9 Commits

Author SHA1 Message Date
1f1959ba54 Bump to version 2.2.0 2021-06-29 00:41:22 +02:00
3b97ea5697 Fix deprecated use of use_texture_alpha (#180)
Co-authored-by: sys4 <bricassa@sys4.fr>
2021-03-20 00:19:35 +01:00
bcd1a5688b Update the changelog with recent fixes 2021-02-26 12:06:41 +01:00
1a03b041dd Handle shapeless recipes in redefinitions (#171)
They can be recognized from having width == 0, and don't need the items
list to be massaged to be transformed into the recipe field for the Lua
API.
2021-02-26 12:04:45 +01:00
b39bb31295 Resolve aliases in cost calculation (#175)
If stairs from stairs mod were crafted before moreblocks was enabled, the old (now aliased) stairs variant is kept in inventory. If the player tried to recycle that stair variant, `inv:contains_item("output", stackname)` would return true as `contains_item` resolves alias names, but `circular_saw:get_cost` would return nil as it's expecting exact `stackname` matches which would later crash due to nil arithmetic.

This PR fixes this issue by resolving alias using `minetest.registered_aliases` table.
`circular_saw:get_cost` should work now in every scenario where `inv:contains_item("output", stackname)` returns true.
2021-02-10 17:52:55 +01:00
ddf8b39f5a Realign the rail craft recipes (#169)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2020-12-30 22:55:52 +01:00
ff7e85094f Fix strange placement behavior for non-default Stairs+ nodes (#168)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2020-12-28 03:27:58 +01:00
0c2c3ad4ef Add in prepare_groups tree and wool (#128)
Tree for glitch with furnace
Wool  move for more coherence
2020-12-27 19:42:15 +01:00
8a14250127 Fix stairs placement over oddly-shaped nodes (#166) 2020-12-18 17:59:57 +01:00
7 changed files with 124 additions and 74 deletions

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@ -7,6 +7,22 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
## [Unreleased] ## [Unreleased]
## [2.2.0] - 2021-06-28
### Changed
- Refactored recipe override mechanism to avoid re-coding recipes
when we only want to change the amount produced.
- [Realigned rail recipe to the changes made in Minetest Game.](https://github.com/minetest-mods/moreblocks/pull/169)
- All rail recipes (standard, power, break) were boosted by 50%.
### Fixed
- [Shapeless crafting recipes are now handled in redefinitions.](https://github.com/minetest-mods/moreblocks/pull/171)
- [Aliases are now resolved in Stairs+ circular saw cost calculation.](https://github.com/minetest-mods/moreblocks/pull/175)
- [Fixed strange placement behavior for non-default Stairs+ nodes.](https://github.com/minetest-mods/moreblocks/pull/168)
- [Fixed stairs placement over oddly-shaped nodes.](https://github.com/minetest-mods/moreblocks/pull/166)
## [2.1.0] - 2020-12-14 ## [2.1.0] - 2020-12-14
### Added ### Added
@ -117,7 +133,8 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
- Initial versioned release. - Initial versioned release.
[Unreleased]: https://github.com/minetest-mods/moreblocks/compare/v2.1.0...HEAD [Unreleased]: https://github.com/minetest-mods/moreblocks/compare/v2.2.0...HEAD
[2.2.0]: https://github.com/minetest-mods/moreblocks/compare/v2.1.0...v2.2.0
[2.1.0]: https://github.com/minetest-mods/moreblocks/compare/v2.0.0...v2.1.0 [2.1.0]: https://github.com/minetest-mods/moreblocks/compare/v2.0.0...v2.1.0
[2.0.0]: https://github.com/minetest-mods/moreblocks/compare/v1.3.0...v2.0.0 [2.0.0]: https://github.com/minetest-mods/moreblocks/compare/v1.3.0...v2.0.0
[1.3.0]: https://github.com/minetest-mods/moreblocks/compare/v1.2.0...v1.3.0 [1.3.0]: https://github.com/minetest-mods/moreblocks/compare/v1.2.0...v1.3.0

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@ -89,8 +89,9 @@ circular_saw.names = {
} }
function circular_saw:get_cost(inv, stackname) function circular_saw:get_cost(inv, stackname)
local name = minetest.registered_aliases[stackname] or stackname
for i, item in pairs(inv:get_list("output")) do for i, item in pairs(inv:get_list("output")) do
if item:get_name() == stackname then if item:get_name() == name then
return circular_saw.cost_in_microblocks[i] return circular_saw.cost_in_microblocks[i]
end end
end end

