mirror of
https://github.com/minetest-mods/moreblocks.git
synced 2025-07-02 08:00:44 +02:00
start to take care of loose ends
This commit is contained in:
@ -41,7 +41,7 @@ function api.build_groups(node, shape)
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local groups = {
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[("shape_%s"):format(shape)] = 1,
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not_in_creative_inventory = in_creative_inventory and 1 or 0,
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not_in_creative_inventory = in_creative_inventory and 1,
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}
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local shape_def = api.registered_shapes[shape]
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@ -1,5 +1,6 @@
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stairsplus.api = {}
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stairsplus.dofile("api", "legacy")
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stairsplus.dofile("api", "shape")
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stairsplus.dofile("api", "group_filters")
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stairsplus.dofile("api", "node")
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110
stairsplus/api/legacy.lua
Normal file
110
stairsplus/api/legacy.lua
Normal file
@ -0,0 +1,110 @@
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local api = stairsplus.api
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local legacy_mode = stairsplus.settings.legacy_mode
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local legacy_place_mechanic = stairsplus.settings.legacy_place_mechanic
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if legacy_place_mechanic then
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local wall_right_dirmap = {9, 18, 7, 12}
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local wall_left_dirmap = {11, 16, 5, 14}
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local ceil_dirmap = {20, 23, 22, 21}
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function api.on_place(itemstack, placer, pointed_thing)
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if not minetest.is_player(placer) then
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return minetest.item_place(itemstack, placer, pointed_thing)
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end
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local controls = placer:get_player_control()
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local sneak = controls.sneak
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local aux = controls.aux1
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local shaped_node_name = itemstack:get_name()
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local shape = api.get_shape_of_shaped_node(shaped_node_name)
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local under = pointed_thing.under
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local under_node = minetest.get_node(under)
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local under_shape = api.get_shape_of_shaped_node(under_node.name)
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local same_cat = shape == under_shape
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-- standard (floor) facedir, also used for sneak placement against the lower half of the wall
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local p2 = placer and minetest.dir_to_facedir(placer:get_look_dir()) or 0
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-- check which face and which quadrant we are interested in
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-- this is used both to check if we're handling parallel placement in the same-category case,
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-- and in general for sneak placement
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local face_pos = minetest.pointed_thing_to_face_pos(placer, pointed_thing)
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local face_off = vector.subtract(face_pos, under)
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-- we cannot trust face_off to tell us the correct directionif the
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-- under node has a non-standard shape, so use the distance between under and above
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local wallmounted = minetest.dir_to_wallmounted(vector.subtract(pointed_thing.above, under))
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if same_cat and not aux then
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p2 = under_node.param2
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-- flip if placing above or below an upright or upside-down node
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-- TODO should we also flip when placing next to a side-mounted node?
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if wallmounted < 2 then
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if p2 < 4 then
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p2 = (p2 + 2) % 4
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p2 = ceil_dirmap[p2 + 1]
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elseif p2 > 19 then
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p2 = ceil_dirmap[p2 - 19] - 20
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p2 = (p2 + 2) % 4
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end
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end
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else
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-- for same-cat placement, aux is used to disable param2 copying
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if same_cat then
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aux = not aux
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end
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local remap = nil
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-- standard placement against the wall
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local use_wallmap = (wallmounted > 1 and not sneak) or (wallmounted < 2 and sneak)
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-- standard placement against the ceiling, or sneak placement against the upper half of the wall
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local use_ceilmap = wallmounted == 1 and not sneak
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use_ceilmap = use_ceilmap or (wallmounted > 1 and sneak and face_off.y > 0)
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if use_wallmap then
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local left = (p2 == 0 and face_off.x < 0) or
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(p2 == 1 and face_off.z > 0) or
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(p2 == 2 and face_off.x > 0) or
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(p2 == 3 and face_off.z < 0)
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if aux then
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left = not left
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end
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remap = left and wall_left_dirmap or wall_right_dirmap
