer:get_player_name() or "")
end,
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec",
"size[8,9]"..
default.gui_bg ..
default.gui_bg_img ..
default.gui_slots ..
"list[current_name;main;0,0.3;8,4;]"..
"list[current_player;main;0,4.85;8,1;]" ..
"list[current_player;main;0,6.08;8,3;8]" ..
"listring[current_name;main]"..
"listring[current_player;main]" ..
default.get_hotbar_bg(0,4.85))
meta:set_string("owner", "")
local inv = meta:get_inventory()
inv:set_size("main", 8*4)
end,
can_dig = function(pos,player)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main")
end,
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
local meta = minetest.get_meta(pos)
if not has_locked_chest_privilege(meta, player) then
minetest.log("action", player:get_player_name()..
" tried to access a locked chest belonging to "..
meta:get_string("owner").." at "..
minetest.pos_to_string(pos))
return 0
end
return count
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
local meta = minetest.get_meta(pos)
if not has_locked_chest_privilege(meta, player) then
minetest.log("action", player:get_player_name()..
" tried to access a locked chest belonging to "..
meta:get_string("owner").." at "..
minetest.pos_to_string(pos))
return 0
end
return stack:get_count()
end,
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
local meta = minetest.get_meta(pos)
if not has_locked_chest_privilege(meta, player) then
minetest.log("action", player:get_player_name()..
" tried to access a locked chest belonging to "..
meta:get_string("owner").." at "..
minetest.pos_to_string(pos))
return 0
end
return stack:get_count()
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", player:get_player_name()..
" moves stuff in locked chest at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" moves stuff to locked chest at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" takes stuff from locked chest at "..minetest.pos_to_string(pos))
end,
})
minetest.register_craft({
output = 'more_chests:cobble',
recipe = {
{'default:wood','default:cobble','default:wood'},
{'default:cobble','default:steel_ingot','default:cobble'},
{'default:wood','default:cobble','default:wood'}
}
})

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-- Load support for translation.
local S = minetest.get_translator("more_chests")
local DS = minetest.get_translator("default")
local function has_locked_chest_privilege(meta, player)
if player:get_player_name() ~= meta:get_string("owner") then
return false
end
return true
end
minetest.register_node("more_chests:dropbox", {
description = S("Dropbox"),
tiles = {"dropbox_top.png", "dropbox_top.png", "dropbox_side.png",
"dropbox_side.png", "dropbox_side.png", "dropbox_front.png"},
paramtype2 = "facedir",
groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2, tubedevice = 1, tubedevice_receiver = 1},
-- Pipeworks
tube = {
insert_object = function(pos, node, stack, direction)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
return inv:add_item("main", stack)
end,
can_insert = function(pos, node, stack, direction)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
return inv:room_for_item("main", stack)
end,
input_inventory = "main",
connect_sides = {left = 1, right = 1, back = 1, front = 1, bottom = 1, top = 1}
},
legacy_facedir_simple = true,
sounds = default.node_sound_wood_defaults(),
after_place_node = function(pos, placer)
local meta = minetest.get_meta(pos)
meta:set_string("owner", placer:get_player_name() or "")
meta:set_string("infotext", S("@1 (owned by @2)",
S("Dropbox"),
meta:get_string("owner")))
end,
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec",
"size[8,9]"..
default.gui_bg ..
default.gui_bg_img ..
default.gui_slots ..
"list[current_name;main;0,0.3;8,4;]"..
"list[current_player;main;0,4.85;8,1;]" ..
"list[current_player;main;0,6.08;8,3;8]" ..
"listring[current_name;main]" ..
"listring[current_player;main]" ..
default.get_hotbar_bg(0,4.85))
meta:set_string("infotext", DS("Chest"))
local inv = meta:get_inventory()
inv:set_size("main", 8*4)
end,
can_dig = function(pos,player)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main")
end,
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
local meta = minetest.get_meta(pos)
if not has_locked_chest_privilege(meta, player) then
minetest.log("action", player:get_player_name()..
" tried to access a dropbox belonging to "..
meta:get_string("owner").." at "..
minetest.pos_to_string(pos))
return 0
end
return stack:get_count()
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
local meta = minetest.get_meta(pos)
if has_locked_chest_privilege(meta, player) then
return stack:get_count()
end
local target = meta:get_inventory():get_list(listname)[index]
local target_name = target:get_name()
local stack_count = stack:get_count()
if target_name == stack:get_name()
and target:get_count() < stack_count then
return stack_count
end
if target_name ~= "" then
return 0
end
return stack_count
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", player:get_player_name()..
" moves stuff in dropbox at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" moves stuff to dropbox at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" takes stuff from dropbox at "..minetest.pos_to_string(pos))
end,
})
minetest.register_craft({
output = 'more_chests:dropbox',
recipe = {
{'default:wood','','default:wood'},
{'default:wood','default:steel_ingot','default:wood'},
{'default:wood','default:wood','default:wood'}
}
})

