moreblocks/sweeper.lua

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local S = moreblocks.intllib
local check_protection = moreblocks.check_protection
local sweepables = {}
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--
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-- functional sweeper
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--
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minetest.register_craftitem("moreblocks:sweeper", {
description = S("Sweeper"),
inventory_image = "moreblocks_sweeper.png",
on_use = function(itemstack, user, pointed_thing)
if pointed_thing.type ~= "node" then
-- do nothing if it's not a node
return
end
local node = minetest.get_node(pointed_thing.under)
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local ndef = minetest.registered_nodes[node.name]
local sweepable = sweepables[node.name] or (ndef and ndef.on_sweep)
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if not sweepable then
return
end
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if check_protection(pointed_thing.under, user and user:get_player_name(), "sweeper", "sweep " .. node.name) then
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return
end
sweepable(pointed_thing.under, node)
end
})
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--
-- register sweepable node handler
--
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function moreblocks.register_sweepable(node_name, callback)
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sweepables[node_name] = callback
end
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--
-- default on_sweep handler factory
--
function moreblocks.on_sweep_default(clean_node, sweeps_to_clean)
if nil == sweeps_to_clean then
sweeps_to_clean = 3
end
return function (pos, node)
local meta = minetest.get_meta(pos)
local sweeps = meta:get_int('sweeps') + 1
-- hit x times to clean
if sweeps >= sweeps_to_clean then
-- set clean node
meta:set_int('sweeps', 0)
minetest.swap_node(pos, { name = clean_node })
return true
end
meta:set_int('sweeps', sweeps)
return false
end
end
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------------------------------------
-- DEMO CODE --
-- TODO: REMOVE AFTER TESTING --
-- Sweepable mossycobble example: --
-- use register_sweepable function
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moreblocks.register_sweepable("default:mossycobble", moreblocks.on_sweep_default('default:cobble'))
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-- or use on_sweep when registering node
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--[[
minetest.register_node("default:mossycobble", {
description = S("Mossy Cobblestone"),
tiles = {"default_mossycobble.png"},
is_ground_content = false,
groups = {cracky = 3, stone = 1},
sounds = default.node_sound_stone_defaults(),
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on_sweep = moreblocks.on_sweep_default('default:cobble'),
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})
]]
-------------------------------------