mirror of
https://github.com/minetest-mods/more_chests.git
synced 2024-11-15 23:00:33 +01:00
74b3c5a25d
* Aliases moved to utils folder * Method to generate two different formspec layouts, big and small * Log Actions moved to separate module * Added method to generate a chest definition * Rewritten models * Add Fridge model * Add Toolbox models * "Mod loaded" message; Updated localization template * Add Italian localization * Fridge now has both normal and big (2 blocks) models * Fixed mixed indentation * Rewritten README; improved IT and FR (thanks to @louisroyer) localizations.
91 lines
2.9 KiB
Lua
91 lines
2.9 KiB
Lua
local function get_inventory_auth_string(player, meta, pos, label)
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return player:get_player_name() .. " tried to access a locked " .. label .. " belonging to " .. meta:get_string("owner") .. " at " .. minetest.pos_to_string(pos)
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end
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function has_locked_chest_privilege(meta, player)
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if player:get_player_name() ~= meta:get_string("owner") then
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return false
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end
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return true
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end
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function get_allow_metadata_inventory_move(t)
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setmetatable(t, {__index={check_privs=has_locked_chest_privilege}})
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local label, check_privs = t[1], t.check_privs
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return function(pos, from_list, from_index, to_list, to_index, count, player)
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local meta = minetest.get_meta(pos)
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if not check_privs(meta, player) then
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minetest.log("action", get_inventory_auth_string(player, meta, pos, label))
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return 0
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end
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return count
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end
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end
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function get_allow_metadata_inventory_put(t)
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setmetatable(t, {__index={check_privs=has_locked_chest_privilege}})
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local label, check_privs = t[1], t.check_privs
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return function(pos, listname, index, stack, player)
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local meta = minetest.get_meta(pos)
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if not check_privs(meta, player) then
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minetest.log("action", get_inventory_auth_string(player, meta, pos, label))
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return 0
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end
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return stack:get_count()
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end
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end
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function get_allow_metadata_inventory_take(t)
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setmetatable(t, {__index={check_privs=has_locked_chest_privilege}})
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local label, check_privs = t[1], t.check_privs
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return function(pos, listname, index, stack, player)
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local meta = minetest.get_meta(pos)
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if not check_privs(meta, player) then
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minetest.log("action", get_inventory_auth_string(player, meta, pos, label))
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return 0
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end
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return stack:get_count()
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end
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end
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local function get_inventory_action_string(player, pos, action, label)
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return player:get_player_name() .. " moves stuff " .. action .. " locked " .. label .. " at " .. minetest.pos_to_string(pos)
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end
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function get_on_metadata_inventory_move(label)
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return function(pos, from_list, from_index, to_list, to_index, count, player)
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minetest.log("action", get_inventory_action_string(player, pos, "in", label)
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)
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end
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end
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function get_on_metadata_inventory_put(label)
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return function(pos, listname, index, stack, player)
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minetest.log("action", get_inventory_action_string(player, pos, "to", label))
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end
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end
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function get_on_metadata_inventory_take(label)
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return function(pos, listname, index, stack, player)
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minetest.log("action", get_inventory_action_string(player, pos, "from", label))
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end
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end
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actions = {
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has_locked_chest_privilege = has_locked_chest_privilege,
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get_allow_metadata_inventory_move = get_allow_metadata_inventory_move,
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get_allow_metadata_inventory_put = get_allow_metadata_inventory_put,
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get_allow_metadata_inventory_take = get_allow_metadata_inventory_take,
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get_on_metadata_inventory_move = get_on_metadata_inventory_move,
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get_on_metadata_inventory_put = get_on_metadata_inventory_put,
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get_on_metadata_inventory_take = get_on_metadata_inventory_take,
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}
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return actions
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