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1f1959ba54 | |||
3b97ea5697 | |||
bcd1a5688b | |||
1a03b041dd | |||
b39bb31295 | |||
ddf8b39f5a | |||
ff7e85094f | |||
0c2c3ad4ef | |||
8a14250127 |
19
CHANGELOG.md
19
CHANGELOG.md
@ -7,6 +7,22 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
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## [Unreleased]
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## [2.2.0] - 2021-06-28
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### Changed
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- Refactored recipe override mechanism to avoid re-coding recipes
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when we only want to change the amount produced.
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- [Realigned rail recipe to the changes made in Minetest Game.](https://github.com/minetest-mods/moreblocks/pull/169)
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- All rail recipes (standard, power, break) were boosted by 50%.
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### Fixed
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- [Shapeless crafting recipes are now handled in redefinitions.](https://github.com/minetest-mods/moreblocks/pull/171)
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- [Aliases are now resolved in Stairs+ circular saw cost calculation.](https://github.com/minetest-mods/moreblocks/pull/175)
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- [Fixed strange placement behavior for non-default Stairs+ nodes.](https://github.com/minetest-mods/moreblocks/pull/168)
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- [Fixed stairs placement over oddly-shaped nodes.](https://github.com/minetest-mods/moreblocks/pull/166)
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## [2.1.0] - 2020-12-14
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### Added
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@ -117,7 +133,8 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
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- Initial versioned release.
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[Unreleased]: https://github.com/minetest-mods/moreblocks/compare/v2.1.0...HEAD
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[Unreleased]: https://github.com/minetest-mods/moreblocks/compare/v2.2.0...HEAD
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[2.2.0]: https://github.com/minetest-mods/moreblocks/compare/v2.1.0...v2.2.0
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[2.1.0]: https://github.com/minetest-mods/moreblocks/compare/v2.0.0...v2.1.0
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[2.0.0]: https://github.com/minetest-mods/moreblocks/compare/v1.3.0...v2.0.0
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[1.3.0]: https://github.com/minetest-mods/moreblocks/compare/v1.2.0...v1.3.0
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@ -89,8 +89,9 @@ circular_saw.names = {
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}
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function circular_saw:get_cost(inv, stackname)
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local name = minetest.registered_aliases[stackname] or stackname
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for i, item in pairs(inv:get_list("output")) do
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if item:get_name() == stackname then
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if item:get_name() == name then
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return circular_saw.cost_in_microblocks[i]
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end
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end
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28
nodes.lua
28
nodes.lua
@ -194,7 +194,7 @@ local nodes = {
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description = S("Iron Glass"),
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drawtype = "glasslike_framed_optional",
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tiles = {"default_glass.png^[colorize:#DEDEDE", "default_glass_detail.png^[colorize:#DEDEDE"},
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use_texture_alpha = true,
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use_texture_alpha = "clip",
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paramtype = "light",
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sunlight_propagates = true,
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is_ground_content = false,
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@ -205,7 +205,7 @@ local nodes = {
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description = S("Coal Glass"),
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drawtype = "glasslike_framed_optional",
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tiles = {"default_glass.png^[colorize:#828282", "default_glass_detail.png^[colorize:#828282"},
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use_texture_alpha = true,
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use_texture_alpha = "clip",
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paramtype = "light",
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sunlight_propagates = true,
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is_ground_content = false,
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@ -216,7 +216,7 @@ local nodes = {
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description = S("Clean Glass"),
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drawtype = "glasslike_framed_optional",
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tiles = {"moreblocks_clean_glass.png", "moreblocks_clean_glass_detail.png"},
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use_texture_alpha = true,
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use_texture_alpha = "clip",
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paramtype = "light",
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sunlight_propagates = true,
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is_ground_content = false,
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@ -316,7 +316,7 @@ local nodes = {
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description = S("Trap Glass"),
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drawtype = "glasslike_framed_optional",
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tiles = {"default_glass.png^moreblocks_trap_box_glass.png", "default_glass_detail.png"},
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use_texture_alpha = true,
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use_texture_alpha = "clip",
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paramtype = "light",
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sunlight_propagates = true,
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is_ground_content = false,
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@ -329,7 +329,7 @@ local nodes = {
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description = S("Trap Obsidian Glass"),
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drawtype = "glasslike_framed_optional",
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tiles = {"default_obsidian_glass.png^moreblocks_trap_box_glass.png", "default_obsidian_glass_detail.png"},
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use_texture_alpha = true,
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use_texture_alpha = "clip",
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paramtype = "light",
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sunlight_propagates = true,