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@ -194,7 +194,7 @@ local nodes = {
description = S("Iron Glass"), description = S("Iron Glass"),
drawtype = "glasslike_framed_optional", drawtype = "glasslike_framed_optional",
tiles = {"default_glass.png^[colorize:#DEDEDE", "default_glass_detail.png^[colorize:#DEDEDE"}, tiles = {"default_glass.png^[colorize:#DEDEDE", "default_glass_detail.png^[colorize:#DEDEDE"},
use_texture_alpha = true, use_texture_alpha = "clip",
paramtype = "light", paramtype = "light",
sunlight_propagates = true, sunlight_propagates = true,
is_ground_content = false, is_ground_content = false,
@ -205,7 +205,7 @@ local nodes = {
description = S("Coal Glass"), description = S("Coal Glass"),
drawtype = "glasslike_framed_optional", drawtype = "glasslike_framed_optional",
tiles = {"default_glass.png^[colorize:#828282", "default_glass_detail.png^[colorize:#828282"}, tiles = {"default_glass.png^[colorize:#828282", "default_glass_detail.png^[colorize:#828282"},
use_texture_alpha = true, use_texture_alpha = "clip",
paramtype = "light", paramtype = "light",
sunlight_propagates = true, sunlight_propagates = true,
is_ground_content = false, is_ground_content = false,
@ -216,7 +216,7 @@ local nodes = {
description = S("Clean Glass"), description = S("Clean Glass"),
drawtype = "glasslike_framed_optional", drawtype = "glasslike_framed_optional",
tiles = {"moreblocks_clean_glass.png", "moreblocks_clean_glass_detail.png"}, tiles = {"moreblocks_clean_glass.png", "moreblocks_clean_glass_detail.png"},
use_texture_alpha = true, use_texture_alpha = "clip",
paramtype = "light", paramtype = "light",
sunlight_propagates = true, sunlight_propagates = true,
is_ground_content = false, is_ground_content = false,
@ -316,7 +316,7 @@ local nodes = {
description = S("Trap Glass"), description = S("Trap Glass"),
drawtype = "glasslike_framed_optional", drawtype = "glasslike_framed_optional",
tiles = {"default_glass.png^moreblocks_trap_box_glass.png", "default_glass_detail.png"}, tiles = {"default_glass.png^moreblocks_trap_box_glass.png", "default_glass_detail.png"},
use_texture_alpha = true, use_texture_alpha = "clip",
paramtype = "light", paramtype = "light",
sunlight_propagates = true, sunlight_propagates = true,
is_ground_content = false, is_ground_content = false,
@ -329,7 +329,7 @@ local nodes = {
description = S("Trap Obsidian Glass"), description = S("Trap Obsidian Glass"),
drawtype = "glasslike_framed_optional", drawtype = "glasslike_framed_optional",
tiles = {"default_obsidian_glass.png^moreblocks_trap_box_glass.png", "default_obsidian_glass_detail.png"}, tiles = {"default_obsidian_glass.png^moreblocks_trap_box_glass.png", "default_obsidian_glass_detail.png"},
use_texture_alpha = true, use_texture_alpha = "clip",
paramtype = "light", paramtype = "light",
sunlight_propagates = true, sunlight_propagates = true,
is_ground_content = false, is_ground_content = false,
@ -353,7 +353,7 @@ local nodes = {
description = S("Trap Clean Glass"), description = S("Trap Clean Glass"),
drawtype = "glasslike_framed_optional", drawtype = "glasslike_framed_optional",
tiles = {"moreblocks_clean_glass.png^moreblocks_trap_box_glass.png", "moreblocks_clean_glass_detail.png"}, tiles = {"moreblocks_clean_glass.png^moreblocks_trap_box_glass.png", "moreblocks_clean_glass_detail.png"},
use_texture_alpha = true, use_texture_alpha = "clip",
paramtype = "light", paramtype = "light",
sunlight_propagates = true, sunlight_propagates = true,
is_ground_content = false, is_ground_content = false,
@ -412,7 +412,7 @@ local nodes = {
description = S("Glow Glass"), description = S("Glow Glass"),
drawtype = "glasslike_framed_optional", drawtype = "glasslike_framed_optional",
tiles = {"default_glass.png^[colorize:#E9CD61", "default_glass_detail.png^[colorize:#E9CD61"}, tiles = {"default_glass.png^[colorize:#E9CD61", "default_glass_detail.png^[colorize:#E9CD61"},
use_texture_alpha = true, use_texture_alpha = "clip",
paramtype = "light", paramtype = "light",
sunlight_propagates = true, sunlight_propagates = true,
is_ground_content = false, is_ground_content = false,
@ -424,7 +424,7 @@ local nodes = {
description = S("Clean Glow Glass"), description = S("Clean Glow Glass"),
drawtype = "glasslike_framed_optional", drawtype = "glasslike_framed_optional",
