moreblocks/nodes.lua

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local S = moreblocks.gettext
local sound_wood = default.node_sound_wood_defaults()
local sound_stone = default.node_sound_stone_defaults()
local sound_glass = default.node_sound_glass_defaults()
local sound_leaves = default.node_sound_leaves_defaults()
local function tile_tiles(name)
local tex = "moreblocks_"..name..".png"
return {tex, tex, tex, tex, tex.."^[transformR90", tex.."^[transformR90"}
end
local nodes = {
["wood_tile"] = {
description = S("Wooden Tile"),
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3},
paramtype2 = "facedir",
tiles = tile_tiles("wood_tile"),
sounds = sound_wood,
},
["wood_tile_flipped"] = {
description = S("Wooden Tile"),
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3},
paramtype2 = "facedir",
tiles = tile_tiles("wood_tile_flipped"),
sounds = sound_wood,
no_stairs = true,
},
["wood_tile_center"] = {
description = S("Centered Wooden Tile"),
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3},
paramtype2 = "facedir",
tiles = tile_tiles("wood_tile_center"),
sounds = sound_wood,
},
["wood_tile_full"] = {
description = S("Full Wooden Tile"),
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3},
paramtype2 = "facedir",
tiles = tile_tiles("wood_tile_full"),
sounds = sound_wood,
},
["wood_tile_up"] = {
description = S("Up Wooden Tile"),
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3},
paramtype2 = "facedir",
tiles = tile_tiles("wood_tile_up"),
sounds = sound_wood,
no_stairs = true,
},
["wood_tile_down"] = {
description = S("Down Wooden Tile"),
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3},
paramtype2 = "facedir",
tiles = tile_tiles("wood_tile_down"),
sounds = sound_wood,
no_stairs = true,
},
["wood_tile_left"] = {
description = S("Left Wooden Tile"),
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3},
paramtype2 = "facedir",
tiles = tile_tiles("wood_tile_left"),
sounds = sound_wood,
no_stairs = true,
},
["wood_tile_right"] = {
description = S("Right Wooden Tile"),
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3},
paramtype2 = "facedir",
tiles = tile_tiles("wood_tile_right"),
sounds = sound_wood,
no_stairs = true,
},
["circle_stone_bricks"] = {
description = S("Circle Stone Bricks"),
groups = {cracky=3},
sounds = sound_stone,
},
["coal_stone_bricks"] = {
description = S("Coal Stone Bricks"),
groups = {cracky=3},
sounds = sound_stone,
},
["iron_stone_bricks"] = {
description = S("Iron Stone Bricks"),
groups = {cracky=3},
sounds = sound_stone,
},
["stone_tile"] = {
description = S("Stone Tile"),
groups = {cracky=3},
sounds = sound_stone,
},
["split_stone_tile"] = {
description = S("Split Stone Tile"),
tiles = {"moreblocks_split_stone_tile_top.png",
"moreblocks_split_stone_tile.png"},
groups = {cracky=3},
sounds = sound_stone,
},
["plankstone"] = {
description = S("Plankstone"),
groups = {cracky=3},
tiles = tile_tiles("plankstone"),
sounds = sound_stone,
},
["iron_glass"] = {
description = S("Iron Glass"),
drawtype = "glasslike",
paramtype = "light",
sunlight_propagates = true,
groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3},
sounds = sound_glass,
},
["coal_glass"] = {
description = S("Coal Glass"),
drawtype = "glasslike",
paramtype = "light",
sunlight_propagates = true,
groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3},
sounds = sound_glass,
},
["clean_glass"] = {
description = S("Clean Glass"),
drawtype = "glasslike",
paramtype = "light",
sunlight_propagates = true,
groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3},
sounds = sound_glass,
},
["cactus_brick"] = {
description = S("Cactus Brick"),
groups = {cracky=3},
sounds = sound_stone,
},
["cactus_checker"] = {
description = S("Cactus Checker"),
groups = {cracky=3},
paramtype2 = "facedir",
tiles = tile_tiles("cactus_checker"),
sounds = sound_stone,
},
["empty_bookshelf"] = {
description = S("Empty Bookshelf"),
tiles = {"default_wood.png", "default_wood.png",
"moreblocks_empty_bookshelf.png"},
groups = {snappy=2,choppy=3,oddly_breakable_by_hand=2,flammable=3},
sounds = sound_wood,
no_stairs = true,
},
["coal_stone"] = {
description = S("Coal Stone"),
groups = {cracky=3},
sounds = sound_stone,
},
["iron_stone"] = {
description = S("Iron Stone"),
