Cirular Saw: avoid errors caused by stack swapping

Calling to 'circular_saw:reset(pos)' clears the 'output' inventory,
thus subsequent 'circular_saw:get_cost' calls would return 'nil'.
This commit fixes that by relying on (semi-)recent engine bug fixes.
This commit is contained in:
SmallJoker
2025-08-26 19:46:47 +02:00
committed by Hugo Locurcio
parent 533045d382
commit 44d48103e9

View File

@ -17,6 +17,12 @@ circular_saw.known_stairs = setmetatable({}, {
end, end,
}) })
if not core.features.physics_overrides_v2 then
-- Notable engine PR: #13919
core.log("warning", "[moreblocks] Detected Luanti/Minetest < 5.8.0. Inventory handling issues may occur.")
end
-- This is populated by stairsplus:register_all: -- This is populated by stairsplus:register_all:
circular_saw.known_nodes = {} circular_saw.known_nodes = {}
@ -349,26 +355,6 @@ end
function circular_saw.on_metadata_inventory_take( function circular_saw.on_metadata_inventory_take(
pos, listname, index, stack, player) pos, listname, index, stack, player)
-- Prevent (inbuilt) swapping between inventories with different blocks
-- corrupting player inventory or Saw with 'unknown' items.
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local input_stack = inv:get_stack(listname, index)
if not input_stack:is_empty() and input_stack:get_name()~=stack:get_name() then
local player_inv = player:get_inventory()
-- Prevent arbitrary item duplication.
inv:remove_item(listname, input_stack)
if player_inv:room_for_item("main", input_stack) then
player_inv:add_item("main", input_stack)
end
circular_saw:reset(pos)
return
end
-- If it is one of the offered stairs: find out how many -- If it is one of the offered stairs: find out how many
-- microblocks have to be subtracted: -- microblocks have to be subtracted:
if listname == "output" then if listname == "output" then