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6
.pre-commit-config.yaml
Normal file
6
.pre-commit-config.yaml
Normal file
@ -0,0 +1,6 @@
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- repo: https://github.com/pre-commit/pre-commit-hooks
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rev: v2.0.0
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hooks:
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- id: end-of-file-fixer
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- id: mixed-line-ending
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- id: trailing-whitespace
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@ -15,15 +15,15 @@ Up Wooden Tile = Holzfliese oben
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Down Wooden Tile = Holzfliese unten
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Down Wooden Tile = Holzfliese unten
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Left Wooden Tile = Holzfliese links
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Left Wooden Tile = Holzfliese links
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Right Wooden Tile = Holzfliese rechts
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Right Wooden Tile = Holzfliese rechts
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Circle Stone Bricks = Kreissteinziegel
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Circle Stone Bricks = Kreissteinziegel
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Stone Tile = Steinfliese
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Stone Tile = Steinfliese
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Split Stone Tile = Geteilte Steinfliese
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Split Stone Tile = Geteilte Steinfliese
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Glow Glass = Leuchtglas
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Glow Glass = Leuchtglas
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Super Glow Glass = Superleuchtglas
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Super Glow Glass = Superleuchtglas
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Coal Glass = Kohleglas
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Coal Glass = Kohleglas
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Iron Glass = Eisenglas
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Iron Glass = Eisenglas
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Coal Checker = Karierte Kohle
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Coal Checker = Karierte Kohle
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Iron Checker = Kariertes Eisen
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Iron Checker = Kariertes Eisen
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Trap Stone = Steinfalle
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Trap Stone = Steinfalle
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Trap Glass = Glasfalle
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Trap Glass = Glasfalle
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Trap Glow Glass = Leuchtglasfalle
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Trap Glow Glass = Leuchtglasfalle
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@ -64,4 +64,3 @@ Recycle\noutput = Wiederver-\nwerten
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###ownership.lua###
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###ownership.lua###
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someone = jemand
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someone = jemand
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Sorry, %s owns that spot. = Tut mir leid, %s gehoert diese Stelle.
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Sorry, %s owns that spot. = Tut mir leid, %s gehoert diese Stelle.
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@ -56,7 +56,7 @@ Circular saw, working with %s (owned by %s) = Scie circulaire, manipule %s (prop
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Circular saw, empty = Scie circulaire, vide
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Circular saw, empty = Scie circulaire, vide
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Circular saw is empty (owned by %s) = Scie circulaire est vide (propriété de %s)
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Circular saw is empty (owned by %s) = Scie circulaire est vide (propriété de %s)
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Input material = Entrée du matériel
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Input material = Entrée du matériel
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Rest/microblocks = Reste/microbloc
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Rest/microblocks = Reste/microbloc
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Max: = Max:
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Max: = Max:
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Set = Fixer
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Set = Fixer
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@ -69,4 +69,4 @@ Recycle output = Recyclage
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%s Microblock = Microbloc en %s
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%s Microblock = Microbloc en %s
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%s Pane = Panneau en %s
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%s Pane = Panneau en %s
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%s Fence = Barrière en %s
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%s Fence = Barrière en %s
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@ -33,7 +33,7 @@ Trap Glass = Vetro trappola
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Trap Glow Glass = Vetro luminoso trappola
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Trap Glow Glass = Vetro luminoso trappola
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Trap Super Glow Glass = Super vetro luminoso trappola
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Trap Super Glow Glass = Super vetro luminoso trappola
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Coal Stone = Pietra in carbone
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Coal Stone = Pietra in carbone
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Iron Stone = Pietra in ferro
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Iron Stone = Pietra in ferro
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Coal Stone Bricks = Mattoni di pietra in carbone
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Coal Stone Bricks = Mattoni di pietra in carbone
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Iron Stone Bricks = Mattoni di pietra in ferro
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Iron Stone Bricks = Mattoni di pietra in ferro
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Cactus Checker = Scacchiera in cactus
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Cactus Checker = Scacchiera in cactus
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@ -1,64 +1,64 @@
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###init.lua###
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###init.lua###
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[moreblocks] loaded. =
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[moreblocks] loaded. =
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###nodes.lua###
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###nodes.lua###
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Jungle Wood Fence =
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Jungle Wood Fence =
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Empty Bookshelf =
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Empty Bookshelf =
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Clean Glass =
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Clean Glass =
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Plankstone =
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Plankstone =
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Wooden Tile =
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Wooden Tile =
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Full Wooden Tile =
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Full Wooden Tile =
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Centered Wooden Tile =
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Centered Wooden Tile =
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Up Wooden Tile =
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Up Wooden Tile =
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Down Wooden Tile =
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Down Wooden Tile =
