Prevent glass slabs from becoming transparent on sides/bottom.

For all glasslike drawtype nodes, the tiles contain up to 2
textures. The second texture is for "connected" glass, but that
likely is a transparent texture. If we use the `tiles` def without
modification, we will make all those slabs/slopes transparent on all
sides except the top.

To fix, we remove the tiles[2] from the tiledef in case the node is
a glasslike drawtype.
This commit is contained in:
Auke Kok 2016-02-19 13:31:12 -08:00
parent 1eafd4473d
commit f92a938d75

View File

@ -44,12 +44,18 @@ for _, name in pairs(default_nodes) do
if type(ndef.drop) == "string" then if type(ndef.drop) == "string" then
drop = ndef.drop:sub(9) drop = ndef.drop:sub(9)
end end
local tiles = ndef.tiles
if #ndef.tiles > 1 and ndef.drawtype:find("glass") then
tiles = { ndef.tiles[1] }
end
stairsplus:register_all("moreblocks", name, nodename, { stairsplus:register_all("moreblocks", name, nodename, {
description = ndef.description, description = ndef.description,
drop = drop, drop = drop,
groups = ndef.groups, groups = ndef.groups,
sounds = ndef.sounds, sounds = ndef.sounds,
tiles = ndef.tiles, tiles = tiles,
sunlight_propagates = true, sunlight_propagates = true,
light_source = ndef.light_source light_source = ndef.light_source
}) })