more_chests/wifi.lua
DS cac8cddc66
make the wifi chest pipeworkable (#16)
* Make the wifi chest pipeworkable

* fix mod crashing without pipeworks
2020-10-25 11:24:03 +00:00

98 lines
3.3 KiB
Lua

-- Load support for translation.
local S = minetest.get_translator("more_chests")
local pipeworks_enabled = minetest.global_exists("pipeworks")
minetest.register_node("more_chests:wifi", {
description = S("Wifi Chest"),
tiles = {"wifi_top.png", "wifi_top.png", "wifi_side.png",
"wifi_side.png", "wifi_side.png",
{name="wifi_front_animated.png", animation={type="vertical_frames",
aspect_w=16, aspect_h=16, length=2.0}}},
paramtype2 = "facedir",
groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2, tubedevice = 1, tubedevice_receiver = 1},
-- Pipeworks
tube = pipeworks_enabled and {
insert_object = function(pos, node, stack, direction, owner)
if not owner then
return stack
end
local player = minetest.get_player_by_name(owner)
if not player then
return stack
end
local inv = player:get_inventory()
return inv:add_item("more_chests:wifi", stack)
end,
can_insert = function(pos, node, stack, direction, owner)
if not owner then
return false
end
local player = minetest.get_player_by_name(owner)
if not player then
return false
end
local inv = player:get_inventory()
return inv:room_for_item("more_chests:wifi", stack)
end,
input_inventory = "more_chests:wifi",
return_input_invref = function(pos, node, direction, player_name)
if not player_name then
return false
end
local player = minetest.get_player_by_name(player_name)
if not player then
return false
end
return player:get_inventory()
end,
connect_sides = {left = 1, right = 1, back = 1, front = 1, bottom = 1, top = 1}
} or nil,
after_place_node = pipeworks_enabled and pipeworks.after_place or nil,
after_dig_node = pipeworks_enabled and pipeworks.after_dig or nil,
legacy_facedir_simple = true,
sounds = default.node_sound_wood_defaults(),
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec",
"size[8,9]"..
default.gui_bg ..
default.gui_bg_img ..
default.gui_slots ..
"list[current_player;more_chests:wifi;0,0.3;8,4;]"..
"list[current_player;main;0,4.85;8,1;]" ..
"list[current_player;main;0,6.08;8,3;8]" ..
"listring[current_player;more_chests:wifi]" ..
"listring[current_player;main]" ..
default.get_hotbar_bg(0,4.85))
meta:set_string("infotext", S("Wifi Chest"))
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", player:get_player_name()..
" moves stuff in wifi chest at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" moves stuff to wifi chest at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" takes stuff from wifi chest at "..minetest.pos_to_string(pos))
end,
})
minetest.register_craft({
output = 'more_chests:wifi',
recipe = {
{'default:wood','default:mese','default:wood'},
{'default:wood','default:steel_ingot','default:wood'},
{'default:wood','default:wood','default:wood'}
}
})
minetest.register_on_joinplayer(function(player)
local inv = player:get_inventory()
inv:set_size("more_chests:wifi", 8*4)
end)