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is_ground_content = false,
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@ -353,7 +353,7 @@ local nodes = {
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description = S("Trap Clean Glass"),
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drawtype = "glasslike_framed_optional",
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tiles = {"moreblocks_clean_glass.png^moreblocks_trap_box_glass.png", "moreblocks_clean_glass_detail.png"},
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use_texture_alpha = true,
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use_texture_alpha = "clip",
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paramtype = "light",
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sunlight_propagates = true,
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is_ground_content = false,
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@ -412,7 +412,7 @@ local nodes = {
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description = S("Glow Glass"),
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drawtype = "glasslike_framed_optional",
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tiles = {"default_glass.png^[colorize:#E9CD61", "default_glass_detail.png^[colorize:#E9CD61"},
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use_texture_alpha = true,
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use_texture_alpha = "clip",
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paramtype = "light",
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sunlight_propagates = true,
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is_ground_content = false,
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@ -424,7 +424,7 @@ local nodes = {
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description = S("Clean Glow Glass"),
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drawtype = "glasslike_framed_optional",
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tiles = {"moreblocks_clean_glass.png^[colorize:#E9CD61", "moreblocks_clean_glass_detail.png^[colorize:#E9CD61"},
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use_texture_alpha = true,
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use_texture_alpha = "clip",
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paramtype = "light",
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sunlight_propagates = true,
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is_ground_content = false,
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@ -436,7 +436,7 @@ local nodes = {
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description = S("Trap Glow Glass"),
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drawtype = "glasslike_framed_optional",
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tiles = {"default_glass.png^[colorize:#E9CD61^moreblocks_trap_box_glass.png", "default_glass_detail.png^[colorize:#E9CD61"},
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use_texture_alpha = true,
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use_texture_alpha = "clip",
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paramtype = "light",
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sunlight_propagates = true,
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is_ground_content = false,
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@ -450,7 +450,7 @@ local nodes = {
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description = S("Trap Clean Glow Glass"),
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drawtype = "glasslike_framed_optional",
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tiles = {"moreblocks_clean_glass.png^[colorize:#E9CD61^moreblocks_trap_box_glass.png", "moreblocks_clean_glass_detail.png^[colorize:#E9CD61"},
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use_texture_alpha = true,
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use_texture_alpha = "clip",
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paramtype = "light",
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sunlight_propagates = true,
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is_ground_content = false,
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@ -464,7 +464,7 @@ local nodes = {
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description = S("Super Glow Glass"),
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drawtype = "glasslike_framed_optional",
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tiles = {"default_glass.png^[colorize:#FFFF78", "default_glass_detail.png^[colorize:#FFFF78"},
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use_texture_alpha = true,
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use_texture_alpha = "clip",
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paramtype = "light",
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sunlight_propagates = true,
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is_ground_content = false,
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@ -476,7 +476,7 @@ local nodes = {
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description = S("Clean Super Glow Glass"),
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drawtype = "glasslike_framed_optional",
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tiles = {"moreblocks_clean_glass.png^[colorize:#FFFF78", "moreblocks_clean_glass_detail.png^[colorize:#FFFF78"},
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use_texture_alpha = true,
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use_texture_alpha = "clip",
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paramtype = "light",
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sunlight_propagates = true,
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is_ground_content = false,
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@ -488,7 +488,7 @@ local nodes = {
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description = S("Trap Super Glow Glass"),
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drawtype = "glasslike_framed_optional",
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tiles = {"default_glass.png^[colorize:#FFFF78^moreblocks_trap_box_glass.png", "default_glass_detail.png^[colorize:#FFFF78"},
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use_texture_alpha = true,
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use_texture_alpha = "clip",
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paramtype = "light",
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sunlight_propagates = true,
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is_ground_content = false,
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@ -502,7 +502,7 @@ local nodes = {
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description = S("Trap Clean Super Glow Glass"),
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drawtype = "glasslike_framed_optional",
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tiles = {"moreblocks_clean_glass.png^[colorize:#FFFF78^moreblocks_trap_box_glass.png", "moreblocks_clean_glass_detail.png^[colorize:#FFFF78"},
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use_texture_alpha = true,
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use_texture_alpha = "clip",
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paramtype = "light",
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sunlight_propagates = true,
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is_ground_content = false,
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@ -5,64 +5,87 @@ Copyright © 2011-2020 Hugo Locurcio and contributors.