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@ -1,7 +1,7 @@
dofile(minetest.get_modpath("more_chests").."/cobble.lua") dofile(minetest.get_modpath("more_chests").."/models/cobble.lua")
dofile(minetest.get_modpath("more_chests").."/dropbox.lua") dofile(minetest.get_modpath("more_chests").."/models/dropbox.lua")
dofile(minetest.get_modpath("more_chests").."/secret.lua") dofile(minetest.get_modpath("more_chests").."/models/secret.lua")
dofile(minetest.get_modpath("more_chests").."/shared.lua") dofile(minetest.get_modpath("more_chests").."/models/shared.lua")
dofile(minetest.get_modpath("more_chests").."/wifi.lua") dofile(minetest.get_modpath("more_chests").."/models/wifi.lua")
dofile(minetest.get_modpath("more_chests").."/utils/aliases.lua") dofile(minetest.get_modpath("more_chests").."/utils/aliases.lua")

26
models/cobble.lua Normal file
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local gen_def = dofile(minetest.get_modpath("more_chests") .. "/utils/base.lua")
local S = minetest.get_translator("more_chests")
local cobble = gen_def({
description = S("Cobble Chest"),
type = "chest",
size = "small",
tiles = {
top = "default_cobble.png",
side = "default_cobble.png",
front = "cobblechest_front.png"
},
pipeworks_enabled = true,
recipe = {
{"group:wood", "default:cobble", "group:wood"},
{"default:cobble", "default:steel_ingot", "default:cobble"},
{"group:wood", "default:cobble", "group:wood"}
},
})
minetest.register_node("more_chests:cobble", cobble)
minetest.register_craft({
output = "more_chests:cobble",
recipe = cobble.recipe,
})

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models/dropbox.lua Normal file
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local gen_def = dofile(minetest.get_modpath("more_chests") .. "/utils/base.lua")
local actions = dofile(minetest.get_modpath("more_chests") .. "/utils/actions.lua")
local S = minetest.get_translator("more_chests")
local dropbox = gen_def({
description = S("Dropbox"),
type = "dropbox",
size = "small",
tiles = {
top = "dropbox_top.png",
side = "dropbox_side.png",
front = "dropbox_front.png"
},
pipeworks_enabled = true,
recipe = {
{"group:wood", "", "group:wood"},
{"group:wood", "default:steel_ingot", "group:wood"},
{"group:wood", "group:wood", "group:wood"}
},
allow_metadata_inventory_move = false,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
local meta = minetest.get_meta(pos)
if actions.has_locked_chest_privilege(meta, player) then
return stack:get_count()
end
local target = meta:get_inventory():get_list(listname)[index]
local target_name = target:get_name()
local stack_count = stack:get_count()
if target_name == stack:get_name()
and target:get_count() < stack_count then
return stack_count
end
if target_name ~= "" then
return 0
end
return stack_count
end
})
minetest.register_node("more_chests:dropbox", dropbox)
minetest.register_craft({
output = "more_chests:dropbox",
recipe = dropbox.recipe,
})

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models/secret.lua Normal file
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local gen_def = dofile(minetest.get_modpath("more_chests") .. "/utils/base.lua")
local actions = dofile(minetest.get_modpath("more_chests") .. "/utils/actions.lua")
local S = minetest.get_translator("more_chests")
local open = "size[8,10]"..
default.gui_bg ..
default.gui_bg_img ..
default.gui_slots ..
"list[current_name;main;0,0.3;8,4;]" ..
"list[current_player;main;0,4.85;8,1;]" ..
"list[current_player;main;0,6.08;8,3;8]" ..
"listring[current_name;main]" ..
"listring[current_player;main]" ..
"button[3,9;2,1;open;close]" ..
default.get_hotbar_bg(0,4.85)
local closed = "size[2,1]" ..
"button[0,0;2,1;open;open]"
local secret = gen_def({
description = S("Secret Chest"),
type = "secret chest",
size = "small",
tiles = {
top = "secret_top.png",
side = "secret_side.png",
front = "secret_front.png"
},
formspec = open,
pipeworks_enabled = true,
recipe = {
{"group:wood", "default:cobble", "group:wood"},
{"group:wood", "default:steel_ingot", "group:wood"},
{"group:wood", "group:wood", "group:wood"}
},
})
secret.on_receive_fields = function(pos, formname, fields, sender)
local meta = minetest.get_meta(pos)
if actions.has_locked_chest_privilege(meta, sender) then
if fields.open == "open" then
meta:set_string("formspec", open)
else
meta:set_string("formspec", closed)
end
end
end
minetest.register_node("more_chests:secret", secret)
minetest.register_craft({
output = "more_chests:secret",
recipe = secret.recipe,
})

