- An LBM is added to handle replacements of wood_tiles on the map while preserving there rotation about the +y (vertical) axis. This will preserve existing floor patterns. Unfortunately, due to the preexisting side tile orientations, preserving wall patterns is not possible while also reducing the wood_tiles down to just one node.
- Deprecate the no longer used wood_tiles (wood_tile_right, wood_tile_left, wood_tile_down, and wood_tile_flipped), and add recipes to convert them.
- Rename wood_tile_up to wood_tile_offset.
Closes #101
The proper way to resolve the redundancy between `building_blocks:Tar` and `moreblocks:tar` is with an alias in building_blocks as noted in issue #68.
The recipe conflict with streetsmod has been resolved by using `default:pine_tree` in place of `default:gravel`. This may also be more realistic than gravel as a source of tar because pine derived tar was once of major economic importance.
This to account for the fact that vessel shelves can now be used here. Additionally, really loop back to cobblestone in relationship to the stone tile and its variants.
- Enable many nodes to be rotated by the screwdriver
- Reduce redundancy of the the wood tiles; use the screwdriver to achieve them
- Add extra crafts dealing with empty shelves
- Get rid of snappiness in all blocks; it's only useful for plants
- Loop between stone tile, its variants, and cobblestone
* Removed Junglwood fences -> Alias with default:fence_junglewood
* Removed Jungle stick -> Alias with default:stick
* Removed unnecessary redefinitions because all the overridden options are the same as in minetest_game.