tiles = {"moreblocks_clean_glass.png^[colorize:#E9CD61", "moreblocks_clean_glass_detail.png^[colorize:#E9CD61"}, tiles = {"moreblocks_clean_glass.png^[colorize:#E9CD61", "moreblocks_clean_glass_detail.png^[colorize:#E9CD61"},
use_texture_alpha = true, use_texture_alpha = "clip",
paramtype = "light", paramtype = "light",
sunlight_propagates = true, sunlight_propagates = true,
is_ground_content = false, is_ground_content = false,
@ -436,7 +436,7 @@ local nodes = {
description = S("Trap Glow Glass"), description = S("Trap Glow Glass"),
drawtype = "glasslike_framed_optional", drawtype = "glasslike_framed_optional",
tiles = {"default_glass.png^[colorize:#E9CD61^moreblocks_trap_box_glass.png", "default_glass_detail.png^[colorize:#E9CD61"}, tiles = {"default_glass.png^[colorize:#E9CD61^moreblocks_trap_box_glass.png", "default_glass_detail.png^[colorize:#E9CD61"},
use_texture_alpha = true, use_texture_alpha = "clip",
paramtype = "light", paramtype = "light",
sunlight_propagates = true, sunlight_propagates = true,
is_ground_content = false, is_ground_content = false,
@ -450,7 +450,7 @@ local nodes = {
description = S("Trap Clean Glow Glass"), description = S("Trap Clean Glow Glass"),
drawtype = "glasslike_framed_optional", drawtype = "glasslike_framed_optional",
tiles = {"moreblocks_clean_glass.png^[colorize:#E9CD61^moreblocks_trap_box_glass.png", "moreblocks_clean_glass_detail.png^[colorize:#E9CD61"}, tiles = {"moreblocks_clean_glass.png^[colorize:#E9CD61^moreblocks_trap_box_glass.png", "moreblocks_clean_glass_detail.png^[colorize:#E9CD61"},
use_texture_alpha = true, use_texture_alpha = "clip",
paramtype = "light", paramtype = "light",
sunlight_propagates = true, sunlight_propagates = true,
is_ground_content = false, is_ground_content = false,
@ -464,7 +464,7 @@ local nodes = {
description = S("Super Glow Glass"), description = S("Super Glow Glass"),
drawtype = "glasslike_framed_optional", drawtype = "glasslike_framed_optional",
tiles = {"default_glass.png^[colorize:#FFFF78", "default_glass_detail.png^[colorize:#FFFF78"}, tiles = {"default_glass.png^[colorize:#FFFF78", "default_glass_detail.png^[colorize:#FFFF78"},
use_texture_alpha = true, use_texture_alpha = "clip",
paramtype = "light", paramtype = "light",
sunlight_propagates = true, sunlight_propagates = true,
is_ground_content = false, is_ground_content = false,
@ -476,7 +476,7 @@ local nodes = {
description = S("Clean Super Glow Glass"), description = S("Clean Super Glow Glass"),
drawtype = "glasslike_framed_optional", drawtype = "glasslike_framed_optional",
tiles = {"moreblocks_clean_glass.png^[colorize:#FFFF78", "moreblocks_clean_glass_detail.png^[colorize:#FFFF78"}, tiles = {"moreblocks_clean_glass.png^[colorize:#FFFF78", "moreblocks_clean_glass_detail.png^[colorize:#FFFF78"},
use_texture_alpha = true, use_texture_alpha = "clip",
paramtype = "light", paramtype = "light",
sunlight_propagates = true, sunlight_propagates = true,
is_ground_content = false, is_ground_content = false,
@ -488,7 +488,7 @@ local nodes = {
description = S("Trap Super Glow Glass"), description = S("Trap Super Glow Glass"),
drawtype = "glasslike_framed_optional", drawtype = "glasslike_framed_optional",
tiles = {"default_glass.png^[colorize:#FFFF78^moreblocks_trap_box_glass.png", "default_glass_detail.png^[colorize:#FFFF78"}, tiles = {"default_glass.png^[colorize:#FFFF78^moreblocks_trap_box_glass.png", "default_glass_detail.png^[colorize:#FFFF78"},
use_texture_alpha = true, use_texture_alpha = "clip",
paramtype = "light", paramtype = "light",
sunlight_propagates = true, sunlight_propagates = true,
is_ground_content = false, is_ground_content = false,
@ -502,7 +502,7 @@ local nodes = {
description = S("Trap Clean Super Glow Glass"), description = S("Trap Clean Super Glow Glass"),
drawtype = "glasslike_framed_optional", drawtype = "glasslike_framed_optional",
tiles = {"moreblocks_clean_glass.png^[colorize:#FFFF78^moreblocks_trap_box_glass.png", "moreblocks_clean_glass_detail.png^[colorize:#FFFF78"}, tiles = {"moreblocks_clean_glass.png^[colorize:#FFFF78^moreblocks_trap_box_glass.png", "moreblocks_clean_glass_detail.png^[colorize:#FFFF78"},
use_texture_alpha = true, use_texture_alpha = "clip",
paramtype = "light", paramtype = "light",
sunlight_propagates = true, sunlight_propagates = true,
is_ground_content = false, is_ground_content = false,