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elseif use_ceilmap then
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remap = ceil_dirmap
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end
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if aux then
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p2 = (p2 + 2) % 4
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end
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if remap then
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p2 = remap[p2 + 1]
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end
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end
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return minetest.item_place(itemstack, placer, pointed_thing, p2)
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end
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else
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api.on_place = minetest.item_place
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end
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function api.scale_light(light_source, shape_def)
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if not light_source or light_source == 0 then
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return 0
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elseif legacy_mode then
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return light_source - 1
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end
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return math.max(1, math.min(math.round(light_source * shape_def.eighths / 4), light_source))
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end
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@ -1,7 +1,4 @@
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-- for registering variants of a specific node
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--[[
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]]
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local api = stairsplus.api
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local table_set_all = stairsplus.util.table_set_all
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@ -9,22 +6,13 @@ local table_sort_keys = stairsplus.util.table_sort_keys
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local S = stairsplus.S
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local legacy_mode = stairsplus.settings.legacy_mode
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local legacy_place_mechanic = stairsplus.settings.legacy_place_mechanic
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local default_align_style = stairsplus.settings.default_align_style
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api.nodes_by_shape = {}
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api.shapes_by_node = {}
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local function scale_light(light_source, shape_def)
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if not light_source or light_source == 0 then
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return 0
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elseif legacy_mode then
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return light_source - 1
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end
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return math.max(1, math.min(math.round(light_source * shape_def.eighths / 4), light_source))
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end
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api.node_by_shaped_node = {}
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api.shape_by_shaped_node = {}
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local function check_node_validity(node_def, meta)
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local type_ = node_def.type
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@ -66,95 +54,6 @@ local function check_node_validity(node_def, meta)
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end
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end
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local wall_right_dirmap = {9, 18, 7, 12}
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local wall_left_dirmap = {11, 16, 5, 14}
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local ceil_dirmap = {20, 23, 22, 21}
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function api.legacy_on_place(itemstack, placer, pointed_thing)
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if not minetest.is_player(placer) then
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return minetest.item_place(itemstack, placer, pointed_thing)
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end
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local controls = placer:get_player_control()
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local sneak = controls.sneak
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local aux = controls.aux1
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local shaped_node_name = itemstack:get_name()
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local shape = api.get_shape_of_shaped_node(shaped_node_name)
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local under = pointed_thing.under
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local under_node = minetest.get_node(under)
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local under_shape = api.get_shape_of_shaped_node(under_node.name)
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local same_cat = shape == under_shape
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-- standard (floor) facedir, also used for sneak placement against the lower half of the wall
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local p2 = placer and minetest.dir_to_facedir(placer:get_look_dir()) or 0
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-- check which face and which quadrant we are interested in
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-- this is used both to check if we're handling parallel placement in the same-category case,
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-- and in general for sneak placement
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local face_pos = minetest.pointed_thing_to_face_pos(placer, pointed_thing)
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local face_off = vector.subtract(face_pos, under)
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-- we cannot trust face_off to tell us the correct directionif the
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-- under node has a non-standard shape, so use the distance between under and above
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local wallmounted = minetest.dir_to_wallmounted(vector.subtract(pointed_thing.above, under))
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if same_cat and not aux then
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p2 = under_node.param2
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-- flip if placing above or below an upright or upside-down node
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-- TODO should we also flip when placing next to a side-mounted node?