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Licensed under the zlib license. See LICENSE.md for more information.
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--]]
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-- Redefinitions of some default crafting recipes:
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local modname = minetest.get_current_modname()
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-- Signs: +1
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minetest.clear_craft({
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recipe = {
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{'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'},
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{'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'},
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{'', 'group:stick', ''},
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-- Redefine some of the default crafting recipes to be more productive
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-- Auxiliary function: take a recipe as returned by get_all_craft_recipes
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-- and turn it into a table that can be used to clear a craft or declare a new one
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local reconstruct_internal_craft = function(recipe)
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local recp = {
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{ "", "", "" },
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{ "", "", "" },
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{ "", "", "" },
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}
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})
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local width = recipe.width
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for idx, item in pairs(recipe.items) do
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local row = math.ceil(idx / width)
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local col = idx - (row-1)*width
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recp[row][col] = item
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end
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return recp
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end
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minetest.clear_craft({
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recipe = {
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{'group:wood', 'group:wood', 'group:wood'},
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{'group:wood', 'group:wood', 'group:wood'},
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{'', 'group:stick', ''},
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}
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})
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-- Change the amount produced by recipe by apply func to the old amount
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local change_recipe_amount = function(product, recipe, func)
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-- if width == 0, this is a shapeless recipe, for which the
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-- internal and Lua API recipe table is the same.
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-- Otherwise we need to reconstruct the table for the shaped recipe.
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local shapeless = (recipe.width == 0)
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local recp = shapeless and recipe.items or reconstruct_internal_craft(recipe)
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minetest.register_craft({
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output = 'default:sign_wall_steel 4',
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recipe = {
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{'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'},
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{'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'},
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{'', 'group:stick', ''},
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}
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})
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local oldamount = tonumber(recipe.output:match(" [0-9]+$") or "1")
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minetest.register_craft({
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output = 'default:sign_wall_wood 4',
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recipe = {
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{'group:wood', 'group:wood', 'group:wood'},
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{'group:wood', 'group:wood', 'group:wood'},
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{'', 'group:stick', ''},
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}
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})
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local newamount = func(oldamount)
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-- remove old crafting recipe
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local redo = { recipe = recp }
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-- preserve shapelessness
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if shapeless then
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redo.type = "shapeless"
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end
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minetest.clear_craft(redo)
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minetest.clear_craft({
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recipe = {
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{"default:papyrus", "default:papyrus", "default:papyrus"}
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}
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})
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minetest.register_craft({
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output = "default:paper 4",
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recipe = {
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{"default:papyrus", "default:papyrus", "default:papyrus"},
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}
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})
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-- new output
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redo.output = ("%s %d"):format(product, newamount)
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minetest.register_craft(redo)
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minetest.log("action", ("[MOD]%s: recipe for %s production: %d => %d"):format(modname, product, oldamount, newamount))