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@ -5,64 +5,87 @@ Copyright © 2011-2020 Hugo Locurcio and contributors.
Licensed under the zlib license. See LICENSE.md for more information. Licensed under the zlib license. See LICENSE.md for more information.
--]] --]]
-- Redefinitions of some default crafting recipes: local modname = minetest.get_current_modname()
-- Signs: +1 -- Redefine some of the default crafting recipes to be more productive
minetest.clear_craft({
recipe = { -- Auxiliary function: take a recipe as returned by get_all_craft_recipes
{'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'}, -- and turn it into a table that can be used to clear a craft or declare a new one
{'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'}, local reconstruct_internal_craft = function(recipe)
{'', 'group:stick', ''}, local recp = {
{ "", "", "" },
{ "", "", "" },
{ "", "", "" },
} }
}) local width = recipe.width
for idx, item in pairs(recipe.items) do
local row = math.ceil(idx / width)
local col = idx - (row-1)*width
recp[row][col] = item
end
return recp
end
minetest.clear_craft({ -- Change the amount produced by recipe by apply func to the old amount
recipe = { local change_recipe_amount = function(product, recipe, func)
{'group:wood', 'group:wood', 'group:wood'}, -- if width == 0, this is a shapeless recipe, for which the
{'group:wood', 'group:wood', 'group:wood'}, -- internal and Lua API recipe table is the same.
{'', 'group:stick', ''}, -- Otherwise we need to reconstruct the table for the shaped recipe.
} local shapeless = (recipe.width == 0)
}) local recp = shapeless and recipe.items or reconstruct_internal_craft(recipe)
minetest.register_craft({ local oldamount = tonumber(recipe.output:match(" [0-9]+$") or "1")
output = 'default:sign_wall_steel 4',
recipe = {
{'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'},
{'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'},
{'', 'group:stick', ''},
}
})
minetest.register_craft({ local newamount = func(oldamount)
output = 'default:sign_wall_wood 4',
recipe = {
{'group:wood', 'group:wood', 'group:wood'},
{'group:wood', 'group:wood', 'group:wood'},
{'', 'group:stick', ''},
}
})
-- remove old crafting recipe
local redo = { recipe = recp }
-- preserve shapelessness
if shapeless then
redo.type = "shapeless"
end
minetest.clear_craft(redo)
minetest.clear_craft({ -- new output
recipe = { redo.output = ("%s %d"):format(product, newamount)
{"default:papyrus", "default:papyrus", "default:papyrus"} minetest.register_craft(redo)
}
})
minetest.register_craft({
output = "default:paper 4",
recipe = {
{"default:papyrus", "default:papyrus", "default:papyrus"},
}
})
minetest.log("action", ("[MOD]%s: recipe for %s production: %d => %d"):format(modname, product, oldamount, newamount))
end
minetest.register_craft({ local increase_craft_production = function(product, func)
output = "default:rail 24", local recipes = minetest.get_all_craft_recipes(product)
recipe = { for _, r in pairs(recipes) do
{"default:steel_ingot", "", "default:steel_ingot"}, if r.type == "normal" or r.method == "normal" then
{"default:steel_ingot", "default:stick", "default:steel_ingot"}, change_recipe_amount(product, r, func)
{"default:steel_ingot", "", "default:steel_ingot"}, end
} end
end
-- Increase the crafting production according to the rules from the table, which is in the form:
-- {
-- { detector, amount changing function }
-- { detector, amount changing function }
-- }
-- TODO: consider exporting this function to other mods
local increase_craft_production_table = function(map_table)
for product, _ in pairs(minetest.registered_items) do
for _, tab in pairs(map_table) do
local detector = tab[1]
local func = tab[2]
if detector(product) then
increase_craft_production(product, func)
-- only apply one boost
break
end
end
end
end
increase_craft_production_table({
{ function(n) return n:match('^default:sign_wall') end, function(old) return old + 1 end },
{ function(n) return n == 'default:paper' end, function(old) return old*4 end },
{ function(n) return n:match('^carts:.*rail$') or n:match('^default:.*rail$') end, function(old) return old + old/2 end },
}) })
minetest.register_craft({ minetest.register_craft({