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models/shared.lua Normal file
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local gen_def = dofile(minetest.get_modpath("more_chests") .. "/utils/base.lua")
local actions = dofile(minetest.get_modpath("more_chests") .. "/utils/actions.lua")
local S = minetest.get_translator("more_chests")
local function get_formspec(string)
return "size[8,10]" ..
default.gui_bg ..
default.gui_bg_img ..
default.gui_slots ..
"list[current_name;main;0,0.3;8,4;]" ..
"list[current_player;main;0,4.85;8,1;]" ..
"list[current_player;main;0,6;8,3;8]" ..
"field[.25,9.5;8,1;shared;" ..
S("Shared with (separate names with spaces)") ..
":;" .. string .. "]" ..
"button[6,9.2;2,1;submit;" ..
S("submit") .. "]" ..
"listring[current_name;main]" ..
"listring[current_player;main]" ..
default.get_hotbar_bg(0,4.85)
end
local function check_privs(meta, player)
local name = player:get_player_name()
local shared = " " .. meta:get_string("shared") .. " "
if name == meta:get_string("owner") then
return true
elseif shared:find(" " .. name .. " ") then
return true
else
return false
end
end
local shared = gen_def({
description = S("Shared Chest"),
type = "shared chest",
size = "small",
tiles = {
top = "shared_top.png",
side = "shared_side.png",
front = "shared_front.png"
},
formspec = get_formspec(""),
pipeworks_enabled = true,
sounds = default.node_sound_wood_defaults(),
recipe = {
{"group:wood", "default:leaves", "group:wood"},
{"group:wood", "default:steel_ingot", "group:wood"},
{"group:wood", "group:wood", "group:wood"}
},
allow_metadata_inventory_move = actions.get_allow_metadata_inventory_move{"shared chest", check_privs=check_privs},
allow_metadata_inventory_put = actions.get_allow_metadata_inventory_put{"shared chest", check_privs=check_privs},
allow_metadata_inventory_take = actions.get_allow_metadata_inventory_take{"shared chest", check_privs=check_privs},
})
shared.on_receive_fields = function(pos, formspec, fields, sender)
local meta = minetest.get_meta(pos);
if fields.shared then
if meta:get_string("owner") == sender:get_player_name() then
meta:set_string("shared", fields.shared)
meta:set_string("formspec", get_formspec(fields.shared))
end
end
end
minetest.register_node("more_chests:shared", shared)
minetest.register_craft({
output = "more_chests:shared",
recipe = shared.recipe,
})

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models/wifi.lua Normal file
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local gen_def = dofile(minetest.get_modpath("more_chests") .. "/utils/base.lua")
local S = minetest.get_translator("more_chests")
local wifi = gen_def({
description = S("Wifi Chest"),
type = "wifi chest",
size = "small",
tiles = {
top = "wifi_top.png",
side = "wifi_side.png",
front = "wifi_front.png"
},
recipe = {
{"group:wood", "default:mese", "group:wood"},
{"group:wood", "default:steel_ingot", "group:wood"},
{"group:wood", "group:wood", "group:wood"}
},
allow_metadata_inventory_move = false,
allow_metadata_inventory_put = false,
allow_metadata_inventory_take = false,
})
wifi.can_dig = function(pos, player) return true end
minetest.register_node("more_chests:wifi", wifi)
minetest.register_craft({
output = "more_chests:wifi",
recipe = wifi.recipe,
})
minetest.register_on_joinplayer(function(player)
local inv = player:get_inventory()
inv:set_size("more_chests:wifi", 8*4)
end)