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Left Wooden Tile =
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Left Wooden Tile =
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Right Wooden Tile =
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Right Wooden Tile =
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Circle Stone Bricks =
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Circle Stone Bricks =
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Stone Tile =
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Stone Tile =
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Split Stone Tile =
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Split Stone Tile =
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Glow Glass =
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Glow Glass =
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Super Glow Glass =
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Super Glow Glass =
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Coal Glass =
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Coal Glass =
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Iron Glass =
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Iron Glass =
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Coal Checker =
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Coal Checker =
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Iron Checker =
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Iron Checker =
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Trap Stone =
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Trap Stone =
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Trap Glass =
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Trap Glass =
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Trap Glow Glass =
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Trap Glow Glass =
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Trap Super Glow Glass =
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Trap Super Glow Glass =
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Coal Stone =
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Coal Stone =
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Iron Stone =
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Iron Stone =
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Coal Stone Bricks =
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Coal Stone Bricks =
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Iron Stone Bricks =
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Iron Stone Bricks =
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Cactus Checker =
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Cactus Checker =
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Cactus Brick =
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Cactus Brick =
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Sweeper =
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Sweeper =
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Jungle Stick =
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Jungle Stick =
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Rope =
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Rope =
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All-faces Tree =
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All-faces Tree =
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###circular_saw.lua###
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###circular_saw.lua###
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Circular Saw =
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Circular Saw =
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Circular saw, empty (owned by %s) =
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Circular saw, empty (owned by %s) =
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Circular saw, working with %s (owned by %s) =
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Circular saw, working with %s (owned by %s) =
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Circular saw, empty =
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Circular saw, empty =
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Circular saw is empty (owned by %s) =
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Circular saw is empty (owned by %s) =
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Input\nmaterial =
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Input\nmaterial =
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Left-over =
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Left-over =
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Max =
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Max =
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Set =
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Set =
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Recycle\noutput =
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Recycle\noutput =
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###ownership.lua###
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###ownership.lua###
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someone =
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someone =
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Sorry, %s owns that spot. =
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Sorry, %s owns that spot. =
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###./stairsplus/*###
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###./stairsplus/*###
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%s Stairs =
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%s Stairs =
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%s Slab =
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%s Slab =
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%s Panel =
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%s Panel =
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%s Microblock =
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%s Microblock =
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%s Pane =
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%s Pane =
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%s Fence =
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%s Fence =
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@ -79,4 +79,4 @@ The subset table should have the following format:
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{ "stair", "_alt_4" },
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{ "stair", "_alt_4" },
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}
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}
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```
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```
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You can remove entries as needed.
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You can remove entries as needed.
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@ -58,4 +58,4 @@ stairsplus.register_single = function(category, alternate, info, modname, subnam
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end
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end
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minetest.register_node(":" ..modname.. ":" .. category .. "_" .. subname .. alternate, def)
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minetest.register_node(":" ..modname.. ":" .. category .. "_" .. subname .. alternate, def)
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stairsplus.register_recipes(category, alternate, modname, subname, recipeitem)
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stairsplus.register_recipes(category, alternate, modname, subname, recipeitem)
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end
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end
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@ -406,4 +406,4 @@ for type,a in pairs(stairsplus.defs) do
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for name,b in pairs(stairsplus.defs[type]) do
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for name,b in pairs(stairsplus.defs[type]) do
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table.insert(stairsplus.shapes_list, { type .. "_", name })
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table.insert(stairsplus.shapes_list, { type .. "_", name })
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end
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end
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end
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end
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