Commented out nodes with multiple texture layers as they're not being texture-mapped properly.
Prevented gravity affected blocks from falling.
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@ -34,14 +34,14 @@ local default_nodes = { -- Default stairs/slabs/panels/microblocks:
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"desert_stone",
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"desert_stone",
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"desert_stonebrick",
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"desert_stonebrick",
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"diamondblock",
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"diamondblock",
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"dirt_with_coniferous_litter",
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--"dirt_with_coniferous_litter",
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"dirt_with_dry_grass",
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--"dirt_with_dry_grass",
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"dirt_with_grass_footsteps",
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--"dirt_with_grass_footsteps",
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"dirt_with_grass",
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--"dirt_with_grass",
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"dirt_with_rainforest_litter",
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--"dirt_with_rainforest_litter",
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"dirt_with_snow",
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--"dirt_with_snow",
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"dirt",
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"dirt",
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"dry_dirt_with_dry_grass",
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--"dry_dirt_with_dry_grass",
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"dry_dirt",
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"dry_dirt",
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"glass",
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"glass",
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"goldblock",
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"goldblock",
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@ -56,7 +56,7 @@ local default_nodes = { -- Default stairs/slabs/panels/microblocks:
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"obsidian_glass",
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"obsidian_glass",
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"obsidian",
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"obsidian",
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"obsidianbrick",
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"obsidianbrick",
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"permafrost_with_moss",
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--"permafrost_with_moss",
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"permafrost_with_stones",
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"permafrost_with_stones",
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"permafrost",
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"permafrost",
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"pine_bush_needles",
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"pine_bush_needles",
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@ -104,6 +104,11 @@ for _, name in pairs(default_nodes) do
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ndef.paramtype2 = nil
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ndef.paramtype2 = nil
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end
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end
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-- Microblock variants of falling nodes should not fall
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if ndef.groups and ndef.groups["falling_node"] then
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ndef.groups["falling_node"] = 0
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end
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mod = "moreblocks"
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mod = "moreblocks"
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stairsplus:register_all(mod, name, nodename, ndef)
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stairsplus:register_all(mod, name, nodename, ndef)
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minetest.register_alias_force("stairs:stair_" .. name, mod .. ":stair_" .. name)
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minetest.register_alias_force("stairs:stair_" .. name, mod .. ":stair_" .. name)
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