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end
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minetest.register_craft({
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output = "default:rail 24",
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recipe = {
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{"default:steel_ingot", "", "default:steel_ingot"},
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{"default:steel_ingot", "default:stick", "default:steel_ingot"},
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{"default:steel_ingot", "", "default:steel_ingot"},
|
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}
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local increase_craft_production = function(product, func)
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local recipes = minetest.get_all_craft_recipes(product)
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for _, r in pairs(recipes) do
|
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if r.type == "normal" or r.method == "normal" then
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change_recipe_amount(product, r, func)
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end
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end
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end
|
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|
||||
-- Increase the crafting production according to the rules from the table, which is in the form:
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-- {
|
||||
-- { detector, amount changing function }
|
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-- { detector, amount changing function }
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-- }
|
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-- TODO: consider exporting this function to other mods
|
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local increase_craft_production_table = function(map_table)
|
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for product, _ in pairs(minetest.registered_items) do
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for _, tab in pairs(map_table) do
|
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local detector = tab[1]
|
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local func = tab[2]
|
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if detector(product) then
|
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increase_craft_production(product, func)
|
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-- only apply one boost
|
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break
|
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end
|
||||
end
|
||||
end
|
||||
end
|
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|
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increase_craft_production_table({
|
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{ function(n) return n:match('^default:sign_wall') end, function(old) return old + 1 end },
|
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{ function(n) return n == 'default:paper' end, function(old) return old*4 end },
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{ function(n) return n:match('^carts:.*rail$') or n:match('^default:.*rail$') end, function(old) return old + old/2 end },
|
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})
|
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|
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minetest.register_craft({
|
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|
@ -30,16 +30,25 @@ local wall_right_dirmap = {9, 18, 7, 12}
|
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local wall_left_dirmap = {11, 16, 5, 14}
|
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local ceil_dirmap = {20, 23, 22, 21}
|
||||
|
||||
-- extract the stairsplus category from a node name
|
||||
-- assumes the name is in the form mod_name:category_original_ndoe_name
|
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local function name_to_category(name)
|
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local colon = name:find(":") or 0
|
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colon = colon + 1
|
||||
local under = name:find("_", colon)
|
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return name:sub(colon, under)
|
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end
|
||||
|
||||
stairsplus.rotate_node_aux = function(itemstack, placer, pointed_thing)
|
||||
local sneak = placer and placer:get_player_control().sneak
|
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local aux = placer and placer:get_player_control().aux1
|
||||
|
||||
-- namestring for what we are placing, up to the first _ (exclusive)
|
||||
local item_prefix = itemstack:get_name():gsub("_.*$", "")
|
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-- namestring for what we are placing against
|
||||
-- category for what we are placing
|
||||
local item_prefix = name_to_category(itemstack:get_name())
|
||||
-- category for what we are placing against
|
||||
local under = pointed_thing.under
|
||||
local under_node = minetest.get_node(under)
|
||||
local under_prefix = under_node and under_node.name:gsub("_.*$", "")
|
||||
local under_prefix = under_node and name_to_category(under_node.name)
|
||||
|
||||
local same_cat = item_prefix == under_prefix
|
||||
|
||||
@ -51,7 +60,10 @@ stairsplus.rotate_node_aux = function(itemstack, placer, pointed_thing)
|
||||
-- and in general for sneak placement
|
||||
local face_pos = minetest.pointed_thing_to_face_pos(placer, pointed_thing)
|
||||
local face_off = vector.subtract(face_pos, under)
|
||||
local wallmounted = minetest.dir_to_wallmounted(face_off)
|
||||
|
||||
-- we cannot trust face_off to tell us the correct directionif the
|
||||
-- under node has a non-standard shape, so use the distance between under and above
|
||||
local wallmounted = minetest.dir_to_wallmounted(vector.subtract(pointed_thing.above, under))
|
||||
|
||||
if same_cat and not aux then
|
||||
p2 = under_node.param2
|
||||
|
@ -25,7 +25,7 @@ function stairsplus:prepare_groups(groups)
|
||||
local result = {}
|
||||
if groups then
|
||||
for k, v in pairs(groups) do
|
||||
if k ~= "wood" and k ~= "stone" then
|
||||
if k ~= "wood" and k ~= "stone" and k ~= "wool" and k ~= "tree" then
|
||||
result[k] = v
|
||||
end
|
||||
end
|
||||
|
@ -106,9 +106,6 @@ if minetest.get_modpath("wool") then
|
||||
local ndef = table.copy(minetest.registered_nodes[nodename])
|
||||
ndef.sunlight_propagates = true
|
||||
|
||||
-- Prevent dye+cut wool recipy from creating a full wool block.
|
||||
ndef.groups.wool = nil
|
||||
|
||||
stairsplus:register_all(mod, name, nodename, ndef)
|
||||
end
|
||||
end
|
||||
|
Reference in New Issue
Block a user