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if wallmounted < 2 then
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if p2 < 4 then
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p2 = (p2 + 2) % 4
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p2 = ceil_dirmap[p2 + 1]
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elseif p2 > 19 then
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p2 = ceil_dirmap[p2 - 19] - 20
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p2 = (p2 + 2) % 4
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end
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end
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else
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-- for same-cat placement, aux is used to disable param2 copying
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if same_cat then
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aux = not aux
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end
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local remap = nil
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-- standard placement against the wall
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local use_wallmap = (wallmounted > 1 and not sneak) or (wallmounted < 2 and sneak)
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-- standard placement against the ceiling, or sneak placement against the upper half of the wall
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local use_ceilmap = wallmounted == 1 and not sneak
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use_ceilmap = use_ceilmap or (wallmounted > 1 and sneak and face_off.y > 0)
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if use_wallmap then
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local left = (p2 == 0 and face_off.x < 0) or
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(p2 == 1 and face_off.z > 0) or
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(p2 == 2 and face_off.x > 0) or
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(p2 == 3 and face_off.z < 0)
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if aux then
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left = not left
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end
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remap = left and wall_left_dirmap or wall_right_dirmap
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elseif use_ceilmap then
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remap = ceil_dirmap
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end
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if aux then
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p2 = (p2 + 2) % 4
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end
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if remap then
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p2 = remap[p2 + 1]
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end
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end
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return minetest.item_place(itemstack, placer, pointed_thing, p2)
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end
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function api.format_name(node, shape)
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local mod, name = node:match("^([^:]+):(.*)$")
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local shape_def = api.registered_shapes[shape]
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@ -201,7 +100,7 @@ function api.register_single(node, shape, overrides, meta)
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paramtype = shape_def.paramtype or "light",
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paramtype2 = paramtype2,
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light_source = scale_light(node_def.light_source, shape_def),
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light_source = api.scale_light(node_def.light_source, shape_def),
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groups = api.build_groups(node, shape),
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tiles = node_def.tiles,
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@ -217,6 +116,8 @@ function api.register_single(node, shape, overrides, meta)
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diggable = node_def.diggable,
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climbable = node_def.climbable,
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move_resistance = node_def.move_resistance,
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on_place = api.on_place,
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}
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-- see-through nodes tend to look better if we just use the first tile
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@ -236,16 +137,12 @@ function api.register_single(node, shape, overrides, meta)
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-- if there's a drop defined, and we can drop a shaped version, do so
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if node_def.drop and type(node_def.drop) == "string" then
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local item = api.get_shaped_node(node_def.drop, shape)
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local item = api.get_schema_recipe_item(node_def.drop, shape)
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if item then
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def.drop = item
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end
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end
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if legacy_place_mechanic then
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def.on_place = api.legacy_on_place
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end
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overrides.groups = nil
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table_set_all(def, overrides)
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@ -339,7 +236,8 @@ function api.get_shapes_hash(node)
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return api.shapes_by_node[node]
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end
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function api.get_shaped_node(node, shape_or_item)
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-- turn a recipe item into a shape if possible
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function api.get_schema_recipe_item(node, shape_or_item)
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if shape_or_item == "" then
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return ""
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end
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@ -367,20 +265,11 @@ function api.get_shaped_node(node, shape_or_item)
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end
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function api.get_micronode(node)
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return api.format_name(node, "micro_8")
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end
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api.node_by_shaped_node = {}
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api.shape_by_shaped_node = {}
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function api.get_node_of_shaped_node(shaped_node)
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return api.node_by_shaped_node[shaped_node]
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end
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function api.get_shape_of_shaped_node(shaped_node)
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return api.shape_by_shaped_node[shaped_node]
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return api.get_schema_recipe_item(node, "micro_8")
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end
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-- create some hashes for quickly looking things up at run-time (i.e. the circular saw)
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-- register schema crafts once, after everything has been registered. otherwise, it's not clear when to do this
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minetest.register_on_mods_loaded(function()
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stairsplus.log("info", "registering schema crafts")
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for node, shapes in pairs(api.shapes_by_node) do
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@ -396,3 +285,11 @@ minetest.register_on_mods_loaded(function()
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api.register_schema_crafts_for_node(node)
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end
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end)
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function api.get_node_of_shaped_node(shaped_node)
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return api.node_by_shaped_node[shaped_node]
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end
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function api.get_shape_of_shaped_node(shaped_node)
