more_chests/models/dropbox.lua
nxet 74b3c5a25d
Mod rewrite and new models (#21)
* Aliases moved to utils folder

* Method to generate two different formspec layouts, big and small

* Log Actions moved to separate module

* Added method to generate a chest definition

* Rewritten models

* Add Fridge model

* Add Toolbox models

* "Mod loaded" message; Updated localization template

* Add Italian localization

* Fridge now has both normal and big (2 blocks) models

* Fixed mixed indentation

* Rewritten README; improved IT and FR (thanks to @louisroyer) localizations.
2020-10-08 10:17:51 +01:00

46 lines
1.3 KiB
Lua

local gen_def = dofile(minetest.get_modpath("more_chests") .. "/utils/base.lua")
local actions = dofile(minetest.get_modpath("more_chests") .. "/utils/actions.lua")
local S = minetest.get_translator("more_chests")
local dropbox = gen_def({
description = S("Dropbox"),
type = "dropbox",
size = "small",
tiles = {
top = "dropbox_top.png",
side = "dropbox_side.png",
front = "dropbox_front.png"
},
pipeworks_enabled = true,
recipe = {
{"group:wood", "", "group:wood"},
{"group:wood", "default:steel_ingot", "group:wood"},
{"group:wood", "group:wood", "group:wood"}
},
allow_metadata_inventory_move = false,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
local meta = minetest.get_meta(pos)
if actions.has_locked_chest_privilege(meta, player) then
return stack:get_count()
end
local target = meta:get_inventory():get_list(listname)[index]
local target_name = target:get_name()
local stack_count = stack:get_count()
if target_name == stack:get_name()
and target:get_count() < stack_count then
return stack_count
end
if target_name ~= "" then
return 0
end
return stack_count
end
})
minetest.register_node("more_chests:dropbox", dropbox)
minetest.register_craft({
output = "more_chests:dropbox",
recipe = dropbox.recipe,
})