Add Clean (Super) Glow Glass and traps (#159)

This commit is contained in:
Oblomov
2020-12-14 14:44:21 +01:00
committed by GitHub
parent 87e27d9f20
commit 5aacb05b14
3 changed files with 157 additions and 0 deletions

View File

@ -349,6 +349,19 @@ local nodes = {
sounds = sound_stone,
no_stairs = true,
},
["trap_clean_glass"] = {
description = S("Trap Clean Glass"),
drawtype = "glasslike_framed_optional",
tiles = {"moreblocks_clean_glass.png^moreblocks_trap_box_glass.png", "moreblocks_clean_glass_detail.png"},
use_texture_alpha = true,
paramtype = "light",
sunlight_propagates = true,
is_ground_content = false,
walkable = false,
groups = {cracky = 3, oddly_breakable_by_hand = 3},
sounds = sound_glass,
no_stairs = true,
},
["trap_sandstone"] = {
description = S("Trap Sandstone"),
drawtype = "glasslike_framed",
@ -407,6 +420,18 @@ local nodes = {
groups = {cracky = 3, oddly_breakable_by_hand = 3},
sounds = sound_glass,
},
["clean_glow_glass"] = {
description = S("Clean Glow Glass"),
drawtype = "glasslike_framed_optional",
tiles = {"moreblocks_clean_glass.png^[colorize:#E9CD61", "moreblocks_clean_glass_detail.png^[colorize:#E9CD61"},
use_texture_alpha = true,
paramtype = "light",
sunlight_propagates = true,
is_ground_content = false,
light_source = 11,
groups = {cracky = 3, oddly_breakable_by_hand = 3},
sounds = sound_glass,
},
["trap_glow_glass"] = {
description = S("Trap Glow Glass"),
drawtype = "glasslike_framed_optional",
@ -421,6 +446,20 @@ local nodes = {
sounds = sound_glass,
no_stairs = true,
},
["trap_clean_glow_glass"] = {
description = S("Trap Clean Glow Glass"),
drawtype = "glasslike_framed_optional",
tiles = {"moreblocks_clean_glass.png^[colorize:#E9CD61^moreblocks_trap_box_glass.png", "moreblocks_clean_glass_detail.png^[colorize:#E9CD61"},
use_texture_alpha = true,
paramtype = "light",
sunlight_propagates = true,
is_ground_content = false,
light_source = 11,
walkable = false,
groups = {cracky = 3, oddly_breakable_by_hand = 3},
sounds = sound_glass,
no_stairs = true,
},
["super_glow_glass"] = {
description = S("Super Glow Glass"),
drawtype = "glasslike_framed_optional",
@ -433,6 +472,18 @@ local nodes = {
groups = {cracky = 3, oddly_breakable_by_hand = 3},
sounds = sound_glass,
},
["clean_super_glow_glass"] = {
description = S("Clean Super Glow Glass"),
drawtype = "glasslike_framed_optional",
tiles = {"moreblocks_clean_glass.png^[colorize:#FFFF78", "moreblocks_clean_glass_detail.png^[colorize:#FFFF78"},
use_texture_alpha = true,
paramtype = "light",
sunlight_propagates = true,
is_ground_content = false,
light_source = default.LIGHT_MAX,
groups = {cracky = 3, oddly_breakable_by_hand = 3},
sounds = sound_glass,
},
["trap_super_glow_glass"] = {
description = S("Trap Super Glow Glass"),
drawtype = "glasslike_framed_optional",
@ -447,6 +498,20 @@ local nodes = {
sounds = sound_glass,
no_stairs = true,
},
["trap_clean_super_glow_glass"] = {
description = S("Trap Clean Super Glow Glass"),
drawtype = "glasslike_framed_optional",
tiles = {"moreblocks_clean_glass.png^[colorize:#FFFF78^moreblocks_trap_box_glass.png", "moreblocks_clean_glass_detail.png^[colorize:#FFFF78"},
use_texture_alpha = true,
paramtype = "light",
sunlight_propagates = true,
is_ground_content = false,
light_source = default.LIGHT_MAX,
walkable = false,
groups = {cracky = 3, oddly_breakable_by_hand = 3},
sounds = sound_glass,
no_stairs = true,
},
["rope"] = {
description = S("Rope"),
drawtype = "signlike",