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@ -30,16 +30,25 @@ local wall_right_dirmap = {9, 18, 7, 12}
local wall_left_dirmap = {11, 16, 5, 14} local wall_left_dirmap = {11, 16, 5, 14}
local ceil_dirmap = {20, 23, 22, 21} local ceil_dirmap = {20, 23, 22, 21}
-- extract the stairsplus category from a node name
-- assumes the name is in the form mod_name:category_original_ndoe_name
local function name_to_category(name)
local colon = name:find(":") or 0
colon = colon + 1
local under = name:find("_", colon)
return name:sub(colon, under)
end
stairsplus.rotate_node_aux = function(itemstack, placer, pointed_thing) stairsplus.rotate_node_aux = function(itemstack, placer, pointed_thing)
local sneak = placer and placer:get_player_control().sneak local sneak = placer and placer:get_player_control().sneak
local aux = placer and placer:get_player_control().aux1 local aux = placer and placer:get_player_control().aux1
-- namestring for what we are placing, up to the first _ (exclusive) -- category for what we are placing
local item_prefix = itemstack:get_name():gsub("_.*$", "") local item_prefix = name_to_category(itemstack:get_name())
-- namestring for what we are placing against -- category for what we are placing against
local under = pointed_thing.under local under = pointed_thing.under
local under_node = minetest.get_node(under) local under_node = minetest.get_node(under)
local under_prefix = under_node and under_node.name:gsub("_.*$", "") local under_prefix = under_node and name_to_category(under_node.name)
local same_cat = item_prefix == under_prefix local same_cat = item_prefix == under_prefix
@ -51,7 +60,10 @@ stairsplus.rotate_node_aux = function(itemstack, placer, pointed_thing)
-- and in general for sneak placement -- and in general for sneak placement
local face_pos = minetest.pointed_thing_to_face_pos(placer, pointed_thing) local face_pos = minetest.pointed_thing_to_face_pos(placer, pointed_thing)
local face_off = vector.subtract(face_pos, under) local face_off = vector.subtract(face_pos, under)
local wallmounted = minetest.dir_to_wallmounted(face_off)
-- we cannot trust face_off to tell us the correct directionif the
-- under node has a non-standard shape, so use the distance between under and above
local wallmounted = minetest.dir_to_wallmounted(vector.subtract(pointed_thing.above, under))
if same_cat and not aux then if same_cat and not aux then
p2 = under_node.param2 p2 = under_node.param2

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@ -25,7 +25,7 @@ function stairsplus:prepare_groups(groups)
local result = {} local result = {}
if groups then if groups then
for k, v in pairs(groups) do for k, v in pairs(groups) do
if k ~= "wood" and k ~= "stone" then if k ~= "wood" and k ~= "stone" and k ~= "wool" and k ~= "tree" then
result[k] = v result[k] = v
end end
end end

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@ -106,9 +106,6 @@ if minetest.get_modpath("wool") then
local ndef = table.copy(minetest.registered_nodes[nodename]) local ndef = table.copy(minetest.registered_nodes[nodename])
ndef.sunlight_propagates = true ndef.sunlight_propagates = true
-- Prevent dye+cut wool recipy from creating a full wool block.
ndef.groups.wool = nil
stairsplus:register_all(mod, name, nodename, ndef) stairsplus:register_all(mod, name, nodename, ndef)
end end
end end