groups = {cracky=3},
sounds = sound_stone,
},
["coal_checker"] = {
description = S("Coal Checker"),
tiles = tile_tiles("coal_checker"),
paramtype2 = "facedir",
groups = {cracky=3},
sounds = sound_stone,
},
["iron_checker"] = {
description = S("Iron Checker"),
tiles = tile_tiles("iron_checker"),
paramtype2 = "facedir",
groups = {cracky=3},
sounds = sound_stone,
},
["trap_stone"] = {
description = S("Trap Stone"),
walkable = false,
groups = {cracky=3},
sounds = sound_stone,
no_stairs = true,
},
["trap_glass"] = {
description = S("Trap Glass"),
drawtype = "glasslike",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3},
sounds = sound_glass,
no_stairs = true,
},
["fence_jungle_wood"] = {
description = S("Jungle Wood Fence"),
drawtype = "fencelike",
tiles = {"moreblocks_jungle_wood.png"},
inventory_image = "moreblocks_fence_jungle_wood.png",
wield_image = "moreblocks_fence_jungle_wood.png",
paramtype = "light",
selection_box = {
type = "fixed",
fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7},
},
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,flammable=2},
sounds = sound_wood,
no_stairs = true,
},
["all_faces_tree"] = {
description = S("All-faces Tree"),
tiles = {"default_tree_top.png"},
groups = {tree=1,snappy=1,choppy=2,oddly_breakable_by_hand=1,flammable=2},
sounds = sound_wood,
furnace_burntime = 30,
},
["all_faces_jungle_tree"] = {
description = S("All-faces Tree"),
tiles = {"default_jungletree_top.png"},
groups = {tree=1,snappy=1,choppy=2,oddly_breakable_by_hand=1,flammable=2},
sounds = sound_wood,
furnace_burntime = 30,
},
["glow_glass"] = {
description = S("Glow Glass"),
drawtype = "glasslike_framed",
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paramtype = "light",
sunlight_propagates = true,
light_source = 11,
groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3},
sounds = sound_glass,
},
["trap_glow_glass"] = {
description = S("Trap Glow Glass"),
drawtype = "glasslike_framed",
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paramtype = "light",
sunlight_propagates = true,
light_source = 11,
walkable = false,
groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3},
sounds = sound_glass,
no_stairs = true,
},
["super_glow_glass"] = {
description = S("Super Glow Glass"),
drawtype = "glasslike_framed",
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paramtype = "light",
sunlight_propagates = true,
light_source = 15,
groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3},
sounds = sound_glass,
},
["trap_super_glow_glass"] = {
description = S("Trap Super Glow Glass"),
drawtype = "glasslike_framed",
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paramtype = "light",
sunlight_propagates = true,
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light_source = 15,
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walkable = false,
groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3},
sounds = sound_glass,
no_stairs = true,
},
["rope"] = {
description = S("Rope"),
drawtype = "signlike",
inventory_image = "moreblocks_rope.png",
wield_image = "moreblocks_rope.png",
paramtype = "light",
paramtype2 = "wallmounted",
walkable = false,
climbable = true,
selection_box = {
type = "wallmounted",
},
groups = {snappy=3,flammable=2},
sounds = sound_leaves,
no_stairs = true,
},
}
for name, def in pairs(nodes) do
def.tiles = def.tiles or {"moreblocks_"..name..".png"}
minetest.register_node("moreblocks:"..name, def)
minetest.register_alias(name, "moreblocks:"..name)
if not def.no_stairs then
local groups = {}
for k, v in pairs(def.groups) do groups[k] = v end
stairsplus:register_all("moreblocks", name, "moreblocks:"..name, {
description = def.description,
groups = groups,
tiles = def.tiles,
sunlight_propagates = def.sunlight_propagates,
light_source = def.light_source,
sounds = def.sounds,
})
end
end
-- Items
minetest.register_craftitem("moreblocks:sweeper", {
description = S("Sweeper"),
inventory_image = "moreblocks_sweeper.png",
})
minetest.register_craftitem("moreblocks:jungle_stick", {
description = S("Jungle Stick"),
inventory_image = "moreblocks_junglestick.png",
groups = {stick=1},
})
minetest.register_craftitem("moreblocks:nothing", {
inventory_image = "invisible.png",
on_use = function() end,
})