Improve the placement logic for slabs, etc (#160)

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
This commit is contained in:
Oblomov
2020-12-14 14:46:50 +01:00
committed by GitHub
parent 5aacb05b14
commit ab91ad967a
2 changed files with 105 additions and 11 deletions

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@ -9,22 +9,25 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
### Added
- Clean Glass versions of Trap and (Super) Glowing Glass
- Clean Glass versions of Trap and (Super) Glowing Glass.
- Compressed desert cobblestone.
### Changed
- Revised placing strategy that takes into account which side of the face
(top/bottom for horizontal, left/right for vertical placement) is being clicked.
Aux (sprint/special, default E) key can be used to place the node with the orientation
it would have if placed from the other side.
When placing nodes next to nodes of the same gategory (e.g.slab to slab) the other
node's orientation is copied, flipping it placing on top or below an upright or
upside-down node. In this case the aux key will disable the special processing of
same-category nodes.
### Removed
- Legacy Stairs+ conversion code.
- It was only required to import worlds last edited before Q3 2013.
### Changed
- Switch to GitHub Actions.
- Benefits include faster responses.
### Added
- Compressed desert cobblestone.
## [2.0.0] - 2019-11-25
### Added