Rewrite slightly to use the new 6d facedir prediction code in builtin.

Keeps the old behavior of sneak == force wall (rather than invert).

Add protection/ownership checking.  Can be phased out later after protection
mods start taking advantage of the engine's built-in ownershi-checking
functions.

Got rid of the /st command, since it didn't work anyway.

Minor re-arrangement of init.lua to put the mod's title block at the top
where it belongs :-)
This commit is contained in:
Vanessa Ezekowitz
2013-11-07 22:16:37 -05:00
parent 524dcb1396
commit 4b4e10ff1d
7 changed files with 89 additions and 213 deletions

View File

@ -36,11 +36,7 @@ function register_stair(modname, subname, recipeitem, groups, images, descriptio
},
},
sounds = default.node_sound_stone_defaults(),
on_place = function(itemstack, placer, pointed_thing)
local keys=placer:get_player_control()
stairsplus_rotate_and_place(itemstack, placer, pointed_thing, keys["sneak"])
return itemstack
end
on_place = stairsplus_rotate_and_place
})
minetest.register_node(":stairs:stair_" .. subname, {
@ -66,11 +62,7 @@ function register_stair(modname, subname, recipeitem, groups, images, descriptio
},
},
sounds = default.node_sound_stone_defaults(),
on_place = function(itemstack, placer, pointed_thing)
local keys=placer:get_player_control()
stairsplus_rotate_and_place(itemstack, placer, pointed_thing, keys["sneak"])
return itemstack
end
on_place = stairsplus_rotate_and_place
})
minetest.register_node(":" .. modname .. ":stair_" .. subname .. "_half", {
@ -97,11 +89,7 @@ function register_stair(modname, subname, recipeitem, groups, images, descriptio
},
},
sounds = default.node_sound_stone_defaults(),
on_place = function(itemstack, placer, pointed_thing)
local keys=placer:get_player_control()
stairsplus_rotate_and_place(itemstack, placer, pointed_thing, keys["sneak"])
return itemstack
end
on_place = stairsplus_rotate_and_place
})
minetest.register_node(":"..modname .. ":stair_" .. subname .. "_right_half", {
@ -128,11 +116,7 @@ function register_stair(modname, subname, recipeitem, groups, images, descriptio
},
},
sounds = default.node_sound_stone_defaults(),
on_place = function(itemstack, placer, pointed_thing)
local keys=placer:get_player_control()
stairsplus_rotate_and_place(itemstack, placer, pointed_thing, keys["sneak"])
return itemstack
end
on_place = stairsplus_rotate_and_place
})
minetest.register_node(":"..modname .. ":stair_" .. subname .. "_inner", {
@ -162,11 +146,7 @@ function register_stair(modname, subname, recipeitem, groups, images, descriptio
},
},
sounds = default.node_sound_stone_defaults(),
on_place = function(itemstack, placer, pointed_thing)
local keys=placer:get_player_control()
stairsplus_rotate_and_place(itemstack, placer, pointed_thing, keys["sneak"])
return itemstack
end
on_place = stairsplus_rotate_and_place
})
minetest.register_node(":"..modname .. ":stair_" .. subname .. "_outer", {
@ -194,11 +174,7 @@ function register_stair(modname, subname, recipeitem, groups, images, descriptio
},
},
sounds = default.node_sound_stone_defaults(),
on_place = function(itemstack, placer, pointed_thing)
local keys=placer:get_player_control()
stairsplus_rotate_and_place(itemstack, placer, pointed_thing, keys["sneak"])
return itemstack
end
on_place = stairsplus_rotate_and_place
})
minetest.register_node(":" .. modname .. ":stair_" .. subname .. "_alt", {
@ -218,11 +194,7 @@ function register_stair(modname, subname, recipeitem, groups, images, descriptio
},
},
sounds = default.node_sound_stone_defaults(),
on_place = function(itemstack, placer, pointed_thing)
local keys=placer:get_player_control()
stairsplus_rotate_and_place(itemstack, placer, pointed_thing, keys["sneak"])
return itemstack
end
on_place = stairsplus_rotate_and_place
})
-- Unregister default recipes, optional, see _config.txt