more_chests/utils/base.lua

100 lines
3.8 KiB
Lua

-- NOTE: `require` is not allowed with mod security on
-- `dofile` with a return on the module is used instead
generate_formspec_string = dofile(minetest.get_modpath("more_chests").."/utils/formspec.lua")
local actions = dofile(minetest.get_modpath("more_chests").."/utils/actions.lua")
local S = minetest.get_translator("more_chests")
local function parse_action(value, default_getter)
if value == false then -- model disabled this attribute
return nil
elseif value == nil then -- model wants the default attribute
return default_getter()
else -- model provided its own attribute
return value
end
end
function generate_chest_def(def)
-- TODO assert def.size in ("big", "small")
local out = {
description = def.description,
tiles = {
def.tiles.top or def.tiles.side,
def.tiles.top or def.tiles.side,
def.tiles.side,
def.tiles.side,
def.tiles.side,
def.tiles.front
},
paramtype2 = "facedir",
legacy_facedir_simple = true,
groups = {
snappy=2,
choppy=2,
oddly_breakable_by_hand=2
},
is_ground_content = false,
sounds = def.sounds or default.node_sound_wood_defaults(),
after_place_node = function(pos, placer)
local meta = minetest.get_meta(pos)
meta:set_string("owner", placer:get_player_name() or "")
meta:set_string("infotext", S("@1 (owned by @2)", def.description, meta:get_string("owner")))
end,
on_construct = function(pos)
local meta = minetest.get_meta(pos)
local formspec_str = def.formspec or generate_formspec_string(def.size, def.inventory_name or nil)
meta:set_string("formspec", formspec_str)
meta:set_string("infotext", def.description)
meta:set_string("owner", "")
if def.inventory_name == nil or def.inventory_name == "main" then
local inv = meta:get_inventory()
local chest_size = def.size == "big" and 14*5 or 8*4
inv:set_size("main", chest_size)
end
end,
can_dig = function(pos,player)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
return inv:is_empty("main")
end,
}
-- register log actions, NOTE passing an anonymous function to avoid getting the default if not necessary
out.allow_metadata_inventory_move = parse_action(def.allow_metadata_inventory_move, function() actions.get_allow_metadata_inventory_move{def.type} end)
out.allow_metadata_inventory_put = parse_action(def.allow_metadata_inventory_put, function() actions.get_allow_metadata_inventory_put{def.type} end)
out.allow_metadata_inventory_take = parse_action(def.allow_metadata_inventory_take, function() actions.get_allow_metadata_inventory_take{def.type} end)
out.on_metadata_inventory_move = parse_action(def.on_metadata_inventory_move, function() actions.get_on_metadata_inventory_move(def.type) end)
out.on_metadata_inventory_put = parse_action(def.on_metadata_inventory_put, function() actions.get_on_metadata_inventory_put(def.type) end)
out.on_metadata_inventory_take = parse_action(def.on_metadata_inventory_take, function() actions.get_on_metadata_inventory_take(def.type) end)
-- if model is not a simple block handle node_box attribute
if def.node_box then
out.drawtype = "nodebox"
out.node_box = {
type = "fixed",
fixed = def.node_box,
}
end
-- add pipeworks compatibility, TODO needs proper testing
if def.pipeworks_enabled == true then
out.groups.tubedevice = 1
out.groups.tubedevice_receiver = 1
out.tube = {
insert_object = function(pos, node, stack, direction)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
return inv:add_item("main", stack)
end,
can_insert = function(pos, node, stack, direction)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
return inv:room_for_item("main", stack)
end,
input_inventory = "main",
connect_sides = {left = 1, right = 1, back = 1, front = 1, bottom = 1, top = 1}
}
end
return out
end
return generate_chest_def