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return api.shape_by_shaped_node[shaped_node]
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end
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@ -1,37 +1,13 @@
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-- for registering recipe schemas
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-- should register schemas w/ unified_inventory and i3 and whatever else,
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-- and hide the recipes for the individual nodes (possibly a setting for such)
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--[[
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api.register_craft_schema({
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output = "panel_8 6",
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recipe = {{"node", "node", "node"}},
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})
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api.register_craft_schema({
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type = "shapeless",
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output = "micro_8 7",
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recipe = {"stair_inner"},
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})
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api.register_schema_crafts_for_node("default:coalblock")
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api.register_crafts_for_shapes({
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type = "cooking",
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output = "default:stone",
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recipe = "default:cobblestone",
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cooktime = function(eights) return 3 * eights / 8 end,
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})
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api.register_crafts_for_shapes({
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type = "fuel",
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recipe = "default:coalblock",
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burntime = function(eights) return 370 * eights / 8 end,
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})
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]]
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-- TODO: should register schemas w/ unified_inventory and i3 and whatever else,
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-- and hide the recipes for the individual nodes (possibly a setting for such)
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local api = stairsplus.api
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local recipes_in_creative_inventory = stairsplus.settings.recipes_in_creative_inventory
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api.registered_recipe_schemas = {}
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api.registered_on_register_craft_schemas = {}
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local function is_valid_output(item, shapes)
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local item_name = item:match("^([^ ]+)")
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@ -85,7 +61,10 @@ local function verify_schema(schema)
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end
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end
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api.registered_recipe_schemas = {}
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function api.register_on_register_craft_schema(func)
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table.insert(api.registered_on_register_craft_schema, func)
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end
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function api.register_craft_schema(schema)
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local problems = verify_schema(schema)
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@ -93,9 +72,13 @@ function api.register_craft_schema(schema)
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error(problems)
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end
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stairsplus.log("info", "registering craft schema %s", minetest.write_json(schema))
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stairsplus.log("info", "registering craft schema %s", minetest.serialize(schema):sub(#("return ")))
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table.insert(api.registered_recipe_schemas, schema)
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for _, func in ipairs(api.registered_on_register_craft_schemas) do
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func(schema)
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end
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end
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local function has_the_right_shapes(schema, shapes)
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@ -136,31 +119,36 @@ end
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local function register_for_schema(node, schema)
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local recipe = table.copy(schema)
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recipe.output = api.get_shaped_node(node, recipe.output)
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recipe.output = api.get_schema_recipe_item(node, recipe.output)
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if recipe.replacements then
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for _, replacement in ipairs(recipe.replacements) do
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for i, item in ipairs(replacement) do
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replacement[i] = api.get_shaped_node(node, item)
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replacement[i] = api.get_schema_recipe_item(node, item)
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end
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end
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end
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if recipe.type == "shapeless" then
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for i, item in ipairs(recipe.recipe) do
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recipe.recipe[i] = api.get_shaped_node(node, item)
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recipe.recipe[i] = api.get_schema_recipe_item(node, item)
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end
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elseif recipe.type == "shaped" or recipe.type == nil then
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for _, row in ipairs(recipe.recipe) do
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for i, item in ipairs(row) do
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row[i] = api.get_shaped_node(node, item)
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row[i] = api.get_schema_recipe_item(node, item)
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end
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||||
end
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end
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||||
stairsplus.log("info", "registering recipe %s", minetest.serialize(recipe):sub(#("return ")))
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||||
|
||||
if not recipes_in_creative_inventory then
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||||
-- i don't think anything supports this but...
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||||
recipe.groups = {not_in_creative_inventory = 1}
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||||
end
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||||
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||||
minetest.register_craft(recipe)
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||||
end
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||||
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||||
@ -204,9 +192,10 @@ function api.register_crafts_for_shapes(def)
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for _, shape in ipairs(shapes) do
|
||||
minetest.register_craft({
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||||
type = "cooking",
|
||||
output = api.get_shaped_node(def.output, shape),
|
||||
recipe = api.get_shaped_node(def.recipe, shape),
|
||||
output = api.get_schema_recipe_item(def.output, shape),
|
||||
recipe = api.get_schema_recipe_item(def.recipe, shape),
|
||||
cooktime = def.cooktime(api.registered_shapes[shape].eighths),
|
||||
groups = (not recipes_in_creative_inventory) and {not_in_creative_inventory = 1}
|
||||
})
|
||||
end
|
||||
|
||||
@ -216,8 +205,9 @@ function api.register_crafts_for_shapes(def)
|
||||
for _, shape in ipairs(shapes) do
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = api.get_shaped_node(def.recipe, shape),
|
||||
recipe = api.get_schema_recipe_item(def.recipe, shape),
|
||||
burntime = def.burntime(api.registered_shapes[shape].eighths),
|
||||
groups = (not recipes_in_creative_inventory) and {not_in_creative_inventory = 1}
|
||||
})
|
||||
end
|
||||
|
||||
|
Reference in New Issue
Block a user