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-- Load support for translation.
local S = minetest.get_translator("more_chests")
local function has_locked_chest_privilege(meta, player)
if player:get_player_name() ~= meta:get_string("owner") then
return false
end
return true
end
local open = "size[8,10]"..
default.gui_bg ..
default.gui_bg_img ..
default.gui_slots ..
"list[current_name;main;0,0.3;8,4;]"..
"list[current_player;main;0,4.85;8,1;]" ..
"list[current_player;main;0,6.08;8,3;8]" ..
"listring[current_name;main]" ..
"listring[current_player;main]" ..
"button[3,9;2,1;open;close]" ..
default.get_hotbar_bg(0,4.85)
local closed = "size[2,1]"..
"button[0,0;2,1;open;open]"
minetest.register_node("more_chests:secret", {
description = S("Secret Chest"),
tiles = {"secret_top.png", "secret_top.png", "secret_side.png",
"secret_side.png", "secret_side.png", "secret_front.png"},
paramtype2 = "facedir",
groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2, tubedevice = 1, tubedevice_receiver = 1},
-- Pipeworks
tube = {
insert_object = function(pos, node, stack, direction)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
return inv:add_item("main", stack)
end,
can_insert = function(pos, node, stack, direction)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
return inv:room_for_item("main", stack)
end,
input_inventory = "main",
connect_sides = {left = 1, right = 1, back = 1, front = 1, bottom = 1, top = 1}
},
legacy_facedir_simple = true,
sounds = default.node_sound_wood_defaults(),
after_place_node = function(pos, placer)
local meta = minetest.get_meta(pos)
meta:set_string("owner", placer:get_player_name() or "")
meta:set_string("infotext", S("@1 (owned by @2)",
S("Secret Chest"),
meta:get_string("owner")))
end,
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec", open)
meta:set_string("infotext", S("Secret Chest"))
meta:set_string("owner", "")
local inv = meta:get_inventory()
inv:set_size("main", 8*4)
end,
can_dig = function(pos,player)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main")
end,
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
local meta = minetest.get_meta(pos)
if not has_locked_chest_privilege(meta, player) then
minetest.log("action", player:get_player_name()..
" tried to access a secret chest belonging to "..
meta:get_string("owner").." at "..
minetest.pos_to_string(pos))
return 0
end
return count
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
local meta = minetest.get_meta(pos)
if not has_locked_chest_privilege(meta, player) then
minetest.log("action", player:get_player_name()..
" tried to access a secret chest belonging to "..
meta:get_string("owner").." at "..
minetest.pos_to_string(pos))
return 0
end
return stack:get_count()
end,
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
local meta = minetest.get_meta(pos)
if not has_locked_chest_privilege(meta, player) then
minetest.log("action", player:get_player_name()..
" tried to access a secret chest belonging to "..
meta:get_string("owner").." at "..
minetest.pos_to_string(pos))
return 0
end
return stack:get_count()
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", player:get_player_name()..
" moves stuff in secret chest at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" moves stuff to secret chest at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" takes stuff from secret chest at "..minetest.pos_to_string(pos))
end,
on_receive_fields = function(pos, formname, fields, sender)
local meta = minetest.get_meta(pos)
if has_locked_chest_privilege(meta, sender) then
if fields.open == "open" then
meta:set_string("formspec", open)
else
meta:set_string("formspec", closed)
end
end
end,
})
minetest.register_craft({
output = 'more_chests:secret',
recipe = {
{'default:wood','default:cobble','default:wood'},
{'default:wood','default:steel_ingot','default:wood'},
{'default:wood','default:wood','default:wood'}
}
})

