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Improve the placement logic for slabs, etc (#160)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
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23
CHANGELOG.md
23
CHANGELOG.md
@ -9,22 +9,25 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
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### Added
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- Clean Glass versions of Trap and (Super) Glowing Glass
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- Clean Glass versions of Trap and (Super) Glowing Glass.
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- Compressed desert cobblestone.
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### Changed
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- Revised placing strategy that takes into account which side of the face
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(top/bottom for horizontal, left/right for vertical placement) is being clicked.
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Aux (sprint/special, default E) key can be used to place the node with the orientation
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it would have if placed from the other side.
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When placing nodes next to nodes of the same gategory (e.g.slab to slab) the other
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node's orientation is copied, flipping it placing on top or below an upright or
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upside-down node. In this case the aux key will disable the special processing of
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same-category nodes.
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### Removed
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- Legacy Stairs+ conversion code.
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- It was only required to import worlds last edited before Q3 2013.
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### Changed
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- Switch to GitHub Actions.
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- Benefits include faster responses.
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### Added
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- Compressed desert cobblestone.
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## [2.0.0] - 2019-11-25
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### Added
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