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-- Load support for translation.
local S = minetest.get_translator("more_chests")
local function has_locked_chest_privilege(meta, player)
local name = player:get_player_name()
local shared = " "..meta:get_string("shared").." "
if name == meta:get_string("owner") then
return true
elseif shared:find(" "..name.." ") then
return true
else
return false
end
end
local function get_formspec(string)
return "size[8,10]"..
default.gui_bg ..
default.gui_bg_img ..
default.gui_slots ..
"list[current_name;main;0,0.3;8,4;]"..
"list[current_player;main;0,4.85;8,1;]" ..
"list[current_player;main;0,6;8,3;8]" ..
"field[.25,9.5;8,1;shared;"..S("Shared with (separate names with spaces)")..":;"..string.."]"..
"button[6,9.2;2,1;submit;"..S("submit").."]" ..
"listring[current_name;main]" ..
"listring[current_player;main]" ..
default.get_hotbar_bg(0,4.85)
end
minetest.register_node("more_chests:shared", {
description = S("Shared Chest"),
tiles = {"shared_top.png", "shared_top.png", "shared_side.png",
"shared_side.png", "shared_side.png", "shared_front.png"},
paramtype2 = "facedir",
groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2, tubedevice = 1, tubedevice_receiver = 1},
-- Pipeworks
tube = {
insert_object = function(pos, node, stack, direction)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
return inv:add_item("main", stack)
end,
can_insert = function(pos, node, stack, direction)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
return inv:room_for_item("main", stack)
end,
input_inventory = "main",
connect_sides = {left = 1, right = 1, back = 1, front = 1, bottom = 1, top = 1}
},
legacy_facedir_simple = true,
sounds = default.node_sound_wood_defaults(),
after_place_node = function(pos, placer)
local meta = minetest.get_meta(pos)
meta:set_string("owner", placer:get_player_name() or "")
meta:set_string("infotext", S("@1 (owned by @2)",
S("Shared Chest"),
meta:get_string("owner")))
end,
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec", get_formspec(""))
meta:set_string("infotext", S("Shared Chest"))
meta:set_string("owner", "")
local inv = meta:get_inventory()
inv:set_size("main", 8*4)
end,
can_dig = function(pos,player)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main")
end,
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
local meta = minetest.get_meta(pos)
if not has_locked_chest_privilege(meta, player) then
minetest.log("action", player:get_player_name()..
" tried to access a shared chest belonging to "..
meta:get_string("owner").." at "..
minetest.pos_to_string(pos))
return 0
end
return count
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
local meta = minetest.get_meta(pos)
if not has_locked_chest_privilege(meta, player) then
minetest.log("action", player:get_player_name()..
" tried to access a shared chest belonging to "..
meta:get_string("owner").." at "..
minetest.pos_to_string(pos))
return 0
end
return stack:get_count()
end,
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
local meta = minetest.get_meta(pos)
if not has_locked_chest_privilege(meta, player) then
minetest.log("action", player:get_player_name()..
" tried to access a shared chest belonging to "..
meta:get_string("owner").." at "..
minetest.pos_to_string(pos))
return 0
end
return stack:get_count()
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", player:get_player_name()..
" moves stuff in shared chest at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" moves stuff to shared chest at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" takes stuff from shared chest at "..minetest.pos_to_string(pos))
end,
on_receive_fields = function(pos, formspec, fields, sender)
local meta = minetest.get_meta(pos);
if fields.shared then
if meta:get_string("owner") == sender:get_player_name() then
meta:set_string("shared", fields.shared);
meta:set_string("formspec", get_formspec(fields.shared))
end
end
end,
})
minetest.register_craft({
output = 'more_chests:shared',
recipe = {
{'default:wood','default:leaves','default:wood'},
{'default:wood','default:steel_ingot','default:wood'},
{'default:wood','default:wood','default:wood'}
}
})

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@ -1,54 +0,0 @@
-- Load support for translation.
local S = minetest.get_translator("more_chests")
minetest.register_node("more_chests:wifi", {
description = S("Wifi Chest"),
tiles = {"wifi_top.png", "wifi_top.png", "wifi_side.png",
"wifi_side.png", "wifi_side.png", "wifi_front.png"},
paramtype2 = "facedir",
groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2,},
legacy_facedir_simple = true,
sounds = default.node_sound_wood_defaults(),
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec",
"size[8,9]"..
default.gui_bg ..
default.gui_bg_img ..
default.gui_slots ..
"list[current_player;more_chests:wifi;0,0.3;8,4;]"..
"list[current_player;main;0,4.85;8,1;]" ..
"list[current_player;main;0,6.08;8,3;8]" ..
"listring[current_player;more_chests:wifi]" ..
"listring[current_player;main]" ..
default.get_hotbar_bg(0,4.85))
meta:set_string("infotext", S("Wifi Chest"))
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", player:get_player_name()..
" moves stuff in wifi chest at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" moves stuff to wifi chest at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" takes stuff from wifi chest at "..minetest.pos_to_string(pos))
end,
})
minetest.register_craft({
output = 'more_chests:wifi',
recipe = {
{'default:wood','default:mese','default:wood'},
{'default:wood','default:steel_ingot','default:wood'},
{'default:wood','default:wood','default:wood'}
}
})
minetest.register_on_joinplayer(function(player)
local inv = player:get_inventory()
inv:set_size("more_chests:wifi", 8*4)
end)